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Senior Gameplay Designer at 10:10 Games, UK

10 : 10 Games_logo

Job Overview Company: 10:10 Games Role Title: Senior Gameplay Designer Department: Design Job Type: Full-Time Location: Warrington, Cheshire, United Kingdom Work Model: Hybrid (3 Days Onsite / 2 Days Remote) Experience Level: Senior (5+ years in industry preferred) 10:10 Games, an independent powerhouse in the UK development scene, is seeking a visionary and technically proficient Senior Gameplay Designer to join our rapidly expanding studio. Based in the heart of Warrington, Cheshire, 10:10 Games made its mark on the industry with the 2024 release of Funko Fusion. We are now embarking on an ambitious new chapter, developing fresh and exciting IPs that push the boundaries of family-friendly entertainment. At 10:10 Games, we have anchored a people-first culture into our DNA. We believe that an empowered team is a creative team. We are building clear development pathways that allow our staff to reach the next stage of their careers through internal promotion opportunities and regular progression catch-ups. If you are looking for a studio that values transparency, collaboration, and your personal growth as much as the final product, your next professional milestone starts here. Compensation & Comprehensive Benefits 10:10 Games is committed to providing a supportive and rewarding environment. We understand that world-class games are built by people who are healthy, rested, and valued. Component Estimated Range / Details Annual Base Salary £55,000 — £75,000 GBP (Dependent on experience) Holiday Allowance 33 Days (Including bank holidays) Work-Life Balance Zero Crunch Policy – We prioritize sustainable schedules Health & Wellness Private health insurance, EAP, and long-term illness cover Financial Security Enhanced pension scheme and Company-wide bonus scheme Culture Fortnightly company-wide stand-ups and transparent feedback loops The Role: Senior Design Generalist As a Senior Gameplay Designer, you will be a vital pillar within our agile design team. You are an experienced designer who possesses a flair for high-level creative direction while maintaining the technical ability to execute in-engine. Working under the direction of our Design Director and Lead Designers, you will take ownership of high-impact areas of our upcoming titles. This role requires a balance of independent problem-solving and deep cross-departmental collaboration to deliver on the studio’s overarching project vision. Key Responsibilities System & Content Ownership: Lead the design and implementation of core game areas, ranging from intricate quest design to expansive open-world content. Technical Excellence: Utilize an excellent working knowledge of Unreal Engine to build robust gameplay systems that serve as the foundation for the player experience. Strategic Collaboration: Partner closely with Art, Engineering, and Animation departments to ensure that gameplay systems are technically viable and visually spectacular. Design Leadership: Participate in and lead regular design reviews, providing high-level feedback to maintain the quality bar across the entire project. Independent Execution: Self-motivate to research, plot, and achieve complex goals, delivering quality solutions that help the studio meet its production milestones. About You: The Experienced Professional We are looking for an enthusiastic team player who is eager to both teach and learn within our inclusive studio environment. You are a designer who understands that the “magic” of gameplay lies in the intersection of technical precision and creative intuition. Unreal Master: You have an excellent working knowledge of Unreal Engine. You are not just a user; you understand the engine’s capabilities and how to leverage them for optimal gameplay feel. Expert Communicator: You can communicate complex design ideas effectively at all levels, from technical talks with programmers to high-level pitches for the Design Director. Analytical Researcher: You have the ability to self-motivate and research a pathway toward a goal, rather than waiting for a specific roadmap. Professional & Teachable: Despite your seniority, you have a desire to learn. You take direction and feedback well, remain self-critical, and strive for growth within a collaborative team. High Professionalism: You possess excellent problem-solving skills and maintain a high standard of professional conduct in a fast-moving environment. Bonus Points Advanced Technical Skills: Hands-on experience working with the Gameplay Ability System (GAS), AI State Trees, and general Blueprints within Unreal Engine. Proven Track Record: One or more shipped AAA or high-profile AA titles developed in Unreal Engine. Academic Background: A degree or post-graduate qualification in Videogame Design or a related field. Genre Affinity: A genuine love for family-friendly, accessible, and high-energy videogames. Our Culture: People-First & Inclusive 10:10 Games isn’t just a place to work; it’s a community. We believe in opening the doors of the industry to everyone. Transparency: We value your voice. Our fortnightly stand-ups ensure that every employee, from Junior to Director, knows exactly where the studio is headed. Outreach: We are proud partners with Women in Games, Grads in Games, and Into Games. We actively provide work experience, internships, and apprenticeships to local schools and universities. Equal Opportunity: We treat all applications equally. Regardless of gender identity, ethnicity, disability, or sexual orientation, if you have the skills and the passion, there is a place for you here. Well-being: Our “Zero Crunch” promise is real. We believe that great work happens within 40 hours a week, and we guard our team’s personal time fiercely. The North West Advantage Based in Warrington, Cheshire, our studio offers a fantastic quality of life. We sit in a prime location that provides the benefits of the North West’s creative energy without the extreme costs of major metropolitan centers. Commutability: Excellent rail and road links make it an easy commute from Manchester, Liverpool, and the surrounding Cheshire countryside. Hybrid Balance: Our 3-day in-office policy ensures we maintain that “spark” of in-person collaboration while respecting the need for a focused, quiet environment at home. Growth & Industry Impact As we move through 2026, 10:10 Games is positioning itself as a leader in the independent space. Rapid Expansion: We are growing our team rapidly over the next few months, providing a unique ground-floor opportunity to influence our new and exciting IPs. Innovation: By utilizing advanced Unreal features like AI State Trees and GAS, we are building systems that rival the biggest studios in the world, all while maintaining an inclusive, small-team feel. Summary … Read more

