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Roarty Digital | Senior 3D Character Artist

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Roarty Digital is an elite external development studio specializing in high-end character creation for world-class AAA video games and cinematic projects. We are a team of passionate creators who push the boundaries of realism and digital human technology. We are currently seeking an excited, driven, and exceptionally talented 3D Character Artist to join our global team. If you are an 3D Character Artist who obsesses over the micro-details of skin pores, the intricate folds of heavy fabric, and the structural accuracy of human anatomy, we want to see your work. This is a role where you will contribute to “world-class” projects, helping us set the gold standard for real-time character art. Job Overview: Senior 3D Character Artist Category Details Organization Roarty Digital Role Senior 3D Character Artist (Realistic Focus) Location Remote (Global Applicants Welcome) Employment Type Full-Time Experience Requirement 3+ Years in Games or VFX Industry Expected Salary Range $65,000 – $95,000 USD (Based on portfolio and location) Core Software Stack Unreal Engine, Maya, ZBrush, Substance Painter, Marvelous Designer The Vision of the Role At Roarty Digital, the Character Artist is at the heart of our production. You won’t just be “making models”; you will be breathing life into digital humans and creatures. We are looking for an artist skilled in creating highly detailed, real-time assets that blur the line between game-play and cinema. In this position, you will build on your existing skillset while pitching in across all aspects of the character pipeline—from high-poly sculpting and intricate cloth simulation to low-poly optimization and engine-ready material setup. You will work alongside some of the best leads in the business to deliver stunning characters for the industry’s most anticipated titles. EXPLORE LATEST JOBS INDUSTRY LIGHT & MAGIC – ALL OPENINGS Primary Responsibilities as 3D Character Artist 1. High-Fidelity Character Sculpting Anatomical Mastery: Creating realistic human and creature models with a deep understanding of skeletal structure, musculature, and skin tension. Surface Detailing: Utilizing ZBrush or Mudbox to sculpt micro-surface details, including wrinkles, pores, and scars, ensuring the highest level of realism. 2. Advanced Cloth & Costume Creation Marvelous Designer Workflow: Designing and simulating realistic clothing. You must understand how different fabrics drape, fold, and react to body movement. Technical Hard Surface: Creating realistic accessories, armor, and gear that complement the organic character sculpts. 3. Real-Time Pipeline Management Retopology & UVs: Crafting clean, efficient low-poly game meshes that maintain the silhouette of the high-poly sculpt while staying within technical budgets. Texturing & Shading: Creating PBR (Physically Based Rendering) textures in Substance Painter that respond accurately to lighting environments. Unreal Engine Integration: Setting up characters within UE, including material instances, texture optimization, and ensuring the asset looks “stunning” in the final engine environment. 4. Collaborative Production Team Synergy: Actively participating in critiques and team meetings. You are a “team player” who values collective success over individual ego. Communication: Clearly articulating technical hurdles and creative choices to leads and project managers, especially in a remote work environment. Required Skills & Technical Competencies Exceptional Portfolio: A showcase of work that demonstrates a mastery of Realism. We are looking for high-quality, real-time assets that look indistinguishable from film-quality renders. Software Proficiency: * Maya: For scene assembly, retopology, and UV mapping. ZBrush/Mudbox: For organic and high-poly sculpting. Substance Painter: For advanced texturing and material definition. Marvelous Designer: For realistic garment creation. Engine Knowledge: A mandatory, “must-have” understanding of Unreal Engine (UE). The “Real-Time” Mindset: A very strong understanding of the full workflow: Hi-poly to low-poly, baking maps (Normal, AO, Curvature), and material application. Experience: 3+ years of professional experience or a specialized post-secondary education in a related field. Preferred Qualifications (The Plus Factor) While not strictly required, we are highly interested in candidates who possess: Grooming Skills: Knowledge of hair creation for real-time (using XGen, Ornatrix, or UE Groom). Cinematic Experience: Background in creating assets for post-production or high-end cinematic trailers. Cross-Disciplinary Knowledge: A basic understanding of rigging or skinning to ensure your models are “deformation-friendly.” Why Roarty Digital? Roarty Digital offer a culture of excellence, flexibility, and growth. 100% Remote: Work from the comfort of your home, regardless of your time zone, while staying connected through our robust digital pipeline. Top-Tier Projects: Gain credits on world-class AAA games and cinematic IPs. Professional Growth: We encourage our artists to constantly evolve. You will have access to the latest tools and internal workshops. Supportive Environment: We believe in motivation and drive, but we also believe in supporting our artists to prevent burnout. Application & Selection Process Roarty Digital take our hiring seriously. After submitting your application, please be prepared to answer a series of specific questions regarding your software expertise and current status. There are no right or wrong answers—we simply value truthfulness and directness to ensure we are the right fit for your career goals. To Apply, please provide: Link to your Portfolio/ArtStation: (Must highlight realistic characters). Updated Resume: Highlighting your years of experience in the industry. Software Checklist: A brief summary of your proficiency levels in Maya, ZBrush, and Unreal Engine. Join Roarty Digital and help us define the future of digital characters. We look forward to seeing your vision!

