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3D Animator – Triarts (Defcon Zero)

TriArts Games logo

  As a 3D Animator, you will be responsible for bringing the world of Defcon Zero, at Triarts. to life through fluid, engaging, and gameplay-focused animations. Your work will cover a diverse range of assets, including humanoid characters, creatures, military vehicles, mechanical units, and transforming structures. Working closely with the rigging and development teams, you will create animations that not only look impressive but also perform efficiently within a real-time game environment. You will help ensure every movement feels natural, responsive, and aligned with gameplay requirements while maintaining high artistic standards. 3D Animator – Triarts (Defcon Zero) Job Details Information Job Title 3D Animator Company Triarts Project Defcon Zero Industry Game Development Employment Type Full-Time Work Location Petah Tikva, Israel Work Model Remote / Hybrid Flexibility Game Engine Unreal Engine 5 Experience Required Minimum 3 years of game animation experience Software Maya (Preferred), Blender Language Requirement Fluent English (Written & Spoken) Department Animation Career Level Mid-Level Application Type Full-Time Opportunity Join the Team Behind Defcon Zero Triarts is looking for a talented 3D Animator to join the development team working on Defcon Zero, the studio’s flagship real-time strategy (RTS) game. Built using the power of Unreal Engine 5, Defcon Zero aims to deliver a gritty, visually stunning, and immersive strategy experience for PC gamers. This is an exciting opportunity for an experienced animator who enjoys creating realistic gameplay animations while collaborating with artists, riggers, and developers to build a high-quality RTS title. If you have a passion for animation, technical problem-solving, and strategy games, this role offers the chance to make a direct impact on a major game project. Key Responsibilities As part of the animation team, you will: Design and produce high-quality, loopable gameplay animations for a wide variety of units and characters. Create realistic animations for humanoids, animals, creatures, vehicles, and mechanical assets. Animate military vehicles, structures, machinery, and transforming units with precise mechanical movement. Collaborate with the rigging team to test character rigs and provide feedback that improves animation workflows. Optimize animation assets for smooth real-time performance in Unreal Engine 5. Ensure animations integrate seamlessly into gameplay systems and state machines. Adapt your animation style to suit both organic movement and rigid mechanical designs. Maintain consistency across all gameplay animations while supporting the project’s artistic vision. Work closely with designers and developers to refine animation quality throughout production.   Required Qualifications To succeed in this role, candidates should possess: At least three years of professional experience in game animation. A strong animation portfolio demonstrating high-quality gameplay animations. Advanced proficiency in Autodesk Maya (preferred) or Blender. Solid understanding of IK/FK animation systems and character rigging workflows. Experience animating both characters and hard-surface assets such as vehicles, machinery, and buildings. Strong knowledge of animation fundamentals, including timing, weight, spacing, anticipation, and silhouette. Proven ability to animate quadrupeds, animals, and creatures in addition to humanoid characters. Excellent written and spoken English communication skills.   Preferred Skills While not required, the following skills would be considered an advantage: Experience working with Unreal Engine 5, including Control Rig and Animation State Machines. Knowledge of Python or scripting used to automate animation workflows. Experience with rigging or character skinning. Passion for real-time strategy games and the RTS genre. Familiarity with modern game production pipelines.   Ideal Candidate Triarts is looking for an animator who combines technical expertise with creativity and collaboration. The ideal candidate enjoys solving animation challenges, embraces constructive feedback, and continuously seeks opportunities to improve their skills. Successful applicants will demonstrate: Excellent communication and teamwork skills. Strong attention to detail. Creative problem-solving abilities. A proactive and self-motivated approach to learning. Professional attitude toward feedback and collaboration. Passion for creating polished gameplay experiences.   Why Join Triarts? Joining Triarts means becoming part of a passionate development team dedicated to building premium PC strategy games. Unlike many studios focused on mobile titles, Triarts is committed to creating high-fidelity RTS experiences using cutting-edge Unreal Engine 5 technology. As a member of the Defcon Zero team, you’ll have the opportunity to work alongside experienced developers, artists, and designers who share a passion for quality and innovation. Your contributions will have a direct impact on gameplay, visuals, and the overall player experience. The studio offers a flexible work environment that combines remote work with opportunities for in-person collaboration, allowing you to balance productivity with teamwork. As the project grows, you’ll also have opportunities to expand your responsibilities, develop new skills, and shape the future of both the game and the studio. If you’re passionate about game animation, enjoy creating immersive gameplay experiences, and want to work on an ambitious RTS title, this is an excellent opportunity to advance your career with Triarts.

