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PhantomFX hiring Production Coordinator (VFX), Mumbai 2026

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  PhantomFX is a premier visual effects studio with a presence in Chennai, Mumbai, and Hyderabad. We are defined by a culture that is open, inclusive, and committed to equality. Our success is built upon a foundation of talented creative professionals who thrive in a fast-paced environment, consistently delivering high-quality results under demanding deadlines. At PhantomFX, we blend technical expertise with a collaborative spirit to bring cinematic magic to the screen. Beyond our technical achievements, we foster a community where every voice is heard and every contribution is celebrated. We believe that true innovation happens when people are given the freedom to experiment and the support to grow. Whether you are collaborating on a blockbuster feature or crafting subtle digital enhancements, you will find yourself in an environment that prioritizes your creative voice, values your well-being, and empowers you to push the boundaries of what is possible in visual storytelling.   Job Overview : Mid-Production Coordinator Feature Details Company PhantomFX Location Mumbai, India Role Mid-Production Coordinator Industry Visual Effects (VFX) / Post-Production Experience Required 4+ Years (VFX Coordination) Work Schedule Saturdays (Alternate), Sundays, & Festive Holidays Off   The Role as Production Coordinator The Mid-Production Coordinator is a pivotal role in our VFX project management team. You will serve as the primary link between the internal production team—including Producers and Supervisors—and external stakeholders, such as Directors, Editors, and clients. Reporting to the internal VFX Producer, you will play a key role in strategizing workflows, tracking project milestones, and ensuring that all deliverables meet our rigorous standards for quality, budget, and schedule. Core Responsibilities Workflow Management: Collaborate with Producers, Leads, and Supervisors to track project progress, manage departmental workflows, and ensure all internal/external deadlines are met. Dailies & Meetings: Organize and facilitate dailies, rounds, and production meetings. Document feedback from Supervisors and update production databases daily. Communication Hub: Serve as a central point of contact, ensuring clear, concise, and timely communication between the Supervisor, Leads, artists, and supporting departments. Problem-Solving: Proactively identify potential bottlenecks or issues and communicate them to the Producer and Supervisor to facilitate rapid resolution. Tracking & Reporting: Maintain accurate, up-to-date summaries of artist progress and ensure the production database reflects all critical information. Delivery Management: Oversee the execution and distribution of all client deliveries, including temp and final assets. Editorial Coordination: Manage edits in conjunction with the editorial department. Resource Coordination: Manage departmental resources and coordinate with support teams to maintain operational efficiency. Culture & Environment: Contribute to a positive, solution-oriented production office that fosters professional growth and team morale.   Requirements Essential Skills: Experience: Minimum of 4+ years of professional experience as a VFX Coordinator. Organization: Exceptional organizational skills with proven ability to manage complex projects and conflicting priorities. Communication: First-class written and verbal communication skills. Technical Knowledge: A fundamental understanding of live-action and CG-based VFX workflows, as well as common file formats and resolutions. Personal Attributes: Ability to remain calm, confident, and professional in a fast-paced, high-pressure environment. Teamwork: A collaborative mindset with a focus on achieving common project goals. Desirable Skills: Previous experience as a Junior Production Coordinator or Production Assistant. Proficiency in MS Office (Word, Excel, Project). Working knowledge of Avid or editorial workflows. Strong lateral thinking and analytical skills. Benefits Work Environment: High-performance workstations and a collaborative, friendly atmosphere. Work-Life Balance: Dedicated support for a healthy work-life balance, with a standard policy of every second Saturday, Sundays, and festive holidays off. Professional Development: Access to ongoing workplace training programs focused on leadership, soft skills, and professional competency. Employee Well-being: Regularly organized entertainment events, stress-buster activities, and inclusive team-building sessions. Relocation: Comprehensive relocation assistance provided to eligible candidates.   How to Apply If you are a seasoned VFX professional looking to join a dynamic and inclusive studio, we invite you to apply. Please submit your resume and cover letter detailing your relevant experience in project management within the VFX industry. Are you interested in how to tailor your application to highlight your experience managing complex VFX pipelines?

