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Lead Technical Animator | CD PROJEKT RED, Boston

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At CD PROJEKT RED, our mission is to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. Following the global phenomenon of Cyberpunk 2077 and the acclaimed Phantom Liberty, we are embarking on our next monumental journey: Project Orion. We are seeking a Lead Technical Animator to join our growing studio in Boston, MA, to spearhead the animation systems and pipelines that will breathe life into the next chapter of the Cyberpunk universe. This is a pivotal leadership role for a veteran who sits at the intersection of artistic expression and technical innovation. You will be responsible for building the skeletons upon which our stories are told—whether it’s the fluid movement of a cyber-enhanced protagonist, the complex mechanics of a futuristic vehicle, or the tactile feedback of high-tech weaponry. If you possess a “technical artist” soul and a leader’s heart, we want you to help us push the boundaries of what is possible in Unreal Engine 5. Job Overview: Lead Technical Animator Category Details Company Name CD PROJEKT RED Project Code Name Project Orion (Cyberpunk 2) Position Title Lead Technical Animator Employment Type Full-time Work Model Hybrid / In-Office (Remote options for specific US states) Location Boston, MA, United States Annual Salary Range $168,200 – $257,000 USD Application Deadline April 30, 2026 Job Description: Leadership, Innovation, and Execution As the Lead Technical Animator, you are the bridge between the Animation and Engineering departments. You will manage a high-performing Technical Art team—including Rigging TDs and Technical Animators—fostering an environment where creativity meets technical excellence. Your day-to-day will involve high-level strategy, hands-on pipeline development, and the mentorship of the next generation of technical art talent. Core Leadership Responsibilities Technical & Pipeline Responsibilities We are looking for a veteran who has navigated the entire lifecycle of AAA production and understands the weight of delivering a world-class experience. The “Nice to Haves” (Bonus Skills) CD PROJEKT RED provides a premier compensation structure that recognizes the high level of expertise required for this role. Health, Well-Being & Benefits Creating revolutionary games is a marathon, not a sprint. We provide the support systems necessary for you to stay at your best. Comprehensive Healthcare Time Off & Flexibility Joining our Boston team means being part of a truly international environment. While we value the energy of in-person collaboration, we offer a hybrid model to ensure work-life balance. Remote Eligibility (US Only) While this role is tied to our Boston hub, we offer fully remote options for candidates residing in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Lead Technical Animator | CD PROJEKT RED, Boston Apply now See open roles Explore More CD PROJEKT RED Jobs

CD PROJEKT RED | Production Director – Cyberpunk 2

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The next evolution of Night City needs a master architect. CD PROJEKT RED is searching for a Production Director in Boston to helm the strategic execution of Cyberpunk 2 (Project Orion). In this high-impact leadership role, you will report to the Executive Producer, steer project-wide strategy, and mentor an elite team of producers to deliver our most ambitious sequel yet. With a premier salary range of $198,600 – $297,800, stock options, and an industry-leading benefits suite, this is the definitive opportunity for a veteran AAA leader. Ready to shape the future of gaming? Apply by June 30, 2026.

