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Integration Software Engineer – DICE Stockholm,2026

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Integration Software Engineer Job Overview Company: Electronic Arts / EA DICE Job Title: Integration Software Engineer (Release) Employment Type: Temporary (with Benefits – EU & Malaysia) Location: Stockholm / Gothenburg Work Model: Hybrid (3 days onsite per week) Seniority Level: Mid-Level Experience Required: 2+ years of professional experience Salary: Competitive (Commensurate with experience) Reporting To: Foundation Technology Lead Industry: Video Game Development / Software Engineering Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio, is seeking a meticulous and highly capable Integration Software Engineer to join our Foundation Technology Engine team. In this critical role, you will be a guardian of the build pipeline, ensuring that the code powering the next generation of the Battlefield franchise remains stable, performant, and ready for deployment. This position is ideal for a generalist engineer who thrives at the intersection of software development, systems automation, and large-scale project coordination. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating immersive experiences that connect millions of players worldwide. Within the EA family, DICE stands as a beacon of technical innovation. Located in Stockholm and Gothenburg, we are the creative force behind the Battlefield series—a franchise that has defined the first-person shooter genre for over two decades. The Battlefield universe is expanding. With the upcoming launch of Battlefield 6 and the dawn of Battlefield REDSEC, our studio is collaborating with world-class teams at Criterion, Motive, and Ripple Effect. This “connected universe” is built upon our proprietary DNA and powered by the Frostbite engine. At DICE, we believe in the power of diversity and inclusion, providing a space where your technical contributions directly impact the future of global entertainment. Integration Software Engineer – Role Overview The Integration Software Engineer sits within the Foundation Technology Engine team. This team is the backbone of our development process, building the tools and workflows that empower hundreds of engineers and content creators across multiple continents. As a Release Engineer within this team, your primary mission is to maintain the health of our continuous integration (CI) systems. You will not only react to build alerts and performance regressions but also proactively develop new policies and procedures to streamline our integration pipeline. This role requires a “Swiss Army Knife” approach to engineering: you must be comfortable diving into unfamiliar codebases—whether in C++, C#, Groovy, or Python—to diagnose defects, resolve merge conflicts, and ensure that every build meets our rigorous quality standards. Key Responsibilities Pipeline Management & Build Production CI Monitoring: Act as the first line of defense by reacting to continuous integration alerts. Perform preliminary analysis of build failures and dispatch issues to the appropriate specialized engineering teams. Toolchain Optimization: Maintain and enhance the build production toolchain to reduce iteration times and increase developer productivity across the franchise. Release Integration: Manage the complex flow of code from development branches into release branches, ensuring that new features and bug fixes are integrated without compromising build stability. Technical Analysis & Debugging Data-Driven Problem Solving: Analyze automated test results and version control records to pinpoint the root cause of regressions or integration “breaks.” Cross-Language Debugging: Engage with diverse codebases to identify defects. You will be expected to read and understand logic across a variety of languages including C++, C#, and various scripting environments. Quality Assurance: Collaborate closely with testing teams to ensure that the “Build of the Day” is always functional and ready for internal playtests. Policy & Process Development Integration Strategy: Assist in the design and implementation of new integration procedures and policies that accommodate a distributed, multi-studio development model. Documentation: Maintain meticulous records of integration results, procedures, and known issues to ensure knowledge sharing across the Foundation Technology team. Qualifications & Technical Skills Required Qualifications Experience: Minimum of 2 years of professional software engineering experience, specifically within a Release Engineering or Integration Engineer discipline. C++ Proficiency: Strong generalist skills in C++, with the ability to navigate complex, large-scale systems. Version Control: Comprehensive experience with professional version control systems (e.g., Perforce, Git, or SVN), including branching and merging strategies. Scripting Mastery: Proficiency in at least one major scripting language, such as Python or PowerShell, to automate repetitive tasks and extend CI functionality. Technical Skill Set (Nice to Have) Build Systems: Direct experience with build automation tools (e.g., Jenkins, TeamCity, or internal proprietary systems). Development Environment: Familiarity with Visual Studio, including a working knowledge of the C++ compiler and linker processes. Problem Solving: A proven track record of debugging unfamiliar code and successfully identifying defects in a high-pressure environment. Work Model & Culture This is a Temporary – Full Time position that includes a comprehensive benefits package. We operate on a Hybrid model, requiring three designated days per week in our Gothenburg or Stockholm offices to foster collaboration and team synergy. At DICE, we value: Flexibility: The capacity to pivot between high-level policy work and deep-dive technical debugging. Communication: The ability to translate complex technical failures into actionable reports for other engineering teams. Inclusion: Contributing to a positive, feedback-driven culture where every engineer’s voice is valued. Benefits and Perks Comprehensive EU/Malaysia Benefits: Access to health and wellness programs tailored to our regional employees. Cutting-Edge Tech: Work with Frostbite, one of the most advanced proprietary game engines in the world. Collaborative Environment: Join a multi-studio effort involving Criterion, Motive, and Ripple Effect. Hybrid Flexibility: A structured office presence that respects personal focus time. Application Process Technical Review: Our engineering leads will review your CV and GitHub/Portfolio for relevant C++ and scripting experience. Initial Screen: A brief conversation with our talent team to discuss your background in release engineering. Technical Assessment: An interview focused on your problem-solving approach, version control knowledge, and debugging skills. Team Interview: A final round to meet the Foundation Technology team and discuss the integration challenges of the Battlefield franchise.

