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Vertic Studios Is Expanding — Join Our Creative Family

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At Vertic Studios, we believe that great art starts with great people. As our studio continues to grow, we’re opening exciting opportunities across multiple creative and business disciplines. Whether you’re an experienced professional or just starting your journey, we’d love to hear from you. If you’re passionate about animation, design, and storytelling — and ready to collaborate with a team that values innovation and creativity — this is your chance to be part of something extraordinary. 🎬 Animator All levels are welcome to apply📧 Send your resume & portfolio to apply@verticstudios.com We’re looking for an Animator who brings characters, creatures, and worlds to life through expressive, story-driven motion. You’ll craft high-quality animations that align with each project’s unique style, collaborating closely with the team to ensure seamless integration into the engine. Your work will elevate storytelling, enhance gameplay, and breathe emotion into every frame — creating movement that feels alive, purposeful, and impactful. 🧩 Technical Artist All levels are welcome to apply📧 Send your resume & portfolio to apply@verticstudios.com We’re seeking a Technical Artist to bridge the gap between art and engineering. You’ll ensure every asset is optimized, visually stunning, and engine-ready. From developing efficient production workflows to building custom tools, you’ll help streamline our pipeline and push the limits of visual quality. Your expertise will help our artists work smarter and faster — bringing the best possible visuals to life. 🎨 Concept Artist All levels are welcome to apply📧 Send your resume & portfolio to apply@verticstudios.com As a Concept Artist, you’ll shape worlds from imagination. You’ll create powerful visual narratives that define the tone, style, and identity of each project. Working closely with directors and fellow artists, you’ll translate ideas into vivid, inspiring concepts — setting the foundation for every artistic decision that follows. From early sketches to refined illustrations, your work will guide the creative vision of our projects. 💥 VFX Artist All levels are welcome to apply📧 Send your resume & portfolio to apply@verticstudios.com We’re looking for a VFX Artist to design and implement real-time and pre-rendered effects that enhance gameplay, storytelling, and atmosphere. You’ll craft stunning particle, environmental, and cinematic effects using engines like Unreal or Unity, ensuring technical excellence and artistic cohesion. You’ll also maintain clean FX libraries, document workflows, and collaborate across departments to deliver breathtaking visual experiences. 🖼️ Junior Digital Designer 📧 Send your resume & portfolio to apply@verticstudios.com We’re seeking a Junior Digital Designer to produce visually compelling, brand-consistent assets across digital, print, and merchandise. You’ll work with our creative team to design for websites, campaigns, and social media — always aligned with brand tone and style. You’ll stay current with design trends and contribute fresh, innovative ideas that strengthen our visual identity and storytelling presence. 💼 Biz Executive 📧 Send your resume & portfolio to apply@verticstudios.com We’re hiring a Biz Executive to support our Business Development team in identifying leads, nurturing client relationships, and executing growth strategies. You’ll help research new opportunities, prepare proposals and presentations, and maintain organized business records. Working closely with the Biz Dev Manager, you’ll assist in coordinating meetings and communications that help expand Vertic Studios’ industry footprint. 📈 Biz Dev Manager 📧 Send your resume & portfolio to apply@verticstudios.com As our Biz Dev Manager, you’ll drive growth by building strategic partnerships and securing high-value opportunities. You’ll identify and pursue potential markets, manage key relationships, lead negotiations, and craft compelling proposals. Collaborating with internal teams, you’ll align business objectives with creative delivery — ensuring Vertic Studios continues to thrive and expand across global markets. 🔬 Visual Development R&D Artist All levels are welcome to apply📧 Send your resume & portfolio to apply@verticstudios.com We’re searching for a Visual Development R&D Artist with a strong artistic and experimental mindset. You’ll research new tools, workflows, and creative methodologies, developing visual studies and prototypes that push the boundaries of innovation. You’ll collaborate with teams across disciplines to test and refine new approaches — contributing directly to the studio’s evolution in design, technology, and storytelling. 📍 Location Kuala Lumpur, MalaysiaApplicants must be residing in Malaysia. ✨ How to Apply If one of these roles sounds like your next adventure, send your resume, portfolio (if applicable), and a short cover letter to:📧 apply@verticstudios.comwith the subject line:Application [Your Position]Example: Application Technical Artist Let’s build worlds, tell stories, and shape the future of art and animation — together at Vertic Studios. 💫

