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Senior Technical Animator at Behaviour Interactive, 2026

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Behaviour Interactive, the largest independent Canadian gaming studio and the visionary team behind the global phenomenon Dead by Daylight, is seeking a powerhouse Senior Technical Animator. Join our Art Tools Development team to bridge the gap between creative vision and technical execution. In this role, you will leverage your deep mastery of Unreal Engine to optimize our global animation pipelines and build the proprietary tools that empower our artists to deliver world-class character performances. Job Overview: Senior Technical Animator Category Details Company Name Behaviour Interactive Job Title Senior Technical Animator Contract Type 6-Month Contract (Potential for Extension) Location Montreal / Remote (Hybrid Options Available) Core Tech Stack Unreal Engine (Animation Module), C++, Python Experience Level Senior (5+ Years Technical Animation) Salary Range (Est.) CAD: $95,000 – $145,000 (Pro-rata/Experience Dependent) Department Art Tools & Technology The Mission: Empowering Creativity through Technology At Behaviour Interactive, we believe that great animation starts with great tools. As a Senior Technical Animator, you aren’t just a user of the engine; you are its architect. You will investigate the friction points in our production workflows and engineer high-performance solutions that allow our animators to stay “in the flow.” From custom rigging systems to procedural animation logic, your work ensures that our characters move with the weight, personality, and technical stability our players expect. Core Responsibilities 1. Tool Engineering & Pipeline Architecture In-Engine Development: Design and build custom tools that allow animation teams to work natively within Unreal Engine, maximizing features like Control Rig and Sequencer. Pipeline Optimization: Identify structural weaknesses in the animation data flow and propose architectural solutions to increase production speed. Automation: Develop Python and C++ scripts to automate repetitive tasks in rigging, skinning, and asset exporting, allowing artists to focus on craft. 2. Technical Problem Solving Diagnosis & Debugging: Act as the primary technical point of contact for the animation department, resolving complex bugs related to engine implementation and rigging. Hardware/Software Integration: Maintain connectivity and synchronization between motion capture hardware, external DCCs (Maya/Blender), and the Unreal ecosystem. Performance Profiling: Monitor and optimize animation budgets (bone counts, draw calls) to ensure fluid performance across all gaming platforms. 3. Leadership & Documentation Technical Documentation: Write clear, professional guides for all internal tools and pipeline protocols. Cross-Team Collaboration: Serve as a translator between the Animation and Programming teams, ensuring technical requirements are met without compromising artistic intent. Knowledge Sharing: Mentor junior and mid-level technical artists on best practices within Unreal’s animation module. What We Are Looking For Technical Requirements Industry Experience: At least 5 years of professional experience in technical animation for AAA games or high-end VFX. Unreal Engine Mastery: Expert-level knowledge of Unreal Engine’s animation systems (Anim Blueprints, State Machines, Retargeting, and Sequencer). Coding Proficiency: Strong command of C++ and Python for tool development and engine-level customization. Artistic Fundamentals: A deep understanding of rigging, skinning, deformation, and the 12 principles of animation. Professional Mindset Innovation-Driven: A constant desire to stay updated on technological advancements (AI, proceduralism, etc.) and apply them to the pipeline. Communication: The ability to explain complex technical concepts to non-technical team members clearly and effectively. Adaptability: The agility to thrive in a fast-paced environment and deliver high-quality results within a 6-month project window. Life at Behaviour Joining Behaviour Interactive means joining a community of over 1,300 creators. We value transparency, excellence, and the human touch in everything we do. Inclusive Culture: We foster a workspace where every voice is heard. While we utilize AI tools to assist in administrative efficiency (like initial resume sorting), our hiring decisions remain 100% human-driven. Innovation Hub: Be at the forefront of the industry, working on legendary IPs and original titles. Comprehensive Benefits: Competitive compensation, a culture of work-life balance, and the opportunity to work with the latest in game-dev technology. How to Apply Ready to define the next generation of animation tools? Please submit your CV and a Technical Demo Reel highlighting your tools, scripts, or rigging work. Note on AI: Behaviour may use AI tools to support parts of the hiring process. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are made by our team of experts.

Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive)

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Job Overview Feature Details Position Title Senior VFX Artist Project Focus Blight: Survival (Medieval Action-Horror) Salary Range $95,000 – $135,000 CAD (Commensurate with seniority & portfolio) Primary Toolset Unreal Engine 5 (Niagara), Houdini (Asset) Work Model Hybrid (Montreal, QC) Employment Type Full-Time, Permanent Benefits Health/Dental, RRSP Matching, Performance Bonuses, Wellness allowance Executive Overview: The Search for Visual Excellence Are you a master of the digital elements? Are you currently scouring the market for VFX Artist jobs that offer the chance to work on a genre-defining IP? Behaviour Interactive, in partnership with Haenir Studio, is seeking an elite Senior VFX Artist to help bring the dark, visceral world of Blight: Survival to life. Based in the world-renowned gaming hub of Montreal, this role is more than just a position—it is an opportunity to lead the visual effects strategy for one of the most anticipated and wishlisted games on Steam. If you are a veteran artist who excels at the intersection of technical implementation and cinematic storytelling, your search for the premier opportunity in VFX Artist jobs ends here. About Behaviour Interactive: A Global Powerhouse Headquartered in Montreal, Behaviour Interactive is a cornerstone of the global gaming industry. We are a dynamic, independent studio of over 1,200 passionate employees spread across locations in Toronto, Seattle (Midwinter Entertainment), Rotterdam, and the UK (North & South). Our studio operates on two core pillars: By joining our team, you become part of a legacy that values innovation, autonomy, and the pursuit of excellence in every frame. The Project: Blight: Survival Blight: Survival is an ambitious action-horror roguelite set in the “no man’s land” between two desperate kingdoms locked in a ceaseless war. In this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Nourished by the blood of the battlefield, it transforms man into monster. As a Senior VFX Artist, you will be responsible for visualizing this corruption. You will create the blood, the spores, the fire, and the magical decays that make this world feel dangerously alive. The Role: Senior VFX Artist In the competitive landscape of VFX Artist jobs, this role stands out by offering true creative agency. You will not just be executing tasks; you will be helping to define the visual language of a brand-new IP. Core Responsibilities To succeed in this role, you must be a hybrid of an artist and a technician. Your daily mission will include: What We Are Looking For (Requirements) We understand that the best candidates looking for VFX Artist jobs are those who possess a unique blend of “artistic eye” and “technical brain.” Technical Expertise Professional Competencies Why Behaviour is the Destination for VFX Artist Jobs In a sea of VFX Artist jobs, Behaviour Interactive offers a culture that truly celebrates the artist. We provide a workspace where your voice is heard and your contributions are visible in every corner of the game. Our Commitment to You Career Growth and Impact Joining the Blight: Survival team means you are getting in on the ground floor of a potential new franchise. This isn’t just another entry in the list of VFX Artist jobs—it’s a chance to build a legacy. You will help shape the “Blight” itself, creating the visual effects that players will remember long after they’ve put the controller down. How to Apply If you are ready to take the next step in your career and think you have what it takes to define the visual effects of Blight: Survival, we want to see your work. Application Checklist: More Jobs Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive) Apply now See open roles

Behaviour Interactive hiring Senior Technical Artist

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we craft unforgettable experiences across PC, console, and mobile. Our work spans Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and Original Games, including the iconic Dead by Daylight. The Role:Join the team behind Dead by Daylight and play a pivotal role in shaping the technical and artistic quality of our projects. As a Senior Technical Artist, you’ll leverage deep Unreal Engine expertise to optimize workflows, automate tasks, and develop innovative tools that push the boundaries of creativity and technology. Key Responsibilities: Serve as a technical resource for the team, assessing the impact of artistic decisions on performance and production. Streamline production by automating tasks and improving workflows. Develop best practices, solutions, and tools to solve complex technical challenges. Promote the reuse of assets, tools, and know-how across projects. Ensure the team has the technical expertise required for project goals. Push the limits of technology to achieve optimal visual quality. Facilitate communication between creative and technical teams. Provide innovative solutions to optimize rendering, lighting, and performance. Requirements: 6+ years as a Technical Artist in the gaming industry, with at least one AAA title shipped. Strong proficiency in Unreal Engine. Solid understanding of 3D modeling, textures, animation, lighting, VFX, and scripting. Expertise in optimizing game assets, art pipelines, and visual quality. Knowledge of procedural systems and dynamic lighting challenges. Deep understanding of real-time 3D graphics and digital content pipelines. Familiarity with rendering hardware across PC and console platforms. Fluent in English. Nice to Have: Experience with Houdini. Tooling development experience. Unreal Shader development experience. Why Join Us: Work on a globally recognized AAA title with millions of players. Collaborate with a diverse, innovative, and passionate team. Influence the future of Dead by Daylight by merging art and technology. Diversity & Inclusion:Behaviour Interactive celebrates diversity and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Bring your technical expertise and creativity to help elevate Dead by Daylight and deliver unforgettable experiences to players worldwide.

