festybay

Create Your FestyBay Profile

Activision 2027 Summer Internships – Animation

Activision 2027 Summer Internships – Animation thumb

Activision is offering Summer 2027 Animation Internships at Infinity Ward in Woodland Hills, California. The program includes opportunities for Animation Interns and Technical Animation Interns, where students can gain hands-on experience working on AAA game development, character animation, rigging, deformation and in-engine workflows. Internships are 12 weeks, full-time and in-person, starting in mid-May or mid-June 2027, with pay ranging from US $20–$50 per hour. Applicants must be students graduating between May 2027 and June 2028 and must submit a resume and portfolio or demo reel. Job Overview : Animation Programmer Job Detail Information Job Title Animation Programmer Company Activision Location Montreal, Quebec, Canada Employment Type Full-time Contract Permanent Work Arrangement Office-based Game Engine Unreal Engine Programming Languages C++, C# Department Programming / Animation Focus Areas Animation Systems, Tools, Technical Animation, Procedural Animation About Ubisoft Ubisoft is one of the world’s leading video game companies, with development teams located across the globe. The company is known for creating major franchises and memorable interactive experiences, including Assassin’s Creed, Rainbow Six and Just Dance, along with many other original games. Ubisoft brings together artists, programmers, designers, animators, writers and other specialists to create games that connect with players around the world. The company also places importance on collaboration and diverse perspectives, recognizing that different experiences and ideas can contribute to stronger teams and player experiences. About the Role Ubisoft Montreal is looking for an Animation Programmer to join a small and empowered development team working on an ambitious multiplayer project. The team is building the experience using Unreal Engine and is looking for a hands-on developer who enjoys solving technical challenges and taking ownership of their work. As an Animation Programmer, you’ll sit at the intersection of programming and animation. You’ll help build the technology that allows animations to work smoothly and naturally within the game. Your work will cover animation systems, tools, technical solutions and new animation technologies. You’ll collaborate directly with animators, programmers and motion capture specialists to understand their needs and turn those requirements into practical technical solutions. What You’ll Do Build Animation Systems You’ll design, develop and maintain animation systems that can support the needs of a modern multiplayer game. Your responsibilities will include: Develop Animation Tools You’ll also help create tools and workflows that make it easier for animators and other developers to produce high-quality content. This may include: Work With Animation & Motion Capture Teams This role involves close collaboration with several disciplines. You’ll work with: You’ll help understand their requirements and translate creative and production needs into effective programming solutions. Research New Animation Techniques Animation technology continues to evolve, and you’ll have the opportunity to explore new approaches. You’ll research and experiment with techniques such as: You’ll also keep up with developments in animation technology and share useful knowledge with the wider team. Performance & Optimization Animation systems need to perform efficiently in a real-time game environment. You’ll be expected to write clean and structured code while considering: You’ll analyze existing systems, identify performance problems and implement improvements where necessary. Technical & Artistic Collaboration This role isn’t only about writing code. You’ll need to understand how programming decisions affect the final visual result. You’ll combine a technical understanding of game development with an appreciation for animation and visual quality. You may work on solutions where technical performance and artistic requirements need to be balanced. Your ability to communicate with artists and explain technical concepts clearly will be an important part of the role. What We’re Looking For We’re looking for a developer who enjoys working on animation technology and collaborating with creative teams. You should have: A Hands-On Development Environment The team is looking for someone who enjoys taking ownership of their work and contributing directly to the development process. You’ll have the opportunity to participate in discussions, investigate technical challenges, propose solutions and help improve the way animation technology is developed and used by the team. Because the project is being developed as a collaborative multiplayer experience, you’ll work with different disciplines to make sure animation technology supports both gameplay and the overall player experience. Why This Role Matters Animation programming plays an important role in making characters and gameplay feel responsive and believable. The systems you build can influence how characters move, react to their surroundings and interact with the game world. By combining programming, animation knowledge and technical problem-solving, you’ll help create the foundation that allows the animation team to deliver high-quality experiences inside the game. Activision 2027 Summer Internships – Animation Apply now See open roles Explore More Internships