Storyboard Supervisor | Titmouse, Vancouver, 2026

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  Length of Project: July 2026 – February 2027 Compensation: $1943.5/wk – $2200/wk CAD, commensurate with experience and skill level Hours per week: 40 Reports to: Line Producer, CCO, VP of Production Work Location: 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Format: Hybrid/Onsite (Candidates must be eligible to come into the Titmouse office in Vancouver)   The Storyboard Supervisor is responsible for leading the  storyboard team, ensuring the delivery of high-quality storyboards that align with the  project’s creative vision. The Storyboard Supervisor/Storyboard Director works closely  with the Director and/or Supervising Director to execute the creative vision of the show  while working within the schedule and budget for the series. Titmouse is seeking an experienced Storyboard Supervisor / Storyboard Director to lead the storyboard team for an upcoming horror animated series. This role is responsible for ensuring the delivery of high-quality storyboards that support the project’s creative vision, tone, pacing, emotional beats, and production requirements. The Storyboard Supervisor will work closely with the Director, Supervising Director, creative leads, and production team to guide storyboard artists, provide constructive feedback, maintain visual consistency across episodes, and ensure storyboards are delivered on schedule and within budget. Applicants should submit relevant horror storyboard samples with their application.   Job Overview : Storyboard Supervisor / Storyboard Director Category Details Job Title Storyboard Supervisor / Storyboard Director Series Genre Horror Company Titmouse, Inc. Project Length July 2026 – February 2027 Compensation $1,943.50 – $2,200 CAD per week, commensurate with experience and skill level Hours 40 hours per week Work Location 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Work Format Hybrid / Onsite Eligibility Requirement Candidates must be eligible to work from the Titmouse office in Vancouver Reports To Line Producer, CCO, VP of Production Union Coverage If the work is performed within the geographical jurisdiction of the collective bargaining agreement, it will be covered by that agreement     Key Responsibilities as Story Supervisor The Storyboard Supervisor will lead and support a team of storyboard artists, ensuring all storyboard work aligns with the show’s visual style, creative direction, tone, pacing, and emotional beats. This role works closely with the Director, Supervising Director, creative leads, animation, layout, editorial, and production teams to ensure storyboards are clear, consistent, and production-ready. The supervisor will provide constructive feedback, oversee revisions, maintain continuity across sequences and episodes, solve creative and technical challenges, and assist in presenting storyboard work to directors, producers, and other stakeholders.   Required Skills and Qualifications The ideal candidate has extensive experience as a Storyboard Artist, with at least 2 years of experience in a supervisory, directing, or leadership role. They should have a strong understanding of storytelling, shot composition, pacing, character emotion, animation principles, and visual storytelling. Proficiency in Storyboard Pro or similar storyboard software is required, along with familiarity with animatics and animation production pipelines. Strong communication, leadership, organization, and problem-solving skills are essential, as this role requires overseeing multiple episodes in a fast-paced production environment.   Required Work Habits The successful candidate must demonstrate professionalism, reliability, flexibility, and strong teamwork. They should communicate clearly, ask for clarification when needed, stay organized, meet deadlines, and maintain a respectful and cooperative attitude with staff and external contacts. The candidate is also expected to follow company policies, contribute to a positive work environment, manage time responsibly, and maintain confidentiality regarding financial, legal, creative, and proprietary matters.   Application Requirements Applicants should submit a resume and portfolio highlighting relevant storyboard, supervisory, animation, and production experience. Portfolios should include work that demonstrates strong visual storytelling, staging, pacing, character emotion, and horror storyboard samples. Experience with Storyboard Pro or similar storyboard and animatic tools should also be included. About the Role This role is ideal for an experienced storyboard professional with strong leadership skills and a solid understanding of horror storytelling. The successful candidate will guide the storyboard team, collaborate with directors and production leadership, and help ensure the series’ creative vision is executed clearly, consistently, and on schedule.  

Design Supervisor (Vancouver) | Titmouse, 2026

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  Company: Titmouse, Inc. Location: Vancouver, BC (Hybrid / Onsite Model) Position Type: Full-Time Contract Project Duration: July 2026 – March 2027 (Approximate)   Titmouse, Inc. is seeking an exceptional, highly organized Design Supervisor to lead the visual development and layout pipeline for an upcoming, high-profile animated horror series. Operating from our Vancouver studio, this leadership role focuses on artistic oversight, team management, and time tracking rather than building assets entirely from scratch. The Design Supervisor will bridge the gap between high-level creative vision and production realities, managing a talented team of background, character, and prop artists. Under the direction of the Director and Art Director, you will maintain visual consistency through precise draw-overs, rigorous feedback loops, and proactive resource allocation. This role is ideal for a seasoned industry professional who balances advanced technical layout skills with the interpersonal acumen required to elevate team morale in a fast-paced studio environment. Job Overview : Design Supervisor – Horror Series The following matrix outlines the core administrative, financial, and logistical parameters of this position. Parameter Specification Details Vacancy Name Design Supervisor – Horror Series Hiring Studio Titmouse, Inc. Office Location 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Work Model Hybrid / Onsite (Must be locally eligible for Vancouver office attendance) Project Timeline July 2026 – March 2027 Compensation Range $1,600.00 – $2,100.00 CAD per week (Commensurate with experience) Schedule / Hours Full-Time, 40 hours per week Direct Report Line Director, Art Director, Line Producer Union Status Covered under the local collective bargaining agreement if within geographic jurisdiction     Position Overview & Strategic Purpose The Design Supervisor acts as the operational engine of the design department. While the Director and Art Director establish the foundational look and tone of the horror series, you are responsible for executing that vision seamlessly across every episode. Your day-to-day workflow balances high-level quality control with hands-on technical intervention. You will monitor department velocity, step in to tackle complex perspective models or environmental layouts, and assist reporting artists who run into technical bottlenecks. By breaking down animatics and translating director notes into actionable direction, you ensure the production hits its key milestones without sacrificing the terrifying, polished aesthetic required for premium horror animation.   Essential Duties & Responsibilities as Design Supervisor The responsibilities of the Design Supervisor are divided into three primary pillars: Artistic Direction, Production Tracking, and Team Leadership. Artistic Direction & Quality Control   Review & Draw-Overs: Conduct preliminary and final review passes on rough designs and layouts. Provide structural feedback and clear draw-overs to guarantee anatomical, perspective, and stylistic accuracy. Complex Asset Creation: Personally author the project’s most technically demanding models and environment layouts, setting a gold standard for the rest of the department. Style Maintenance: Deeply internalize and defend the artistic vision of the show, ensuring all background, character, and prop designs conform to established show bibles. Production Execution & Workflow Tracking   Storyboard Breakdowns: Analyze animatics and storyboards shot-by-shot to assess layout needs, collaborating with production management to optimize task assignments. Schedule Safeguarding: Actively monitor individual artist progress; step in to help finish scenes or troubleshoot technical roadblocks if an artist falls behind schedule. Feedback Integration: Run internal department review meetings, relay crucial production deadlines, and cleanly integrate network or director retakes into the production line. Proactive Risk Management: Maintain open, ongoing communication with the Line Producer and Directors regarding task statuses, anticipating bottlenecks before they impact the schedule. Department Leadership & HR Collaboration Task Delegation: Direct, assign, and balance workloads across a diverse team of artists based on individual strengths and project demands. Talent Development: Mentor and coach artists, helping them grow their technical skill sets while maintaining consistent weekly production quotas. Studio Growth: Participate directly in candidate interviews and conduct structured job performance evaluations for design team members.   Candidate Requirements & Qualifications To succeed in this role, candidates should bring a strong combination of artistic skill, studio experience, technical knowledge, and professional dependability. The ideal candidate must be able to balance creative excellence with leadership, organization, and clear communication. Industry Experience Candidates should have 3 to 5 years of professional experience in the animation industry. Previous experience in a leadership, supervisory, or team-guiding role is highly preferred. The candidate should understand the pace, expectations, and collaborative nature of professional animation production. Artistic & Design Skills A strong portfolio is essential. It should demonstrate advanced design fundamentals, including composition, value, perspective, shape language, and cinematic storytelling. Candidates should be able to create complex perspective drawings while also stylizing them in an appealing and production-friendly way. Draftsmanship The ideal candidate should show strong draftsmanship skills, including accurate perspective drawing, clean structure, and precise line control. They should be confident working with both uniform and organic line weight and be able to adapt their style to match the visual direction of the project. Technical Knowledge Candidates should have a solid understanding of modern animation pipelines and production workflows. They should be aware of technical constraints and understand how design choices can affect later production stages, including rigging, animation, and compositing. Software & Tool Proficiency Proficiency with Photoshop, Adobe Creative Suite, FileMaker Pro, Google Workspace, and Microsoft Office is expected. Candidates should be comfortable using these tools to support design, communication, organization, and production tracking. Communication & Feedback Strong communication skills are required. Candidates should be able to give clear, constructive, and encouraging feedback that helps artists improve while maintaining trust and team morale. The ability to explain creative notes in a practical and supportive way is important. Adaptability & Problem Solving The ideal candidate should be proactive, flexible, and solution-oriented. They must be able to adapt when project requirements, creative direction, or production schedules change, while continuing to support the team and maintain high-quality work.   Required Work Habits & Professional Conduct As a representative of Titmouse, Inc., the Design Supervisor is expected to uphold top-tier professional standards: Collaboration & Respect: Maintain a courteous, cooperative, and positive attitude with all staff, internal departments, and outside contacts. Efficiency & Organization: Keep … Read more