JustVFX Studios Hiring Roto Artist (Mid-Senior), Chennai

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JustVFX Studios is a premier visual effects powerhouse dedicated to delivering high-precision rotoscoping and prep services for the global entertainment industry. As a key partner to world-class VFX studios, we pride ourselves on our ability to handle high-complexity tasks with rapid turnaround times without ever compromising on quality. Our portfolio spans a diverse range of projects, including major Hollywood feature films, award-winning domestic TV series, and high-concept global commercials. We are currently undergoing a strategic expansion of our rotoscoping department. We are looking for Mid-to-Senior Roto Artists who view their craft not just as a technical task, but as an essential art form that sets the stage for every breathtaking visual effect. Job Overview: Roto Artist Feature Details Company Name JustVFX Studios Position Roto Artist (Mid-to-Senior) Job Type Full-Time Location Chennai / Hyderabad (Hybrid Options Available) Experience 2–6 Years in a VFX Production Pipeline Primary Software Silhouette FX, Foundry Nuke, Mocha Pro Salary Range ₹35,000 – ₹65,000 per month* Application ID JVFX-ROTO-2026 Note on Remuneration: Final salary offers are based on technical proficiency, speed, and the complexity of shots demonstrated in the candidate’s showreel. The Role: Precision at the Pixel Level At JustVFX Studios, the Roto Artist is the silent hero of the pipeline. We are looking for specialists who thrive on challenges that others find daunting. Whether it is the intricate movement of fine hair in a high-action sequence or the organic flow of fur against a complex background, your work will provide the perfect foundation for our compositing team. Key Responsibilities Advanced Matte Extraction: Generate articulate and consistent mattes for complex moving objects and characters. Edge Management: Mastery over motion blur, defocus, and fine-edge detail (hair, fur, cloth) to ensure seamless integration in the compositing stage. Complex Tracking: Utilize point, planar, and mocha-based tracking to ensure rotoscoping shapes remain rock-solid across high-motion plates. Quality Assurance: Self-reviewing work to ensure that all mattes are flicker-free and maintain temporal consistency. Collaborative Efficiency: Working closely with the Paint and Comp departments to ensure that the deliverables meet the specific technical requirements of the downstream pipeline. EXPLORE LATEST CD PROJEKT JOBS – ALL OPENINGS Technical Requirements & Qualifications JustVFX Studios is seeking Roto artists who have spent significant time “in the trenches” of professional production. Software Proficiency: Silhouette FX: Deep expertise in shape management and specialized roto tools. Foundry Nuke: Ability to integrate roto into Nuke scripts and understand basic node-based workflows. Mocha Pro: Advanced planar tracking skills to minimize manual keyframing. Specialized Skills: Proven ability to handle fur and hair with organic, believable results. A strong understanding of motion blur—knowing when to use sub-frames and how to represent blur accurately with shapes. Experience with stereoscopic rotoscoping is a significant advantage. Experience Level: Mid-Level (2-4 years): Should be able to handle standard-to-complex shots with minimal supervision. Senior-Level (4-6+ years): Expected to lead by example, handle the most difficult “hero” shots, and assist in mentoring junior artists. Why Join JustVFX Studios? JustVFX is more than a service provider; we are a community of artists. We understand that rotoscoping requires intense focus and a specific temperament, and we have built an environment that supports that. Global Exposure: Work on international projects that are seen by millions of viewers worldwide. Our clients include top-tier studios from Vancouver, London, and Los Angeles. Career Growth: We believe in promoting from within. Many of our current Leads started as Roto Artists. We provide the path for you to move into Prep, Matchmove, or Compositing. Cutting-Edge Tech: Access to the latest versions of industry-standard software and a robust hardware infrastructure to ensure your workflow is never hindered by technical lag. Work-Life Balance: While the VFX industry is known for its “crunch,” we utilize smart scheduling and project management to ensure our artists stay fresh and inspired. How to Apply We are eager to see your work. To be considered for this role, please ensure your application is professional and complete. The Showreel: Your reel should highlight your best work, specifically featuring “Before & After” breakdowns of complex roto tasks (especially hair and motion blur). The Resume: A clear, one-page PDF detailing your years of experience, software skills, and recent studio credits. Submission: Send your materials to hr@justvfxstudios.com. Subject Line Format: Application for Roto Artist – [Years of Experience] – [Your Name] JustVFX Studios is an equal opportunity employer. We celebrate the diversity of our artists and are committed to creating an inclusive, creative, and respectful workspace for everyone.