Beenox | 3D Artist Intern (Assets/Props),Canada

Beenox_logo

This is a fantastic opportunity. Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for. This is a fantastic opportunity. Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for. Job Overview Company Name: Beenox (An Activision Studio) Location: Quebec City, Quebec, Canada Job Type: Internship (Summer 2026) Category: Art and Animation Application ID: R026545 Language Requirement: Bilingual – French & English 🇫🇷🇬🇧 Estimated Salary: $22.00 – $32.00 CAD per hour About the Studio: The Beenox Legacy Founded in Quebec City and expanded into Montreal, Beenox has spent over two decades cementing its reputation as a leader in AAA development. While we are currently a cornerstone of the Call of Duty ecosystem—handling everything from Warzone seasons to the PC optimization of flagship titles—our pedigree includes legendary names like Crash Bandicoot, Tony Hawk’s Pro Skater, and Spider-Man. Working here means joining a culture of technical excellence and creative bravery. We believe that the best games are made when every team member, from senior leads to summer interns, has the agency to contribute to the final vision. The Role: 3D Asset & Prop Artistry As a 3D Artist Intern, your primary focus is the “tactile” world of the game. In a franchise like Call of Duty, props aren’t just background dressing; they provide cover, tell a story of a lived-in world, and must hold up under the scrutiny of 4K resolution and high-speed gameplay. Core Responsibilities Asset Creation & Pipeline Integration: You will develop high-quality 3D assets, following the pipeline from high-poly sculpting to low-poly baking and PBR (Physically Based Rendering) texturing. Topological Integrity: Ensure that game levels maintain topological and event-driven continuity. This involves understanding how assets interact with the game engine’s physics and lighting systems. Narrative Support: Collaborate with the Narrative and Level Design teams to ensure that environmental props contribute to the “environmental storytelling.” A desk in a bombed-out office should tell a different story than a desk in a high-tech laboratory. Technical Optimization: Video games are a balance of beauty and performance. You will be tasked with ensuring your assets meet strict budget requirements for polygons and texture memory without sacrificing visual fidelity. Cross-Departmental Synergy: Support various departments to achieve the final “look” of a level, participating in feedback loops and creative critiques. Desired Candidate Profile We are looking for an 3D artist who is as much a technician as they are a creator. The ideal candidate doesn’t just “make models”; they understand how those models live within a complex digital ecosystem. Educational & Technical Requirements Academic Standing: You should be a current student or recent graduate in Digital Arts, 3D Animation, Game Design, or a related field. Software Mastery: While the job description is tool-agnostic, proficiency in the following is highly advantageous: Modeling: Autodesk Maya, 3ds Max, or Blender. Sculpting: ZBrush (for high-fidelity organic and hard-surface details). Texturing: Substance Painter and Designer (PBR workflow is essential). Engine Experience: Basic knowledge of Unreal Engine, Unity, or proprietary AAA engines. Bilingualism: Due to our location in Quebec and our global collaboration with Activision studios (Infinity Ward, Treyarch, Sledgehammer), advanced proficiency in both French and English is required. Soft Skills & Culture Fit Constructive Communication: We value “vocal” creatives. You should have a natural tendency to share opinions and offer solutions during the creative process. Adaptability: The AAA environment moves fast. You should thrive in dynamic settings where project needs can shift rapidly. The “Gamer” Lens: A deep passion for video games helps you understand the why behind design choices—like why a certain prop needs a specific collision box for better player movement. Why Quebec City? Quebec City is one of the most vibrant tech and art hubs in North America. Known for its European charm and high quality of life, it offers a unique backdrop for a summer internship. The cost of living remains competitive compared to other major Canadian hubs, and the “Silicon Valley of the North” vibe ensures you are surrounded by industry peers and networking opportunities. Compensation and Benefits Beenox provides a competitive internship package designed to attract top-tier talent. Benefit Type Description Hourly Wage Competitive rates adjusted for the Quebec market and year (2026). Mentorship Direct 1-on-1 guidance from Senior and Lead Artists. Equipment Access to high-end workstations and industry-standard software. Social Events Studio-wide mixers, “Lunch and Learns,” and gaming tournaments. Portfolio Growth Opportunity to have your name in the credits of a major AAA title. Application Process To be considered for the Summer 2026 cohort, candidates should prepare a comprehensive digital portfolio. We aren’t just looking for finished renders; we want to see your process. What to include in your portfolio: Wireframes: Show us your topology and how you optimize your meshes. Texture Sheets: Demonstrate your understanding of PBR maps (Albedo, Normal, Roughness, Metallic). High-Poly to Low-Poly Bakes: Show your ability to capture intricate detail within a game-ready budget. Hard Surface Work: Since this is for Call of Duty, evidence of hard-surface modeling (machinery, crates, architectural elements) is highly valued. Note on Diversity: Beenox is an equal opportunity employer. We value diversity and are committed to creating an inclusive environment for all employees. We encourage applications from all backgrounds to help us build worlds that reflect the diversity of our global player base.