Harmony Animator, Traditional 2D | Titmouse, Vancouver

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    Location: Vancouver, British Columbia, Canada Company: Titmouse Work Format: Hybrid / On-site Project Duration: October 2026 – April 2027 Weekly Hours: 40 hours per week Compensation: CAD $990 – $1,275 per week Reports To: Animation Supervisor Work Location: 31 W 3rd Ave, Vancouver, BC V5Y 3T8   About the Role : Harmony Animator, Traditional 2D Titmouse is looking for a talented Harmony Animator, Traditional 2D to join its Vancouver team for an exciting animation project scheduled from October 2026 to April 2027. This role is ideal for an experienced 2D animator with strong hand-drawn animation skills, a solid understanding of animation principles, and the ability to create expressive, believable character performances. The Animator will work under the direction of the Director and Animation Supervisor to bring characters, objects, and environments to life according to the visual style and creative goals of the project. Candidates must be eligible to work from the Titmouse office in Vancouver, as this position follows a hybrid or on-site work format. This opportunity is suitable for artists exploring creative Vancouver jobs in traditional animation, 2D production, and Harmony-based workflows.  Vancouver jobs.   Job Overview : Harmony Animator, Traditional 2D Job Details Information Job Title Harmony Animator, Traditional 2D Company Titmouse Location Vancouver, BC, Canada Work Format Hybrid / On-site Project Length October 2026 – April 2027 Compensation CAD $990 – $1,275 per week Hours 40 hours per week Reports To Animation Supervisor Main Software Harmony Animation Style Traditional 2D / Hand-drawn Office Address 31 W 3rd Ave, Vancouver, BC V5Y 3T8   Key Responsibilities as Harmony Animator, Traditional 2D As a Harmony Animator, you will be responsible for producing high-quality 2D animation that follows the artistic direction, technical requirements, and established visual style of the project. Your responsibilities will include: Creating expressive 2D animation for characters, objects, and environments. Applying strong animation principles, including timing, posing, motion, lip sync, and character performance. Taking direction and creative notes from directors, supervisors, and leads. Meeting deadlines and production quotas set by directors and production management. Animating character and object movements, expressions, and actions with consistency and believability. Ensuring animation is properly synchronized with sound, dialogue, and performance requirements. Managing assigned animation tasks efficiently and taking ownership of your work. Collaborating with team members to improve animation quality and workflow processes. Following naming conventions for animation files, assets, and project materials. Staying updated with new tools, techniques, and animation industry trends. Completing other related duties as assigned.   Required Skills and Qualifications The ideal candidate should have professional experience as a 2D Traditional Animator and a strong portfolio that demonstrates high-quality animation work. Candidates should have proficiency in Harmony and familiarity with different animation styles, including traditional hand-drawn animation, cut-out animation, and puppet animation. Strong communication, organization, and collaboration skills are essential. The role requires someone who can work effectively with directors, supervisors, leads, production teams, and other artists. Applicants should be detail-oriented, highly organized, open to feedback, and comfortable adapting to creative or technical changes throughout production.   Ideal Candidate Profile Titmouse is looking for an animator who can work independently while also being a strong team player. The ideal candidate should be able to ask clear questions, understand assignments quickly, and complete tasks according to schedule. You should be comfortable working in a fast-paced production environment, managing time effectively, and meeting both individual and team deadlines. This role is a strong fit for professionals searching for Vancouver jobs in 2D animation, hand-drawn animation, and Harmony-based production. Professional Work Habits Candidates are expected to follow all Titmouse policies and procedures, maintain a respectful and cooperative attitude, and contribute to a positive professional work environment. The role requires reliability, punctuality, organization, confidentiality, and a commitment to delivering strong work during each assigned workday. Animators must maintain confidentiality regarding financial, legal, creative, and proprietary information related to the company and project. Compensation and Agreement Notice Compensation for this position ranges from CAD $990 to CAD $1,275 per week, based on experience and skill level. If the work is performed within the geographical jurisdiction of a collective bargaining agreement, the position will be covered by that agreement.   Apply for the Role If you are a skilled 2D animator with strong Harmony experience and a passion for traditional hand-drawn animation, this opportunity at Titmouse Vancouver could be a great next step in your animation career. Candidates looking for Vancouver jobs in animation production are encouraged to apply.  

