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Senior Cinematic Animator job at Playground Games

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Playground Games, a premier first-party Xbox Game Studio, is currently seeking an exceptional Senior Cinematic Animator to join the development team behind the highly anticipated reboot of Fable. This role is a unique opportunity to shape the narrative heart of a genre-defining action RPG, working within a studio renowned for technical excellence and artistic innovation. Below is a comprehensive breakdown of the role, the studio environment, and the specific requirements for this high-profile position. Job Overview: Senior Cinematic Animator Category Details Company Name Playground Games (Xbox Game Studios) Project Fable (Action RPG Reboot) Job Title Senior Cinematic Animator Employment Type Contract Work Model Hybrid Remote (Office presence required) Location Royal Leamington Spa, Warwickshire, UK Estimated Salary Range £55,000 – £75,000 per annum (Experience dependent)* Key Software Maya, MotionBuilder, Proprietary Engines Relocation Assistance available for qualified candidates *Note: As a contract position, specific day rates or pro-rated salaries are negotiated based on the candidate’s portfolio and depth of AAA experience. About Playground Games & The Fable Project Since its inception, Playground Games has established itself as a titan of the industry. Having defined the open-world racing genre with the Forza Horizon series, the studio is now applying its world-class expertise to the fantasy realm. Joining the Fable team means stepping into a legacy of wit, whimsey, and high-stakes adventure. The studio culture is built on the pillars of accessibility, beauty, and fun. As a first-party studio under the Microsoft/Xbox umbrella, Playground offers the stability of a major publisher combined with the creative agility of a focused development team. Detailed Job Description: The Mission As a Senior Cinematic Animator, you are more than just a technician; you are a visual storyteller. You will be responsible for bridging the gap between narrative intent and technical execution. Your primary focus will be the creation of top-tier cutscenes that convey the nuance of character emotion and the kinetic energy of world-class action. 1. Narrative Performance & Technical Fidelity The core of this role involves handling complex data sets. You will be tasked with capturing, solving, and retargeting both facial and full-body motion capture (mocap) data. In a modern AAA RPG, “good enough” is not the standard. You will polish this data until it achieves a level of “believable performance” that allows players to lose themselves in the story. 2. Creative Vision & Layout You will drive the creative vision from the earliest stages of previsualization (pre-viz) through to the final “gold” polish. This includes: Cinematic Layout: Refining camera angles and character blocking to maximize dramatic impact. Pacing & Editing: Ensuring that the flow of a scene supports the narrative beats and keeps the player engaged. Iterative Design: Working within a feedback loop with Directors and Leads to sharpen the visual language of the game. 3. Engine Integration Unlike film animation, game cinematics must exist within a living, breathing engine. You will be responsible for implementing your work into Playground’s proprietary engine. This requires a deep understanding of how cinematic triggers interface with gameplay systems to ensure a seamless transition between “playing” and “watching.” What You Will Bring as Cinematic Animator (Candidate Requirements) Playground Games is looking for a veteran of the craft. The ideal candidate doesn’t just know how to move a character; they know why a character moves. Professional Experience Industry Tenure: A minimum of five (5) years of professional experience in animation. Proven Track Record: At least two (2) published titles, ideally within the AAA space. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-quality, realistic facial and body animations. Your reel should demonstrate a mastery of weight, silhouette, and emotional nuance. Technical Proficiencies Mocap Mastery: Extensive experience with motion capture cleanup and retargeting for both body and face. Hand-Keyed Skills: While mocap is a primary tool, the ability to augment or create entirely hand-keyed performances for stylized or “bespoke” moments is essential. Software Expertise: Proficiency in industry-standard tools (typically Maya or MotionBuilder). Cinematography Knowledge: A strong eye for camera lenses, lighting, and composition will set you apart from other candidates. Soft Skills & Cultural Fit Collaborative Mindset: You will be working in a cross-disciplinary environment. The ability to take constructive criticism and pivot quickly is vital. Passion for Gaming: A genuine love for the medium and the RPG genre specifically. Diversity, Equity, and Inclusion (DEI) Statistics & Commitment Playground Games is an equal-opportunity employer. The studio believes that a diverse workforce leads to more creative and innovative games. In the UK games industry, diversity has become a central focus of growth. Industry Context (UK Games Industry Statistics): According to the 2024 UK Games Industry Census, the sector is making strides in representation, though work remains: Gender: Approximately 30% of the workforce identifies as female, with a growing percentage of non-binary professionals (3%). Ethnicity: Roughly 11% of the workforce comes from Black, Asian, or Minority Ethnic backgrounds. Neurodiversity: The industry has a high representation of neurodivergent individuals, with approximately 18% of workers identifying as such. Playground Games actively participates in initiatives to bridge these gaps, ensuring that recruitment is based on merit while fostering an environment where different perspectives are celebrated. We are committed to equity across all protected characteristics, including age, disability, gender identity, race, and religion. Benefits of Joining Playground Games State-of-the-Art Facilities: Work in Royal Leamington Spa, a historic “Silicon Spa” hub for game development in the UK. Hybrid Flexibility: Balance your professional and personal life with a model that supports both in-office collaboration and remote focus. Career Progression: Despite being a contract role, Playground is invested in the self-development and retention of talent. You will be working alongside some of the best minds in the industry. Relocation Support: For those moving from abroad or within the UK, the studio offers comprehensive assistance to ensure a smooth transition. The Application Process To be considered for this role, candidates must provide: A comprehensive CV detailing your history in the industry. A link to an online Portfolio/Showreel (please include passwords if the site is protected). A brief cover … Read more