Activision hiring Senior Gameplay Animator

activision logo festybay

🎮 Senior Gameplay Animator 📍 Locations: Malmö | Warsaw🕒 Full-Time Activision is looking for a Senior Gameplay Animator to join Elsewhere Entertainment, our new studio developing an original AAA IP. We’re building something special — a world-class creative team driven by storytelling, innovation, and inclusivity. As a Senior Gameplay Animator, you’ll help shape the movement, emotion, and performance that make our characters feel alive. 🧩 What You’ll Do As part of a passionate and collaborative animation team, you’ll play a key role in defining the visual language of gameplay. You’ll combine traditional animation principles with cutting-edge technology to bring responsive, believable motion to life. Your day-to-day will include: Creating high-quality gameplay animations using traditional principles, motion capture, and in-engine systems Collaborating across Design, Engineering, and Narrative to ensure animations enhance gameplay and storytelling Developing systemic and reactive animation sets that feel fluid and grounded Providing clear feedback, mentoring team members, and helping maintain our AAA polish standard Troubleshooting tools, improving pipelines, and streamlining workflows for efficiency and creativity 🧠 What You Bring You’re an experienced animator who understands that great gameplay comes from motion that feels authentic, responsive, and emotionally connected. You’ll stand out with: At least one shipped AAA game Expertise in game engine animation systems Experience in motion capture, cleanup, and editing workflows Strong fundamentals in timing, weight, and balance for human and creature movement Fluency in Autodesk Maya A collaborative mindset with excellent problem-solving and mentorship skills The ability to think deeply about character movement philosophy — how it communicates emotion, purpose, and design 🌟 Bonus Points Understanding of character creation (modeling, texturing, rigging) Experience in related areas like quest design, environment art, or programming Recognition or leadership experience in your craft 🌈 Diversity & Inclusion Not sure if you meet every single requirement? Apply anyway!Studies show that underrepresented talent often self-select out — we encourage you to bring your unique experience to our team. At Activision, we’re committed to building a diverse, inclusive, and supportive environment where creativity thrives. 🕹️ About Activision For nearly 40 years, Activision has been home to some of the most iconic brands in gaming — including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. Our mission is simple: to deliver unforgettable gaming experiences that bring millions of players together across the globe. We’re not just honoring our legacy — we’re building the future of play.Join us as we craft the next generation of world-class interactive entertainment. 🚀 Ready to Activate Your Future? If you’re ready to push the boundaries of gameplay animation and storytelling, we’d love to hear from you.Apply now and help shape what’s next at Elsewhere Entertainment.