Montreal Jobs : 3D Rigging Artist (Mid) at Squeeze Studio

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    Company: Squeeze Animation Studios  Location: Montréal / Québec, Quebec, Canada Work Model: On-site, Remote, or Hybrid Department: Rigging Contract Type: Temporary Contract Contract Duration: 3 Months Start Date: July 7, 2026 Expected End Date: October 2, 2026   Squeeze studio is hiring a Mid-Level Rigging Artist for a temporary 3-month contract on an exciting video game animation project. This role is a strong opportunity for talented rigging professionals looking for creative and technical Montréal jobs in the animation and gaming industry. The selected candidate will help design, build, and maintain high-quality rigs that allow animation teams to bring characters to life with precision, flexibility, and strong artistic control. This position requires a combination of technical mastery, mathematical understanding, creative thinking, and artistic sensitivity. At Squeeze studio, rigging artists play an important role in supporting animation quality and production efficiency. The successful candidate will work closely with animators, modelers, and other technical artists to create rigs that meet high industry standards and support smooth character performance.   Montréal Jobs Overview : Rigging Artist — Mid-Level Job Details Information Job Title Rigging Artist — Mid-Level Company Squeeze Studio Location Montréal / Québec, Quebec, Canada Work Model On-site, Remote, or Hybrid Department Rigging Contract Duration 3 Months Start Date July 7, 2026 Expected End Date October 2, 2026 Industry Video Games / 3D Animation Experience Required 3 to 8 Years Main Software Maya, Python, Mgear, Unreal Engine Eligibility Must be eligible to work in Canada     Work Location This position offers flexibility depending on the candidate’s situation. The role may be performed on-site, hybrid, or remotely from within the province of Quebec. Candidates must be legally eligible to work in Canada. This includes Canadian citizens, permanent residents, or individuals holding a valid open work permit. For professionals searching for flexible Montréal jobs in animation, gaming, and technical art, this opportunity at Squeeze studio offers the chance to contribute to a high-quality video game animation project while working with a skilled production team.   Key Responsibilities As a Mid-Level Rigging Artist, you will be responsible for creating and maintaining complex rigs and skins using Maya. You will ensure that each rig is functional, efficient, animator-friendly, and suitable for the visual and technical requirements of the project. Your main responsibilities will include: Creating and maintaining complex character rigs and skins in Maya. Collaborating closely with animation and modeling teams to deliver optimal rigging solutions. Supporting the animation team with rigs that allow strong movement, deformation, and control. Contributing to the optimization of the rigging production pipeline. Assisting other departments when rigging or technical support is required. Working efficiently within project deadlines and technical requirements. Adapting to different visual styles and production needs. Solving complex technical issues in a proactive and creative way. Continuously improving rig quality, workflow, and production efficiency.   Required Skills and Experience The ideal candidate should have 3 to 8 years of professional rigging experience in the 3D animation or video game industry. A relevant college or university education in 3D animation, multimedia, programming, or a related field is preferred. Candidates should have strong knowledge of Maya and Python, along with good experience using the Mgear tool. Experience with Unreal Engine, especially dynamic tools such as Ragdoll, is also important. Knowledge of the Vetala plugin will be considered an asset. The role also requires a good understanding of anatomy, including facial anatomy, body mechanics, quadruped movement, and the muscular system. Candidates should also understand mechanical systems such as pistons, gears, and other technical structures used in rigging and animation. Experience with muscle simulation, pre-rendered production pipelines, and animation workflows will be highly valuable.   Candidate Profile Squeeze studio is looking for a rigging artist who is technical, creative, and reliable. The ideal candidate should be able to work independently while also collaborating effectively with different departments. You should be: A strong team player. A clear communicator. Detail-oriented and rigorous. Able to solve complex technical problems. Creative and proactive. Open to constructive feedback. Able to respect deadlines and production requirements. Autonomous and well organized. Passionate about animation, rigging, video games, and character performance.   Why Apply? This role is ideal for candidates looking for Montréal jobs in the video game and animation industry. It offers the opportunity to work on a specialized project, collaborate with experienced creative teams, and contribute to high-quality character animation. If you have strong rigging experience, solid knowledge of Maya and Python, and a passion for building exceptional character rigs, this temporary contract with Squeeze studio could be the right next step in your career.   Apply for the Role Qualified candidates who are eligible to work in Canada are encouraged to apply for this Mid-Level Rigging Artist position at Squeeze studio. This is a great opportunity for professionals exploring Montréal jobs in rigging, 3D animation, technical art, and video game production.  

