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Hard Surface Artist (Mid) | Stellar Entertainment

Hard Surface Artist (Mid) Stellar Entertainment

As a Hard Surface Artist at Stellar Entertainment, you will define the visual texture of our unannounced AAA project. Working in Unreal Engine 5, you’ll craft high-fidelity materials and hard surface models, from vehicles to weapons. Your expertise ensures every asset is physically accurate, performant, and visually stunning for our players. Stellar Entertainment is a premier video game development studio with a footprint in the heart of two of Europe’s most thriving gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of artisans, engineers, and visionaries dedicated to the pursuit of quality and excellence. At Stellar, we believe that games are a holistic experience. It is not just about the mechanics; it is about the perfect balance of what you see, how you play, and—most importantly—how the world makes you feel. There has never been a more exhilarating time to join our ranks. We are currently embarking on a brand-new, unannounced AAA project that pushes the boundaries of visual fidelity and immersive storytelling. We are looking for a dedicated Hard Surface Artist who is ready to leave their mark on a world-class production. Job Overview: Hard Surface Artist Category Details Company Name Stellar Entertainment Position Title Hard Surface Artist (Mid-Level) Locations Guildford, UK OR Utrecht, Netherlands Employment Type Full-Time, Permanent Work Model Hybrid (3 Days On-Site / 2 Days Remote) Salary Range £45,000 – £65,000 / €48,000 – €68,000 (Commensurate with experience) Department Art Project Status New Unannounced AAA IP The Role: Architect of the Machine As a Hard Surface Artist at Stellar Entertainment, you will be a vital member of our Art department, working directly alongside our Lead Hard Surface Artist. This is a mid-level role designed for a professional who has found their footing in the industry and is eager to scale their skills within a high-performance AAA environment. Your mission is to breathe life into our game world by crafting high-fidelity assets that range from complex vehicles and specialized weaponry to intricate environmental props and grand architectural elements. You won’t just be making “models”; you will be defining the mechanical language of our project, ensuring every bolt, plate, and engine part feels grounded, functional, and visually spectacular. Key Responsibilities & Professional Expectations 1. High-Fidelity Asset Creation 2. Collaborative Workflow & Integration 3. Proactive Problem Solving Candidate Requirements Essential Industry Experience Technical Proficiencies The “Bonus” Skills Global Benefits & Studio Culture We believe that our artists do their best work when they are supported, inspired, and rested. Stellar Entertainment offers a comprehensive benefits package tailored to our UK and NL locations. For All Our Colleagues: Location-Specific Perks (UK): Location-Specific Perks (NL): More Jobs From Stellar Entertainment Why Hard Surface Art at Stellar Entertainment? In many projects, hard surface art is relegated to the background. At Stellar Entertainment, the mechanical and architectural world is a character in its own right. Because we are building an unannounced AAA IP, you have the opportunity to help define the visual language of a brand-new universe. You will be encouraged to experiment, innovate, and push the limits of what real-time hard surface art can achieve. Hard Surface Artist | Stellar Entertainment Apply now See open roles

Stellar Entertainment | Senior Vehicle Handling Engineer

Senior Vehicle Handling Engineer Stellar Entertainment

Job Overview: Senior Vehicle Handling Engineer Category Details Company Name Stellar Entertainment Position Title Senior Vehicle Handling Engineer Location Guildford, UK Work Model Hybrid (3 Days On-Site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £75,000 – £105,000 (Negotiable based on experience) Department Engineering (Vehicle Handling & Physics) Primary Tech Stack C++, Unreal Engine, Chaos/PhysX/Havok The Studio: Engineering the Extraordinary Stellar Entertainment is a world-class video game development studio with a footprint in the two most significant European gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of veterans and innovators who refuse to settle for “good enough.” Our studio culture is built on the pillars of quality, excellence, and a player-first philosophy. We believe that games are a holistic experience. It is not just about the mechanics of the game; it is about the emotional response those mechanics trigger. As we begin development on an ambitious, unannounced AAA project, we are seeking a Senior Vehicle Handling Engineer who understands that the “feel” of a car—the way it bites into a corner or slides across gravel—is the heart of a great driving experience. The Role: Architect of the “Feel” As our Senior Vehicle Handling Engineer, you will join the elite Physics team. Your mission is to bridge the gap between abstract Design concepts and high-performance Code. You will take complete ownership of the vehicle physics systems, ensuring that every input from the player results in an immersive, authentic, and responsive reaction from the vehicle. This is a high-impact role where you aren’t just writing code—you are shaping the physical soul of our game. You will work in a highly collaborative environment, translating the Art Director’s vision and the Lead Designer’s “feel” into scalable, robust technical systems. Core Responsibilities & Technical Leadership 1. Ownership of Physics & Vehicle Systems 2. Technical Implementation & Integration 3. Cross-Departmental Collaboration More jobs From Stellar Entertainment Candidate Requirements Essential Experience Preferred “Bonus” Skills Global Benefits & Perks Stellar Entertainment provides a package designed to support a high-performance career while maintaining a healthy work-life balance. Why Join the Vehicle Physics Team at Stellar? Vehicle handling is one of the most difficult disciplines in game engineering. It requires a rare blend of hard science and artistic intuition. At Stellar Entertainment, we don’t treat physics as a “solved problem.” We are constantly pushing the limits of what a game engine can simulate. If you are a problem-solver who is excited by complex technical challenges—and if you have a passion for the engineering behind the world’s most iconic driving machines—this is the role you have been looking for. Senior Vehicle Handling Engineer | Stellar Entertainment Apply now See open roles

