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Senior Concept Artist Generalist | Wargaming, Cyprus

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Wargaming is thrilled to announce a strategic expansion of our flagship franchise. We are looking for a Senior Concept Artist Generalist to join our elite development hub in Nicosia. This is your chance to enter on the ground floor of World of Tanks: HEAT, a groundbreaking AAA title that reimagines tactical armored combat through a lens of high-fidelity, hero-driven gameplay. Reporting directly to the Art Director, you will serve as the visual architect for the game’s atmosphere. We aren’t just looking for someone who can paint a pretty picture; we need a world-builder—someone who can translate abstract gameplay mechanics into tangible, immersive environments and props that tell a story before a single shot is fired. Concept Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) 🎮 Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Lead 3D Character Animator – Wargaming (Nicosia, Cyprus) | World of Tanks: HEAT (AAA)

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Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (AAA Hero-Driven Tactical Shooter) Job Type: Full-Time, Permanent Location: Nicosia, Cyprus (Headquarters) Work Mode: Hybrid (4 days onsite / 1 day remote) Relocation: Full relocation and immigration support provided Estimated Salary: €75,000 – €105,000+ (Based on 2026 lead-level benchmarks in Cyprus) Wargaming is seeking a visionary 3D Character Animation Team Lead to spearhead the animation department for our latest AAA breakthrough, World of Tanks: HEAT. This is a rare opportunity to join a project at its foundational stage, defining the kinetic language of a hero-driven tank action game that blends tactical depth with high-velocity gameplay. As the Team Lead, you won’t just be managing a team; you will be the architect of movement for our “Agents”—unique heroes who operate high-tech, experimental machines in an alternate post-WW2 timeline. You will bridge the gap between technical constraints and artistic ambition, ensuring that every turret rotation and character emote feels visceral, responsive, and grounded in the game’s high-stakes reality. The Project: World of Tanks: HEAT World of Tanks: HEAT represents the next evolution of the Wargaming franchise. Unlike traditional armored warfare, HEAT introduces Agents—specialized characters with unique battlefield roles and progression paths. The game features fast-paced 10v10 and 5v5 modes (such as “Plant & Defuse”) where character-to-vehicle interaction is paramount. Your work will define how these Agents interact with their machines, ensuring a seamless blend of human personality and mechanical power. Core Responsibilities 1. Creative Execution & Integration Character & Vehicle Synergy: Design and oversee the creation of high-fidelity animations for both humanoid Agents and complex mechanical vehicles. Cinematic Quality: Lead the development of in-game cutscenes and “hero moments” that showcase Agent abilities and narrative beats. Engine Integration: Drive the implementation of animation assets into the game engine (Unreal Engine or proprietary technology), ensuring performance optimization without sacrificing visual fidelity. 2. Technical Leadership & Pipeline Innovation Pipeline Optimization: Evaluate and refine the animation production workflow. You will identify bottlenecks and implement new tools—including AI-assisted cleanup and procedural rigging—to keep the team agile. Mocap Mastery: Oversee the Motion Capture (Mocap) pipeline, from directing sessions to supervising the integration of raw data into polished character performances. Technical Standards: Establish the rigging standards for vehicles, props, and characters, ensuring they meet the 2026 industry standards for real-time graphics. 3. Team Mentorship & Management People Development: Act as a mentor to junior and mid-level animators, fostering a culture of continuous learning and artistic growth. Cross-Department Collaboration: Work in lockstep with the Art Director, Technical Artists, and Level Designers to maintain a cohesive visual identity across the game. Deadline Management: Oversee the animation roadmap, ensuring milestones are met with the highest quality standards while maintaining team well-being. What We Are Looking For Required Qualifications 5+ Years of Experience: Proven track record in 3D character animation within the gaming industry, specifically using Maya. Technical Proficiency: Deep understanding of rigging, skinning, and the unique challenges of vehicle-based animation. Leadership Experience: Experience leading a team or a major sub-project