Hiring Lighting Artist at DICE, Stockholm, 2026

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Lighting Artist Job Overview Company: Electronic Arts / EA DICE Job Title: External Development Lighting Artist Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Mid–Senior Experience Required: 3+ years shipping AAA titles (Current Gen) Salary: Competitive / Market-leading Reporting To: Art Director / Lead Lighting Artist Industry: Interactive Entertainment / Game Development Job Overview DICE (Digital Illusions Creative Entertainment), the Stockholm-based studio behind the legendary Battlefield franchise, is seeking a technically adept and artistically gifted External Development Lighting Artist. As we embark on our most ambitious project to date—a connected Battlefield universe—we are looking for a specialist who can bridge the gap between internal vision and external execution. This role is unique in its focus on Co-development (Co-dev), requiring a professional who can maintain visual consistency and technical excellence across global partner studios while contributing hands-on to the lighting of immersive, large-scale environments. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, developing experiences that inspire millions. At the heart of our creative engine is DICE, a studio world-renowned for its technical prowess and the creation of the Battlefield series. Battlefield is a storied franchise that has defined the first-person shooter genre for over two decades. Today, four world-class teams—Criterion, DICE, Motive, and Ripple Effect—have united under a single banner to build the future of the franchise. Powered by Battlefield Central Technology (BCT), we are unlocking the potential of our unique DNA to create a connected universe. At DICE, we believe in the power of diversity and welcome creators from all backgrounds to help us push the boundaries of digital art, design, and technology. Role Overview The External Development Lighting Artist is a pivotal member of the Codevelopment Map Team. This role is designed for a lighting specialist who thrives in a collaborative environment and possesses a deep passion for world-building. You will not only be responsible for the “final look” of our maps but will also serve as a primary creative conduit between DICE and our global external partners. Your mission is to establish shared visual goals, provide clear creative alignment, and ensure that every environment—whether produced internally or by a partner studio—meets the uncompromising quality standards of the Battlefield brand. You will balance artistic “high-impact” lighting tasks with the strategic guidance of external teams, ensuring that performance and gameplay needs are met without sacrificing visual fidelity. Key Responsibilities External Partner Management & Direction Daily Collaboration: Act as the primary point of contact for global co-development teams, providing daily feedback, visual briefs, and technical support to ensure creative alignment. Quality Assurance: Review external lighting submissions across levels and cinematics, identifying growth opportunities and providing the guidance necessary to deliver assets on time and to specification. Strategic Oversight: Identify high-impact areas of maps where specialized lighting intervention can significantly elevate the player experience and project alignment. Technical & Creative Implementation Lighting Craft: Execute high-quality real-time lighting using PBR (Physically Based Rendering) principles, focusing on mood, atmosphere, and gameplay clarity. Workflow Innovation: Collaborate with engine, graphics, and tools teams to design and implement new workflows and lighting techniques within the Frostbite engine. Performance Optimization: Ensure all lighting setups are optimized for current-gen consoles (PS5/Xbox Series X) and high-end PCs, navigating the technical constraints of complex multiplayer environments. Leadership & Cross-Disciplinary Integration Internal Mentorship: Support the internal lighting team by sharing knowledge, mentoring junior artists, and enhancing the studio’s overall technical capabilities. Stakeholder Alignment: Work closely with Art Directors, Lead Lighters, and Level Designers to ensure lighting supports mission-critical gameplay and performance targets. Knowledge Sharing: Contribute to an inclusive, feedback-driven culture by documenting workflows and sharing expertise generously across the franchise. Qualifications & Technical Skills Mandatory Requirements Proven Track Record: At least 3 years of experience in a lighting role for AAA titles, specifically shipping on current-generation hardware. Artistic Eye: A mastery of lighting fundamentals, including color theory, materials, cinematography, and photography. You must be