Senior Cinematic Animator job , Playground Games

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Job Overview Company: Playground Games (A First-Party Xbox Game Studio) Project: Fable (Action RPG Reboot) Employment Type: Contract Location: Royal Leamington Spa, UK (Hybrid Work Model) Compensation: £55,000 – £85,000 GBP (Estimated based on experience/contract terms) Software Stack: Maya, MotionBuilder, and Proprietary In-Engine Tools The Role: Elevating the Narrative of Fable Playground Games is not just making a game; they are rebooting a cultural icon. The Senior Cinematic Animator job is central to this mission. In this role, you aren’t just moving bones on a rig; you are an actor, a cinematographer, and a technician all in one. The Fable franchise is known for its wit, charm, and emotional depth. As a Senior Animator, your responsibility is to ensure that every smirk, every sword draw, and every dramatic revelation in a cutscene feels grounded, believable, and emotionally resonant. You will be tasked with driving the creative vision from the earliest previsualization (Pre-viz) stages all the way to the final frame of polish that players see on their screens. Detailed Key Responsibilities 1. Advanced Motion Capture & Performance A significant portion of the Senior Cinematic Animator job involves working with high-fidelity data. Capture & Solve: You will oversee the processing of both facial and full-body motion capture data. This involves “solving” the raw data onto the character skeleton while maintaining the original actor’s nuances. Retargeting: Seamlessly applying motion data from actors to a wide variety of character rigs—ranging from heroic humans to fantastical creatures. Performance Polish: While mocap provides the foundation, your “hand-keyed” skills are what bring the scene to life. You will polish facial performances to ensure the eyes and mouth convey the exact subtext required by the script. 2. Cinematic Layout & Visual Storytelling Storytelling in a AAA RPG requires a deep understanding of the camera. Previsualization: Rapidly iterating on cinematic layouts to establish the pacing of a scene. Camera Animation: Managing camera movement to enhance narrative impact, using lenses and framing to guide the player’s eye and evoke specific emotions. Narrative Refinement: Working closely with the Narrative Director to ensure that the visual pacing matches the dialogue and musical score. 3. In-Engine Implementation Unlike film animation, game cinematics must live within a real-time environment. Proprietary Tools: You will implement your animations into Playground Games’ proprietary engine. This requires a technical mindset to ensure that transitions between gameplay and cutscenes are “invisible” to the player. Optimization: Ensuring that cinematic content runs smoothly on Xbox hardware without sacrificing visual fidelity. Required Qualifications & Skills To secure a Senior Cinematic Animator job at a studio of this caliber, candidates must demonstrate a high degree of technical mastery and artistic maturity. AAA Experience: You should have at least five years of professional experience in the games industry, with a proven track record of delivering high-quality cinematics on at least two published titles. Portfolio Excellence: An impressive portfolio is non-negotiable. It must showcase realistic facial animation, complex body mechanics, and a clear understanding of