That’s No Moon hiring Senior VFX Artist

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Senior VFX Artist (Project Hire) – Los Angeles / Remote About That’s No Moon:That’s No Moon is an independent studio of storytellers and game-makers, passionate about crafting narrative-driven experiences. Our diverse team of talented developers is dedicated to shaping the future of AAA games through creativity, collaboration, and responsible production practices. At TNM, every team member has the opportunity to influence our studio, projects, and vision. The Role:We are looking for a highly skilled Senior VFX Artist to create stunning volumetric, environmental, and bespoke visual effects for both in-game and cinematic AAA content. Your work will drive the dynamic nature of our games, pushing the boundaries of real-time VFX and storytelling. You will collaborate with a team of driven creatives aiming to set new standards for realism, gameplay, and cinematic experiences. Key Responsibilities: Create photorealistic real-time VFX, including explosions, fire, weapon FX, smoke, clouds, and debris using Unreal Engine, Niagara, and tools like Houdini. Collaborate with Environment, Lighting, Animation, and Design teams to meet both artistic and gameplay requirements for VFX across gameplay and cinematics. Research and contribute to new workflows and documentation. Ensure VFX content is optimized for performance and budget. Work with Leads and Production to estimate tasks, plan milestones, and share progress updates. Requirements & Skills: Proficiency in Unreal Engine, Niagara, and Blueprints. Experience creating realistic and compelling VFX for games, film, or TV. Understanding of in-game VFX performance, tuning, and memory budgets. Knowledge of modeling, shading, and animation workflows. Strong grasp of PBR concepts and physics for VFX. Portfolio demonstrating real-time FX work, preferably in photorealistic style. 3+ years of professional experience in VFX for games, visual effects, or film. Bonus Skills: Experience with Houdini, Maya, 3ds Max, or similar. Python scripting experience. Film/TV production experience. Qualities We Value: Self-motivated and effective in a multidisciplinary team environment. Strong artistic eye for volume, energy, weight, density, timing, and dynamic aesthetics. Position Details: This is a temporary Project Hire role. Duration varies per project. Eligible for TNM benefits, including medical, dental, vision, 401(k) matching, and flexible PTO. Base pay range: $120,000 – $150,000 (U.S. only), with potential incentive compensation including equity and profit share. Only candidates located in North America will be considered at this time. Why Join Us:At That’s No Moon, we offer competitive and comprehensive benefits and a collaborative environment that encourages creativity and growth. Application Safety Notes: Official TNM recruiters will contact you from an “@thatsnomoon.com” email. We do not conduct interviews via Discord or WhatsApp. We will never request sensitive personal information or ask you to purchase equipment for an interview/test. Equal Opportunity:That’s No Moon is an equal opportunity employer. All qualified applicants will be considered regardless of race, color, religion, gender, sexual orientation, age, disability, veteran status, or any legally protected status.