Bengaluru jobs : Lead 3D Game Designer, Zynga

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    Bengaluru jobs: Zynga is hiring a Lead Game Designer to help shape and drive the development of new features for some of its top-performing games. This role is ideal for an experienced design leader who can combine creativity, strategic thinking, team leadership, and measurable performance to deliver engaging player experiences. The Lead Game Designer will guide major design initiatives, collaborate with cross-functional teams, mentor designers, and support the creation of gameplay systems that are fun, scalable, and impactful.   About Zynga Zynga brings people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, Zynga creates games that connect millions of players across the world. With more than 6 billion game downloads and players in over 175 countries, Zynga continues to shape the future of mobile and online gaming. Our portfolio includes popular titles such as FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, Color Block Jam™, and many more. Founded in 2007 and headquartered in California, Zynga has teams across North America, Europe, and Asia. Our mission is to build unforgettable gaming experiences where creativity, technology, and player engagement come together. If you are looking for exciting Bengaluru jobs in the gaming industry, this opportunity could be the next big step in your career.   Bengaluru jobs Overview : Lead Game Designer Job Details Information Job Title Lead Game Designer Company Zynga Location Bengaluru, India Job Type Full-time Department Game Design Experience Required 9+ years Industry Gaming / Interactive Entertainment Work Focus Game systems, feature design, team leadership, mobile and online games Ideal Candidate Experienced game designer with strong leadership, communication, and analytical skills   Key Responsibilities as Lead Game Designer As a Lead Game Designer at Zynga, you will be responsible for leading important design initiatives and helping teams create high-quality player experiences. Your responsibilities will include: Owning, driving, and clearly communicating the vision for major game design initiatives. Leading the design process for new gameplay features, systems, and player experiences. Recruiting, mentoring, and training designers working on your initiatives. Collaborating closely with product managers, producers, engineers, artists, and other stakeholders. Designing and prototyping new gameplay mechanics and systems. Improving tools and workflows to make the design pipeline faster, smoother, and more efficient. Using player insights, data, and performance metrics to support design decisions. Promoting strong design standards and best practices across the studio. Identifying what makes games fun, engaging, and successful for different player audiences. Supporting a culture of creativity, collaboration, and continuous improvement.   Required Skills and Qualifications The ideal candidate should bring strong professional experience in game design, leadership, and systems thinking. Required qualifications include: 9+ years of professional experience as a game designer in the game development industry. Strong experience in system game design. Proven experience leading and mentoring a team of designers. Deep understanding of games and what makes them enjoyable, engaging, and successful. Strong knowledge of mobile, online, and live-service games. Ability to analyze existing games and clearly explain the strengths and weaknesses of their design. Excellent communication and presentation skills. Strong critical thinking, problem-solving, and analytical abilities. Ability to work effectively with product, engineering, art, and production teams. Bachelor’s degree or equivalent professional experience. Graduate degrees and/or experience from top-tier universities will be considered an added advantage.     Ideal Candidate Profile This role is suitable for a design leader who is passionate about games, understands player behavior, and knows how to turn creative ideas into successful game features. You should be someone who can lead with clarity, inspire design teams, communicate effectively with stakeholders, and build systems that improve both player experience and business performance. For professionals searching for senior-level Bengaluru jobs in game design, Zynga offers an opportunity to work on globally recognized gaming titles with talented teams across multiple regions.   What Zynga Offers Zynga provides a world-class benefits package designed to support the personal and professional needs of its teams. Employees benefit from a collaborative work environment, opportunities for career growth, and the chance to contribute to games enjoyed by millions of players worldwide. To learn more about Zynga’s benefits, candidates may visit the official Zynga Benefits page.   Equal Opportunity Employer Zynga is proud to be an equal opportunity employer. Employment decisions are based on ability, qualifications, experience, and work ethic. Zynga is committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout the organization. The company does not discriminate based on race, creed, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship status, disability, pregnancy, age, genetic information, veteran status, marital status, or any other protected characteristic under applicable law. Zynga is also committed to providing reasonable accommodations and support to qualified individuals with disabilities, health conditions, or impairments during the job application or interview process. Candidates who require accommodations may contact: accommodationrequest@zynga.com   Recruitment Safety Notice Please note that Zynga does not conduct job interviews or make job offers through third-party messaging apps such as Telegram, WhatsApp, or similar platforms. Zynga does not ask candidates for money or request personal or financial information through unofficial chat channels. Any such request may be a scam or phishing attempt. Zynga’s in-house recruitment team will only contact candidates through official company email domains, including zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, and gram.gs.   Apply for the Role If you are an experienced game design leader ready to work on global gaming experiences, this Lead Game Designer role at Zynga could be a strong career opportunity. Candidates exploring Bengaluru jobs in the gaming and interactive entertainment industry are encouraged to apply and take the next step in their professional journey with Zynga.  

