festybay

Create Your FestyBay Profile

Join Lakshya as a TechAnim Artist | Bengaluru, Gurugram, Pune

lakshya_digital_logo

  Lakshya Digital, a Keywords Studio is looking for experienced TechAnim Artists to join our team and work on AAA game Titles. Are you a rigging specialist with a passion for pipeline automation and AAA game development? Lakshya, a Keywords Studios company, is seeking highly skilled TechAnim Artists to join our world-class team. With 20 years of industry leadership and a portfolio featuring iconic titles like Bloodborne, Dark Souls II, and Uncharted 2, we are dedicated to blending artistic creativity with rigorous technical standards. If you thrive on solving complex production challenges and are eager to work on high-profile global projects, we want you on our team.   About the Role : TechAnim Artist Lakshya Digital is seeking a highly proficient TechAnim Artist who possesses deep expertise in Unreal Engine, Python tool development, and character rigging. The ideal candidate will combine artistic insight with technical problem-solving skills to facilitate efficient content creation. You will be responsible for creating high-quality, production-ready game rigs while developing the automation pipelines and custom tools necessary to support them. As a TechAnim Artist, you will serve as the bridge between technical problem-solving and high-quality artistic execution. You will be responsible for designing production-ready rigs, developing custom tools to optimize pipelines, and ensuring seamless asset integration within Unreal Engine. Key Responsibilities as TechAnim Artist: Here is a revised version of the Key Responsibilities: Rigging Development: Architect, build, and sustain production-grade rigs for a diverse range of assets, including characters, creatures, mechanical objects, and props. Tooling & Pipeline Efficiency: Utilize Python (and optionally MEL) to create and refine custom rigging and animation tools that streamline artist workflows. Specialized Rigging: Construct scalable, clean architectures for complex requirements such as bipeds, quadrupeds, facial setups, and mechanical systems. Technical Execution: Perform essential rigging tasks, including skinning, deformation configuration, and the creation of animation controls optimized for game-ready assets. Engine Integration: Validate and integrate rigs directly into Unreal Engine to guarantee seamless compatibility with animation and gameplay systems. Cross-Functional Collaboration: Partner with Animators, Character Artists, Technical Artists, and Engineers to address and overcome pipeline or rigging hurdles. Performance Optimization: Balance real-time performance requirements with high-quality deformation standards. Troubleshooting: Identify and resolve technical challenges occurring within animation, skinning, and rigging pipelines. Project Management: Accurately estimate tasks, maintain regular progress reporting, and consistently meet project deadlines. Standardization: Strictly adhere to industry best practices, project-specific naming conventions, and established production workflows. Proactive Planning: Analyze task specifications to clarify ambiguities and alert Leads to potential risks or dependencies prior to beginning work. Asset Quality: Gather necessary references to define technical approaches upfront, ensuring the delivery of high-quality assets that meet QC standards with minimal revision. Required Skills & Qualifications Professional Experience: Must be a graduate with at least 3 years of professional