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Hiring Junior Technical Animator, Quebec 2026

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Job Overview Location: Quebec City, Quebec  Type: Full-time, On-site Team: Technical Animation Company: Larian Studios Larian Studios is a team dedicated to crafting high-quality role-playing games. Following the success of Baldur’s Gate 3 and Divinity: Original Sin 2, we are moving into the next chapter of our studio’s journey. We are currently looking for a Junior Technical Animator to join our Quebec team. In this role, you will help bridge the gap between art and code, ensuring our animations move seamlessly from the creative suite into the game engine. The Role As a Junior Technical Animator, you will work closely with our senior staff to support the technical foundations of our animation department. Your day-to-day will involve a mix of pipeline maintenance, rigging support, and engine integration. This is a collaborative position where you will interact with animators, programmers, and cinematic artists to solve technical hurdles and improve how we work. Your Responsibilities Scripting and Tools: Work with senior technical animators to write and maintain Python scripts. Your goal is to streamline our existing pipelines and keep our animation tools running efficiently. Prototyping: Partner with the Animation and Code teams to test and prototype new gameplay or cinematic mechanics. Rigging Support: Assist the rigging team in creating a diverse range of characters, creatures, and assets (like armor and headgear), ensuring they function correctly within the game environment. Cross-Department Collaboration: Maintain clear communication with various departments, including Art, Cinematics, and Tools, to ensure technical requirements are met across the board. Asset Integration: Handle the integration of various animation assets into the game engine and perform quality checks to validate their performance. Problem Solving: Debug and resolve assigned technical issues. We value a timely approach to fixing bugs while maintaining our production schedule. Communication: Keep the production team and department leads informed of any potential risks or technical concerns early in the process. What You Bring to the Team as Junior Technical Animator Larian Studios is looking for someone who is technically minded but understands the soul of character movement. The ideal candidate is organized, methodical, and enjoys the “puzzle-solving” aspect of game development. Requirements: Scripting Knowledge: A solid grasp of Python (or similar languages). Ideally, you have at least one completed project—professional or personal—that demonstrates your ability to develop tools or improve workflows. Engine Experience: Practical experience implementing animation mechanics in a node-based system (such as Unreal Engine or similar proprietary software). Technical Art Skills: Proficiency in rigging and skinning within Maya. Collaborative Mindset: A strong desire to work within a team-based pipeline that spans multiple global locations. You should be comfortable taking direction and feedback. Work Style: An organized and resourceful approach to problem-solving. You can handle the pace of a live production environment and meet deadlines reliably. Language: Professional fluency in English (both written and spoken) is required, as you will be communicating daily with our international offices. Presence: This is an on-site position in our Quebec office to facilitate close collaboration with the local team. Nice to Haves: Familiarity with Motion Builder. An understanding of FACS (Facial Action Coding System) and facial rigging. A basic grasp of 3D vectors and math as they apply to animation. Working at Larian Larian Studios has grown to over 500 employees across seven global studios, but we strive to maintain the atmosphere of a small, independent developer. We believe in an open environment where ideas are judged on their merit, not on titles. We offer: The opportunity to work with experienced leads who are experts in the RPG genre. A diverse, international workplace that values inclusivity and employee-led activities. A culture that prioritizes making the best game possible, driven by a deep respect for our community’s feedback. A chance to turn your passion for gaming into a career alongside like-minded colleagues. At Larian Studios, we are committed to building a team that reflects the players who enjoy our games. If you are a technical-minded artist looking to grow your skills on ambitious new projects, we would love to hear from you.