AfterZ VFX Studio hiring Mid-Level Compositor, 2026

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AfterZ VFX Studio is a premier visual effects house dedicated to pushing the boundaries of digital storytelling. Based in the cultural heart of India, our studio specializes in delivering high-end visual effects for feature films, top-tier OTT platforms, and global advertising campaigns. We are currently undergoing a strategic expansion of our creative department and are seeking a dedicated Mid-Level Compositor to join our Kolkata-based team. At AfterZ, we don’t just “fix it in post.” We believe in the artistry of the final frame. Our culture is built on a foundation of technical excellence, artistic intuition, and a collaborative spirit that empowers every artist to contribute to the final vision. Job Overview: Mid-Level Compositor Feature Details Company Name AfterZ VFX Studio Position Mid-Level Compositor Job Type Full-Time Location Kolkata (On-site) Experience Required 3–5 Years in a Production Environment Primary Software Foundry Nuke / Silhouette Salary Range ₹45,000 – ₹75,000 per month (Negotiable) Reporting To Compositing Supervisor / Lead Artist Salary Note: Final remuneration is commensurate with the quality of the candidate’s showreel, technical assessment results, and depth of industry experience. Role Overview We are looking for a Mid-Level Compositor who possesses a refined eye for detail and a deep understanding of the photorealism required in modern cinema. This is not just a role for someone who can “use the tools”; we need an artist who understands the physics of light, the behavior of lenses, and the nuances of color integration. As a Mid-Level Compositor at AfterZ, you will be responsible for taking shots from the initial plate through to the final deliverable. You should be comfortable working on complex shots that involve a mix of live-action, 2D elements, and 3D renders, ensuring that every layer feels cohesive and “of the same world.” Detailed Responsibilities 1. Seamless Integration & Artistry Your primary goal is to combine disparate elements into a singular, believable image. This involves: Matching grain, noise, and motion blur across all layers. Ensuring light-wraps, shadows, and reflections behave according to the physics of the scene. Maintaining consistent color grading and black/white points across a sequence of shots. EXPLORE CD PROJEKT JOBS – ALL OPENINGS 2. Technical Workflow Management Keying & Extraction: High-level mastery of blue/green screen extraction, including dealing with fine hair detail, semi-transparent objects, and motion-blurred edges. Tracking & Stabilization: Proficient use of 2D, planar (Mocha), and 3D tracking data to ensure all elements are rock-solid within the frame. CG Integration: Working with multi-pass EXR files to fine-tune lighting, specular, and depth-of-field effects on 3D assets. 3. Independence & Problem Solving Taking ownership of assigned shots and seeing them through to client approval. Proactively identifying technical issues in a plate or script and proposing creative solutions. Optimizing heavy Nuke scripts to ensure they are render-farm friendly and easy for other artists to navigate. 4. Collaboration & Quality Control Participating in “dailies” and taking constructive feedback from Supervisors to iterate on shots. Assisting in the development of studio-wide gizmos or templates to improve efficiency. Helping to mentor junior artists and interns by sharing best practices and workflow shortcuts. Technical Requirements & Skills Software Mastery: Expert-level proficiency in Foundry Nuke. Familiarity with Silhouette for advanced paint/prep and Mocha for tracking is essential. Color Science: A solid understanding of linear workflows, ACES color space, and the importance of LUTs (Look-Up Tables). Experience: A proven track record in a VFX pipeline for Feature Films, OTT Series (Netflix, Amazon, etc.), or high-end commercial work. Educational Background: A degree or diploma in Fine Arts, Animation, or Visual Effects is preferred, though a stellar showreel remains the primary selection criteria. Why Join AfterZ VFX Studio? Kolkata is rapidly becoming a burgeoning hub for post-production in India, and AfterZ is at the forefront of this movement. We offer a work-life balance that is often missing in larger hubs like Mumbai or Bangalore, without compromising on the quality of the projects. The Work: You will contribute to high-visibility projects spanning domestic and international markets. The Culture: We foster a growth-focused environment where learning is continuous. We host weekly “Deep Dive” sessions to discuss the latest VFX techniques and industry trends. The Growth: We prioritize internal promotions. We are looking for artists who want to grow into Lead and Supervisory roles as the studio expands. How to Apply CD PROJEKT RED value your time and the effort you put into your craft. To ensure your application is reviewed promptly, please adhere to the following guidelines: The Showreel: This is the most critical component. Your reel must include a breakdown showing the original plate versus the final composite. The CV: A concise, PDF resume highlighting your specific software skills and a list of credits. The Submission: Send your application to jobs@afterzvfxstudio.com. Email Subject Line: Application for Mid-Level Compositor – [Your Full Name]