Activision hiring Viewmodel Animator

activision logo festybay

🎯 About Sledgehammer Games Sledgehammer Games, part of the Activision family and now wholly owned by Microsoft, is one of the premier studios shaping the Call of Duty franchise. Since our founding in 2009, we’ve developed some of the most iconic entries in gaming, including: Call of Duty: Advanced Warfare Call of Duty: WWII Call of Duty: Modern Warfare III With studios across Canada, the U.S., and Australia, we’re dedicated to crafting AAA multiplayer and single-player experiences that redefine the first-person shooter genre. We combine cutting-edge technology with creative storytelling and cinematic excellence to deliver immersive, high-impact gameplay that resonates with millions of players worldwide. 🕹️ Your Mission As a Viewmodel Animator, you will create high-fidelity first-person animations that enhance player immersion and realism. From weapon handling and combat to locomotion and cinematic sequences, your work will define how players feel connected to the game world. You’ll collaborate with a passionate team of animators who continuously push the boundaries of visual storytelling and animation quality. If you’re ready to take your animation expertise to the next level and contribute to one of the world’s most recognized game franchises — Sledgehammer Games is your next big mission. 🎬 What You’ll Do Craft first-person animations that blend realism, style, and responsiveness. Use traditional animation fundamentals to produce motion that feels authentic and grounded. Work closely with camera and cinematic teams to ensure seamless transitions, framing, and shot continuity. Respond to feedback constructively and iterate animations to achieve AAA-level polish and fluidity. Troubleshoot and improve animation tools and pipelines to optimize team efficiency. Collaborate cross-departmentally with designers, engineers, and modelers to ensure visual and technical excellence. 🧠 Player Profile – Minimum Requirements 3+ years of professional animation experience in the game industry. At least one shipped title (or equivalent professional experience). Strong foundation in hand-keyed animation and character motion. Deep understanding of animation principles and human movement. Proficiency with Autodesk Maya. Ability to adapt quickly to new tools and technologies. Strong problem-solving skills, both technically and creatively. An artistic mindset with the ability to think philosophically about movement and immersion. 💪 Bonus Points Familiarity with real-world weapon mechanics. Experience in motion capture editing and cleanup. Knowledge of character modeling, rigging, or texturing. Understanding of cinematic animation and storytelling principles. 🌍 About Activision At Activision, we’re driven by one simple mission: To deliver world-class entertainment that inspires, connects, and excites players across the globe. Our legacy includes some of the most iconic franchises in gaming, such as:🎮 Call of Duty®🐉 Crash Bandicoot™🎸 Guitar Hero®🛹 Tony Hawk’s™ Pro Skater™ We’re a global team of passionate creators committed to pushing boundaries, embracing diversity, and shaping the future of interactive entertainment. 💼 Why Join Us Contribute to one of the most successful gaming franchises in history. Collaborate with world-class animators, artists, and developers. Work in a supportive, flexible, and inclusive environment. Enjoy opportunities for career growth within Microsoft’s global gaming ecosystem. ⚡ Ready to Activate Your Future? Join Sledgehammer Games in building the next generation of cinematic, immersive first-person experiences. 🌐Apply Here