experience in character rigging and technical animation. Technical Expertise: Candidates should possess strong skills in manual rigging, skinning, deformation, and animation control setup. Automation & Scripting: Requires hands-on experience in developing production tools and automating workflows using Python. A working knowledge of MEL scripting is considered an added advantage. Software Proficiency: Requires strong proficiency in Autodesk Maya and good knowledge of 3ds Max. Engine & Pipeline Knowledge: Must have experience working with Unreal Engine animation systems and asset integration. Additionally, candidates need a strong understanding of game art production pipelines and real-time asset workflows. Rigging Versatility: Must have experience creating custom rigs for various assets, including bipeds, quadrupeds, creatures, facial setups, and mechanical objects. Anatomical Understanding: Requires a solid grasp of anatomy, weight painting, character movement, and deformation. Soft Skills & Problem Solving: Candidates must demonstrate strong debugging, analytical, and problem-solving abilities. Collaboration: Must have the ability to work independently while effectively collaborating within cross-functional teams. Professional Skills: Requires excellent communication, time management, and organizational skills.   Preferred Qualifications Pipeline & Tooling Expertise: A background in building animation-focused rigging frameworks or custom pipeline tools. Unreal Engine Mastery: Proficiency with Unreal Control Rig, Animation Blueprints, or procedural animation workflows. DCC Integration: Experience with asset automation and integrating Digital Content Creation (DCC) pipelines. Cross-Disciplinary Skills: Experience working across technical art, modeling, animation, or texturing workflows. Industry Enthusiasm: A deep understanding of game development pipelines combined with a genuine passion for video games.   Candidate Profile Technical Rigging Specialist: We are seeking a rigging expert who excels at resolving production obstacles through effective automation. Balanced Skill Set: The ideal candidate is adept at balancing manual character rigging tasks with the development of Python-based tools. Workflow Innovator: We need a proactive professional who can enhance artist workflows and contribute to the ongoing evolution of our animation pipeline. Collaborative Mindset: Applicants should be team-oriented with a commitment to quality and a strong sense of ownership over their deliverables.   Benefits & Perks Work on Global Hits: Take the opportunity to contribute to some of the world’s most renowned and best-known game titles. Competitive Compensation: We provide attractive salaries along with performance-based annual bonuses. Generous Leave Policy: Enjoy 26 days of annual leave, plus additional paid time off during the year-end break from December 25th to January 1st. Insurance Coverage: We provide comprehensive protection through Term Insurance and Personal Accidental Insurance. Wellness Support: Prioritize your mental and emotional health with our free Employee Assistance Program (EAP). Professional Development: Advance your skills and career growth through our Special Education Assistance Scheme. Much More: These are just a few of the many benefits we offer to support our team.   Pro-tip for your application: When sending your email, ensure the subject line is clear, such as: “Application for TechAnim Artist (Rigging) – [Your Full Name]”. This helps the recruitment team categorize your application quickly.  