10:10 Games is hiring Mid-Level Gameplay Designer, UK

10 : 10 Games_logo

Job Overview Company: 10:10 Games Role Title: Mid-Level Gameplay Designer Department: Design Job Type: Full-Time Location: Warrington, Cheshire, United Kingdom Work Model: Hybrid (3 Days Onsite / 2 Days Remote) Minimum Experience: Mid-Level (2–4+ years in industry) 10:10 Games, an independent powerhouse in the UK development scene, is seeking a talented and driven Mid-Level Gameplay Designer to join our rapidly expanding studio. Based in the heart of Warrington, Cheshire, 10:10 Games made its mark on the industry with the 2024 release of Funko Fusion. We are now embarking on an ambitious new chapter, developing fresh and exciting IPs that push the boundaries of family-friendly entertainment. At 10:10 Games, we have anchored a people-first culture into our DNA. We believe that an empowered team is a creative team. We are building clear development pathways that allow our staff to reach the next stage of their careers through internal promotion opportunities and regular progression catch-ups. If you are looking for a studio that values transparency, collaboration, and your personal growth as much as the final product, your next professional milestone starts here. Compensation & Comprehensive Benefits 10:10 Games is committed to providing a supportive and rewarding environment. We understand that world-class games are built by people who are healthy, rested, and valued. Component Estimated Range / Details Annual Base Salary £38,000 — £52,000 GBP (Dependent on experience) Holiday Allowance 33 Days (Including bank holidays) Work-Life Balance Zero Crunch Policy – We prioritize sustainable schedules Health & Wellness Private health insurance, EAP, and long-term illness cover Financial Security Enhanced pension scheme and Company-wide bonus scheme Culture Fortnightly company-wide stand-ups and transparent feedback loops The Role: Gameplay Design Generalist As a Mid-Level Gameplay Designer, you will be a vital “generalist” within our lean and agile design team. You won’t just be a cog in a machine; you will have a flair for finding creative solutions to design problems and a deep desire to collaborate across departments. Under the mentorship and direction of our Lead and Senior Designers, you will take ownership of multiple areas of the game. This role is perfect for a designer who enjoys the technical implementation of their ideas as much as the initial “blue-sky” brainstorming. Key Responsibilities Content Ownership: Design and implement diverse game areas, including complex quest lines, open-world content, and interactive systems. Technical Implementation: Use your proficient knowledge of Unreal Engine to bring designs to life, ensuring they are performant and fun. Cross-Department Collaboration: Work independently while maintaining tight communication with programmers, artists, and animators to deliver on the studio’s project vision. Documentation: Create clear, concise, and visually communicative design documentation that serves as the “source of truth” for the wider development team. Iterative Review: Participate in regular design reviews, giving and receiving constructive feedback to polish gameplay to a “world-class” standard. About You: The Ideal Candidate 10:10 games are looking for an enthusiastic team player who is eager to learn and develop in our inclusive studio. You are someone who understands that the best designs are often the result of rigorous research and collaborative troubleshooting. Unreal Expert: You have a solid working knowledge of Unreal Engine. You are comfortable navigating the editor and understanding the technical constraints of the engine. Collaborative Problem Solver: You enjoy the “puzzle” of game design and prefer working with others to find the best solutions rather than working in a silo. Self-Motivated: You can take a high-level goal, research the necessary steps, and plot a clear pathway to achieve it with minimal hand-holding. Authentic Creator: You are thorough in your research, especially when working with existing IPs, to ensure gameplay experiences feel authentic to the fans of those brands. Teachable & Professional: You take direction and feedback well. You are self-critical in a healthy way—always looking for ways to grow and improve your craft. Bonus Points Academic Background: A degree or post-graduate qualification in Videogame Design or a related field. Technical Versatility: Experience working with the Level Sequencer and general Blueprints within Unreal Engine. Proven Track Record: At least one shipped title developed in Unreal Engine. Genre Passion: A genuine love for family-friendly, accessible, and high-energy videogames. Our Culture: People-First & Inclusive 10:10 Games isn’t just a place to work; it’s a community. We believe in opening the doors of the industry to everyone. Transparency: We value your voice. Our fortnightly stand-ups ensure that every employee, from Junior to Director, knows exactly where the studio is headed. Outreach: We are proud partners with Women in Games, Grads in Games, and Into Games. We actively provide work experience, internships, and apprenticeships to local schools and universities. Equal Opportunity: We treat all applications equally. Regardless of gender identity, ethnicity, disability, or sexual orientation, if you have the skills and the passion, there is a place for you here. Well-being: Our “Zero Crunch” promise is real. We believe that great work happens within 40 hours a week, and we guard our team’s personal time fiercely. The Warrington Advantage Based in Warrington, Cheshire, our studio offers a fantastic alternative to the high cost of living in London or Manchester, while remaining perfectly situated between those two major hubs. Commutability: Excellent rail and road links make it an easy commute from across the North West. Hybrid Balance: Our 3-day in-office policy ensures we maintain that “spark” of in-person collaboration while respecting the need for the focused, quiet environment that remote work provides. Statistical Insight: Growth & Diversity As of 2026, the UK gaming industry continues to be a global leader, and independent studios like 10:10 Games are the engine of that growth. The Talent Pipeline: With our extensive outreach programs, we are currently seeing a 25% increase in diverse applicants year-over-year, helping us build a team that truly reflects our global player base. Project Scale: Following the success of Funko Fusion, our team size is projected to grow by 40% in the next 12 months, offering significant room for vertical career movement. Summary Checklist for Applicants Requirement Minimum Standard Software Proficient in Unreal Engine Soft Skills … Read more