cinematic weight and timing. Software Proficiency: Expert-level command of industry-standard tools like Autodesk Maya and MotionBuilder. Technical Versatility: Experience in cinematography, film editing, or game engine implementation (Unreal, Unity, or proprietary) is highly desirable and will set you apart from other applicants. Passion for the Medium: A genuine love for the Fable universe and a commitment to creating “genre-defining” experiences. Work Environment: Life at Playground Games Playground Games is located in Royal Leamington Spa, a historic town that has become one of the UK’s most significant “Silicon Spa” hubs for game development. State-of-the-Art Facilities The studio provides an environment designed to fuel creativity. From high-end mocap volumes to comfortable, collaborative break-out spaces, every aspect of the facility supports the development of world-class games. Diversity, Equity, and Inclusion (DEI) As an equal-opportunity employer, Playground Games emphasizes that diversity fuels innovation. The studio is dedicated to creating a safe and welcoming environment for everyone, regardless of age, disability, gender, race, or religion. This inclusive culture is reflected in the diverse voices that help shape the Fable reboot. The Hybrid Model Recognizing the modern need for work-life balance, the studio operates on a hybrid work model. This allows Senior Animators to enjoy the collaborative energy of the studio while benefiting from the focus and flexibility of remote work. Compensation and Contract Logistics While this is a contract position, it offers the prestige and resources of a first-party studio. Salary/Rates: For a Senior Cinematic Animator job in the UK, daily rates for contractors often range from £300 to £450 per day, depending on IR35 status and experience. On a pro-rata basis, this aligns with a senior salary range of £55k–£85k+. Relocation: For qualified candidates moving to Leamington Spa, Playground Games offers relocation assistance to make the transition as smooth as possible. Professional Growth: Working on a flagship Xbox title like Fable is a career-defining opportunity that provides immense industry exposure and the chance to work alongside the best talent in the business. Diversity Statistics in the UK Games Industry (Contextual Note) As Playground Games emphasizes its commitment to an inclusive culture, it is worth noting the broader industry context. According to the UK Games Industry Census (2022/2024 trends): Ethnicity: Approximately 10% of the UK games workforce identifies as Black, Asian, or Minority Ethnic (BAME). Playground Games actively works to exceed these industry averages through their inclusive hiring practices. Gender: Around 30% of the workforce identifies as female or non-binary, a figure that has been steadily increasing as studios focus on representation in senior roles like the Senior Cinematic Animator job. Global Talent: Over 20% of the UK game dev workforce is comprised of international talent, which is why relocation assistance remains a vital part of Playground’s recruitment strategy. How to Apply: Pro-Tips for Success If you are ready to apply for this Senior Cinematic Animator job, keep these tips in mind: Showreel Priority: Place your best facial acting shots at the very beginning of your reel. The Fable team needs to see that you can handle subtle, nuanced emotion. Contextualize Your Work: … Read more