3D Animators (Trainee/Junior/Senior) at Sun Technologies

Sun Technologies logo

  Sun Technologies is currently hiring 3D Animators across multiple experience levels, ranging from Trainee to Senior roles, to join their team in HBR Layout, Bangalore. This is a permanent, full-time position that requires working from the office five days a week. Qualified candidates should possess experience in animation and rigging, along with specific working knowledge of Unreal Control Rig. Interested applicants are encouraged to apply by submitting their information to the provided email address, chandanap@suntechnologies.com, or by visiting the company’s website for more details.   Job Overview : 3D Animator Attribute Details Company Name Sun Technologies Role 3D Animator (Trainee/Junior/Senior) Experience 0–8 years Location HBR Layout, Bangalore Job Type Permanent / Full Time Work Mode Work from Office – 5 days Key Skills Animation, Rigging, Unreal Control Rig   About the Role As a 3D Animator at Sun Technologies, you will be responsible for creating high-quality animations that meet the creative vision of our projects. You will work closely with a talented team of artists and developers to produce engaging visual content. Whether you are at the beginning of your journey or a veteran in the industry, you will play a crucial role in our production pipeline. Key Responsibilities: Create compelling 3D animations for various projects, ensuring high standards of motion and timing. Work extensively with rigging processes to prepare assets for animation. Apply your expertise in Unreal Control Rig to enhance and streamline animation workflows. Collaborate effectively with cross-functional teams, including modelers, developers, and project managers, to meet deadlines and project goals. Continuously improve animation techniques and stay updated with the latest industry trends and software advancements.   What We Are Looking For We are looking for candidates who possess a blend of artistic talent and technical proficiency. You should be comfortable working in a fast-paced environment and be dedicated to delivering excellence. Experience: We are accepting applications from individuals with 0–8 years of relevant experience, encompassing Trainee, Junior, and Senior levels. Core Skills: Proven experience in 3D Animation and Rigging is essential. Technical Proficiency: Strong working knowledge of Unreal Control Rig is required. Soft Skills: A strong sense of timing, weight, and appeal in animation, combined with excellent communication and teamwork skills.   How to Apply If you are excited about this opportunity and meet the requirements, we encourage you to apply today. Please send your updated resume and a link to your demo reel (showcasing your animation and rigging work) to: chandanap@suntechnologies.com To learn more about who we are and what we do, please visit our official website at: www.suntechnologies.com Sun Technologies is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Bengaluru jobs : Lead 3D Game Designer, Zynga