within a AAA production. You must be able to inspire and provide constructive, actionable feedback. Real-Time Expertise: Comprehensive knowledge of real-time rendering limitations and the ability to optimize animations for 2026-grade hardware (PS5, Xbox Series X/S, and high-end PC). Language: Professional fluency in English is required for global collaboration. Standout Skills AAA Pedigree: Having a shipped AAA title in your portfolio is highly advantageous. Versatility: Secondary skills in 2D animation, VFX, or sound design that allow you to communicate effectively across disciplines. Innovation: A passion for experimenting with emerging tech like VR/AR animation or AI-driven motion synthesis. Comprehensive Benefits & Perks Wargaming Nicosia is more than just an office; it is a creative hub designed to support the lifestyle of world-class developers. Time Off: 21 days annual leave (scaling to 25), plus 5 personal days, Birthday leave, and Marriage/Compassionate leave. Health & Wellness: * Premium Private Health Care for you and your dependents. iFeel Program: Comprehensive mental well-being support. Onsite Gym & Spa: Professional-grade facilities located within the headquarters. Career Growth: Fully covered English language courses and internal education stipends. Lifestyle: * Subsidized onsite canteen and free “refreshment zones” on every floor. Personal Gaming Account: Access to the full library of Wargaming titles with exclusive internal perks. Discounts at local Nicosia restaurants, bars, and retail partners. Why Join Wargaming in Nicosia? Located at the crossroads of Europe, Africa, and Asia, Nicosia offers a high quality of life with 300+ days of sunshine a year. Wargaming provides full support for your move, including flights, shipping, and legal assistance for your family’s residency. You will be joining a multicultural team of over 5,000 employees worldwide, all dedicated to delivering legendary experiences to over 200 million players. Are you ready to lead the charge in the next generation of tank warfare? How to Apply: Please submit your CV and a link to your Animation Portfolio/Showreel in English. We are looking for reels that demonstrate a strong understanding of weight, physics, and character personality. Watch this breakdown of Wargaming’s animation philosophy This video provides a deep dive into the “Foundations of HEAT,” showcasing the specific art style and kinetic energy expected for this AAA project. Watch Here 

Wargaming is hiring 3D Character Animation Team Lead

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Job Overview Below is a structured overview of the position, compensation framework, and location details for applicants. Feature Details Company Name Wargaming Project World of Tanks: HEAT (AAA Production) Job Title 3D Character Animation Team Lead Location Nicosia, Cyprus (Hybrid) Job Type Full-Time / Permanent Seniority Level Lead / Management Work Mode Hybrid (4 days in-office per week) Relocation Support Full Relocation & Immigration Assistance Provided Estimated Salary Range €75,000 – €110,000 per annum (Subject to experience & tax residency) Key Software Maya, Unreal Engine, Mocap Pipelines Wargaming, an award-winning global leader in the gaming industry, is embarking on its most ambitious journey yet. We are looking for a visionary 3D Character Animation Team Lead to join our Nicosia headquarters and help spearhead the development of World of Tanks: HEAT, a groundbreaking AAA project. This isn’t just a job; it’s a career-defining opportunity to shape a new era for one of the world’s most iconic gaming franchises. At Wargaming, we don’t just follow industry standards—we set them. Our studio is a vibrant ecosystem where the expertise of industry veterans meets the daring ideas of fresh talent. If you are a leader who thrives on technical challenges and artistic innovation, your next big mission starts here. About Wargaming: A Global Powerhouse Headquartered in Nicosia, Cyprus, Wargaming has been a dominant force in the online gaming world since 1998. With 15 offices worldwide—including major creative hubs in Chicago, Prague, Shanghai, and Vilnius—our multicultural team is dedicated to delivering top-class experiences to millions of players globally. Our flagship titles, including World of Tanks, World of Warships, and World of Tanks Blitz, have defined the free-to-play genre. Now, with the launch of World of Tanks: HEAT, we are pushing the boundaries of real-time graphics and character performance further than ever before. When you join Wargaming, you are joining a legacy of success and a future of limitless potential. The Role: 3D Character Animation Team Lead As the 3D Character Animation Team Lead, you are the