Senior Unreal Engine Developer – Defcon Zero (TriArts Studio), 2026

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  Are you tired of being a cog in a massive studio machine? TriArts Studio is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. Are you tired of being a cog in a massive studio machine? TriArts Games is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. This isn’t about maintaining legacy systems or tweaking UI layouts; you will be architecting the foundational systems—from high-performance pathfinding and custom AI to data-oriented crowd simulations—that define how a modern RTS behaves. You will work directly at the engine level, breaking past traditional real-time constraints to push hardware to its absolute limit alongside a veteran team that values technical mastery as much as you do. Job Overview : Senior Unreal Engine Developer Parameter Specification Details Vacancy Name Senior Unreal Engine Developer Hiring Studio TriArts Studio Project Title Defcon Zero (High-Fidelity RTS) Primary Engine Unreal Engine 5 (UE5) Office Headquarters Petah Tikva, Israel Work Arrangement Fully Remote / Flexible Hybrid Options Employment Type Full-Time   Engineering the Next Generation of Strategy Games The RTS genre is currently experiencing a massive technical evolution, moving away from legacy deterministic lockstep models toward highly multithreaded, data-oriented architectures. By stepping into this role at TriArts Games, you will position yourself at the absolute bleeding edge of this paradigm shift. Utilizing Unreal Engine 5’s modern toolsets—such as Mass Entity for ECS-driven crowd systems and Niagara for massive simulation visual effects—you will be tasked with rewriting the rules of what is technically possible on modern PC hardware. This is not a maintenance role; it is a creative engineering sandbox designed for a developer who wants to push CPU and GPU threading to its absolute limits, creating a benchmark title that strategy enthusiasts will dissect for years to come.     Scope of Technical Ownership As the technical anchor for Defcon Zero, your responsibilities will span across core engine architecture and gameplay systems: Core Gameplay Mechanics: Architect and implement foundational RTS logic, including complex unit systems, real-time combat mechanics, procedural AI, and in-game economy logic. Custom Editor Tooling: Build and deploy bespoke UE5 editor tools to streamline and accelerate design iteration loops for the creative team. Performance & Scale Optimization: Profile, debug, and manage tight CPU/GPU budgets optimized for massive, large-scale RTS simulations. Engine-Level Development: Modify and extend engine subsystems, implement rendering tweaks, and author custom C++ plugins.   Candidate Profile & Requirements We are seeking a proactive, battle-tested developer who anticipates pipeline problems and takes definitive ownership of solutions. Technical Prerequisites Professional Tenure: 3+ years of professional experience in Unreal Engine development, with a track record of shipping a complete title or a major structural feature. C++ Mastery: Deep fluency in C++ with the comfort level required to dig directly into the engine source code. RTS Architecture: A solid, practical grasp of strategy game systems, specifically pathfinding algorithms, dynamic fog of war, and scalable unit AI. Communication: Exceptional written and spoken English fluency; able to operate independently in a collaborative, distributed team. Desirable Pluses Direct experience using UE5’s Mass Entity (ECS) framework for large-scale crowd and unit simulations. Experience authoring Custom Editor Plugins or Editor Utility Widgets. A deep, genuine passion for the RTS genre.     What We Offer The Forefront of PC Dev: Work with the latest Unreal Engine 5 tech on a dedicated, hardcore PC game, free from mobile-first limitations. True Hybrid Flexibility: Work entirely remote, or leverage a flexible hybrid model balancing home focus with studio time in Petah Tikva. A Veteran Team: Collaborate with a tight-knit, highly skilled group of gamers and artists who balance a friendly, grounded atmosphere with elite professional standards. Direct Influence & Growth: Your voice matters. As the studio expands, your influence, responsibility, and career trajectory will grow alongside it.  

3D Animator – Triarts (Defcon Zero)

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  As a 3D Animator, you will be responsible for bringing the world of Defcon Zero, at Triarts. to life through fluid, engaging, and gameplay-focused animations. Your work will cover a diverse range of assets, including humanoid characters, creatures, military vehicles, mechanical units, and transforming structures. Working closely with the rigging and development teams, you will create animations that not only look impressive but also perform efficiently within a real-time game environment. You will help ensure every movement feels natural, responsive, and aligned with gameplay requirements while maintaining high artistic standards. 3D Animator – Triarts (Defcon Zero) Job Details Information Job Title 3D Animator Company Triarts Project Defcon Zero Industry Game Development Employment Type Full-Time Work Location Petah Tikva, Israel Work Model Remote / Hybrid Flexibility Game Engine Unreal Engine 5 Experience Required Minimum 3 years of game animation experience Software Maya (Preferred), Blender Language Requirement Fluent English (Written & Spoken) Department Animation Career Level Mid-Level Application Type Full-Time Opportunity Join the Team Behind Defcon Zero Triarts is looking for a talented 3D Animator to join the development team working on Defcon Zero, the studio’s flagship real-time strategy (RTS) game. Built using the power of Unreal Engine 5, Defcon Zero aims to deliver a gritty, visually stunning, and immersive strategy experience for PC gamers. This is an exciting opportunity for an experienced animator who enjoys creating realistic gameplay animations while collaborating with artists, riggers, and developers to build a high-quality RTS title. If you have a passion for animation, technical problem-solving, and strategy games, this role offers the chance to make a direct impact on a major game project. Key Responsibilities As part of the animation team, you will: Design and produce high-quality, loopable gameplay animations for a wide variety of units and characters. Create realistic animations for humanoids, animals, creatures, vehicles, and mechanical assets. Animate military vehicles, structures, machinery, and transforming units with precise mechanical movement. Collaborate with the rigging team to test character rigs and provide feedback that improves animation workflows. Optimize animation assets for smooth real-time performance in Unreal Engine 5. Ensure animations integrate seamlessly into gameplay systems and state machines. Adapt your animation style to suit both organic movement and rigid mechanical designs. Maintain consistency across all gameplay animations while supporting the project’s artistic vision. Work closely with designers and developers to refine animation quality throughout production.   Required Qualifications To succeed in this role, candidates should possess: At least three years of professional experience in game animation. A strong animation portfolio demonstrating high-quality gameplay animations. Advanced proficiency in Autodesk Maya (preferred) or Blender. Solid understanding of IK/FK animation systems and character rigging workflows. Experience animating both characters and hard-surface assets such as vehicles, machinery, and buildings. Strong knowledge of animation fundamentals, including timing, weight, spacing, anticipation, and silhouette. Proven ability to animate quadrupeds, animals, and creatures in addition to humanoid characters. Excellent written and spoken English communication skills.   Preferred Skills While not required, the following skills would be considered an advantage: Experience working with Unreal Engine 5, including Control Rig and Animation State Machines. Knowledge of Python or scripting used to automate animation workflows. Experience with rigging or character skinning. Passion for real-time strategy games and the RTS genre. Familiarity with modern game production pipelines.   Ideal Candidate Triarts is looking for an animator who combines technical expertise with creativity and collaboration. The ideal candidate enjoys solving animation challenges, embraces constructive feedback, and continuously seeks opportunities to improve their skills. Successful applicants will demonstrate: Excellent communication and teamwork skills. Strong attention to detail. Creative problem-solving abilities. A proactive and self-motivated approach to learning. Professional attitude toward feedback and collaboration. Passion for creating polished gameplay experiences.   Why Join Triarts? Joining Triarts means becoming part of a passionate development team dedicated to building premium PC strategy games. Unlike many studios focused on mobile titles, Triarts is committed to creating high-fidelity RTS experiences using cutting-edge Unreal Engine 5 technology. As a member of the Defcon Zero team, you’ll have the opportunity to work alongside experienced developers, artists, and designers who share a passion for quality and innovation. Your contributions will have a direct impact on gameplay, visuals, and the overall player experience. The studio offers a flexible work environment that combines remote work with opportunities for in-person collaboration, allowing you to balance productivity with teamwork. As the project grows, you’ll also have opportunities to expand your responsibilities, develop new skills, and shape the future of both the game and the studio. If you’re passionate about game animation, enjoy creating immersive gameplay experiences, and want to work on an ambitious RTS title, this is an excellent opportunity to advance your career with Triarts.