zynga_logo

    Bengaluru jobs: Zynga is hiring a Lead Game Designer to help shape and drive the development of new features for some of its top-performing games. This role is ideal for an experienced design leader who can combine creativity, strategic thinking, team leadership, and measurable performance to deliver engaging player experiences. The Lead Game Designer will guide major design initiatives, collaborate with cross-functional teams, mentor designers, and support the creation of gameplay systems that are fun, scalable, and impactful.   About Zynga Zynga brings people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, Zynga creates games that connect millions of players across the world. With more than 6 billion game downloads and players in over 175 countries, Zynga continues to shape the future of mobile and online gaming. Our portfolio includes popular titles such as FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, Color Block Jam™, and many more. Founded in 2007 and headquartered in California, Zynga has teams across North America, Europe, and Asia. Our mission is to build unforgettable gaming experiences where creativity, technology, and player engagement come together. If you are looking for exciting Bengaluru jobs in the gaming industry, this opportunity could be the next big step in your career.   Bengaluru jobs Overview : Lead Game Designer Job Details Information Job Title Lead Game Designer Company Zynga Location Bengaluru, India Job Type Full-time Department Game Design Experience Required 9+ years Industry Gaming / Interactive Entertainment Work Focus Game systems, feature design, team leadership, mobile and online games Ideal Candidate Experienced game designer with strong leadership, communication, and analytical skills   Key Responsibilities as Lead Game Designer As a Lead Game Designer at Zynga, you will be responsible for leading important design initiatives and helping teams create high-quality player experiences. Your responsibilities will include: Owning, driving, and clearly communicating the vision for major game design initiatives. Leading the design process for new gameplay features, systems, and player experiences. Recruiting, mentoring, and training designers working on your initiatives. Collaborating closely with product managers, producers, engineers, artists, and other stakeholders. Designing and prototyping new gameplay mechanics and systems. Improving tools and workflows to make the design pipeline faster, smoother, and more efficient. Using player insights, data, and performance metrics to support design decisions. Promoting strong design standards and best practices across the studio. Identifying what makes games fun, engaging, and successful for different player audiences. Supporting a culture of creativity, collaboration, and continuous improvement.   Required Skills and Qualifications The ideal candidate should bring strong professional experience in game design, leadership, and systems thinking. Required qualifications include: 9+ years of professional experience as a game designer in the game development industry. Strong experience in system game design. Proven experience leading and mentoring a team of designers. Deep understanding of games and what makes them enjoyable, engaging, and successful. Strong knowledge of mobile, online, and live-service games. Ability to analyze existing games and clearly explain the strengths and weaknesses of their design. Excellent communication and presentation skills. Strong critical thinking, problem-solving, and analytical abilities. Ability to work effectively with product, engineering, art, and production teams. Bachelor’s degree or equivalent professional experience. Graduate degrees and/or experience from top-tier universities will be considered an added advantage.     Ideal Candidate Profile This role is suitable for a design leader who is passionate about games, understands player behavior, and knows how to turn creative ideas into successful game features. You should be someone who can lead with clarity, inspire design teams, communicate effectively with stakeholders, and build systems that improve both player experience and business performance. For professionals searching for senior-level Bengaluru jobs in game design, Zynga offers an opportunity to work on globally recognized gaming titles with talented teams across multiple regions.   What Zynga Offers Zynga provides a world-class benefits package designed to support the personal and professional needs of its teams. Employees benefit from a collaborative work environment, opportunities for career growth, and the chance to contribute to games enjoyed by millions of players worldwide. To learn more about Zynga’s benefits, candidates may visit the official Zynga Benefits page.   Equal Opportunity Employer Zynga is proud to be an equal opportunity employer. Employment decisions are based on ability, qualifications, experience, and work ethic. Zynga is committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout the organization. The company does not discriminate based on race, creed, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship status, disability, pregnancy, age, genetic information, veteran status, marital status, or any other protected characteristic under applicable law. Zynga is also committed to providing reasonable accommodations and support to qualified individuals with disabilities, health conditions, or impairments during the job application or interview process. Candidates who require accommodations may contact: accommodationrequest@zynga.com   Recruitment Safety Notice Please note that Zynga does not conduct job interviews or make job offers through third-party messaging apps such as Telegram, WhatsApp, or similar platforms. Zynga does not ask candidates for money or request personal or financial information through unofficial chat channels. Any such request may be a scam or phishing attempt. Zynga’s in-house recruitment team will only contact candidates through official company email domains, including zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, and gram.gs.   Apply for the Role If you are an experienced game design leader ready to work on global gaming experiences, this Lead Game Designer role at Zynga could be a strong career opportunity. Candidates exploring Bengaluru jobs in the gaming and interactive entertainment industry are encouraged to apply and take the next step in their professional journey with Zynga.  