Behaviour Interactive hiring Senior Technical Artist

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we craft unforgettable experiences across PC, console, and mobile. Our work spans Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and Original Games, including the iconic Dead by Daylight. The Role:Join the team behind Dead by Daylight and play a pivotal role in shaping the technical and artistic quality of our projects. As a Senior Technical Artist, you’ll leverage deep Unreal Engine expertise to optimize workflows, automate tasks, and develop innovative tools that push the boundaries of creativity and technology. Key Responsibilities: Serve as a technical resource for the team, assessing the impact of artistic decisions on performance and production. Streamline production by automating tasks and improving workflows. Develop best practices, solutions, and tools to solve complex technical challenges. Promote the reuse of assets, tools, and know-how across projects. Ensure the team has the technical expertise required for project goals. Push the limits of technology to achieve optimal visual quality. Facilitate communication between creative and technical teams. Provide innovative solutions to optimize rendering, lighting, and performance. Requirements: 6+ years as a Technical Artist in the gaming industry, with at least one AAA title shipped. Strong proficiency in Unreal Engine. Solid understanding of 3D modeling, textures, animation, lighting, VFX, and scripting. Expertise in optimizing game assets, art pipelines, and visual quality. Knowledge of procedural systems and dynamic lighting challenges. Deep understanding of real-time 3D graphics and digital content pipelines. Familiarity with rendering hardware across PC and console platforms. Fluent in English. Nice to Have: Experience with Houdini. Tooling development experience. Unreal Shader development experience. Why Join Us: Work on a globally recognized AAA title with millions of players. Collaborate with a diverse, innovative, and passionate team. Influence the future of Dead by Daylight by merging art and technology. Diversity & Inclusion:Behaviour Interactive celebrates diversity and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Bring your technical expertise and creativity to help elevate Dead by Daylight and deliver unforgettable experiences to players worldwide.

Behaviour Interactive hiring Senior Technical Animation Lead

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees across Montreal, Toronto, Rotterdam, and the UK. We create unforgettable experiences for PC, console, and mobile, working on Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and developing Original Games, including the iconic Dead by Daylight. The Role:Join the team behind Dead by Daylight and lead the technical animation production to bring its spine-chilling animations to life. As Senior Technical Animation Lead, you will guide the animation team, collaborate closely with directors and artists, and ensure high-quality animations that define the game’s immersive horror experience. Key Responsibilities: Translate artistic vision into streamlined production pipelines, balancing creativity with technical constraints. Define technical requirements for animations and ensure seamless integration into the game. Optimize workflows through automation, process improvements, and innovative tool development. Champion resource reuse, new tools, and best practices to enhance efficiency and quality. Push the boundaries of animation technology to elevate the player experience. Foster collaboration and communication between creative and technical teams. Evaluate and integrate external software to empower the animation team. Requirements: 10+ years in technical animation for video game production, including 3+ years in a leadership role. Expertise in rigging, skinning, and developing animation tools. Experience with Unreal Engine. Advanced knowledge of Maya and/or Blender animation modules. Deep understanding of 3D animation pipelines and blueprint systems. Passion for exploring new software, animation techniques, and industry advancements. Nice to Have: Proficiency in Python and/or MEL scripting. Familiarity with AnimGraph systems. Experience with motion capture technology. Why Join Us: Work on one of the most beloved horror games worldwide. Collaborate with a passionate, innovative team to create thrilling experiences for millions of players. Lead the intersection of creativity and technology, shaping the future of Dead by Daylight. Diversity & Inclusion:Behaviour Interactive embraces diversity and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics.

Senior Lighting Artist | Behaviour Interactive

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we deliver unforgettable experiences across PC, console, and mobile. Our work spans Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and Original Games, including the iconic Dead by Daylight. The Role:As a Senior Lighting Artist, you’ll help craft immersive visual atmospheres for Dead by Daylight. Working closely with the Art and Tech Art teams, you’ll define scene tone, color palettes, and mood while ensuring technical execution meets performance standards. This role involves managing cinematics, scripted events, fog, and post-process effects to enhance the player experience. Key Responsibilities: Collaborate with Art and Tech teams to develop visual style and lighting quality. Review game documentation to understand intended player experience. Define workflows and create visual benchmarks. Use references to align with artistic direction and suggest improvements for lighting and atmosphere. Design lighting systems supporting both visuals and gameplay. Develop and maintain efficient lighting pipelines, including blueprints and material functions. Debug and troubleshoot complex lighting scenarios, resolving performance issues, visual artifacts, and engine constraints in Unreal Engine. Requirements: 5+ years professional experience designing lighting for games. Strong technical knowledge of runtime lighting in game engines. Solid understanding of art fundamentals: composition, color theory, and design principles. Deep understanding of real-time lighting pipelines, rendering processes, and optimization techniques. Experience debugging and optimizing lighting in live game services. Familiarity with advanced lighting technologies, including Global Illumination and Lumen. Why Join Us: Work on high-profile, globally recognized AAA IPs. Collaborate with a diverse and creative team. Be part of an inclusive environment celebrating creativity and innovation. Diversity & Inclusion:Behaviour Interactive values diversity and provides equal opportunities for all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Contribute to shaping the visual identity of Dead by Daylight and help create immersive experiences for millions of players worldwide.