Junior Cinematic Animator Job at Larian Studios

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Junior Cinematic Animator Job Overview Company Name: Larian Studios (Creators of Baldur’s Gate 3) Project Type: Next-Generation AAA RPGs Employment Type: Full-Time / Permanent Location: Guildford On-site (Multiple Global Studio Hubs) Salary Range: €35,000 – €48,000 / £30,000 – £42,000 (Estimated) Experience Level: Junior (1–2 Years Industry Experience) Primary Software: Autodesk Maya, MotionBuilder Larian Studio The Larian Philosophy – Why We Create Larian Studios is an international team of over 500 employees spread across seven studios globally. Despite our growth, we maintain a “small-studio” feel where the hierarchy is flat, and ideas are welcome from everyone—from the most senior lead to the newest junior. In the Junior Cinematic Animator job, you aren’t just a cog in a machine. You are a collaborator in a studio that listens to its community and is obsessed with making the best game possible. We believe that cinematic animation is the bridge between the player and the story; it is what makes the emotional stakes feel real and the world feel lived-in. s is not just a game developer; it is a world-builder. After the global success of Baldur’s Gate 3 and the Divinity: Original Sin series, we have solidified our reputation as a studio that prioritizes quality, narrative depth, and player agency above all else. As we embark on our next ambitious projects, we are looking for fresh talent to help us push the boundaries of cinematic storytelling. The Junior Cinematic Animator job at Larian Studios is a gateway for talented animators to enter an environment where “good enough” is never the standard. We are looking for an individual with a passion for high-caliber role-playing games and the technical skill to breathe life into the characters and creatures that inhabit our worlds. Detailed Key Responsibilities The Junior Cinematic Animator job involves a blend of technical precision and creative acting. You will be responsible for the “charming and believable” movements that define our characters. Animation Creation & Polishing Mocap & Handkey: You will utilize a hybrid workflow, creating believable performances by cleaning and enhancing motion capture data, as well as crafting expressive handkey animations for stylized or specific character needs. Body Mechanics: A core part of your daily task is handling complex body mechanics. This applies to humanoid characters and the diverse array of creatures that often appear in Larian’s fantasy settings. Quality Assurance: You will be responsible for the “last mile” of quality—polishing animations to perfection and diligently resolving bugs to ensure the cinematic experience is seamless for the player. Collaborative Storytelling Cinematic Art Collaboration: You will work closely with cinematic artists and lighting experts to help create an emotionally engaging world. Animation does not exist in a vacuum; it must respond to the camera and the environment. Adhering to Style: Every Larian title has a specific “flavor.” You must understand and consistently adhere to the established animation style, ensuring that your work blends perfectly with the rest of the production. Communication & Professionalism Blocker Resolution: You are expected to clearly communicate any issues, technical blockers, or resource needs to your lead. Transparency is the only way we maintain our high pace of production. Time Management: You will be working toward strict deadlines set by the lead and the production team. High-quality work is essential, but reliability is equally valued at Larian. Required Qualifications & Technical Skills To thrive in the Junior Cinematic Animator job, you must have a solid foundation in the “Twelve Principles of Animation” and a willingness to learn the Larian way. Industry Experience: You should have 1 to 2 years of professional experience within the video game industry. Software Mastery: Expertise in Autodesk Maya is non-negotiable, as it is the backbone of our animation pipeline. Motion Capture Fluency: You must have experience working with mocap data—understanding how to keep the soul of the actor’s performance while making it fit the game’s technical requirements. Animation Fundamentals: A thorough understanding of both modern and classical animation styles, including staging, acting, and timing. English Proficiency: As an international studio, good communication skills in spoken and written English are vital for day-to-day collaboration. The “Nice to Haves” – Stand Out from the Crowd If you want to truly excel in your application for the Junior Cinematic Animator job, possessing these additional skills will give you a significant advantage: Game Engine Experience: Prior experience working within Unreal Engine, Unity, or a proprietary engine (like Larian’s 4.0 engine) to see how animations behave in real-time. MotionBuilder Knowledge: Familiarity with MotionBuilder for heavy mocap editing and rigging workflows. Technical Aptitude: An interest in the “how” behind the “what.” Knowing Python or MEL to help automate tasks or troubleshoot character pipelines is highly valued. Storyboarding & Layout: Experience with the initial stages of cinematic creation—staging shots and planning the visual flow of a scene. Artistic Training: Formal art training (traditional drawing, sculpture, or acting) that informs your understanding of form and movement. Life at Larian – What We Offer Larian is a studio built by developers, for developers. When you take on the Junior Cinematic Animator job, you gain access to: Expert Mentorship: Our managerial team consists of highly experienced veterans at the top of their fields who are dedicated to your growth. Global Community: Share your hobbies and passions with like-minded colleagues across our seven global locations. Inclusive Environment: We host a wide variety of activities, from board game nights to studio-wide celebrations, ensuring you feel like part of the family from day one. Commitment to Quality: You will never be asked to ship something you aren’t proud of. We take the time necessary to make our games great. Working Environment This is a full-time, on-site role. Larian Studios believes that the “magic” happens in person—through spontaneous brainstorming sessions, desk-side feedback, and the shared energy of a creative office. Being present in the studio is essential to support the high level of collaboration and creativity required for our cinematic sequences.