One of Us | Senior Lighting Artist, Bengaluru 2026

one_of_us_logo

At One of Us, lighting is the final brushstroke that breathes life into every frame. We are seeking a Senior Lighting Artist for our Bengaluru studio who possesses the rare blend of a painter’s eye and a programmer’s precision. In this role, you won’t just be “lighting shots”—you will be defining the mood, atmosphere, and visual continuity of world-class cinematic projects. As a Senior Lighting Artist, you are a technical anchor for the department. You will tackle the most challenging hero shots, establishing the visual benchmark for entire sequences. Your work ensures that CG elements sit perfectly within live-action plates, maintaining photorealism while pushing the creative boundaries of the story. Job OVerview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Lighting Artist Salary Range: ₹30,00,000 – ₹46,00,000 per annum (Based on experience) Experience Level: 5–7 years in VFX or Feature Animation Primary Software: Houdini (Solaris / SOPs), Arnold, Nuke Pipeline Focus: Universal Scene Description (USD) / LOPs workflows & AOV management Work Model: On-site Location: Bengaluru, Karnataka, India Key Benefits: Comprehensive Health Insurance, Relocation Support, Studio Socials Core Responsibilities as Lighting Artist 1. Hero Shot Execution & Sequence Benchmarking You will be responsible for the “look” of key shots. By establishing the lighting design for a lead shot in a sequence, you create the template that other artists will follow. Your goal is to achieve a noise-free, production-ready render that matches the creative direction of the VFX Supervisor while maintaining flawless continuity across the entire sequence. 2. Technical Troubleshooting & Scene Refinement VFX production is rarely without hurdles. You will serve as the first line of defense for technical scene issues. Whether it is debugging render artifacts, fixing broken inputs, or resolving shader inconsistencies, your technical confidence in Houdini and Arnold allows the team to maintain momentum. You will ensure all lighting setups are clean, versioned, and easily usable by others. 3. Mentorship and Departmental Growth Leadership at One of Us is collaborative. You will mentor mid-level and junior artists, helping them elevate their artistic output and technical efficiency. This involves performing internal reviews, providing constructive feedback, and sharing your knowledge of physical light behavior and shading to help others grow. 4. Optimization & Render Efficiency High-end VFX requires massive computing power. You will identify opportunities for render savings by optimizing sampling, managing memory usage, and streamlining workflows. Your ability to deliver visually stunning results that are also “computationally lean” is vital for meeting tight production deadlines. 5. Pipeline Evolution (USD/LOPs) The industry is moving toward a USD (Universal Scene Description) future. You will play an active role in our transition to and utilization of LOPs (Lighting Operators) within Houdini. If you have experience with Python or HScript, you will have the opportunity to contribute to internal lighting tools and automation templates that improve the department’s overall scalability. Requirements & Technical Proficiency Technical Mastery Houdini Expert: Deep knowledge of Houdini lighting workflows (SOPs and especially LOPs/Solaris). Rendering Engines: Expert proficiency in Arnold, with a strong interest or experience in Karma. Compositing Integration: A thorough understanding of how lighting interacts with the compositing stage. You should be expert in AOV planning and Deep Image compositing workflows in Nuke. Physics of Light: A sophisticated understanding of the physical properties of light, including color temperature, decay, and the interaction of light with various material surfaces (SSS, Translucency, etc.). Pipeline Logic: Comfortable working in a highly structured, version-controlled environment. Professional Experience VFX Veteran: 5–7 years of experience working on high-end VFX for feature films or premium episodic content. On-Set Data: Ability to work with HDRIs, chrome/gray ball reference, and set photography to accurately recreate physical lighting conditions. Problem-Solving: A proactive mindset. You don’t just find problems; you bring solutions to the table. Soft Skills & Studio Culture One of Us is built on a foundation of mutual respect. We look for artists who are: Excellent Communicators: You share information clearly, flag blockers early, and actively listen to the needs of other departments like Compositing and FX. Time-Managed Professionals: You can prioritize high-impact tasks, meet deadlines, and keep meetings concise and productive. Adaptable & Positive: Production requirements can shift quickly. We value artists who remain focused and maintain a positive attitude during the iterative process. Driven: You have a natural desire to “make things better,” whether that is a single pixel in a shot or a global workflow for the studio. Life at One of Us Bengaluru Our Bengaluru studio is a thriving hub of creativity located in the heart of India’s Silicon Valley. We offer a space where technical innovation meets artistic freedom. You will work alongside some of the industry’s most talented supervisors and artists on projects that are seen by millions worldwide. We believe in a sustainable work-life balance and provide a supportive environment where every artist is treated with kindness and respect. How to Apply Interested candidates should submit their updated CV and a Lighting-specific Demo Reel. Your reel should demonstrate: Integration of CG elements into live-action plates. Clear understanding of mood, atmosphere, and cinematic storytelling. Breakdowns showing AOV usage and technical scene setup.