Post Production Coordinator – Brown Bag Films (Dublin, Ireland)

Post Production Coordinator – Brown Bag Films (Dublin, Ireland)

The Post Production Coordinator plays an important role in supporting the studio’s post-production workflow by coordinating editing schedules, tracking project progress, facilitating communication between departments, and ensuring the timely delivery of production materials to clients. Working closely with the Post Supervisor, the successful candidate will help organize editors’ workloads, monitor schedules, manage production trackers, coordinate review sessions, document client feedback, and ensure all production assets are delivered according to project timelines. This position is well suited to someone with previous production experience, particularly within animation, television, or digital media production, who is looking to further develop their career within post-production coordination. Job Overview : Post Production Coordinator Job Details Information Job Title Post Production Coordinator Department / Function Post Production Company Brown Bag Films Business Unit Brown Bag Studio Employment Type Full-Time, Fixed-Term Contract Contract Duration 12 Months Work Location Dublin, Ireland Work Model Hybrid (Minimum of 2 days per week in the studio) Salary Range €32,000 – €35,000 per annum Industry Animation & Entertainment Reports To Post Production Supervisor Expected Start Date To Be Confirmed Eligibility Applicants must have the legal right to work in Ireland for the duration of the contract Open to EU Candidates Yes About Brown Bag Films Brown Bag Films is an internationally recognized animation studio celebrated for producing high-quality animated television series and films for children and family audiences. Guided by its trademarked motto, “We Love Animation™,” the company is dedicated to placing artists and creative talent at the center of everything it does. Through innovation, collaboration, and storytelling excellence, Brown Bag Films has built a reputation as one of the industry’s leading animation studios. Brown Bag Films is currently seeking a Post Production Coordinator to join its Dublin studio on a 12-month fixed-term contract. This exciting opportunity is ideal for an organized, detail-oriented production professional who enjoys working in a fast-paced creative environment while coordinating multiple projects and deadlines. The successful candidate will work closely with the Post Production Supervisor, Editors, Production teams, Directors, and clients to coordinate the delivery of animatics and HD offline edits. The role requires excellent communication, scheduling, and organizational skills to ensure production milestones are achieved on time while maintaining the highest quality standards. This hybrid position requires employees to work at least two days per week from the Dublin studio. Key Responsibilities Coordinate Post Production Scheduling Work alongside the Post Production Supervisor to organize the daily schedules and responsibilities of Editors assigned to various productions. Ensure editing resources are allocated efficiently while supporting overall production timelines and delivery objectives. Support Editorial Teams Maintain regular communication with Editors to ensure they receive all required production assets, creative materials, technical files, and project information needed to complete editing tasks within agreed deadlines. Production Coordination Collaborate closely with Production Managers and Coordinators to manage the flow of review notes from Directors and clients. Ensure editorial teams receive clear, timely feedback so revisions can be completed without delaying production schedules. Review Planning Coordinate review sessions by ensuring Directors have sufficient time to assess edits, provide feedback, and approve deliverables. Help maintain realistic schedules that support both creative quality and project deadlines. Client Deliverables Monitor project milestones to ensure animatics, HD offline edits, and other production deliverables are completed accurately and delivered to clients on schedule. Maintain high levels of organization throughout the delivery process while identifying and resolving scheduling challenges proactively. Client Review Meetings Attend client review sessions and conference calls, taking detailed notes throughout discussions. Record all client feedback accurately to support Editors and Production teams during subsequent revision stages. Documentation & Quality Control Review production notes to ensure all instructions are clearly documented, easy to understand, and actionable for editorial teams. Maintain consistency and accuracy across production documentation. Schedule Reporting Provide regular updates to the Post Production Supervisor regarding schedule progress, resource availability, project risks, and any issues affecting production timelines. Production Tracking Maintain and regularly update production tracking systems, including: Ensure all project information remains current and accessible for both Post Production and Production teams. Team Collaboration Participate in weekly Post Production meetings as well as cross-functional Production and Post meetings. Share project updates, discuss scheduling priorities, and contribute to improving communication across departments. Studio Coordination Work with external animation studios when coordinating the delivery of HD files, retake materials, and other production assets required throughout the post-production process. Successful candidates should possess: Applicants should demonstrate: Candidates should be proficient in: Strong technical proficiency and the ability to quickly learn new production tools will be considered an advantage. The ideal Post Production Coordinator is highly organized, proactive, and comfortable managing multiple priorities simultaneously. They possess excellent communication skills and enjoy collaborating with creative professionals while ensuring projects remain on schedule. Successful candidates will demonstrate: Brown Bag Films offers a competitive salary package ranging from €32,000 to €35,000 per annum, together with the opportunity to work within one of the world’s most respected animation studios. Employees also benefit from: Post Production Coordinator – Brown Bag Films (Dublin, Ireland) Apply now See open roles Explore More Jobs