Senior Gameplay Animator – Larian Studios

Larian Studios

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 and Divinity: Original Sin 2 is looking for a Senior Gameplay Animator to join the team and help us craft the high-calibre games our fans have come to expect. Responsibilities The Senior Gameplay Animator will be critical in developing the look and feel of in-game actions and character/creature movements: Note: This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. More Jobs

Junior Gameplay Animator – Larian Studios

Larian Studios

Junior Gameplay Animator – Larian Studios Attribute Detail Department Gameplay Animation Type Full-Time Location On-site About Us Larian Studios, the team behind Baldur’s Gate 3 and Divinity: Original Sin 2, is looking for a Junior Gameplay Animator to join our award-winning team as we start new projects. Your Role You will create believable, high-quality in-game animations using motion capture and hand-key techniques, ensuring they match the game’s style and integrate smoothly into our pipeline. Key Responsibilities Create charming and believable in-game animations. Work with mocap and hand-key animation. Understand and adhere to the game’s animation style and pipeline. Maintain quality through polish and bug fixing. Collaborate with senior animators and adhere to deadlines. What We Need 1–2 years of video game industry experience. Proficiency in Autodesk Maya. Experience handling body mechanics and animation fundamentals. Understanding of gameplay animation and the development process. Ability to receive feedback and work well in a team. Willingness to work full-time on-site. Bonus Points Mocap experience. Experience with game engines (Unreal, Unity, etc.) or state machines. Experience with creature animation. Perks Join a global, inclusive team across 7 studios. We offer an open, collaborative environment led by experienced developers, focused on making the best RPGs possible. Interested in crafting the next great RPG? Apply now!

Larian Studios – Junior Gameplay Animator

Larian Studios

Attribute Detail Department Gameplay Animation Type Full-Time Location On-site (Specific studio location not provided, contact Larian Studios for details) 🌟 About Larian Studios Larian Studios is an internationally recognized, multiple award-winning game developer dedicated to creating high-quality role-playing games, including critically acclaimed titles like Baldur’s Gate 3 and Divinity: Original Sin 2. As we embark on exciting new projects, we are looking for a passionate and talented Junior Gameplay Animator to join our team. If you are ready to help craft the high-caliber games our fans expect, we encourage you to apply! 🎯 The Role: Junior Gameplay Animator You will be responsible for creating the engaging and believable character movement that brings our games to life. This role requires a strong grasp of animation fundamentals and a collaborative spirit. 🔑 Responsibilities Category Key Duties Animation Creation Create charming and believable in-game animations using motion capture and hand-key animation. Technical Integration Understand the pipeline and processes of our gameplay animation systems and how they integrate into the game ecosystem. Quality & Polish Maintain the high visual quality of animations through diligent polish and bug fixing. Collaboration Collaborate closely with senior animators and peers; clearly communicate issues, blockers, and needs to your lead. Project Management Adhere to deadlines set by the animation lead and the production team; demonstrate good organizational and time management skills. Adherence Understand the requirements of the game and consistently adhere to the animation style of the production title. Qualifications Category Requirements Nice to Haves (Bonus Skills) Experience 1–2 years of experience in the video game industry. Experience working with motion capture animation and in the mocap volume. Software Proven experience using Autodesk Maya. Experience working in a game engine (Unreal, Unity, proprietary). Skills Strong experience in handling body mechanics. Knowledge of animation fundamentals. Experience with implementing animations into a state machine. Knowledge Solid understanding of gameplay animation and its role within a game development pipeline. Familiarity with standard game development processes. Experience with humanoid and creature animation. Soft Skills Ability to receive and effectively apply feedback. Work well within a team environment. Good communication skills in spoken and written English. Interest An active interest in video games, particularly role-playing games (RPGs). Work Status Willingness to work full-time on-site. 🌍 What We Offer Larian Studios is a global developer with over 500 employees spread across 7 unique studios worldwide, all while maintaining a supportive, small-studio atmosphere.