Post Production Coordinator – Brown Bag Films (Dublin, Ireland)

Post Production Coordinator – Brown Bag Films (Dublin, Ireland)

The Post Production Coordinator plays an important role in supporting the studio’s post-production workflow by coordinating editing schedules, tracking project progress, facilitating communication between departments, and ensuring the timely delivery of production materials to clients. Working closely with the Post Supervisor, the successful candidate will help organize editors’ workloads, monitor schedules, manage production trackers, coordinate review sessions, document client feedback, and ensure all production assets are delivered according to project timelines. This position is well suited to someone with previous production experience, particularly within animation, television, or digital media production, who is looking to further develop their career within post-production coordination. Job Overview : Post Production Coordinator Job Details Information Job Title Post Production Coordinator Department / Function Post Production Company Brown Bag Films Business Unit Brown Bag Studio Employment Type Full-Time, Fixed-Term Contract Contract Duration 12 Months Work Location Dublin, Ireland Work Model Hybrid (Minimum of 2 days per week in the studio) Salary Range €32,000 – €35,000 per annum Industry Animation & Entertainment Reports To Post Production Supervisor Expected Start Date To Be Confirmed Eligibility Applicants must have the legal right to work in Ireland for the duration of the contract Open to EU Candidates Yes About Brown Bag Films Brown Bag Films is an internationally recognized animation studio celebrated for producing high-quality animated television series and films for children and family audiences. Guided by its trademarked motto, “We Love Animation™,” the company is dedicated to placing artists and creative talent at the center of everything it does. Through innovation, collaboration, and storytelling excellence, Brown Bag Films has built a reputation as one of the industry’s leading animation studios. Brown Bag Films is currently seeking a Post Production Coordinator to join its Dublin studio on a 12-month fixed-term contract. This exciting opportunity is ideal for an organized, detail-oriented production professional who enjoys working in a fast-paced creative environment while coordinating multiple projects and deadlines. The successful candidate will work closely with the Post Production Supervisor, Editors, Production teams, Directors, and clients to coordinate the delivery of animatics and HD offline edits. The role requires excellent communication, scheduling, and organizational skills to ensure production milestones are achieved on time while maintaining the highest quality standards. This hybrid position requires employees to work at least two days per week from the Dublin studio. Key Responsibilities Coordinate Post Production Scheduling Work alongside the Post Production Supervisor to organize the daily schedules and responsibilities of Editors assigned to various productions. Ensure editing resources are allocated efficiently while supporting overall production timelines and delivery objectives. Support Editorial Teams Maintain regular communication with Editors to ensure they receive all required production assets, creative materials, technical files, and project information needed to complete editing tasks within agreed deadlines. Production Coordination Collaborate closely with Production Managers and Coordinators to manage the flow of review notes from Directors and clients. Ensure editorial teams receive clear, timely feedback so revisions can be completed without delaying production schedules. Review Planning Coordinate review sessions by ensuring Directors have sufficient time to assess edits, provide feedback, and approve deliverables. Help maintain realistic schedules that support both creative quality and project deadlines. Client Deliverables Monitor project milestones to ensure animatics, HD offline edits, and other production deliverables are completed accurately and delivered to clients on schedule. Maintain high levels of organization throughout the delivery process while identifying and resolving scheduling challenges proactively. Client Review Meetings Attend client review sessions and conference calls, taking detailed notes throughout discussions. Record all client feedback accurately to support Editors and Production teams during subsequent revision stages. Documentation & Quality Control Review production notes to ensure all instructions are clearly documented, easy to understand, and actionable for editorial teams. Maintain consistency and accuracy across production documentation. Schedule Reporting Provide regular updates to the Post Production Supervisor regarding schedule progress, resource availability, project risks, and any issues affecting production timelines. Production Tracking Maintain and regularly update production tracking systems, including: Ensure all project information remains current and accessible for both Post Production and Production teams. Team Collaboration Participate in weekly Post Production meetings as well as cross-functional Production and Post meetings. Share project updates, discuss scheduling priorities, and contribute to improving communication across departments. Studio Coordination Work with external animation studios when coordinating the delivery of HD files, retake materials, and other production assets required throughout the post-production process. Successful candidates should possess: Applicants should demonstrate: Candidates should be proficient in: Strong technical proficiency and the ability to quickly learn new production tools will be considered an advantage. The ideal Post Production Coordinator is highly organized, proactive, and comfortable managing multiple priorities simultaneously. They possess excellent communication skills and enjoy collaborating with creative professionals while ensuring projects remain on schedule. Successful candidates will demonstrate: Brown Bag Films offers a competitive salary package ranging from €32,000 to €35,000 per annum, together with the opportunity to work within one of the world’s most respected animation studios. Employees also benefit from: Post Production Coordinator – Brown Bag Films (Dublin, Ireland) Apply now See open roles Explore More Jobs