Activision Games – Hiring Expert Lighting Artist

activision logo festybay

Sledgehammer Games, renowned for the Call of Duty® franchise and other iconic titles, is seeking an experienced Expert Lighting Artist to join our Guildford studio. This role offers the unique opportunity to collaborate globally and contribute to groundbreaking AAA projects that push the boundaries of gaming storytelling and visual fidelity. At Sledgehammer Games, lighting is more than illumination — it’s the art of mood, emotion, and storytelling. As part of our Lighting team, you will work closely with Art Directors and other disciplines to deliver cinematic-quality visuals that enhance player experiences. Job Summary : Expert Lighting Artist Category Details Company Sledgehammer Games (Activision) Role Expert Lighting Artist Location Guildford, United Kingdom (Onsite) Salary $200,000 – $300,000 per year Key Focus Cinematic Lighting, PBR, Engine Pipeline Development Key Responsibilities: Create gameplay and cinematic lighting based on Art Director direction. Ensure lighting assets meet runtime and disk budget requirements. Collaborate closely with Character, VFX, and Environment teams. Develop workflows, pipelines, and best practices for the lighting team. Mentor and inspire junior lighting artists. Work with rendering engineers to advance engine capabilities. Design sky domes, cloud assets, and atmospheric lighting. Maintain high-quality standards while creatively pushing industry boundaries. Required Skills & Experience: Extensive lighting experience in the gaming industry. Strong knowledge of Maya, Photoshop, or equivalent tools. Deep understanding of physically based rendering (PBR) and lighting theory. Experience with Unreal, Unity, or proprietary engines. Knowledge of colour grading, post effects, and composition. Strong collaboration and leadership skills. Familiarity with HDR lighting, ray tracing/path tracing systems. Passion for AAA games and storytelling. Bonus Skills: Programming/scripting (Python, C++, etc.). Houdini experience. Knowledge of photography principles. Experience with Call of Duty® or FPS games. Why Join Us: At Activision Blizzard, we create some of the most beloved game franchises in the world, including Call of Duty®, Crash Bandicoot™, and Tony Hawk’s™ Pro Skater™. Sledgehammer Games prides itself on innovation, collaboration, and diversity. We believe great ideas come from every team member and actively foster a creative, inclusive environment. We encourage applications from all qualified individuals, including those who may not meet every qualification listed. 📩 Apply now and help us redefine the future of gaming. Learn more: https://www.sledgehammergames.com/

Activision hiring Lead Gameplay Animator

activision logo festybay

Are you ready to lead an animation team and bring groundbreaking characters to life? Elsewhere Entertainment, part of Activision, is seeking a Lead Gameplay Animator to shape the future of a brand-new AAA franchise. ✨ What You’ll Do Lead and mentor a team of animators 🎨 Build high-quality animation systems using traditional principles, gameplay fundamentals & motion capture Collaborate with design, narrative, AI, and technical teams Drive polish and innovation to deliver a world-class gameplay experience Troubleshoot workflows & improve tools for efficiency ✅ What We’re Looking For 3+ years professional animation experience At least 1 shipped AAA title Strong fundamentals in human & creature animation (timing, weight, balance) Motion capture editing/cleanup experience Proficiency in Maya & game engines Proven leadership, mentoring & problem-solving skills 💡 Bonus Points For: Knowledge of rigging, texturing, or adjacent game dev disciplines Leadership experience on AAA content-focused teams Recognition in the animation/game industry 🌍 Why Activision?Join the creators of Call of Duty®, Crash Bandicoot™, Guitar Hero®, and more. Be part of a diverse, inclusive team shaping the next generation of immersive gameplay. 👉 Ready to level up your career? Apply now and help us create something extraordinary.

Beenox hiring Senior Animator

activision logo festybay

Beenox, an Activision studio with 25+ years of expertise, is seeking a Senior Animator to work on major franchises like Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, and more. Join our team in Montreal to create high-quality animations for characters, objects, and cinematic sequences. What You’ll Do: Collaborate with designers, programmers, and artists to create animations that match the established style and vision. Integrate and support animation functionality in the game engine. Research references and contribute to conceptualizing character behaviours and abilities. Participate actively in game, level, and character development. Optimize animation assets for memory usage and technical performance. Requirements: 7+ years of experience in video game animation. Strong knowledge of traditional animation and anatomy. Expertise in Maya and at least one game engine and its tools. Ability to adapt to different technologies depending on project needs. Strong communication skills, organized, and able to meet deadlines. Bonus Points: Experience in cartoon and/or mocap animation. Knowledge of Motion Builder. Experience in rigging. Familiarity with basic film & camera concepts. Passion for video games 🎮 Perks & Benefits: Competitive salary & time-off policy. Group insurance largely covered by the studio. Retirement savings contributions. Professional growth opportunities & free training. Fun team activities and events. Apply Now: Bring your talent to Beenox and contribute to some of the most iconic game franchises!