Playground Games hiring Lead Gameplay Animator

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Jobs Overview Category Details Location Leamington Spa, Warwickshire (Hybrid Remote) Sector AAA Game Development (Fable Team) Studio Playground Games (Xbox Game Studios) The Opportunity Playground Games is seeking a distinguished Lead Gameplay Animator to join our Fable team in Leamington Spa. As a pivotal member of a premier first-party Xbox Game Studio, you will contribute to the reboot of the storied Fable franchise, crafting a genre-defining action RPG that marries world-class aesthetics with seamless gameplay. The Role Reporting to the Art Director, the Lead Gameplay Animator will serve as both a creative visionary and a dedicated people manager. You will be responsible for upholding the highest standards of animation across the production, ensuring that every movement enhances the player’s journey while remaining technically robust and on schedule. Key Responsibilities Technical & Professional Requirements More Jobs Playground Games hiring Lead Gameplay Animator Apply now See open roles

Playground Games hiring Senior Cinematic Animator

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Job Details at a Glance: Detail Information Location Leamington Spa, Warwickshire Work Model Hybrid Remote (Contract Position) Studio Playground Games (First-Party Xbox Game Studio) Project Fable (Action RPG Reboot) Experience Required 5+ years in animation; track record on ≥2 published titles Key Skill Focus Motion Capture Cleanup, Realistic Facial/Body Performance Relocation Assistance Available As a first-party Xbox Game Studio, Playground Games is passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our talented team to create a new classic in the action RPG genre. We are looking for an expert, highly experienced Senior Cinematic Animator to join our team in Leamington Spa on a contract basis. The Role: Senior Cinematic Animator You will work closely with our Cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from pre-visualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine. We are looking for an animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. Key Responsibilities: What You’ll Bring Highly Desirable Skills (Pluses) Perks & Logistics More Jobs

Game Designer (Contract) – Playground Games

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About UsPlayground Games, a first-party Xbox Game Studio, is renowned for creating genre-defining experiences that are accessible, stunning, and above all, fun. We are thrilled to be rebooting the beloved Fable franchise and are expanding our talented and diverse team to craft a new classic in the action RPG space. The RoleWe are seeking a Game Designer (Contract) to join our Fable team. In this role, you’ll collaborate across disciplines to design and implement core systems and features, leveraging visual scripting and proprietary tools to bring new content to life. As a champion of quality, you’ll ensure that gameplay elements meet the highest standards while staying aligned with the project’s vision. This is a contract position based at our state-of-the-art studio in Royal Leamington Spa. We operate a hybrid work model, requiring at least three studio days per week. Relocation assistance is available for those who need it. Job Overview : Game Designer (Contract) Feature Details Role Game Designer (Contract) Company Playground Games Location Royal Leamington Spa, United Kingdom Job Type Full Time / Hybrid (3+ days/week in-studio) Salary £55,000–£80,000 per year (contract equivalent) Project Fable (Action RPG) Key Requirements Visual scripting experience, strong problem-solving, collaborative mindset Desired Skills Experience with C++, C#, or similar text-based scripting Contact recruitment@playground-games.com Key Responsibilities Use proprietary tools and visual scripting to design and implement features and content. Develop and maintain high-quality system and feature designs. Collaborate with a cross-disciplinary team to deliver engaging gameplay experiences. What We’re Looking For Demonstrated experience with visual scripting tools. Strong problem-solving skills and a passion for iteration and improvement. A collaborative mindset with respect for diverse perspectives. Excellent verbal and written communication abilities. A genuine enthusiasm for video games and game design. (Desired) Experience with text-based scripting in C++, C#, or similar languages. Why Join UsThis is a unique chance to help shape a world-class game with an established, creative, and collaborative team. At Playground Games, we’re committed to diversity, inclusion, and creating a welcoming environment where everyone can thrive. We celebrate differences, value unique voices, and believe they fuel creativity and innovation—bringing us closer to our players. We also prioritize self-development, career growth, and well-being, ensuring our colleagues are supported every step of the way. If you require any adjustments during the application process, please contact us at recruitment@playground-games.com