Behaviour Interactive hiring Senior 3D Animator

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🎮 Senior 3D Animator | Behaviour InteractiveLocation: Montreal, Toronto, Rotterdam, UK About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we create unforgettable experiences across PC, console, and mobile. Our teams work on Services for gaming giants like Disney, Sony, Activision, and Nintendo, as well as our Original Games, including the iconic Dead by Daylight. Join us and help shape the future of interactive entertainment! The Role:As a Senior 3D Animator, you’ll play a key role in bringing a AAA franchise to life. Collaborate with experienced professionals to create high-quality animations that meet ambitious standards and contribute to a prestigious, globally recognized IP. Key Responsibilities: Stay current with industry trends and integrate best practices into the animation pipeline. Understand game design to determine required animations for character behavior. Adapt existing assets to create new animations consistent with established brands. Edit and implement animations directly within the game engine. Create high-quality animations for both creatures and humans, ensuring cinematic quality and gameplay suitability. Showcase your work in gameplay regularly and iterate quickly. Requirements: Diploma in 2D/3D Animation or related program. 10+ years of experience in video game animation, with a focus on gameplay animation. Strong portfolio demonstrating mastery of animation principles. Solid understanding of human anatomy. Expertise in Maya or equivalent 3D software. Experience with motion capture is a plus. Why Join Us: Work on industry-leading AAA IPs. Collaborate with a diverse, creative, and highly skilled team. Contribute to both original games and high-profile service projects. Thrive in a supportive, inclusive, and innovation-driven environment. Diversity & Inclusion:Behaviour Interactive celebrates diversity in all forms and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Be part of a studio where your creativity helps define the future of interactive entertainment.

Creative Assembly hiring Senior Concept Artist

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About the Role:Creative Assembly is seeking a Senior Concept Artist to help define and communicate the visual vision of our game worlds. Working closely with the Art Director, Lead Concept Artist, and other internal disciplines, you will contribute to the design of environments, props, and characters while supporting production and team goals aligned with the game’s direction. Key Responsibilities: Create high-quality concept art consistent with the art and creative direction. Provide visual problem-solving and creative solutions under guidance from Creative Leads. Collaborate closely with design, environment, and character art teams. Contribute to the visual development of new locations, environment elements, and characters. Communicate ideas effectively across multiple disciplines using strong visual, verbal, and written skills. Requirements: Essential: Strong portfolio demonstrating concept art and visual design skills from sketches to final pieces. Proven experience in environmental design, setting, and prop creation. Comfortable exploring and brainstorming across multiple disciplines. Experience in the game or film industry. Proficiency with Photoshop or similar digital software. Ability to understand and communicate creative direction while considering technical/gameplay constraints. Self-management, planning, and time estimation skills to meet project goals. Deep understanding of visual design processes and production pipelines in game development. Desirable: Familiarity with supporting 3D software. Knowledge of Unreal Engine. Application Requirement: Applications must include a portfolio/showreel or a link to one. Applications without this will not be considered. Work Model: Most roles are hybrid (typically 3 days a week in the studio); flexibility will be discussed during interviews. Creative Assembly may adjust requirements based on business needs. About Creative Assembly:Creative Assembly creates deep, detailed games that entertain millions worldwide. Our teams are empowered to make meaningful contributions, supported by skills development and growth opportunities. Studio Benefits: Flexible working and temporary “Work from Anywhere” opportunities (restrictions apply). VISA and relocation packages for you and your family. Enhanced maternity/paternity leave, generous holiday allowance, and no-notice holidays. Private medical, dental, life, permanent health, and critical illness insurance. Career development, training, and opportunities to attend or speak at global events. In-studio wellbeing program and community activities. Season ticket loans, cycle-to-work scheme, free bike servicing, and discounted car valet. Disabled-accessible studios. Diversity & Inclusion:We are an equal opportunities employer and welcome applications from candidates of all backgrounds. Recruitment Agencies:Creative Assembly and SEGA Europe do not accept unsolicited agency submissions. Fees or costs will not be paid without a formal agreement.

