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Sweden jobs : Animator 3D at Avalanche Studios

Sweden jobs Animator 3D at Avalanche Studios

Sweden Jobs : This fixed-term Animator role at Avalanche Studios Group in Stockholm utilizes a hybrid work model, requiring on-site collaboration on Mondays, Tuesdays, and Thursdays in the Södermalm office. Joining a tight-knit, six-person incubation team, you will take full ownership of the animation content for a new game prototype centered on realistic human traversal mechanics and physical environmental interactions.

The role (Animator 3D) demands a player-centric mindset, focusing on how character movement feels and responds to control during rapid, collaborative prototyping and iteration cycles.

Sweden Jobs Overview : 3D Animator

RoleAnimator
Employment TypeFixed-Term Contract
LocationStockholm, Sweden (Södermalm)
Work ModelHybrid (In-office: Mondays, Tuesdays, Thursdays)
Team SizeFocused 6-person incubation team
Project FocusGameplay prototype centered on traversal and physical interaction
RelocationNot provided (must have existing right to work in Sweden)

To qualify, candidates need over five years of professional game industry experience and a deep mastery of realistic human animation fundamentals. Technical proficiency must include expertise in Maya and MotionBuilder, alongside hands-on experience implementing assets within Unreal Engine. You should demonstrate excellence in both keyframing and motion capture data handling, as well as a strong desire to collaborate closely with programmers, tech artists, and designers. Please note that relocation assistance is not provided, and all subsequent project details will require a non-disclosure agreement.

About Avalanche Studios Group ::

At Avalanche Studios Group, our core mission is defined by a singular, ambitious vision: we create worlds beyond limits. Best known for the high-octane chaos of the Just Cause franchise, the immersive wilderness of theHunter: Call of the Wild, and the brutal, post-apocalyptic landscapes of Mad Max, we pride ourselves on pushing the technological and creative boundaries of open-world gaming.

Our Stockholm headquarters, located in the vibrant creative hub of Södermalm, mirrors the very nature of our games. The architectural design of the office blends lush, indoor vegetation with industrial, corroded metal elements, creating an inspiring and distinctly “Avalanche” environment for our development teams. Sweden Jobs.

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Avalanche Studios Group operate on a foundational pillar of mutual respect, inclusivity, and creative freedom. We firmly believe that the strength of our studio stems from the diversity of our workforce. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique perspective, your drive, your technical skill, and your passion for interactive entertainment. Sweden Jobs

The Incubation Team & The Project

This role (Animator 3D) sits within Avalanche’s specialized Incubation Team—a dedicated, highly agile R&D group tasked with exploring new ideas, concepts, and technological frontiers for the studio’s future lineup.

You will join a focused, tight-knit squad of exactly six people, comprising game designers, programmers, and technical artists. The team’s current objective is the development of an unannounced game prototype centered heavily around complex traversal mechanics and realistic physical interactions.

Because this is an incubation environment, the project operates under a rapid prototyping paradigm. This means the team prioritizes quick implementation, frequent playtesting, immediate feedback loops, and a high volume of iteration. The goal is not to build a polished, final product from day one, but to rapidly discover what makes the gameplay loop fun, immersive, and technically viable.

Position Summary & Core Philosophy

Avalanche Studios Group is seeking an experienced, technically proficient, and highly collaborative Animator for a fixed-term engagement. The ideal candidate is someone who can marry art with technology, turning abstract design concepts into fluid, responsive, and tactile character movements.

This role (Animator 3D) requires a strong focus on realistic human movement, specifically tailored to how a character navigates, climbs, leaps, and physically collides with an interactive environment. You will be expected to take substantial ownership of the animation pipeline for this prototype. Sweden Jobs

We look for individuals with a player-centric mindset. While underlying animation graphs, state machines, and technical frameworks are vital, you must always evaluate your work through the lens of the player:

  • How does the character feel to control?
  • Is the transition between running and climbing seamless?
  • Does the physical interaction with the world feel weighty, impactful, and immersive?

In this role, player feel and mechanical responsiveness take precedence over rigid systemic perfection.