One of Us | Senior 3D Environment Artist, Bengaluru

one_of_us_logo

At One of Us, we don’t just build backgrounds; we create worlds that tell a story. We are looking for a Senior Environment Artist with a cinematic eye and a technical soul to join our Bengaluru studio. This role is a cornerstone of our production pipeline, requiring an artist who can transform a concept into a breathtaking, photo-real environment that stands up to the scrutiny of 4K cinema and high-end episodic streaming. As a Senior Artist, you are a master of scale, composition, and technical efficiency. You will be responsible for the architecture of our scenes, ensuring that sprawling landscapes or dense urban environments are not only beautiful but are structured to navigate the complexities of a modern VFX pipeline. Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Environment Artist Salary Range: ₹32,00,000 – ₹50,00,000 per annum (Based on expertise) Experience Required: 6–8 years in VFX, Feature Film, or AAA Games Key Software: Autodesk Maya, Houdini, Substance 3D, Universal Scene Description (USD), SpeedTree, Gaea Work Model: On-site – Bengaluru Creative Hub Primary Focus: Large-scale scene assembly, modular environment creation, and photorealistic world building Benefits: Relocation assistance, premium health cover, and studio social events Core Responsibilities 1. Hero Environment Creation & Scene Assembly You will lead the creation of hero-grade environments using a mix of modular kits and custom-sculpted hero elements. Your responsibility extends to managing large-scale scenes—balancing the “heavy lifting” of high-poly geometry with the necessity of scene efficiency. You will ensure that your environments are ready for seamless integration into lookdev and lighting. 2. Technical Leadership & Pipeline Excellence Efficiency is the backbone of great VFX. You will oversee the technical health of environments, ensuring they are clean, optimized, and strictly adhere to studio pipeline requirements. A major part of this role involves working with USD (Universal Scene Description) layout integration and scene referencing to keep workflows agile and scalable. 3. Mentorship & Team Elevation Leadership at One of Us is about empowerment. You will provide actionable, supportive feedback to mid-level and junior artists, helping them bridge the gap between “good” and “industry-leading.” By sharing your knowledge of layout, modularity, and technical problem-solving, you will help cultivate a team that is both artistically inspired and technically proficient. 4. Cross-Departmental Collaboration Environment art is the playground for all other departments. You will actively collaborate with: Layout & Camera: To ensure composition aligns with the director’s vision. Lighting: To provide geometry that reacts realistically to light and shadow. Matte Painting (DMP): To integrate 3D geometry with 2.5D projections for a seamless final frame. 5. Workflow Innovation You won’t just follow the map—you’ll help build it. We expect our Seniors to identify bottlenecks and suggest improvements to modular practices and toolsets. If you have experience with Python or providing feedback for proprietary tool development, you will find a highly receptive environment here. Technical Skills & Experience The Toolkit Primary: Expert proficiency in Autodesk Maya and Houdini is essential. Texturing: Mastery of Substance Suite and Mari for high-fidelity material creation. Environmental Specialized Tools: Professional familiarity with SpeedTree for foliage, Gaea or World Machine for terrain generation, and photogrammetry/Lidar data processing. DMP Knowledge: A strong understanding of camera projection and Digital Matte Painting workflows to ensure 3D assets blend perfectly with 2D elements. The Artistic Eye Composition & Scale: An innate ability to handle massive scale while maintaining the “human” details that ground a scene in reality. On-Set Data: Experience utilizing real-world data, such as Lidar scans, to recreate physical locations with pinpoint accuracy. Problem Solving: The ability to troubleshoot complex scene integration issues and optimize heavy scenes without sacrificing visual quality. Professional Attributes Communication: Clear, active listening and the ability to explain complex technical layouts to the wider team. Time Management: A proven ability to prioritize high-impact tasks, meeting strict production deadlines while keeping leads informed of progress. Cultural Contribution: We look for “positive energy” candidates. You should be someone who resolves problems with kindness and respect, contributing to a studio culture where everyone feels they can do their best work. Adaptability: The flexibility to pivot when creative directions change, staying focused on the end result without losing momentum. Joining One of Us in Bengaluru Our One Of Us Bengaluru studio is a center of creative excellence. We offer the chance to work on some of the world’s most exciting film and television projects within a community that values your unique perspective. Here, your work isn’t just a background—it’s the world the story lives in. How to Apply Please provide your CV and a portfolio/demo reel showcasing your environment work. We are particularly interested in seeing scene breakdowns that demonstrate your skills in modularity, large-scale assembly, and the use of terrain or foliage tools.