Larian Studios is Hiring  – Senior Scripter

Larian Studios

The creators of Baldur’s Gate 3 & Divinity: Original Sin 2 are looking for a talented Senior Scripter to help shape our next generation of role-playing games. At Larian Studios, gameplay scripting is at the heart of the player experience — ensuring every decision has depth, consequence, and meaning. 🔹 What You’ll Do 📜 Turn narrative pitches into engaging gameplay sequences with meaningful player choices🤝 Collaborate with Worldbuilding, Cinematics, Writing, and other teams to create outstanding game content🎯 Own and contribute to gameplay features & scripting mechanics🛠️ Implement content using Larian’s proprietary tools & game editor📅 Align with leadership on priorities, deadlines, and quality control🌱 Mentor junior staff and foster knowledge sharing 🔹 Requirements ✅ Fluent in English (spoken & written)✅ Strong technical design, gameplay scripting, or programming experience✅ Creative game design skills with player experience at the core✅ Excellent organisational, analytical & communication skills✅ Self-motivated & able to prioritise tasks independently✅ Strong collaboration skills 🔹 Nice to Haves 💡 Knowledge of modern C++ (C++11+) & Entity Component Systems💡 Experience with Lua or other scripting languages💡 RPG development experience💡 Familiarity with Jira, Confluence, Perforce💡 Modding experience or tabletop RPG knowledge (DnD) 🔹 Why Larian? 🌍 Join a diverse team of over 500 across 7 studios worldwide🤝 Work in an open, collaborative environment🏆 Learn from industry-leading developers🎉 Share hobbies & passions with like-minded colleagues💬 Influence games with direct community feedback💖 Be part of creating unforgettable RPG experiences 📩 Apply now and help us craft the next epic adventure: [Larian Careers Page]

🎨 Larian Studios is Hiring: Senior VFX Artist 🎨

Larian Studios

At Larian Studios — creators of Baldur’s Gate 3 & Divinity: Original Sin 2 — we pride ourselves on delivering award-winning role-playing games loved by players worldwide. As we embark on exciting new projects, we’re looking for a Senior VFX Artist to help us craft breathtaking visuals that bring our worlds to life. 🔹 Key Responsibilities Design and implement real-time VFX for gameplay abilities (spells), creatures, scripted events, and environmental effects using particles, models, and custom shaders. Define the look and feel of VFX classes. Collaborate closely with other departments to integrate VFX into game features. Develop custom shaders using node-based tools or scripting (e.g., HLSL). Occasionally contribute to cinematic VFX based on project needs. 🔹 Requirements Strong portfolio showcasing complex real-time VFX, preferably with magical effects, demonstrating mastery of color, composition, and timing. At least one shipped game on PC/Console (more is a plus). Advanced proficiency with DCC tools such as Maya, Blender, or Houdini. Willingness to work onsite in Barcelona. Professional proficiency in English (written & spoken). 🔹 Nice to Haves Experience with Houdini, Substance Painter, Maya. Shader scripting experience. Skills in traditional arts such as drawing. 🔹 What We Offer An international team of over 500 employees across 7 studios, maintaining a creative and collaborative environment. Leadership from experienced game developers at the top of their field. A studio culture that encourages idea sharing and creative freedom. A variety of activities organized by the studio and employees. Commitment to delivering exceptional games inspired by community feedback. Larian Studios is where creativity meets craftsmanship. Join us and help shape the magic of gaming. ✨

Larian Studios is Hiring – Junior Scripter

Larian Studios

With multiple awards under our belt, Larian Studios has built a reputation for delivering high-quality role-playing games. From Baldur’s Gate 3 to Divinity: Original Sin 2, we continue to redefine the RPG experience. As we embark on exciting new projects, we are seeking a passionate Junior Scripter to join our Gameplay Scripting team and help bring our ambitious visions to life. At Larian, Gameplay Scripting plays a central role in shaping the player experience. Scripters work closely with teams such as Cinematics and Writing to implement and enhance narrative visions using our proprietary tools and game editor — ensuring every player decision feels meaningful and immersive. Responsibilities: Analyze internal narrative pitches to design engaging gameplay sequences that emphasize player agency and enjoyment. Collaborate with the Worldbuilding team and other departments (Writing, Narrative, Design) to iterate game content. Plan and implement game content using Larian’s proprietary game editor and scripting languages. Align with the Lead Scripter and Senior Producer to meet priorities and deadlines. Requirements: Strong analytical skills to interpret complex documentation and develop creative solutions. Game design skills focused on player experience, innovation, and iteration based on feedback. Technical skills: proficiency in game development tools and the ability to write adaptable, maintainable code. Excellent collaborative skills and the ability to work with diverse teams. Willingness to work onsite. Fluent in English (written and spoken). Nice to Haves: Experience developing or modding games, especially in the RPG genre. Experience with tabletop RPGs like Dungeons & Dragons. Knowledge of scripting/programming languages (Lua, Python, C++, etc.).