Creative Assembly hiring Principal Animator

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Principal Animator – Total War | Creative AssemblyLocation: Horsham, UK / Sofia, Bulgaria | Hybrid About the Role:Creative Assembly is seeking a Principal Animator to join our award-winning Total War series. You will lead the creation of high-quality animations, define style benchmarks, and mentor the animation team while collaborating across disciplines to ensure animations enhance gameplay and support technical standards. Key Responsibilities: Animation Vision: Define and set benchmarks for animation style and quality with internal and external stakeholders. Animation Expertise: Create top-notch keyframe and/or motion capture animations for human and creature characters. Collaboration: Work with programmers, designers, and other teams to develop systems that support gameplay mechanics. Pipeline & Tools: Improve animation workflows, tools, and pipelines to optimize efficiency and quality. Outsourcing Management: Oversee outsourced animation work, maintain artistic consistency, provide feedback, and coordinate with production to meet milestones. Mentorship: Provide creative and technical guidance to inspire growth and excellence in the internal animation team. Required Skills & Experience: Thorough knowledge of animation pipelines. Strong hand-key animation skills for both human and creatures. Experience with motion capture. Excellent problem-solving, communication, and cross-disciplinary collaboration skills. In-depth understanding of game development workflows and mechanics. Desirable: Passion for Total War or strategy games. Application Requirement: Submit a showreel link with your application (links to online drives will not be accepted). About Creative Assembly:Creative Assembly creates deep, detailed games that entertain millions worldwide. Our teams are empowered to contribute meaningfully to projects, supported by skills development and growth opportunities. Work Model:Most roles are hybrid (typically 3 days/week onsite); flexibility will be discussed during interviews. CA may adjust requirements based on business needs. Benefits: Temporary “Work from Anywhere” opportunities (restrictions apply). Enhanced holiday allowance, maternity/paternity leave, flexible hours, and no-notice holidays. Relocation package for you and dependents. Private medical, dental, life, permanent health, and critical illness insurance. Full studio closure over Christmas/New Year plus bank holidays. Employee-led Diversity & Inclusion Network. Season ticket loans, cycle-to-work scheme, free bike servicing, and car valet discounts. Wellbeing support, virtual confidential counselling, and community activities. Disabled-accessible studios. Diversity & Inclusion:We are an equal opportunities employer and welcome applications from candidates of all backgrounds. Recruitment Agencies:Creative Assembly and SEGA Europe do not accept unsolicited agency candidate submissions. Fees or costs will not be paid without a formal agreement.