able to interpret complex reference and concept art accurately. Engine Proficiency: Deep knowledge of real-time rendering engines (e.g., Frostbite, Unreal Engine 5, or Unity), with a focus on PBR shading and optimization. Technical Specializations Capture & Calibration: Experience with reference capture for lighting, including HDRI capture, calibration workflows, and the authoring of skydomes. Color Grading: Familiarity with HDR color grading approaches and software, such as DaVinci Resolve. Software Toolset: While not mandatory, knowledge of image editing or mastering software (Photoshop, Nuke) is highly beneficial. Multiplayer Expertise: A solid understanding of the specific technical considerations for multiplayer games, including layout constraints and collision. Leadership Expectations While this role focuses on external development, leadership qualities are essential. You are expected to: Lead by Example: Demonstrate a “technical artist” mindset—passionate about the mechanics of light as much as the aesthetics. Proactive Communication: Raise potential issues or proposed solutions to Art Directors early in the production cycle. Appetite for Leadership: While 3+ years of experience is the baseline, we are looking for individuals with the appetite to lead small teams or sub-sections of the franchise’s lighting efforts. Benefits and Perks At DICE, we take care of our people so they can focus on making great games. Hybrid Work: Enjoy the best of both worlds with a balanced office and home-working model. Global Community: Work within a truly international team where diverse perspectives are celebrated. Professional Growth: Benefit from EA’s global scale with access to world-class tools, training, and career development opportunities. Competitive Package: We offer a robust benefits package including health insurance, pension contributions, and performance-based bonuses. Application Process To be considered for this role, please submit your application through the EA Careers portal. Portfolio Review: Your portfolio should demonstrate a strong grasp of PBR lighting and the ability to light large-scale, complex environments. Initial Screen: A brief interview with our talent acquisition team to discuss your background and interest in co-development. Technical Interview: A deep dive into your lighting workflow and technical problem-solving skills with members of the DICE Lighting Team. Final Interview: A meeting with the Art Director and External … Read more

DICE (Electronic Arts) is hiring Senior Cinematic Artist

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Senior Cinematic Artist Job Overview Company: Electronic Arts / EA DICE Job Title: Senior Cinematic Artist Employment Type: Full-time (Regular Employee) Locations: Stockholm / Guildford Work Model: Hybrid Seniority Level: Senior / Lead Experience Required: 7+ years in AAA Games or Film/TV VFX Salary: Competitive (Based on experience) Reporting To: Senior Director of Cinematics Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), an Electronic Arts studio, is seeking a visionary and highly technical Senior Cinematic Artist to join our award-winning team in Stockholm or Guildford. This is a pivotal role dedicated to crafting the next generation of the Battlefield franchise. As a Senior Cinematic Artist, you will bridge the gap between narrative intent and technical execution, pushing the boundaries of what is possible in real-time storytelling. Company Overview At Electronic Arts, we exist to inspire the world to play. We are a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. DICE, a cornerstone of the EA Studios family, is the creative powerhouse behind the world-renowned Battlefield series. With world-class offices in Stockholm and Gothenburg, we pride ourselves on a culture of inclusion, innovation, and technical excellence. Our team is a collective of digital artists, designers, and engineers who share a singular passion: pushing the envelope of the Frostbite engine to create immersive, high-fidelity experiences that resonate with millions of players worldwide. At DICE, your ideas are not just heard—they are the fuel for our next breakthrough. Role Overview The Senior Cinematic Artist is a “Generalist Plus” role designed for a storyteller who possesses both the soul of an artist and the mind of a technician. You will join a high-performing pod of experts focused on enhancing the visual storytelling of our most ambitious Battlefield project to date. In this capacity, you will own the cinematic pipeline from “whitebox” previs to final-pixel polish. You are expected to be a master of cinematic language—understanding how camera placement, lighting, and pacing can evoke emotion and drive gameplay. Beyond individual contribution, you will act as a cornerstone