heartbeat of the character department. You aren’t just managing a team; you are the guardian of movement, the architect of immersion, and the mentor to the next generation of AAA animators. Your role is a blend of high-level strategic planning and hands-on technical excellence. What You’ll Do (Responsibilities) 1. Technical Leadership & Production Pipeline Optimization: You will assess, refine, and optimize the animation production pipeline. Your goal is to identify bottlenecks and implement workflows that allow for high-quality output without compromising efficiency. Character & Asset Creation: Support the creation of in-game character animations, vehicle movements, and prop interactions. You will be responsible for rigging complex characters and ensuring they are game-ready. Cinematic Excellence: Create high-impact cutscenes and narrative-driven sequences that elevate the storytelling of World of Tanks: HEAT. Mocap Integration: Lead the Mocap workflow, from data capture through to clean-up and final integration into the proprietary or third-party game engine. 2. Team Management & Mentorship Growth & Development: Act as a mentor to junior and mid-level animators. You will share best practices, conduct regular feedback sessions, and help your team members reach their full potential. Resource Management: Manage deadlines and team capacity to ensure all project milestones are met on schedule. Cultural Stewardship: Foster a supportive and inclusive environment where creative risks are encouraged and collaboration is the default mode of operation. 3. Cross-Departmental Collaboration Visual Cohesion: Partner closely with the Art Director, Character Artists, and Technical Artists to ensure that every movement aligns with the project’s overarching artistic direction. Engine Integration: Work with the programming and technical teams to ensure animations are optimized for real-time performance and technical constraints. Innovation: Experiment with emerging tools and AI-driven animation technologies to keep Wargaming at the cutting edge of the AAA landscape. Candidate Profile: What We Look For We are seeking a leader who is as comfortable in the “graph editor” as they are in a boardroom. The ideal candidate possesses a deep understanding of the human (and mechanical) form and the leadership presence required to guide a world-class team. Core Qualifications: Industry Experience: 5+ years of professional experience animating characters for high-end games or film, specifically using Maya. Animation Versatility: Exceptional skills in both organic character animation and mechanical/vehicle animation. Technical Rigging: A strong grasp of character rigging and skinning, ensuring that models deform naturally in a real-time environment. Game Engine Proficiency: Direct experience working within game engines (Unreal Engine, Unity, or proprietary tech) and a solid understanding of the limitations of real-time graphics. Mocap Expertise: Comprehensive knowledge of Motion Capture pipelines and how to translate raw data into expressive in-game performances. Leadership Traits: Proven ability to inspire, lead, and organize a team of diverse artists. Language: Fluent English communication skills (written and verbal). Stand-Out Skills (Bonus): Experience shipping at least one AAA title as a Lead or Senior Animator. Traditional 2D animation skills (helps in understanding timing and weight). Secondary skills in modeling, VFX, or sound design that allow for better cross-departmental communication. A deep, personal passion for video games and tank warfare. Why Nicosia? Lifestyle & Relocation Nicosia is not just Wargaming’s headquarters; it is a Mediterranean hub for tech and innovation. As a Lead at Wargaming, we make your transition to Cyprus seamless. Relocation Support: We offer comprehensive relocation and immigration assistance for you and your family. The Mediterranean Lifestyle: Enjoy over 300 days of sunshine a year, a high standard of living, and proximity to some of the world’s most beautiful beaches. The Studio Environment: Our Nicosia office is designed for comfort and performance, featuring an onsite gym, spa, and canteen. Comprehensive Benefits & Perks Wargaming believes in rewarding excellence. Our benefits package is designed to support your physical, mental, and professional health. Time Off: 21 days of annual leave (scaling to 25), plus 5 personal days, birthday leave, and marriage leave. Health & Well-being: Premium private health care, a dedicated mental well-being program (iFeel), and onsite wellness facilities (gym/spa). Professional Growth: Fully covered English language courses and extensive internal career development opportunities. Financial Perks: … Read more