Senior Character Animator at Little Zoo Studio

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Little Zoo Studio isn’t just an animation house; it’s a boutique sanctuary for world-class character performance. We are a collective of veteran artists who transitioned from the traditional “big studio” grind to create a more focused, artist-centric environment. At Little Zoo, we specialize in high-end character animation for feature films, high-budget commercials, and cinematic game trailers. We are currently expanding our core team and are looking for a Senior Character Animator who lives and breathes performance. This is a role for someone who understands that animation isn’t just about movement—it’s about the thought process behind the movement. Job Overview: Character Animator Detail Specification Company Name Little Zoo Studio Job Title Senior Character Animator Job Type Full-Time / Project-Based Contract Location 100% Remote (Global) Primary Industry Feature Film & High-End Cinematics Salary Range $105,000 – $155,000 USD (Commensurate with experience) Software Stack Autodesk Maya Reporting To Animation Director The Little Zoo Philosophy Our studio was founded on the principle that the best work comes from happy, inspired artists. We avoid the “factory line” approach to production. When you take on a shot at Little Zoo, you “own” that performance. You are expected to bring your unique creative voice to the table, collaborating directly with directors to breathe life into digital puppets. We are “The Zoo” because we embrace the wild, the creative, and the diverse. We are looking for a Senior Animator who can lead by example, maintaining a standard of excellence that inspires the rest of the team. Detailed Job Description & Responsibilities As a Senior Character Animator at Little Zoo Studio, your daily workflow will involve more than just moving controls in Maya. You will be a key architect of the film’s emotional narrative. 1. High-Level Character Performance You will be tasked with the most challenging shots in the production—those requiring deep emotional range, subtle micro-expressions, or complex physical choreography. You must be able to translate a director’s verbal brief into a performance that feels authentic and spontaneous. 2. Technical Excellence in Body Mechanics While acting is paramount, it must be supported by flawless mechanics. You will ensure that weight, balance, arcs, and timing are mathematically sound yet artistically pleasing. Your work will serve as the benchmark for junior and mid-level animators. 3. Remote Collaboration & Leadership Being a remote studio, communication is our most vital tool. You will participate in “Virtual Dailies,” where you will present your work, receive feedback with a positive attitude, and occasionally mentor less experienced animators on how to polish their sequences. 4. Pipeline Integration Working within our refined Maya-based pipeline, you will collaborate with the Rigging and Technical Art departments to provide feedback on character rigs, ensuring they meet the needs of a high-end feature production. Requirements: What You Bring to the Little Zoo Studio We are looking for a “specialist among specialists.” To thrive at Little Zoo, you must meet the following criteria: The 100% Keyframe Standard: We do not use MoCap for our feature projects. You must demonstrate the ability to create organic, lifelike motion entirely by hand. Feature Film Credit: You must have at least one significant credit on a released animated feature film or high-end VFX-heavy live-action feature. Maya Expert: You should know Maya like the back of your hand. We expect you to be comfortable with Graph Editor workflows, custom scripts, and complex character hierarchies. Acting Foundations: A strong background in traditional acting or pantomime is a massive plus. We look for animators who film their own reference and understand the “why” behind a character’s choices. The Professional Remote Setup: Since this is a permanent remote position, you must have a dedicated workspace, a high-speed stable internet connection, and the discipline to manage your time across different time zones (primarily focused on North American and European production hours). Language & Soft Skills: Professional-level English is required. You must be able to explain complex creative concepts clearly and concisely. EXPLORE MORE LATEST JOBS – ALL OPENINGS Beyond the Script: Perks & Culture Working at Little Zoo Studio comes with a unique set of benefits that go beyond the paycheck: The “No-Crunch” Commitment: We plan our productions meticulously to avoid the burnout common in the industry. We value your mental health as much as your keyframes. Global Community: You will work with artists from every corner of the globe. This diversity of thought and culture enriches our stories and our workplace. Work-from-Home Stipend: We provide an annual budget for “Home Office Wellness,” which can be used for ergonomic chairs, standing desks, or even coffee subscriptions to keep your creativity fueled. Proprietary Tools: Access to Little Zoo’s internal library of animation tools and scripts designed to shave hours off your technical tasks. The Talent Database: We are always looking for folks from all disciplines (Layout, Lighting, Rigging). Even if you aren’t an animator, submitting your info via our link gets you into our “Working Database,” which we check first before posting any public job ads. How to Join the Zoo We’ve streamlined our application process to respect your time. Step 1: The Reel Review Submit a link to your latest demo reel. Please ensure your reel highlights acting and body mechanics. Password-protected links (Vimeo/SyncSketch) are perfectly acceptable—just remember to provide the password! Step 2: The Interview If your work aligns with our current project’s style, we’ll hop on a video call. This isn’t a high-pressure interrogation; it’s a conversation about your process, your inspirations, and how you like to work. Step 3: Onboarding Once the paperwork is signed, we ship you any necessary hardware (if required) and get you integrated into our Slack and ShotGrid ecosystems. A Note on General Applications: Not a Senior Animator? No problem. Little Zoo Studio is always looking for talented folks across all disciplines. We keep a working database of many positions not on this list. Please feel free to send us your information via the general application link on our careers page. We’d love to have you in our ecosystem for future openings. Final … Read more