🎮 Larian Studios is Hiring: Senior Lighting Artist – Barcelona

Larian Studios

About the Role:We’re looking for a talented Senior Lighting Artist to craft stunning, consistent lighting for both in-game environments and cinematics. You’ll collaborate closely with our Art Director, art leads, and cinematic team to define the visual tone of our projects. What You’ll Do: Create compelling lighting that enhances mood, storytelling, and gameplay clarity. Ensure lighting consistency across diverse scenes and locations. Set the visual benchmark for lighting standards and workflows in collaboration with the Technical Art team. Troubleshoot and optimize lighting to maintain high visual fidelity within performance budgets on multiple platforms. Mentor junior and mid-level lighting artists, helping them grow while maintaining our quality standards. What We’re Looking For: 6+ years of lighting experience in real-time environments and cinematics (AAA game experience preferred), with at least one shipped title on PC or console. Strong portfolio/showreel demonstrating mastery of light, color, composition, mood, and storytelling. Advanced experience with real-time engines like Unreal Engine, Unity, or proprietary engines. Deep understanding of PBR pipelines, real-time rendering, and post-processing effects. Excellent collaboration and communication skills across multi-studio teams. Must be able to work full-time on-site in Barcelona. Nice to Have: Experience with color grading, tone mapping, or film post-production workflows. Background in photography, cinematography, or fine arts. Previous leadership or mentorship experience within an art team. Why Larian Studios: Join an international team of 500+ passionate developers across 7 studios, each maintaining a small-studio vibe. Work in an open, collaborative environment where ideas are welcomed. Learn from industry veterans and highly experienced game developers. Share hobbies and passions with like-minded colleagues. Participate in inclusive activities organized by the studio or employees. Contribute to making the best games for our fans, with community feedback at the heart of our process. Ready to shape worlds with your lighting? Apply now and join our creative adventure!

🎨 Join Larian Studios – Lead Concept Artist 🎮

Larian Studios

With award-winning titles like Baldur’s Gate 3 and Divinity: Original Sin 2, Larian Studios continues its mission to create unforgettable RPGs. We’re now seeking a Lead Concept Artist to guide our concept team and shape the artistic vision of our next projects. Responsibilities ✨ Design characters, creatures, and environments aligned with the game’s artistic direction✨ Collaborate with Art Directors to define and implement the visual style✨ Research, propose, and develop concept references to support production✨ Prepare and deliver art briefings for the Concept Art team✨ Mentor, lead, and provide feedback to other concept artists✨ Work closely with cross-disciplinary teams to ensure smooth translation from concept to gameplay✨ Support 3D, character, and environment teams with visual problem-solving✨ Oversee team development and play a key role in career growth of team members Requirements 🔹 Strong grasp of art & design fundamentals, with the ability to spot and resolve issues quickly🔹 Solid understanding of the full game development pipeline🔹 Experience leading or managing medium-to-large art teams🔹 High digital literacy (G Suite, Confluence, Jira, etc.)🔹 Excellent collaboration, organization, and communication skills🔹 Adaptability in agile production environments📍 Full-time, on-site role (office presence required for collaboration) Nice to Have 💡 Experience on shipped fantasy-themed titles💡 Familiarity with Larian’s visual style and games💡 Knowledge of 3D software (Blender, Maya, ZBrush, 3D Coat, etc.) What We Offer 🌍 International team of 500+ across 7 studios worldwide🤝 Open, collaborative culture where ideas are valued🎨 Leadership team of highly experienced developers🎮 Inclusive and creative workplace with team-driven activities❤️ A shared commitment to making the best games for our players