Company: Two Point Studios (Part of the SEGA family)
Location: Farnham, United Kingdom
Position: Senior Technical Animator
Focus: Simulation Games (Two Point County World)
About Two Point Studios
Two Point Studios creates fun, deep, and accessible simulation games—our “little people games”—set in the wonderfully wonky world of Two Point County. Following the success of Two Point Hospital (2018) and Two Point Campus (2022), we are expanding our SEGA family team to bring our next games to life. We prioritize a fun, flexible, and super creative work environment, fostering a true work-life balance where every team member is encouraged to contribute their ideas.
The Role: Senior Technical Animator
We are seeking a Senior Technical Animator who is an equal parts technical wizard and animation enthusiast to help infuse our quirky world with charm and chaos! You will be essential in bridging the gap between art and engineering, designing robust rigs, building efficient animation pipelines, and creating high-quality, memorable animations.
✅ Key Responsibilities
1. Rigging & Asset Pipeline:
- Design, build, and maintain highly efficient rigs for a diverse range of assets, including characters, props, and eccentric contraptions.
- Develop and maintain robust pipelines for character, prop, and machine assets.
- Ensure all shipped content and systems are memory-efficient and performant.
2. Workflow & Tool Development (Technical Leadership):
- Collaborate with animators to establish best practices and develop highly efficient animation workflows.
- Design and implement custom tools and scripts to streamline and improve the rigging and animation processes.
- Proactively identify workflow bottlenecks (with production and leads) and propose scalable pipeline improvements.
- Research, prototype, and develop new techniques for character pipelines.
3. Animation & Integration:
- Create high-quality animations for in-game use.
- Deeply integrate with engineering, art, and design teams to solve cross-disciplinary challenges and support new feature development.
- Take ownership of the technical quality and systems.
4. Mentorship:
- Mentor and support junior team members, sharing technical knowledge and fostering a collaborative learning culture.
🛠️ Essential Skills & Requirements
- Experience: 5+ years of experience in a Technical Animator role within the games industry.
- Technical Mastery: Expert experience using Maya and Unity, coupled with strong scripting skills in C# and Python.
- Animation Systems: Deep knowledge of technical animation topics, including:
- State Machines, Blend Trees, and Runtime Animation Systems.
- Solid understanding of core animation principles and real-time locomotion systems.
- Problem Solving: Strong analytical and creative problem-solving skills, with a proven ability to develop clear, scalable solutions (“thinking outside the box”).
- Collaboration: Proven ability to partner across disciplines (artists, engineers, designers) to bring features to life.
- Mindset: Self-motivated, highly organized, and committed to owning shippable, performant systems.
✨ Pluses (Great to Have)
- Experience setting up and maintaining real-time animation pipelines in Unity, particularly collaborating closely with gameplay engineers.
- Familiarity with Blender and its animation/rigging workflows.
- Ability to read and understand C# code to enhance communication with engineers.
💖 Life at Two Point Studios
Join us in Farnham for a fun, flexible, and creative environment. We are a supportive “second family” dedicated to striking the perfect work-life balance, allowing you to have fun at the office while having time for your loved ones. We welcome your awesome ideas