HR Operations Manager at Brown Bag Films (Dublin, Ireland)

HR Operations Manager – Brown Bag Films (Dublin, Ireland)

The HR Operations Manager will play a strategic and operational leadership role across the entire employee lifecycle. The position is responsible for managing HR operations, leading the HR Operations team, supporting employee relations, maintaining HR systems, overseeing payroll activities, managing HR reporting, and driving continuous process improvements. The successful candidate will act as a trusted advisor to business leaders while ensuring HR policies, procedures, and employee experiences align with organizational objectives and legal requirements. This hybrid position requires employees to work at least two days per week in the Dublin studio. Job Overview : HR Operations Manager Job Details Information Job Title HR Operations Manager Department / Function Human Resources (HR) Company Brown Bag Films Business Unit Brown Bag Studio Employment Type Full-Time, Permanent Work Location Dublin, Ireland Work Model Hybrid (Minimum 2 days per week in the studio) Salary Range €60,000 – €65,000 per annum Reports To Vice President (VP) of HR Team Leadership HR Operations Team Industry Animation & Entertainment Experience Required Minimum 3 years in a Senior HR Generalist or similar HR Operations role Company Size Experience 250+ employee organization preferred Qualification CIPD Level 3 or equivalent HR/Employment Law qualification Eligibility Applicants must have the legal right to work in Ireland Open to EU Candidates Yes Brown Bag Films is one of the world’s leading animation studios, renowned for producing award-winning animated television series and films for children and family audiences. Guided by its motto, “We Love Animation™,” the company places creativity, collaboration, and innovation at the heart of everything it does. The studio is committed to nurturing artistic talent while providing an inclusive, supportive, and inspiring workplace where employees can thrive professionally and personally. Brown Bag Films is currently seeking an experienced and motivated HR Operations Manager to join its Human Resources team in Dublin. This is an excellent opportunity for an HR professional who enjoys leading people, improving HR processes, supporting business leaders, and driving operational excellence within a creative and fast-paced environment. Working closely with the Vice President of HR, HR Generalists, recruitment and administration teams, Learning & Development, Facilities, Payroll, and senior management, the successful candidate will oversee all HR operational activities while ensuring compliance with employment legislation and best HR practices. Key Responsibilities as HR Operations Manager Stakeholder Management Develop and maintain strong professional relationships with stakeholders across all levels of the organization. Conduct regular one-to-one meetings with managers and department heads to understand business needs, provide HR guidance, and support strategic workforce planning initiatives. Employee Relations Provide expert advice on employment legislation, HR policies, and employee relations matters. Support managers in handling complex employee issues through early intervention, informal resolution techniques, conflict management, and appropriate escalation where required. HR Operations Leadership Lead, coach, and develop the HR Operations team by providing guidance, performance feedback, and professional development opportunities. Foster a collaborative team culture while ensuring high-quality HR service delivery across the organization. HR Administration Oversee all HR operational activities, including: Work closely with the HR Generalist to ensure all administrative processes are completed accurately and efficiently. Employee Lifecycle Management Manage and continuously improve employee experiences throughout every stage of employment, including: Ensure all HR processes remain efficient, compliant, and employee-focused. Take ownership of the company’s HR Information System (currently MILO), ensuring accurate employee data, timely updates, and reliable reporting capabilities. Maintain system integrity while identifying opportunities for automation and process enhancement. Prepare regular HR reports for the Vice President of HR, including workforce metrics, turnover analysis, absence reporting, recruitment statistics, compliance updates, and workforce planning insights. Provide meaningful analysis and actionable recommendations that support informed business decisions. Lead continuous improvement initiatives across HR operations by identifying opportunities to streamline workflows, improve efficiency, and introduce innovative solutions. Encourage the use of Artificial Intelligence (AI) tools and digital technologies to automate administrative tasks and enhance employee services. Review, develop, and maintain HR policies and procedures to ensure compliance with Irish employment legislation and industry best practices. Minimize employment risk through effective governance, policy implementation, and proactive employee relations management. Support compensation planning by participating in salary benchmarking exercises, annual salary reviews, and reward initiatives. Manage and maintain employee benefits programmes designed to attract, engage, and retain high-performing talent. Oversee payroll processes for both Ireland and the United Kingdom, ensuring payroll accuracy, compliance with statutory requirements, and effective coordination with payroll providers and finance teams. Health & Safety Collaborate with the Facilities team to support workplace health and safety initiatives, ensuring required risk assessments, compliance measures, and employee wellbeing standards are maintained. Learning & Development Work alongside the Learning & Development team to coordinate management development programmes, mandatory compliance training, leadership initiatives, and employee learning opportunities that support business growth. Cross-Functional HR Projects Actively participate in local and global HR initiatives while collaborating with wider HR teams to support organizational transformation, employee engagement programmes, and continuous improvement projects. Essential Qualifications pplicants should possess: HR Operations Manager – Brown Bag Films (Dublin, Ireland) Apply now See open roles Explore More Jobs