Techland hiring Lead FX Artist

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Company: TechlandTechland is one of Poland’s leading game studios with over 30 years of experience. With offices in Wrocław and Warsaw, our international team of 500+ professionals has delivered iconic franchises like Call of Juarez and the zombie hit Dying Light, played by over 45 million gamers worldwide. We focus on open-world action, storytelling, and creating unforgettable gaming experiences. Role Overview: As a Lead FX Artist, you will develop and guide a team of VFX Artists to produce stunning real-time effects across multiple projects. You will play a key role in defining artistic and technical standards, workflows, and pipelines to ensure the highest quality in our games. Job Summary : Lead FX Artist Detail Specification Company Name Techland Position Lead FX Artist Location Type Hybrid (Wrocław or Warsaw, Poland) Employment Type Full-Time Salary Range Competitive salary based on experience and qualifications Contact / Apply Techland Careers Portal Key Responsibilities: Create breathtaking visual effects for large open-world titles. Develop strong VFX visual guidelines, libraries, and best practices. Establish efficient workflows and pipelines for the VFX team. Collaborate with other Team Leads to support the grand vision of each project. Influence the development of internal tools and artistic capabilities to achieve visual benchmarks. Produce optimized real-time effects in a PBR environment, balancing quality and performance. Manage and mentor the VFX team, providing constructive feedback on work and tasks. Requirements: 5+ years of experience creating VFX for AAA games. Proven experience managing teams in game development. Strong creativity, artistic skills, and commitment to excellence. Advanced knowledge of Adobe Photoshop, JangaFX Suite (Embergen/Liquigen), and Substance Designer. Experience creating sprite animations (3ds Max, Maya, Houdini). Deep understanding of particle effects, liquid simulations, and optimization for real-time rendering. Familiarity with industry standards and trends in video games. Experience collaborating with programmers to achieve top-quality VFX. Very good command of English. Benefits & Perks: Private medical care, life insurance, relocation support, wellness campaigns, gifts, and bonuses. Flexible working hours, no dress code, supportive HR, and a collaborative team atmosphere. Regular updates via company newsletters, PR, and project news. Personal development: training budget, extra paid training/CSR days, language classes, and clear career paths. Modern offices with chillout zones, fully equipped kitchens, gym (Wrocław), and underground parking (Wrocław). Join Techland and lead the creation of immersive FX that will captivate millions of players worldwide! How to Apply If you are ready to lead the creation of immersive visual effects that will captivate millions of players worldwide, we want to hear from you! Submit your CV and a strong professional reel showcasing your leadership and FX artistry via Techland’s official careers platform.

Techland hiring FX Artist

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Company: TechlandTechland is one of Poland’s leading game studios with 30+ years of experience in the industry. With offices in Wrocław and Warsaw, our international team of 500+ professionals has delivered iconic franchises like Call of Juarez and the zombie hit Dying Light, played by over 45 million gamers worldwide. We focus on open-world action, storytelling, and creating unforgettable gaming experiences. Role Overview: As an FX Artist, you’ll bring environments, weapons, and characters to life through stunning visual effects. You will create immersive particle-based effects that enhance gameplay and contribute to the visual storytelling of our games. Job Summary : FX Artist Detail Specification Company Name Techland Position FX Artist Location Type Hybrid (Wrocław or Warsaw, Poland) Employment Type Full-Time Salary Range Competitive salary based on experience and qualifications Contact / Apply Techland Careers Portal Key Responsibilities: Create visual effects (explosions, flames, dust, water sprays, magic effects) using particle systems. Build particle effects using Techland’s FX editor. Design FX elements including textures, flipbook animations, and script editing for materials and effects. Co-design effects in close collaboration with FX programmers. Actively participate in improving overall game graphics quality. Requirements: Minimum 2 years of experience creating visual effects for AAA games. Strong creativity, artistic skills, and commitment to high-quality work. Advanced Adobe Photoshop skills. Experience with flipbook animations (EmberGen, 3ds Max, Maya, Houdini). Understanding of particle systems and VFX optimization for performance. Familiarity with industry standards and trends in video game VFX. Knowledge of liquid and pyro simulations (FumeFX, PhoenixFD, RealFlow, Houdini). Experience collaborating with programmers to achieve the best visual results. Very good command of English. Benefits & Perks: A dedicated Buddy for daily support. Private medical care, life insurance, wellness campaigns, and gifts. Flexible working hours, no dress code, supportive HR, and a collaborative team environment. Personal development: training budget, extra paid training/CSR days, language classes, and clear career paths. Modern offices with chillout zones, fully equipped kitchens, gym (Wrocław), and parking (Warsaw limited). Join Techland and create FX that will immerse millions of players worldwide! How to Apply If you are ready to create visual effects that immerse millions of players across the globe, we want to hear from you! Submit your CV and a strong visual reel showcasing your FX artistry via Techland’s official careers platform.