Behaviour Interactive hiring Senior Technical Animation Lead

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees across Montreal, Toronto, Rotterdam, and the UK. We create unforgettable experiences for PC, console, and mobile, working on Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and developing Original Games, including the iconic Dead by Daylight. The Role:Join the team behind Dead by Daylight and lead the technical animation production to bring its spine-chilling animations to life. As Senior Technical Animation Lead, you will guide the animation team, collaborate closely with directors and artists, and ensure high-quality animations that define the game’s immersive horror experience. Key Responsibilities: Translate artistic vision into streamlined production pipelines, balancing creativity with technical constraints. Define technical requirements for animations and ensure seamless integration into the game. Optimize workflows through automation, process improvements, and innovative tool development. Champion resource reuse, new tools, and best practices to enhance efficiency and quality. Push the boundaries of animation technology to elevate the player experience. Foster collaboration and communication between creative and technical teams. Evaluate and integrate external software to empower the animation team. Requirements: 10+ years in technical animation for video game production, including 3+ years in a leadership role. Expertise in rigging, skinning, and developing animation tools. Experience with Unreal Engine. Advanced knowledge of Maya and/or Blender animation modules. Deep understanding of 3D animation pipelines and blueprint systems. Passion for exploring new software, animation techniques, and industry advancements. Nice to Have: Proficiency in Python and/or MEL scripting. Familiarity with AnimGraph systems. Experience with motion capture technology. Why Join Us: Work on one of the most beloved horror games worldwide. Collaborate with a passionate, innovative team to create thrilling experiences for millions of players. Lead the intersection of creativity and technology, shaping the future of Dead by Daylight. Diversity & Inclusion:Behaviour Interactive embraces diversity and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics.

Senior Lighting Artist | Behaviour Interactive

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About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we deliver unforgettable experiences across PC, console, and mobile. Our work spans Services for major gaming and entertainment companies (Disney, Sony, Activision, Nintendo) and Original Games, including the iconic Dead by Daylight. The Role:As a Senior Lighting Artist, you’ll help craft immersive visual atmospheres for Dead by Daylight. Working closely with the Art and Tech Art teams, you’ll define scene tone, color palettes, and mood while ensuring technical execution meets performance standards. This role involves managing cinematics, scripted events, fog, and post-process effects to enhance the player experience. Key Responsibilities: Collaborate with Art and Tech teams to develop visual style and lighting quality. Review game documentation to understand intended player experience. Define workflows and create visual benchmarks. Use references to align with artistic direction and suggest improvements for lighting and atmosphere. Design lighting systems supporting both visuals and gameplay. Develop and maintain efficient lighting pipelines, including blueprints and material functions. Debug and troubleshoot complex lighting scenarios, resolving performance issues, visual artifacts, and engine constraints in Unreal Engine. Requirements: 5+ years professional experience designing lighting for games. Strong technical knowledge of runtime lighting in game engines. Solid understanding of art fundamentals: composition, color theory, and design principles. Deep understanding of real-time lighting pipelines, rendering processes, and optimization techniques. Experience debugging and optimizing lighting in live game services. Familiarity with advanced lighting technologies, including Global Illumination and Lumen. Why Join Us: Work on high-profile, globally recognized AAA IPs. Collaborate with a diverse and creative team. Be part of an inclusive environment celebrating creativity and innovation. Diversity & Inclusion:Behaviour Interactive values diversity and provides equal opportunities for all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Contribute to shaping the visual identity of Dead by Daylight and help create immersive experiences for millions of players worldwide.