One of Us hiring Senior Generalist Asset Artist, Bengaluru

one_of_us_logo

Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Generalist Asset Artist Experience Required: 6–8 years in VFX / Feature Film production Core Software: Autodesk Maya, ZBrush, Mari, Substance 3D Painter Pipeline Focus: Universal Scene Description (USD) pipelines, Houdini, Nuke Salary Range: ₹30,00,000 – ₹48,00,000 per annum (Commensurate with experience) Benefits: Health Insurance, Relocation Support, Professional Development About One of Us One of Us is an award-winning visual effects studio with a reputation for high-end, design-led filmmaking. Known for its work on iconic projects such as The Crown, The Witcher, and Bridgerton, the studio prides itself on a culture of creative excellence and technical innovation. Joining the Bengaluru team means becoming part of an international community of artists dedicated to pushing the boundaries of cinematic storytelling. Position Summary As a Senior Generalist Asset Artist at One of Us, you are a master of the 3D pipeline. This role is designed for a versatile artist who can move seamlessly between high-detail character sculpting, intricate environment building, and complex prop creation. You are not just an individual contributor; you are a technical anchor for the team, providing oversight and mentorship while ensuring every asset is optimized for our sophisticated rendering workflows. Core Responsibilities & Expectations 1. Advanced Asset Production You will be responsible for the end-to-end creation of hero assets. This includes high-poly sculpting in ZBrush, retopology and hard-surface modeling in Maya, and world-class texturing in Mari or Substance. At the senior level, you are expected to deliver “production-ready” assets that require minimal intervention from leads, maintaining a high standard of artistic quality and technical accuracy. 2. Technical Oversight and Pipeline Integration One of Us utilizes modern workflows, specifically focusing on USD (Universal Scene Description) pipelines. You will: Ensure all assets meet strict pipeline requirements for geometry and UV layout. Liaise with the Lookdev and Rigging departments to ensure assets transition smoothly through the pipe. Utilize your knowledge of Houdini and Nuke to troubleshoot complex asset issues that may arise during the lighting or compositing stages. 3. Mentorship and Leadership Growth is a core value at our studio. You will play a pivotal role in the professional development of junior and mid-level artists. This involves: Conducting regular work-in-progress (WIP) reviews and providing constructive feedback. Leading by example through meticulous scene hygiene and organization. Assisting in the creation of internal documentation and tutorials to streamline onboarding and tool adoption. 4. Workflow Innovation One of Us believe in working smarter. You will actively contribute to the improvement of our asset tools and templates. If you have experience with Python or MEL scripting, you will be encouraged to develop small-scale automation tools to solve common workflow bottlenecks, increasing the overall efficiency of the asset team. Technical Requirements Software Mastery: Expert-level proficiency in Autodesk Maya, ZBrush, Mari, and Substance Painter. Pipeline Literacy: A deep understanding of USD workflows and experience with modern render engines (e.g., Arnold, Renderman). Generalist Breadth: Professional experience in Houdini and Nuke is essential, as this role requires a holistic understanding of how assets impact the final frame. Scripting: Proficiency in Python or MEL is highly beneficial for automating repetitive tasks. Real-time: Exposure to real-time engines (Unreal Engine/Unity) is a significant plus as we explore new creative avenues. Professional Attributes Communication: You must be an excellent communicator, capable of sharing technical information clearly and listening actively to creative direction from VFX Supervisors. Problem-Solving: A proactive approach to technical challenges is required. You should be the person who finds a way to make it work, even when the brief is complex. Time Management: The ability to prioritize tasks, meet tight deadlines, and escalate potential delays early is critical for maintaining production momentum. Cultural Fit: We value positive energy, kindness, and respect. One of Us is a collaborative environment where we focus on results while supporting one another. Life at One of Us Bengaluru Our Bengaluru studio offers a vibrant, creative atmosphere in the heart of India’s tech hub. We provide a space where your artistic eye is valued as much as your technical skill. We offer a competitive salary package, a structured career path, and the opportunity to work on some of the most prestigious projects in the global VFX industry. How to Apply Interested candidates should submit their Demo Reel and CV. Your reel should demonstrate a broad range of skills, from photorealistic organic sculpting to clean, efficient hard-surface modeling and complex lookdev.