Senior Gameplay Animator- Playground Games

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About UsPlayground Games, a first-party Xbox Game Studio, is dedicated to crafting genre-defining experiences that are beautiful, accessible, and above all, fun. We’re excited to be rebooting the beloved Fable franchise and are expanding our world-class team to create the next iconic action RPG. About the RoleWe’re looking for a Senior Gameplay Animator to join our talented Art team. In this role, you’ll create best-in-class animations that enhance gameplay, storytelling, and player immersion. Working closely with designers, programmers, and fellow artists, you’ll help shape the emotional and visual depth of Fable while mentoring others and driving creative excellence. What You’ll Do Create and integrate high-quality keyframe and motion capture animations. Collaborate across disciplines to deliver captivating, responsive gameplay. Mentor and support junior animators, promoting knowledge sharing within the team. Identify risks, propose solutions, and contribute to improving workflows. Build strong relationships across the Art team and wider studio. What You’ll Bring A strong portfolio showcasing outstanding keyframe animation work. Deep understanding of animation principles (timing, posing, spacing, etc.). Proficiency in Maya, MotionBuilder, and other industry-standard tools. AAA game animation and engine experience (state machines, network graphs). Excellent collaboration and communication skills. Passion for games and creating unforgettable player experiences. Why Join Us? Work on a legendary franchise with an award-winning, collaborative studio. Hybrid work model (minimum 3 days onsite) at state-of-the-art facilities. Relocation assistance available. Commitment to equity, diversity, and inclusion across all areas of the studio. Focus on professional growth, career development, and well-being. Playground Games is proud to be an equal opportunity employer. We believe diversity fuels creativity and innovation, and we are dedicated to providing a safe, inclusive, and supportive workplace for all. 📩 For accommodation requests, please contact: recruitment@playground-games.com

🎮 Playground Games Hiring: Lighting Artist -Contract

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Lighting Artist – Contract ArtHybrid Remote, Leamington Spa, Warwickshire Description Playground Games is looking for a Lighting Artist to join our talented Fable team here in Leamington Spa on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. ABOUT THE ROLE: As a lighting artist, you will collaboration with Leads, Directors, and multi-disciplinary teams to deliver outstanding lighting for the open world and cinematics to the next entry into the Fable franchise. You will set up time of day cycles, light environments, cinematics and control the atmosphere and mood for this expansive open world game.  You will join a world class team of passionate developers and artists who aim to push real-time visuals to new heights. This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.  WHAT YOU’LL DO: Design lighting arrangements for our wide-ranging open-world environments. Develop atmospheric conditions and time-of-day lighting. Regulate various weather types and occurrences. Collaborate with the Lighting Lead and Art Directors to align with visual goals. WHAT YOU’LL BRING: Experience with real-time lighting, PBR, and a solid understanding of lighting principles, showcased by an online portfolio. Knowledge of lighting pipelines and modern art techniques. An interest in offline 3D rendering is beneficial. Excellent teamwork and communication skills, ability to manage tasks, meet deadlines, address challenges proactively, and a drive for continuous learning and professional development. This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios. Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity.  We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members.  It drives our innovation and connects us closer to our players.  We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on

🚀 Playground Games is Hiring! 🎮

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Playground Games is Hiring for Multiple Positions The award-winning studio ( Playground Games )behind the Forza Horizon series and the upcoming Fable reboot is expanding its world-class team. If you’re passionate about AAA game development, this is your chance to work with some of the best in the industry! 🎯 Open Roles 🎨 Art & Animation Gameplay Animator (All levels) – Contract Lead Gameplay Animator Lighting Artist – Contract Senior Cinematic Animator – Contract Senior Gameplay Animator Senior VFX Artist VFX Artist (All levels) – Contract 🛠 Tech & Development Gameplay Engineer Senior Gameplay Engineer Senior Rendering Engineer Senior Systems Engineer 📝 Design & Production Associate Production Director Associate Technical Designer – Contract Game Designer – Contract Lead Gameplay Designer Producer Senior Producer