Behaviour Interactive hiring Senior 3D Animator

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🎮 Senior 3D Animator | Behaviour InteractiveLocation: Montreal, Toronto, Rotterdam, UK About Behaviour Interactive:Behaviour Interactive is a leading independent game studio with over 1,200 passionate employees worldwide. With studios in Montreal, Toronto, Rotterdam, and the UK, we create unforgettable experiences across PC, console, and mobile. Our teams work on Services for gaming giants like Disney, Sony, Activision, and Nintendo, as well as our Original Games, including the iconic Dead by Daylight. Join us and help shape the future of interactive entertainment! The Role:As a Senior 3D Animator, you’ll play a key role in bringing a AAA franchise to life. Collaborate with experienced professionals to create high-quality animations that meet ambitious standards and contribute to a prestigious, globally recognized IP. Key Responsibilities: Stay current with industry trends and integrate best practices into the animation pipeline. Understand game design to determine required animations for character behavior. Adapt existing assets to create new animations consistent with established brands. Edit and implement animations directly within the game engine. Create high-quality animations for both creatures and humans, ensuring cinematic quality and gameplay suitability. Showcase your work in gameplay regularly and iterate quickly. Requirements: Diploma in 2D/3D Animation or related program. 10+ years of experience in video game animation, with a focus on gameplay animation. Strong portfolio demonstrating mastery of animation principles. Solid understanding of human anatomy. Expertise in Maya or equivalent 3D software. Experience with motion capture is a plus. Why Join Us: Work on industry-leading AAA IPs. Collaborate with a diverse, creative, and highly skilled team. Contribute to both original games and high-profile service projects. Thrive in a supportive, inclusive, and innovation-driven environment. Diversity & Inclusion:Behaviour Interactive celebrates diversity in all forms and provides equal opportunities to all applicants regardless of age, gender, ethnicity, religion, sexual orientation, disability, or other protected characteristics. Apply Now: Be part of a studio where your creativity helps define the future of interactive entertainment.

Behaviour Interactive is hiring – Animation Technical Director

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Join Behaviour Interactive behind the iconic horror game Dead by Daylight 👻 and lead the way in creating spine-chilling, next-level animations. We’re looking for a visionary Animation Technical Director to blend artistry & technology, driving animation quality & innovation for one of the world’s most beloved horror franchises. ✨ Your Role🎨 Translate artistic vision into efficient animation pipelines🔧 Define technical requirements & optimize workflows🚀 Develop tools, processes & best practices to enhance animation production🤝 Collaborate with art directors, animators & project leads to deliver exceptional player experiences💡 Push the boundaries of animation technology to elevate Dead by Daylight 🎯 What we’re looking for✅ 10+ years in technical animation (3+ in leadership)✅ Expert rigging, skinning & animation tool development skills✅ Strong experience with Unreal Engine✅ Deep knowledge of 3D animation pipelines & blueprint systems💡 Bonus: Python/MEL scripting, AnimGraph experience, mocap pipeline knowledge 💎 Why join us?👻 Work on one of the most celebrated horror games in the world🌍 Collaborate with passionate creatives in a diverse, inclusive studio🎯 Lead with impact & shape the future of animation in AAA gaming 👉 If you thrive at the intersection of creativity and tech, apply now & make horror history.

Behaviour Interactive is Hiring – Senior VFX Artist

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Join our team and help shape the next chapter of a renowned AAA franchise. As a Senior VFX Artist, you’ll collaborate with experienced professionals to create high-quality visual effects that elevate gameplay and immerse players in unforgettable experiences. 📌 Role: Senior VFX Artist📍 Location: [Not specified]🎯 Type: Full-time What You’ll Do Profile particle and shader systems to optimize performance across platforms. Create and manage post-process materials. Translate design and artistic vision into stunning gameplay experiences. Collaborate with design, art, and tech teams to integrate VFX effectively. Enhance gameplay mechanics with innovative visual storytelling. What We’re Looking For Strong expertise in particle systems and shaders. Proficiency with Houdini. Solid knowledge of game engines (Unreal, Unity, etc.) is a plus. Excellent teamwork and communication skills. Strong organizational skills and attention to detail.