HR Operations Manager at Brown Bag Films (Dublin, Ireland)

HR Operations Manager – Brown Bag Films (Dublin, Ireland)

The HR Operations Manager will play a strategic and operational leadership role across the entire employee lifecycle. The position is responsible for managing HR operations, leading the HR Operations team, supporting employee relations, maintaining HR systems, overseeing payroll activities, managing HR reporting, and driving continuous process improvements. The successful candidate will act as a trusted advisor to business leaders while ensuring HR policies, procedures, and employee experiences align with organizational objectives and legal requirements. This hybrid position requires employees to work at least two days per week in the Dublin studio. Job Overview : HR Operations Manager Job Details Information Job Title HR Operations Manager Department / Function Human Resources (HR) Company Brown Bag Films Business Unit Brown Bag Studio Employment Type Full-Time, Permanent Work Location Dublin, Ireland Work Model Hybrid (Minimum 2 days per week in the studio) Salary Range €60,000 – €65,000 per annum Reports To Vice President (VP) of HR Team Leadership HR Operations Team Industry Animation & Entertainment Experience Required Minimum 3 years in a Senior HR Generalist or similar HR Operations role Company Size Experience 250+ employee organization preferred Qualification CIPD Level 3 or equivalent HR/Employment Law qualification Eligibility Applicants must have the legal right to work in Ireland Open to EU Candidates Yes Brown Bag Films is one of the world’s leading animation studios, renowned for producing award-winning animated television series and films for children and family audiences. Guided by its motto, “We Love Animation™,” the company places creativity, collaboration, and innovation at the heart of everything it does. The studio is committed to nurturing artistic talent while providing an inclusive, supportive, and inspiring workplace where employees can thrive professionally and personally. Brown Bag Films is currently seeking an experienced and motivated HR Operations Manager to join its Human Resources team in Dublin. This is an excellent opportunity for an HR professional who enjoys leading people, improving HR processes, supporting business leaders, and driving operational excellence within a creative and fast-paced environment. Working closely with the Vice President of HR, HR Generalists, recruitment and administration teams, Learning & Development, Facilities, Payroll, and senior management, the successful candidate will oversee all HR operational activities while ensuring compliance with employment legislation and best HR practices. Key Responsibilities as HR Operations Manager Stakeholder Management Develop and maintain strong professional relationships with stakeholders across all levels of the organization. Conduct regular one-to-one meetings with managers and department heads to understand business needs, provide HR guidance, and support strategic workforce planning initiatives. Employee Relations Provide expert advice on employment legislation, HR policies, and employee relations matters. Support managers in handling complex employee issues through early intervention, informal resolution techniques, conflict management, and appropriate escalation where required. HR Operations Leadership Lead, coach, and develop the HR Operations team by providing guidance, performance feedback, and professional development opportunities. Foster a collaborative team culture while ensuring high-quality HR service delivery across the organization. HR Administration Oversee all HR operational activities, including: Work closely with the HR Generalist to ensure all administrative processes are completed accurately and efficiently. Employee Lifecycle Management Manage and continuously improve employee experiences throughout every stage of employment, including: Ensure all HR processes remain efficient, compliant, and employee-focused. Take ownership of the company’s HR Information System (currently MILO), ensuring accurate employee data, timely updates, and reliable reporting capabilities. Maintain system integrity while identifying opportunities for automation and process enhancement. Prepare regular HR reports for the Vice President of HR, including workforce metrics, turnover analysis, absence reporting, recruitment statistics, compliance updates, and workforce planning insights. Provide meaningful analysis and actionable recommendations that support informed business decisions. Lead continuous improvement initiatives across HR operations by identifying opportunities to streamline workflows, improve efficiency, and introduce innovative solutions. Encourage the use of Artificial Intelligence (AI) tools and digital technologies to automate administrative tasks and enhance employee services. Review, develop, and maintain HR policies and procedures to ensure compliance with Irish employment legislation and industry best practices. Minimize employment risk through effective governance, policy implementation, and proactive employee relations management. Support compensation planning by participating in salary benchmarking exercises, annual salary reviews, and reward initiatives. Manage and maintain employee benefits programmes designed to attract, engage, and retain high-performing talent. Oversee payroll processes for both Ireland and the United Kingdom, ensuring payroll accuracy, compliance with statutory requirements, and effective coordination with payroll providers and finance teams. Health & Safety Collaborate with the Facilities team to support workplace health and safety initiatives, ensuring required risk assessments, compliance measures, and employee wellbeing standards are maintained. Learning & Development Work alongside the Learning & Development team to coordinate management development programmes, mandatory compliance training, leadership initiatives, and employee learning opportunities that support business growth. Cross-Functional HR Projects Actively participate in local and global HR initiatives while collaborating with wider HR teams to support organizational transformation, employee engagement programmes, and continuous improvement projects. Essential Qualifications pplicants should possess: HR Operations Manager – Brown Bag Films (Dublin, Ireland) Apply now See open roles Explore More Jobs

