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Freelance FX Artist (All Levels) – 3Doubles Producciones

Freelance FX Artist (All Levels) - 3Doubles Producciones

Welcome to 3Doubles Producciones, an award-winning animation and VFX studio where technical mastery meets creative boundary-pushing. We are seeking talented FX Artists of all levels (Junior, Mid, and Senior) to join our global freelance roster. Whether you are a rising star in procedural simulations or a seasoned Houdini veteran capable of crafting complex, large-scale destruction and fluid dynamics, we want your expertise. As a freelance collaborator, you will be a vital part of our production pipeline, bringing spectacular elements to life from anywhere in the world. Global Collaboration & Engagement At 3Doubles, we value the autonomy of the freelance lifestyle. We provide the high-end projects and the technical infrastructure; you provide the vision and execution. Feature Details Company Name 3Doubles Producciones Position Title FX Artist (Junior / Mid / Senior) Location Global (100% Remote / Telecommuting) Job Type Freelance / Temporary Salary / Rate Competitive Freelance Rates (Based on Experience & Project Scope) Primary Software SideFX Houdini Languages English or Spanish (Required) Start Date To be agreed upon per production schedule The Role: Architect of Simulations As an FX Artist at 3Doubles, you are responsible for the “spectacle.” You aren’t just placing assets; you are simulating the laws of physics to create fire, water, smoke, destruction, and magical effects that feel grounded in reality—or spectacular beyond it. You will work closely with our internal VFX Supervisors and Leads to ensure every simulation aligns with the project’s creative direction and technical constraints. Key Responsibilities More Jobs at 3Doubles Producciones Technical & Soft Skills We are looking for artists who are as methodical as they are creative. The ideal candidate treats every frame as a work of art and every simulation as a puzzle to be solved. Why Collaborate with 3Doubles Producciones? 3Doubles Producciones is known for a culture of Empowerment and Flexibility. We don’t micromanage; we trust your expertise. The 2026 FX & Remote Work Landscape The visual effects industry in 2026 has fully embraced the “Studio-less” model for specialized talent. Here is how the landscape looks for FX professionals today: Freelance Application Process We want to see what you can do. At 3Doubles, your reel is your passport. Freelance FX Artist (All Levels) – 3Doubles Producciones Apply now See open roles