One of Us – Lead Environment Artist, Bengaluru

one_of_us_logo

One of Us is seeking a visionary Lead Environment Artist to spearhead the creation of immersive, high-fidelity worlds at our Bengaluru studio. As a Lead at One of Us, you will sit at the intersection of technical innovation and artistic excellence, guiding a talented team to deliver “hero” environments that set new benchmarks in the global VFX industry. This role is designed for a veteran artist who balances a “builder” mindset with the leadership skills required to manage complex pipelines. You will be responsible for the end-to-end delivery of environments—from initial photogrammetry and LiDAR data processing to the final, shot-ready USD layouts. If you have a passion for modular building, procedural workflows in Houdini, and mentoring the next generation of digital environment specialists, this is the career-defining move you’ve been looking for. Job Overview Company: One of Us Position: Lead Environment Artist Location: Bengaluru, Karnataka, India (On-site) Employment Type: Full-Time Experience Required: 8+ years in VFX or High-End Game Development Primary Toolset: Autodesk Maya, Houdini, Universal Scene Description (USD), Substance 3D, Mari Estimated Salary Range: ₹3,500,000 – ₹5,800,000 INR (Based on experience) The Vision for the Role as Environment Artist The Lead Environment Artist at One of Us is the architect of the project’s physical world. You are not just creating assets; you are designing the systems and workflows that allow an entire team to populate vast, believable spaces. You will work closely with the VFX Supervisor and Art Director to ensure that every cliffside, cityscape, or alien interior meets the highest visual standards while remaining technically viable for lighting and compositing. Hero Environment & Asset Creation While leadership is a primary focus, you will remain hands-on with “Hero” builds. These are the centerpiece environments—complex, shot-ready scenes that require a mix of modular kits and bespoke custom elements. You will leverage advanced techniques in Maya and Houdini to create scalable, high-fidelity worlds that stand up to 4K (and beyond) scrutiny. 2. Team Leadership & Strategic Oversight You will act as the primary point of contact for the Environment department. This involves: Task Planning: Mapping out the environment roadmap alongside production to ensure deadlines are met without compromising quality. Quality Control: Conducting rigorous reviews of team output to maintain technical specifications and visual consistency across sequences. Troubleshooting: Identifying bottlenecks in the scene assembly process and providing immediate technical solutions to keep the artists moving. Pipeline Innovation & USD Integration The modern VFX landscape is shifting toward USD (Universal Scene Description) and hybrid real-time workflows. You will collaborate with R&D and Pipeline teams to test and implement new layout tools, scene referencing systems, and procedural generation scripts. A working knowledge of Python or MEL is highly valued here to help automate repetitive tasks and refine the environment toolkit. Cross-Departmental Synergy Environments do not exist in a vacuum. You will represent your team in high-level reviews and work directly with: Layout & Lighting: To ensure scenes are optimized for render and provide the necessary depth for lighting artists. Compositing: To coordinate camera projections and Digital Matte Painting (DMP) hand-offs. On-Set Data: Integrating photogrammetry and LiDAR scans into the 3D pipeline to ensure digital doubles of real-world locations are pixel-perfect. Technical Requirements & Skills To succeed in this role, you must demonstrate a mastery of the VFX environment pipeline and a proven ability to lead teams through high-pressure delivery cycles. 8+ Years of Experience: A deep background in VFX, animation, or a related high-end digital field. Software Expertise: Professional-grade proficiency in Maya and Houdini is essential. You should be equally comfortable with traditional modeling and procedural scattering/generation. Texturing & LookDev: Advanced skills in Substance Suite and Mari for creating complex, layered materials that react realistically to lighting. Advanced Workflows: Solid experience with USD layout systems, scene assembly, and referencing. Data Integration: Ability to process and utilize on-set data, including Lidar and photogrammetry, to build accurate environment foundations. Scripting & Automation: Proficiency in Python or MEL to build custom tools or improve existing environment workflows. Communication: Strong verbal and written English skills are required to effectively coordinate with global departments and mentor local talent. Culture & Attributes at One of Us At One of Us, we believe that great environments are built by happy, inspired teams. We are looking for a Lead who embodies the following: Positive Impact: A leader who focuses on results while treating others with kindness, respect, and empathy. Adaptability: The industry moves fast. You should be flexible enough to change course when a project’s creative direction shifts, maintaining a steady hand for your team. Growth Mindset: A drive to constantly improve internal workflows and a genuine interest in supporting the career growth of junior and mid-level artists through constructive feedback. Why Bengaluru? Our Bengaluru studio is a hub of technical innovation and creative energy. Joining us means being part of a growing ecosystem of world-class artists in the heart of India’s Silicon Valley. We offer a collaborative workspace where your expertise directly influences the pipeline and the final pixels of major global productions.