Dublin Jobs | FX Technical Director (Unreal Engine), dublin

Dublin Jobs FX Technical Director (Unreal Engine), dublin

If you are looking at Dublin jobs in the creative tech sector, Brown Bag Films has a premier opening. We are an award-winning and creatively driven global animation studio recognized for its premium, engaging content for children and families. Guided by our studio philosophy, “We Love Animation™,” we anchor our production models around the empowerment of our creative and technical talent. This critical, highly technical role bridges the gap between complex software engineering and high-end visual effects execution. Operating out of our state-of-the-art studio, the FX TD will be responsible for engineering bespoke tools, designing automation frameworks, and streamlining workflows to support the FX department. By integrating real-time FX systems into a robust linear narrative Unreal Engine pipeline, the successful candidate will empower artists to seamlessly bring the director’s creative vision to the screen while eliminating technical friction. Dublin Jobs Overview : FX Technical Director Parameter Specification Details Vacancy Name FX Technical Director (FX TD) – Unreal Engine Hiring Company Brown Bag Films Core Function Computer Graphics (CG) / Pipeline & Technical Direction Primary Software Environment Unreal Engine (Houdini experience highly valued) Office Location Dublin, Ireland Work Arrangement Hybrid (Minimum of 2 days per week required on-site) Employment Nature Full-Time, Fixed-Term Contract Contract Duration 12 Months Remuneration Range €60,000.00 – €70,000.00 (Gross Per Annum) Eligibility Requirements Open to EU Candidates Only (Must possess immediate right to work in Ireland) Position Overview & Strategic Purpose As real-time rendering environments become the backbone of modern linear episodic animation, tech-driven Dublin jobs like the FX Technical Director have never been more vital. The FX TD at Brown Bag Films is not merely an asset creator, but an infrastructure architect. The core purpose of this role is to identify operational inefficiencies, automate repetitive manual tasks, and build stable, scalable pipelines that allow creative FX artists to focus on aesthetic execution rather than technical troubleshooting. The ideal candidate will possess deep technical insight into Unreal Engine’s core architecture, a passion for tool development, and a collaborative mindset. You will serve as the primary defensive line against pipeline bottlenecks, diagnosing system-level failures, and optimizing data flow between asset creation software and the real-time engine. Additionally, your expertise will help establish studio-wide best practices, ensuring our facility remains at the cutting edge of real-time animated content creation. Comprehensive Roles and Responsibilities The duties of the FX Technical Director encompass three core operational domains: Tool & Prototype Engineering, Pipeline Optimization & Troubleshooting, and Training & Knowledge Transfer. Tool Development & Prototype Engineering Pipeline Optimization & Technical Troubleshooting Mentorship, Training & Documentation Candidate Requirements & Qualifications To maintain our studio’s high technical benchmarks among top-tier Dublin jobs, candidates must demonstrate a profound mastery of real-time engine workflows, architectural problem-solving, and cross-discipline collaboration. Advanced System Knowledge Proven Industry Experience Desirable Technical Sub-sets Workspace Architecture: The Hybrid Model Brown Bag Films believes that creative synergy and technical breakthroughs thrive on a blend of collaborative in-person interaction and flexible, focused remote work. Compared to standard on-site Dublin jobs, this position offers a flexible and structured hybrid model: Compliance, Eligibility, and Application Mandate Legal Right to Work This position is explicitly open to EU citizens or candidates who currently possess an uncompromised, valid right to work in Ireland for the entire duration of the 12-month contract. Brown Bag Films cannot provide immigration visa sponsorship or work permit assistance for this contractual vacancy. Commitment to Diversity Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications. Dublin Jobs | FX Technical Director (Unreal Engine), dublin Apply now See open roles Explore More Dublin Jobs