Gameplay Programmer | Ghost Ship Games

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Step into the heart of Copenhagen’s game development scene with Ghost Ship Games (GSG). We are the creators of the multi-platinum hit Deep Rock Galactic, a title that has solidified itself among Steam’s top 100 games and fostered one of the most positive communities in gaming history. Guided by our “Co-op First” philosophy, we operate as a tight-knit “crew” of 50 developers who value speed, flexibility, and the raw fun of iterative play over rigid corporate hierarchies. We are currently looking for a seasoned Gameplay Programmer to help us forge the next generation of cooperative experiences. Job Overview & Strategic Details: Gameplay Programmer  Ghost Ship Games moves away from traditional, slow-moving pipelines. We prioritize a pragmatic environment where the best ideas are found through rapid prototyping and constant collaboration. Feature Details Company Name Ghost Ship Games (GSG) Position Title Gameplay Programmer Location Copenhagen, Denmark (Gothersgade Office) Job Type Full-Time, On-site Salary & Compensation Competitive Base + Annual Bonus & Comprehensive Benefits Application Deadline March 31st, 2026 Key Software C++, Unreal Engine Remote Policy Hybrid (Every Friday + 2 additional days per month) The Role as Gameplay Programmer  As a Gameplay Programmer at GSG, you are not just a coder; you are a builder of worlds and a crafter of mechanics. You will be responsible for the systems that players interact with every second—from the weight of a weapon to the complexity of character progression and objective systems. What You Will Do Feature Implementation: Design, develop, and maintain core gameplay systems including weapons, AI behaviors, and character movement. Iterative Prototyping: Embrace a workflow where code is written quickly to test ideas. You must be comfortable with the “kill your darlings” mentality, understanding that features may evolve or be cut based on team playtests. Collaborative Engineering: Work side-by-side with artists and designers. You will translate abstract creative visions into stable, scalable, and high-performance C++ code. Quality & Stability: Debug complex issues and optimize code to ensure the game runs smoothly across PC and console platforms, particularly in high-intensity multiplayer scenarios. Shared Vision: Participate in regular team play-sessions. We believe every developer should play the game they are building to ensure we remain aligned on the “fun factor.” Skills & Requirements We are looking for a developer who has been through the fire of full production cycles and understands the nuances of the “Game Feel.” Expert C++ Knowledge: You should have deep experience in C++ and a history of writing maintainable, performance-conscious code. Engine Mastery: While experience with Unreal Engine is a significant advantage, we value generalists who have worked with various engines (including proprietary/in-house tech) and can adapt to new tools. Multiplayer Expertise: A strong understanding of network programming and the challenges of synchronizing gameplay in a multiplayer environment is a major plus. Design Sensibility: You don’t just “receive” tasks; you contribute to the design. You should be able to see how a technical feature fits into the overall player experience. Professional History: Ideally, you have fully shipped at least one title on PC or Console and have handled all stages of development from early prototypes to the final “Gold” master. Why Join the Crew? (Benefits & Culture) Denmark consistently ranks as one of the happiest countries in the world, and at GSG, we lean into that culture of work-life balance and social cohesion. Work-Life Harmony: Beyond our hybrid Friday policy, we offer five weeks of vacation plus five extra days, alongside child sick leave and paid parental leave. Health & Security: Our package includes a strong pension plan, as well as comprehensive health and dental insurance. Social & Workspace: Our office in Gothersgade is more than a workspace—it’s a social hub with catered lunches and frequent “social shenanigans” that keep the team bonded. Pragmatism Over Perfection: We value experimentation. We want programmers who are willing to explore “what if” without being paralyzed by the need for perfect code on the first pass. Diversity, Inclusion, and the 2026 Gaming Industry As of 2026, the global gaming industry has undergone a massive shift toward collaborative, community-driven development. Research into high-performing game studios shows that: Collaborative Efficiency: Teams that prioritize cross-discipline communication (Programming + Art + Design) reduce technical debt by up to 30% during the production phase. Community Engagement: Games developed with a “Community-First” mindset, like Deep Rock Galactic, see a 45% higher retention rate over five years compared to traditional single-player releases. Inclusive Innovation: We believe that diverse backgrounds strengthen our crew. Whether it’s different cultural perspectives or varied professional paths, we welcome everyone to apply. In an industry where diversity in leadership is growing, GSG remains committed to fostering an environment where every voice is heard. Application & Interview Process Ghost Ship Games value your time, so we’ve streamlined our hiring process to be as transparent and efficient as possible. Application: Submit your CV and portfolio. No cover letter is required. Initial Chat (30 Mins): A brief technical and workflow alignment conversation with our Lead Programmer and Lead Game Designer. Technical Case: A small, practical coding exercise to showcase your problem-solving skills. Final Round (1 Hour): A deeper dive into your experience and personality with our P&C (People & Culture) lead, Lead Programmer, and Game Director. Location Note: This is a full-time, on-site position. While we offer hybrid flexibility, you must reside in or be willing to commute to Copenhagen. Relocation assistance is not provided for this role.