Senior Rendering Engineer | Stellar Entertainment

Senior Rendering Engineer Stellar Entertainment

Job Overview:Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £125,000+ (Negotiable based on expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Unannounced AAA IP The Studio: A Vision of Excellence At Stellar Entertainment, we don’t just build games; we craft experiences that resonate on a visceral level. With a dual-studio presence in Guildford, UK, and Utrecht, Netherlands, we sit at the heart of the world’s most vibrant game development hubs. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. Stellar Entertainment is currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but a pioneer of visual technology. This is a chance to define the aesthetic DNA of a new franchise from the ground up. The Role: Principal Rendering Engineer As a Principal Rendering Engineer, you are the technical architect of our visual output. Reporting directly to the Technical Director, you will lead the charge in designing, implementing, and optimizing the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. Key Responsibilities & Leadership as Rendering Engineer 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements as Rendering Engineer The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a community. Guildford is often called the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Rendering Engineer | Stellar Entertainment

Rendering Engineer Stellar Entertainment

The Studio Vision: Crafting the Future of AAA As a Rendering Engineer at Stellar Entertainment, you’ll bridge the gap between artistic vision and technical execution. Working in Unreal Engine 5, you will develop and optimize the rendering features and shaders that power our unannounced AAA project. Stellar Entertainment is not just a game developer; we are architects of digital emotion. With dual headquarters in the “Hollywood of Gaming”—Guildford, UK—and the historic tech-centric city of Utrecht, Netherlands, we operate at the bleeding edge of the industry. We believe that a truly immersive AAA experience is born from the perfect equilibrium between gameplay mechanics and visual fidelity. We are currently entering the most exciting phase in our studio’s history as we begin development on a major unannounced project. This project is designed to push the technical boundaries of current-generation hardware, and we are looking for a Rendering Engineer who possesses the technical curiosity and mathematical rigor to help us redefine what “real-time” can achieve. Position Executive Summary: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, Netherlands Work Model Hybrid (3 Days On-Site) Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €65,000 – €90,000 (Based on experience) Department Engineering Tech Stack C++, Unreal Engine, HLSL/PSSL/MSL, Shader Programming The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will be the bridge between high-level artistic ambition and the silicon of the GPU. You will sit within our elite Engineering team, working hand-in-hand with Art Directors, Technical Artists, and Graphics Programmers to build, maintain, and optimize the rendering pipelines that power our worlds. This is a role for a problem-solver who finds beauty in a well-optimized shader and excitement in the challenge of maintaining 60 FPS while delivering cinematic-grade visuals. You will contribute to the core technology that allows our artists to “inspire and amaze” our players, ensuring that every pixel on screen serves the narrative and the gameplay experience. Core Responsibilities & Technical Objectives 1. Rendering Feature Development 2. Optimization & Performance 3. Cross-Disciplinary Collaboration Candidate Requirements for Rendering Engineer Essential Skills & Experience Preferred “Bonus” Qualifications Global Benefits & Perks Stellar Entertainment pride ourselves on offering a supportive, high-performance environment. Our benefits are tailored to the specific needs of our two primary locations: For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Deep-Dive: Why This Role Matters In the current landscape of AAA development, the Rendering Engineer is more than a “coder”—you are a visual translator. At Stellar Entertainment, we are moving away from standard “out of the box” solutions and looking to tailor the engine to the specific needs of our unannounced IP. You will have the opportunity to work with Nanite and Lumen in ways that haven’t been seen yet, contributing to a project that values “how the game makes you feel” as much as how it plays. If you are passionate about the intersection of light, math, and high-performance engineering, Stellar Entertainment is your next home. Rendering Engineer | Stellar Entertainment Apply now See open roles