3D Senior FX Artist | Brown Bag Films, Dublin

3D Senior FX Artist Brown Bag Films, Dublin,thumb

Brown Bag Films, an award-winning and creatively driven animation studio globally recognized for its commitment to high-quality, engaging content for children and families, is officially seeking an experienced and forward-thinking Senior FX Artist (Unreal Engine). Driven by our core philosophy, “We Love Animation™,” we position our creative talent at the center of our operational and artistic ecosystem. This senior-level position requires a masterful blend of technical acumen, creative look-development, and collaborative leadership. Based out of our state-of-the-art Dublin studio, the successful candidate will play a pivotal role in shaping the visual effects landscape of our current production pipeline, leveraging Unreal Engine to build premium FX assets and shots. Beyond individual technical execution, this role serves as a cornerstone for mentorship, studio infrastructure refinement, and cross-departmental collaboration. Job Overview : Senior FX Artist Parameter Specification Details Vacancy Name Senior FX Artist – Unreal Engine Hiring Company Brown Bag Films Core Function Computer Graphics (CG) / Visual Effects (FX) Primary Software Environment Unreal Engine Office Location Dublin, Ireland Work Arrangement Hybrid (Minimum of 2 days per week required on-site) Employment Nature Full-Time, Fixed-Term Contract Contract Duration 12 Months Remuneration Range €46,722.29 – €53,317.89 (Gross Per Annum) Eligibility Requirements Open to EU Candidates Only (Must possess immediate right to work in Ireland) Position Overview & Strategic Purpose The modern animation landscape demands a seamless marriage between cinematic storytelling and cutting-edge real-time technology. As a Senior FX Artist specializing in Unreal Engine, you will be tasked with transforming the creative visions of our Art Directors and Episodic Directors into functional, stunning, and technically optimized real-time visual effects. This role balances high-level aesthetic look-development with strict adherence to the production’s technical parameters. In addition to delivering production-ready assets under rigorous deadlines, you will act as a technical pillar and mentor within the CG department. By supervising assets from both internal and overseas teams, refining pipeline workflows, and coaching junior-to-mid-level talent, you will directly influence the creative output and operational efficiency of Brown Bag Films. Comprehensive Roles and Responsibilities as Senior FX Artist The responsibilities of the Senior FX Artist span three core domains: technical execution, pipeline optimization, and team leadership. Creative & Technical Execution Pipeline Management & Quality Assurance Leadership, Mentorship & Resource Strategy Candidate Requirements & Qualifications To maintain our studio’s high standards of excellence, the ideal candidate must possess an advanced blend of artistic insight, industry experience, and technical mastery. Advanced Knowledge & Insight Proven Industry Experience Studio Practices & Soft Skills Workspace Architecture: The Hybrid Model Brown Bag Films believes that creative synergy thrives on a blend of collaborative in-person interaction and flexible remote focused work. This position operates under a structured hybrid model: Compliance, Eligibility, and Application Mandate Legal Right to Work This position is explicitly restricted to candidates who are EU citizens or currently possess a valid, uncompromised right to work in Ireland for the entire duration of the 12-month contract. Brown Bag Films cannot provide visa sponsorship or work permit assistance for this particular contractual vacancy. Commitment to Diversity Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications. Brown Bag Films | 3D Senior FX Artist, Dublin Apply now See open roles Explore More Dublin Jobs

Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand

Patriam Studios UI_UX Artist Junior Remote

Are you passionate about designing immersive user experiences that elevate gameplay and bring fantasy worlds to life? Do you dream of creating intuitive interfaces for a game inspired by ancient civilizations, medieval kingdoms, and epic adventures? If so, Patriam Studios invites you to become part of our growing remote team. Patriam Studios is currently hiring a Junior UI/UX Artist based in New Zealand to contribute to the development of Patriam: Saga of Roljar, an ambitious fantasy game that blends rich storytelling, immersive environments, and engaging gameplay. This is an excellent opportunity for aspiring game artists and designers looking to gain real-world experience in the game development industry while collaborating with experienced professionals in a supportive remote environment. Whether you’re a recent graduate, self-taught designer, or an emerging creative with a strong portfolio, we’d love to hear from you. Job Overview : Junior UI/UX Artist Job Details Information Company Patriam Studios Job Title Junior UI/UX Artist Location Remote (New Zealand) Employment Type Junior / Entry-Level Work Arrangement Fully Remote Industry Game Development Department UI/UX Design Experience Level Entry-Level Project Patriam: Saga of Roljar Application Status Open About Patriam Studios :: Patriam Studios is an independent game development studio focused on creating immersive, story-driven gaming experiences inspired by mythology, history, and fantasy. Our mission is to build unforgettable worlds where players can explore breathtaking environments, engage in meaningful adventures, and experience compelling narratives. Our flagship project, Patriam: Saga of Roljar, is a fantasy adventure set in a world inspired by ancient civilizations and medieval culture. Every visual element, environment, and interface is carefully crafted to immerse players in an authentic and memorable gaming experience. As a member of our team, you’ll have the opportunity to work on a meaningful project while developing valuable professional skills alongside passionate artists, designers, programmers, and storytellers. About the Role As a Junior UI/UX Artist, you will design and create intuitive, visually engaging user interfaces that enhance gameplay while maintaining the artistic vision of the game. You’ll collaborate closely with designers, artists, and developers to ensure every menu, inventory, HUD, dialogue window, and interface element provides a seamless and enjoyable player experience. Your creativity and attention to detail will directly influence how players interact with the world of Patriam. Key Responsibilities as Junior UI/UX Artist As a vital member of the UI/UX team, your primary focus will be designing intuitive, visually appealing game interfaces, including menus, HUDs, inventory screens, dialogue systems, and interactive components. You will champion the user experience by producing wireframes, mockups, layouts, icons, and interface assets while maintaining a high level of visual consistency across all elements. Collaboration is key in this role; you will work closely with game designers to translate gameplay systems into seamless user requirements, and partner with concept and environment artists to ensure the UI beautifully complements the game’s overall artistic direction. Additionally, you will continuously improve usability through iterative testing and team feedback, efficiently organize design assets and documentation, and stay ahead of modern industry trends to help deliver a smooth, engaging, and enjoyable player experience. Required Qualifications for Junior UI/UX Artist The ideal candidate is passionate about video games, interactive entertainment, and creating engaging player experiences. Applicants should have a solid understanding of fundamental UI and UX design principles, along with a strong eye for typography, color theory, layout composition, spacing, and visual hierarchy. Proficiency with industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or similar software is expected. Successful candidates will demonstrate creative problem-solving abilities, exceptional attention to detail, and excellent organizational and time management skills. Strong communication skills are essential, as this is a fully remote role requiring effective collaboration with a distributed team. Above all, we are looking for individuals who are eager to learn, receptive to feedback, and motivated to grow alongside experienced game developers and designers. Preferred Qualifications The following qualifications are beneficial but not required: What You’ll Gain :: Joining Patriam Studios provides an opportunity to build your career while contributing to an exciting original game project. Benefits include: Who Should Apply? This role is ideal for: If you’re excited about designing interfaces that make gameplay intuitive, immersive, and visually engaging, we encourage you to apply. Equal Opportunity Employer Patriam Studios values diversity, creativity, and inclusion. We welcome applicants from all backgrounds and evaluate candidates based on their skills, creativity, experience, and potential to contribute to our team. Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand Apply now See open roles Explore More Jobs