Hiring Senior Video Editor | Untold Tales, 2026

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Untold Tales is not just another game publisher; we are a crew of industry veterans who believe that every game deserves a spotlight and every trailer should be a cinematic experience. With a portfolio of over 70 games and a shifting focus toward titles with long-term replayability (“games with legs”), we are looking for a creative powerhouse to join our team. Untold Tales is an indie publishing powerhouse seeking a creative Video Editor to join our crew. With a portfolio of over 70 titles, we are shifting focus toward “games with legs”—projects built for high replayability and long-term player engagement. We need a storyteller who can turn raw gameplay into breathless cinematic experiences. In this role (Video Editor), you will be the lead storyteller for our marketing efforts, turning raw gameplay into breathless narratives that keep players engaged for years. Job Overview: Video Editor Category Details Official Job Title Video Editor / Senior Video Editor Company Name Untold Tales Location Wrocław / Warszawa / Poland (Remote Options Available) Job Type Full-Time (B2B or Employment Contract) Salary Range Negotiable (Based on experience and portfolio) Experience Level Open (Commercials, Indie Films, or Gaming backgrounds welcome) Language English (Fluent); Polish is not required The Mission: Your Main Storyline As a Video Editor at Untold Tales, you are responsible for the entire visual narrative of our marketing campaigns. You will not just be “cutting footage”; you will be building hype. Asset Creation: You will produce the “heavy hitters” of our marketing—trailers, hype clips, social media GIFs, and high-impact advertisements. Gameplay Capture: You are the cinematographer of the digital world, recording high-quality footage that showcases our games in their best light. Strategic Collaboration: You will work directly with Brand Managers and Marketing Producers to translate complex briefs into visual stories that achieve specific campaign goals. Pipeline Development: Help establish and refine a streamlined production process, ensuring that assets move from concept to final render efficiently. Creative Scripting: Collaborate with the team to write scripts that serve as the foundation for your visual edits. EXPLORE ALL LATEST JOBS FROM ILM – ALL OPENINGS The Skill Tree: What We Expect as Video Editor We are tossing out the traditional corporate rulebook. Whether you’ve spent years in the gaming industry or are coming from a background in commercials or viral content, we want to see your unique “spark.” Technical Masteries Software Proficiency: Advanced experience with Adobe Premiere Pro and After Effects is essential. Game Engines: You should have a basic understanding of Unity or Unreal Engine to facilitate better gameplay capture and asset creation. Visual Flair: Strong skills in motion graphics, compositing, and implementing special effects to give our trailers that “AAA” polish. Cinematic Fundamentals: A deep understanding of pacing, staging, and how to create engagement through editing. Professional Traits Strategic Mindset: You can plan your tasks, manage your own time, and meet deadlines without constant supervision. Passion for Gaming: You aren’t just an editor; you are a gamer. You understand the culture, the memes, and what makes a player hit the “Download” button. Communication: Strong interpersonal skills for collaborating with developers and marketing teams across the globe. The Untold Tales Environment Untold Tales is a “people-first” company. We don’t believe work should overwhelm your life, your family, or your pets. Non-Corporate Culture: No rigid guidelines or stifling bureaucracy. We are agile, fast-moving, and value every voice in the room. Impactful Work: Your feedback matters. You will play a major role in our publishing decisions and how we present our games to the world. Global Reach: Work on diverse projects co-created with talented developers from around the world. Flexible Work: Whether you prefer the energy of our offices in Wrocław/Warsaw or the comfort of a home setup, we offer flexible Polish remote options. Industry Insights: Video Editing in Gaming (2026) The gaming industry is currently seeing a massive shift toward “Forever Games”—titles that provide value over years rather than days. This change has fundamentally altered the role of the Video Editor. In 2026, a trailer is no longer just a one-off promotional piece; it is part of a live-service ecosystem. Video Editors are now expected to be Content Strategists. According to recent industry reports, video content remains the #1 driver for Steam Wishlists. High-performing editors focus on “The Hook”—ensuring the first 3 to 5 seconds of a video immediately capture interest. At Untold Tales, you will be at the forefront of this evolution, creating content that lives on fans’ screens for the long haul. How to Join the Crew Untold Tales is not interested in a standard cover letter. Show us who you are: Your Portfolio: Send us a link to your showreel or a collection of your proudest work. Your Story: Tell us about a project where you turned “okay” footage into something legendary. Your Terms: Since we are open to negotiation, let us know what you need to do your best work. Untold Tales is an equal opportunity employer. We value dedication, transparency, and a touch of irreverent humor.