of the department, mentoring junior talent and collaborating directly with the Cinematic Director and Level Designers to ensure a seamless transition between gameplay and narrative sequences. Key Responsibilities Cinematic Production & Implementation End-to-End Execution: Drive the creation of cinematic content from initial shot layout and previs through to final rendering and VFX integration within the Frostbite engine. Interactive Scripting: Utilize visual scripting and proprietary tools to trigger interactive moments and cinematic events, ensuring they synchronize perfectly with game mechanics. Technical Prototyping: Partner with the technical art team to explore new workflows, prototype cinematic sequences, and stress-test the limits of real-time rendering. Visual Excellence: Ensure every frame meets the “world-class” standard expected of a DICE title, focusing on composition, lighting, and high-fidelity animation. Leadership & Mentorship Pod Leadership: Serve as a lead within a multidisciplinary pod structure, coordinating efforts across animation, lighting, and design to deliver cohesive PVE and PVP experiences. Talent Development: Actively mentor junior and mid-level artists, providing constructive feedback and helping them refine their craft and technical efficiency. Workflow Optimization: Evaluate current cinematic pipelines and propose strategic improvements to increase throughput and creative freedom for the entire team. Strategic Collaboration Creative Alignment: Work in lockstep with the Cinematic Director to translate the high-level vision into actionable production tasks. Interdisciplinary Integration: Liaise with Level Designers and Gameplay Engineers to ensure that cinematics enhance, rather than disrupt, the player’s flow and immersion. Qualifications & Experience Mandatory Requirements Proven Track Record: A minimum of 7 years of professional experience in a cinematic-focused role within AAA game development or high-end Film/TV VFX. Portfolio: A comprehensive reel demonstrating a sophisticated understanding of camera composition, cinematic timing, and visual storytelling. Industry Context: Deep experience working within a commercial studio environment, managing deadlines, and navigating complex production pipelines. Foundational Skills: Expert-level proficiency in 3D skillsets, specifically in shot layout, staging, and character animation. Technical Proficiency Core Software: Advanced knowledge of Autodesk Maya and Motion Builder for layout and animation workflows. Engine Experience: While Frostbite experience is a plus, a high degree of proficiency in modern real-time engines (Unreal Engine, Unity, etc.) is essential. Creative Suite: Mastery of the Adobe Creative Suite, with a focus on Premiere Pro for editing, Photoshop for texture/matte work, and After Effects for compositing. Lighting & Rendering: A strong eye for lighting, whether within a game engine environment or a standard 3D package (Arnold, V-Ray, etc.). Leadership & Soft Skills Priority Management: The ability to “paint with broad strokes”—rapidly proving out a concept before committing to high-detail polish. Communication: Strong interpersonal skills with the ability to articulate technical constraints to creative leads and creative goals to technical leads. Adaptability: A passion for learning new software and a proactive approach to solving production bottlenecks. Benefits and Perks We believe that a creative team thrives when they are supported both professionally and personally. EA and DICE offer a robust benefits package, including: Health & Wellbeing: Comprehensive medical, dental, and vision insurance plans, alongside wellness programs and mental health support. Work-Life Balance: Our hybrid work model provides the flexibility to balance office collaboration with home-based productivity. Professional Growth: Access to internal training, industry conferences, and a clear career progression path within EA Studios. Relocation Support: Comprehensive assistance for eligible candidates moving to Stockholm or Guildford. The Perks: Employee stock purchase plans, generous paid time off, and, of course, free EA games and merchandise. Application Process To apply, please submit your updated CV and a link to your digital portfolio or demo reel. Please ensure your reel highlights your specific contributions to the projects shown (e.g., layout, lighting, or animation). Initial Screening: Our talent acquisition team will review your portfolio for technical and artistic alignment. Portfolio Review: A deep dive into your work with our Cinematic Leadership team. Technical & Cultural Interviews: A series of discussions focused on your technical workflow, leadership philosophy, and fit within the DICE culture. Final Decision: Successful … Read more