Junior 3D Character Animator | Patriam Studios, Remote

Junior 3D Character Animator Patriam Studios, Remote thumb

Thank you for your interest in joining the creative development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically driven Junior Character Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with human mechanics, martial arts, theatrical performance, and the technical art workflows required to breathe expressive life into historical and mythological figures, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious indie title that seamlessly weaves rugged historical authenticity with rich, grounded, and terrifying mythological elements. The human and humanoid cast of Patriam navigate a harsh, untamed frontier shaped by combat, political survival, and ancient traditions. In our universe, characters are not merely static meshes or passive background elements; they are highly dynamic entities equipped with distinctive combat styles, cultural body language, and visceral battlefield mechanics. To achieve this level of immersion, our animation department prioritizes weight, momentum, realistic weight distribution, and performance-driven personality. As a junior character animator, you will dive deep into the mechanics of human locomotion, weapon handling, and physical storytelling. You will work under the direct supervision of our senior animation leads, receiving iterative feedback and technical support while directly contributing production-ready keyframe data to the core build of the game. Job Overview : Junior Character Animator Attribute Details Position Title Junior Character Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Humanoid Locomotion, Expressive Combat & Cinematic Performance Primary Deliverables Keyframe combat cycles, locomotive blend spaces, and narrative vignettes Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Character Animator will be responsible for bringing our diverse cast of warriors, historical figures, and mythological humanoids to life. This role centers on crafting highly believable performances that demonstrate an advanced understanding of physical weight, center of mass, realistic weapon weight propagation, and emotional character interaction. By utilizing comprehensive real-world reference gathering, historical martial arts references, and advanced digital animation toolsets, you will turn static 3D models into compelling inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a junior team member, your day-to-day production tasks will span the entire life cycle of character asset movement. Your primary focus will be generating gameplay-ready animations that communicate impact, historical accuracy, and narrative intent. 2. Technical Requirements & Engineering Competencies Character animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Junior 3D Character Animator | Patriam Studios, Remote Apply now See open roles Explore More Junior Character Animator Jobs

Junior Creature Animator at Patriam Studios hiring 3D, remote

Junior Creature Animator at Patriam Studios hiring 3D, remote thumb

Thank you for your interest in joining the development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically minded Junior Creature Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with animal mechanics, biomechanics, comparative anatomy, and the technical art workflows required to breathe lifelike movement into fantastical entities, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. Job Overview : Junior Creature Animator Attribute Details Position Title Junior Creature Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Non-Humanoid Locomotion, Biomechanics & Performance Primary Deliverables Keyframe animation loops, combat cycles, and behavioral states Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Creature Animator will be responsible for bringing our diverse cast of mythological fauna and wildlife to life. This role centers on crafting highly believable creature performances that demonstrate an advanced understanding of physical weight, center of mass, multi-legged synchronization, and environmental interaction. By utilizing comprehensive real-world reference gathering and advanced digital animation toolsets, you will turn static 3D meshes into terrifyingly real inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a Junior Creature Animator, your day-to-day production tasks will span the entire life cycle of non-humanoid asset movement. Your primary focus will be generating gameplay-ready animations that communicate danger, mass, and primitive intelligence. 2. Technical Requirements & Engineering Competencies Creature animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Patriam Studios hiring 3D Junior Creature Animator, remote Apply now See open roles Explore More Jobs

Patriam Studios hiring 3D Junior Environment Artist, Remote

Patriam Studios hiring 3D Junior Environment Artist, Remote thumb (1)

Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. Patriam Studios is expanding its remote development team within New Zealand and is currently seeking a motivated, detail-oriented Junior Environment Artist. This entry-level role is tailored for an aspiring 3D artist who wants to gain real-world industry experience, work alongside a collaborative remote team, and help construct a visually striking, medieval-inspired world. If you have a strong passion for architectural history, world-building, and set dressing, we encourage you to review the role specifications below. Job Overview : Junior Environment Artist Attribute Details Position Title Junior Environment Artist (Medieval Buildings, Props & Objects) Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Stylistic Medieval Architecture & Set Dressing Primary Deliverables Modular building kits, historical props, and optimized asset layouts Key Software & Toolsets Maya, Blender, ZBrush, Substance Suite, Unreal Engine / Unity Job Summary Patriam Studios is offering an exceptional opportunity for local creators looking for high-quality new zealand jobs in game development. As our Junior Environment Artist, you will be tasked with creating stylistic, medieval-inspired architecture, atmospheric props, and detailed objects that ground the narrative of Patriam: Saga of Roljar. Working entirely from home under the guidance of senior art leads, you will build modular structural assets and execute thoughtful set dressing to turn empty digital landscapes into living, breathing historical environments. Core Responsibilities & Technical Requirements Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While our workflow is 100% remote, allowing you to craft a balanced work-from-home environment, this position is strictly open to talent residing within New Zealand. This localization ensures seamless communication across identical working hours and helps grow the domestic game development industry. What We Offer: Patriam Studios hiring 3D Junior Environment Artist, Remote Apply now See open roles Explore More Environment Artist Jobs

Patriam Studios | 3D Junior Creature Artist, (Remote)

Patriam Studios 3D Junior Creature Artist, (Remote) thumb

Patriam Studios is breaking new ground with Patriam: Saga of Roljar, an immersive title heavily rooted in rugged historical realism and deep, organic mythology. We are currently searching for a fresh visual voice to join our art department as a Junior Creature Artist. If you are a New Zealand-based digital sculptor fascinated by comparative anatomy, folklore, and monster design, this is your invitation to transition from personal projects into a commercial pipeline. Job Overview : Junior Creature Artist Attribute Details Position Title Junior Creature Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Mythological Fauna & Organic Monster Design Primary Deliverables High-poly organic sculpts, optimized low-poly creature meshes, and skin weights Key Software & Toolsets ZBrush, Mudbox, Blender, Maya, Substance Painter Position Breakdown :: 1.Role & Studio:Patriam Studios. Junior Creature Artist — an entry-level position focused entirely on the organic sculpting, modeling, and design of non-humanoid entities. 2.Location Constraints:100% Remote (New Zealand Only). While you will work entirely from your home studio, you must reside within New Zealand to align with our local development time zones and team syncs. 3.The Creative Objective:Mythological Wilderness. You will populate the wild frontiers of Patriam by transforming folklore and biological logic into terrifying, believable predators and beasts. Job Summary This targeted opening represents a premier entry point for digital sculptors looking for high-quality new zealand jobs within the interactive media landscape. As our Junior Creature Artist, you will step away from standard bipedal characters to invent, sculpt, and optimize the diverse wildlife and mythical beasts that hunt in the shadows of our world. Working from home under the direct guidance of our art leads, you will ensure every creature looks biologically plausible, fits our dark medieval aesthetic, and is built natively to handle complex animation rigs. Core Responsibilities & Requirements What You Will Do: What You Should Bring: The Studio Pipeline Experience Gaining Real Industry Equity: We do not expect you to know everything on day one. This junior track is explicitly built to pair your raw talent with senior industry mentorship. You will learn the mechanics of asset optimization, engine integration, and collaborative production cycles while receiving a competitive entry-level salary matching New Zealand market standards (typically NZD $55,000 – $70,000 for full-time junior artistic tracks). Why Join the Hunt? Stepping into creature design means doing more than just building standard assets—you are engineering the apex predators, companion beasts, and untamed ecosystem that will challenge players at every turn. This role offers an immersive creative space where your unique grasp of biological fantasy can break traditional bounds, allowing you to establish a defining, signature footprint on a brand-new intellectual property right from the beginning of your career. Patriam Studios | 3D Junior Creature Artist, (Remote) Apply now See open roles Explore More Jobs