Senior Gameplay Animator job at CD PROJEKT RED, Boston, 2026

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Redefine movement in Night City! CD PROJEKT RED is hiring a Senior Gameplay Animator (Locomotion) in Boston for Cyberpunk 2. Master UE5 and Motion Matching to craft elite, responsive character physics. Earn up to $174,000 with premium benefits. Ready to lead the next RPG revolution? Apply by July 30, 2026!

Senior Cinematic Designer job | CD PROJEKT RED, Boston

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Master the art of the “Interactive Scene.” CD PROJEKT RED is hiring a Senior Cinematic Designer in Boston to redefine storytelling for Cyberpunk 2. Blend high-end cinematography with player agency in UE5. Salary up to $196,000 with elite benefits. Ready to direct the future? Apply by May 30, 2026!

Lead Technical Animator | CD PROJEKT RED, Boston

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At CD PROJEKT RED, our mission is to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. Following the global phenomenon of Cyberpunk 2077 and the acclaimed Phantom Liberty, we are embarking on our next monumental journey: Project Orion. We are seeking a Lead Technical Animator to join our growing studio in Boston, MA, to spearhead the animation systems and pipelines that will breathe life into the next chapter of the Cyberpunk universe. This is a pivotal leadership role for a veteran who sits at the intersection of artistic expression and technical innovation. You will be responsible for building the skeletons upon which our stories are told—whether it’s the fluid movement of a cyber-enhanced protagonist, the complex mechanics of a futuristic vehicle, or the tactile feedback of high-tech weaponry. If you possess a “technical artist” soul and a leader’s heart, we want you to help us push the boundaries of what is possible in Unreal Engine 5. Job Overview: Lead Technical Animator Category Details Company Name CD PROJEKT RED Project Code Name Project Orion (Cyberpunk 2) Position Title Lead Technical Animator Employment Type Full-time Work Model Hybrid / In-Office (Remote options for specific US states) Location Boston, MA, United States Annual Salary Range $168,200 – $257,000 USD Application Deadline April 30, 2026 Job Description: Leadership, Innovation, and Execution As the Lead Technical Animator, you are the bridge between the Animation and Engineering departments. You will manage a high-performing Technical Art team—including Rigging TDs and Technical Animators—fostering an environment where creativity meets technical excellence. Your day-to-day will involve high-level strategy, hands-on pipeline development, and the mentorship of the next generation of technical art talent. Core Leadership Responsibilities Technical & Pipeline Responsibilities We are looking for a veteran who has navigated the entire lifecycle of AAA production and understands the weight of delivering a world-class experience. The “Nice to Haves” (Bonus Skills) CD PROJEKT RED provides a premier compensation structure that recognizes the high level of expertise required for this role. Health, Well-Being & Benefits Creating revolutionary games is a marathon, not a sprint. We provide the support systems necessary for you to stay at your best. Comprehensive Healthcare Time Off & Flexibility Joining our Boston team means being part of a truly international environment. While we value the energy of in-person collaboration, we offer a hybrid model to ensure work-life balance. Remote Eligibility (US Only) While this role is tied to our Boston hub, we offer fully remote options for candidates residing in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Lead Technical Animator | CD PROJEKT RED, Boston Apply now See open roles Explore More CD PROJEKT RED Jobs

Lead UX Designer job at CD PROJEKT RED

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Elevate the Witcher universe! CD PROJEKT RED is hiring a Lead UX Designer in Boston to craft the multiplayer experience for Project Sirius. Lead elite designers, master Unreal Engine, and earn up to $205,600 with premium benefits. Ready to redefine RPG interfaces? Apply by June 30, 2026, and join the legend!

CD PROJEKT RED | Production Director – Cyberpunk 2

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The next evolution of Night City needs a master architect. CD PROJEKT RED is searching for a Production Director in Boston to helm the strategic execution of Cyberpunk 2 (Project Orion). In this high-impact leadership role, you will report to the Executive Producer, steer project-wide strategy, and mentor an elite team of producers to deliver our most ambitious sequel yet. With a premier salary range of $198,600 – $297,800, stock options, and an industry-leading benefits suite, this is the definitive opportunity for a veteran AAA leader. Ready to shape the future of gaming? Apply by June 30, 2026.