Ghost Ship Games hiring VFX Artist | Denmark

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Job Overview For those who want to assess the mission parameters quickly, the following table outlines the critical logistical and technical details of this position: Feature Details Position Title VFX Artist Studio Ghost Ship Games Location Gothersgade, Copenhagen (Full-Time, On-site) Relocation Not Provided (Must live within commuting distance) Primary Engine Unreal Engine 5 (Preferred) Key Systems Niagara VFX (A significant plus) Work Model Hybrid-Light (2 remote days/month + every Friday remote) Application Deadline March 8th, 2026 Salary & Perks Competitive Base + Annual Bonus + Full Benefits The Mission: Crafting Visual Chaos into Gameplay Clarity Your mission at Ghost Ship Games involves taking ownership of the entire VFX lifecycle. Your day-to-day will be a mix of technical pipeline management and creative high-impact delivery. Ghost Ship Games is not your typical game studio. Based in the vibrant heart of Copenhagen, we are a passionate, close-knit crew of over 50 gamers who believe in a “Co-op First” philosophy. We are the architects behind Deep Rock Galactic, a title that has solidified its place in Steam’s Top 100 games. As we expand our horizons, we are looking for a visionary VFX Artist to take ownership of the visual effects that define our player experience. At Ghost Ship, the role of a VFX Artist is pivotal. You won’t just be “making particles”; you will be designing the visual feedback that defines our “Dwarfcore” sci-fi aesthetic. From the muzzle flash of a high-tech minigun to the catastrophic destruction of alien swarms, your work ensures that every action in a our production feels visceral and rewarding. If you are a steady, skilled professional who enjoys turning creative chaos into structured, high-impact gameplay experiences, we have a pickaxe waiting for you. II. The Ghost Ship Approach: Speed, Flexibility, and Prototyping At Ghost Ship, we move away from the rigid, traditional pipelines found in larger AAA environments. We prioritize speed, flexibility, and rapid prototyping. We believe the best gameplay ideas emerge through iteration rather than over-documentation. What this means for you as our VFX Artist: You will work in a pragmatic, fast-paced environment where collaboration across different crafts is the daily norm. We don’t look for “perfection” in the early stages; we value experimentation and the courage to explore new ideas. As the sole VFX Artist on the team, you will have the autonomy to organize your workflow and assess priorities based on the project’s immediate needs and visual impact. III. Detailed Core Responsibilities The VFX Artist at Ghost Ship takes full ownership of the visual effects lifecycle. Your impact will be felt from the initial prototype to the final polished asset. 1. Pipeline Ownership & Documentation As our lead VFX Artist, you will maintain, develop, and enhance our VFX pipelines. You will take ownership of workflow documentation and identify optimizations across existing tools. At Ghost Ship Games, we value efficiency, and you will be the key to ensuring our visual effects run smoothly across all platforms. 2. Asset Cataloging & Management A major part of this role involves “turning chaos into clarity.” You will establish and maintain a comprehensive catalogue of VFX assets. By ensuring the consistent use and re-use of assets, you help Ghost Ship Games maintain a cohesive visual language while keeping performance in check. 3. Gameplay-Driven VFX Creation The core of your day-to-day work involves creating “cool effects” that support the flow of missions. Whether it’s explosions, grenades, or dwarfcore sci-fi technology, your work as a VFX Artist provides the essential feedback loop that makes combat feel impactful. IV. About You: Professional Qualifications We are seeking a steady, confident VFX Artist who is practical about their craft and thrives in a collaborative environment. Experience: Prior professional experience as a VFX Artist on game projects is a must. Engine Knowledge: Familiarity with Unreal Engine 5 is preferred. While experience with other engines is acceptable, you must be ready to adapt to the Ghost Ship Games tech stack. Technical Systems: Experience with the Niagara VFX system is not strictly required but is considered a major advantage for any VFX Artist joining our crew. Artistic Style: We prefer an interest in realism and science fiction. At Ghost Ship, we focus on space-dwarf technology and industrial sci-fi rather than magical or fantasy themes. Self-Reliance: You are someone who doesn’t need a detailed task list. You assess and prioritize tasks based on the project’s creative direction. V. Why Join the Ghost Ship Games Crew? Joining GSG means becoming part of a studio that celebrates its artists and its community. Work-Life Balance: Flexible hours with remote options for Fridays and two additional days per month. Financial Security: Competitive salary, annual bonus, and a strong pension plan. Health & Family: Full health/dental insurance, paid parental leave, and five weeks of vacation plus five extra days. Social Culture: A spacious office in Gothersgade with catered lunch and plenty of social “shenanigans.” VI. Application & Interview Process At Ghost Ship Games, we value your time. No cover letter is needed—just focus on your CV and your portfolio. The Portfolio Requirement Your portfolio is the most critical part of your application to Ghost Ship Games. As a VFX Artist, we want to see particle work specifically highlighting: Gun effects (1st and 3rd person) Explosions and grenades Realistic or Sci-Fi designs Interview Rounds Round 1 (30 mins): A conversation with the Art Director, Technical Artist, and Animator to discuss your skills and workflow. The Case: If you move forward, you will work on a short case-style question to present in the next round. Round 2 (1 hour): A deep dive with the Game Director and P&C team to understand how you would collaborate within the Ghost Ship Games team. Conclusion: Grab Your Pickaxe! At Ghost Ship Games, we believe that every VFX Artist has the potential to define the look and feel of our next big expedition. If you have the practical approach, the technical skill, and the passion for sci-fi, we want to hear from you. Application Deadline: March 8th, 2026 Apply today and help … Read more

Ghost Ship Games hiring Experienced Game Animator

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at Ghost Ship Games (Copenhagen) Are you passionate about animation, iteration, and collaboration? We’re looking for an Experienced Animator to join our crew — the creative team behind Deep Rock Galactic. 📌 Job Details🏢 Location: Copenhagen (on-site)📄 Contract: Full-time🚨 Deadline: October 1st ✨ What You’ll Do Animate characters, creatures & props (omnipeds, hard-surface, etc.) Collaborate with programmers, directors & craft groups in an iterative workflow Contribute across the full animation pipeline, from rigging to final polish Be the sole animator on the project, making meaningful choices that shape the game 👤 What We’re Looking For 5+ years of animation experience (games preferred) Proficiency with Unreal or similar engines Strong rigging & animation pipeline skills Pragmatic, collaborative, and passionate about games Bonus: procedural animation, control rigs, cinematic animation 🎁 What We Offer Flexible hours + remote days (Fridays & 2/month) Competitive salary + annual bonus Strong pension & insurance plans Paid parental leave, child sick leave 5 weeks vacation + 5 extra days A fun, social studio culture in the heart of Copenhagen 📩 Apply with your CV & Animation Reel — no cover letter needed!👉 Applications close October 1st