What You’ll Do (Key Responsibilities)

1. Prototype Content Production & Ownership

  • End-to-End Asset Creation: Take complete ownership of the production of animation content for the prototype. This includes creating high-quality, realistic animations for human characters, focusing extensively on traversal (e.g., parkour, climbing, vaulting, crouching) and physical environmental interactions.
  • Diverse Methodologies: Utilize a blend of hand-keyed (keyframe) animation and motion capture (mocap) data editing to achieve the desired balance of realism and gameplay responsiveness.

2. Cross-Functional Collaboration

  • Technical Pipeline Integration: Partner closely with gameplay programmers, technical artists, and technical animators. Together, you will build and refine the systems that drive character movement, ensuring that art assets integrate flawlessly with code and technical constraints.
  • Interpreting Design Briefs: Collaborate directly with game designers to translate high-level design briefs, mechanical goals, and creative concepts into actionable artistic and technical animation strategies.

3. Iteration, Testing, and Quality Assurance

  • Rapid Prototyping Loops: Thrive in an environment defined by rapid iteration cycles. You will routinely implement placeholder animations, test them in-engine, gather feedback, and replace or refine them based on real-time testing.
  • Active Playtesting: Participate frequently in collective team playtests. You will be expected to provide constructive feedback on the work of others and openly receive critiques regarding your own work to improve the overall player experience.
  • Shared Project Health: Share collective responsibility with the five other team members for the stability, technical optimization, data hygiene, and ultimate success of the prototype build.

Who You Are (Qualifications & Skills)

Technical Requirements & Experience as Animator 3D

  • Industry Tenure: You possess 5+ years of professional experience working specifically as an Animator within the video game industry, ideally having shipped at least one title or worked on high-level prototypes.
  • Animation Fundamentals: You have a deep, foundational understanding of weight, balance, timing, arcs, and anatomy, specifically applied to a realistic art style.
  • Software Expertise: You demonstrate extensive, expert-level knowledge of industry-standard third-party animation software, with a primary mastery of Autodesk Maya and MotionBuilder.
  • Engine Familiarity: You have direct, hands-on experience implementing, managing, and tweaking animation assets inside Unreal Engine (understanding Blueprints, AnimGraphs, and state machines is highly advantageous).
  • Mocap & Keyframing: You boast a proven portfolio or showreel showcasing excellence in both generating clean keyframe animation from scratch and cleaning, editing, and blending motion capture data for human figures.

Soft Skills & Mindset

  • Communication & Teamwork: Excellent communication skills in English (our studio’s working language). You are an open, empathetic teammate who enjoys brainstorming, active debate, and collaborative problem-solving.
  • Adaptability & Flexibility: You are motivated by diverse tasks and are comfortable stepping outside a rigid job description. In a team of six, you are happy to wear multiple hats and pivot quickly as project demands shift.
  • Resilience to Change: You do not get precious about your work; you understand that in a prototype environment, an animation asset created on Tuesday might be cut or completely redesigned on Thursday based on playtest results.

Our View on Qualifications for Animator 3D

A Note on Inclusivity: Research across the tech and gaming industries indicates that individuals from under-represented groups often hesitate to apply for roles unless they meet 100% of the listed criteria.

At Avalanche Studios Group, we explicitly reject this rigid approach. We care far more about your raw passion, your creative drive, your capacity to learn, and your enthusiasm for solving complex development challenges than we do about an itemized checklist on your CV. If you love gaming, excel at character animation, and are excited by this prompt, please submit your application even if you do not check every single box.

How to Apply & Process Information

To express your interest in this fixed-term position, please register through our application portal and upload your CV and portfolio/showreel link in English.

Because this is an active, fast-moving incubation project, we review applications continuously. The role may be filled as soon as the right candidate is identified, so early application is strongly encouraged.

Please note: Due to the competitive nature of our intellectual property and the early-stage status of this project, all further studio, project, and technological details will be shared with shortlisted candidates exclusively under a Non-Disclosure Agreement (NDA).

Sweden jobs : Animator 3D at Avalanche Studios

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