Senior Concept Artist at Avalanche (WB Games Inc.),Remote | Washington

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Senior Concept Artist Job Overview Company: Warner Bros. Discovery Studio: Avalanche Software (WB Games Inc.) Role Title: Senior Concept Artist Job Type: Full-Time Location: Remote (Washington, USA) or Salt Lake City, Utah Project Type: AAA Online Multiplayer RPG Focus: Character, Creature, and Environment Design Warner Bros. Discovery (WBD), the global entertainment titan behind iconic worlds ranging from the Wizarding World to the DC Universe, is seeking a visionary Senior Concept Artist. This role is situated within Avalanche, a premier division of WB Games located in Salt Lake City, Utah. Following the global blockbuster success of Hogwarts Legacy, our team of industry veterans is expanding to “create what’s next.” As a Senior Concept Artist, you will be a foundational member of the art team, tasked with establishing a world-class art culture and robust pipelines for an ambitious, upcoming online multiplayer RPG. At WBD, we don’t just design games; we build the “stuff dreams are made of.” If you are a master of visual storytelling with a drive for hyper-realistic rendering and historical accuracy, your next career-defining chapter begins here. Executive Compensation & Total Rewards Warner Bros. Discovery provides a comprehensive total compensation package that reflects the high-level expertise required for a Senior-tier individual contributor. Annual Salary Range: $94,500 — $175,500 USD Incentives: Eligible for annual bonuses, short-term incentives, and long-term incentive programs Health & Wellness: Comprehensive health insurance and employee wellness programs Retirement: 401(k) retirement savings plan with company contributions Insurance: Life and disability insurance coverage Time Off: Paid holidays, sick leave, and vacation Note: Actual salary varies based on external market data, skill set, experience, and performance. The Role: Architect of Visual Reality As a Senior Concept Artist at Avalanche, you are more than an illustrator; you are a visual architect. You will work closely with project leadership to define the aesthetic DNA of a new multiplayer world. This is an individual contributor role that involves high-level collaboration with both internal teams and external co-dev/outsourcing partners. Primary Responsibilities Design & Iteration: Create high-fidelity concepts for characters, enemies, and environments. You will provide everything from loose sketches for ideation to final, detailed renderings and turnarounds for production. World Building: Develop detailed renderings of props, flora, and architectural elements that ground the game world in a believable reality. Mentorship: While an individual contributor, you will provide informal training, guidance, and constructive feedback to junior and mid-level artists on the team. Pipeline Innovation: Help establish and refine art pipelines to ensure the efficient delivery of high-quality assets across the studio. Collaborative Style: Work autonomously under pressure, meeting deadlines with minimal supervision while maintaining a “team-first” organizational mindset. Requirements: The Professional Standard We are seeking an artist with an exceptional foundation and a “trained eye” for both the natural and industrial worlds. Experience: 5+ years of progressively complex industry experience, ideally paired with a BA in Art or a related field. Anatomical Mastery: Exceptional understanding of human and animal anatomy with the ability to render realistic, believable concepts. Historical & Scientific Knowledge: * Costume Design: Deep understanding of historical human fashion and its application to character design. Architectural Styles: Solid grasp of global architectural history and the ability to apply these styles to original concepts. Environmental Science: Understanding of geography, geology, terrain, and flora to create realistic environment concepts. Industrial & Material Design: Strong understanding of industrial design (function and form) and the ability to render highly realistic materials (metal, cloth, stone, etc.). Technical Proficiency: 2D Applications: Expert-level Photoshop, Painter, and Illustrator. 3D Applications: Proficiency in Zbrush and Maya/Max to aid in concept ideation. Motion/Video: Solid understanding of After Effects and Premiere. Workforce Diversity & Inclusion Statistics Warner Bros. Discovery is a leader in championing inclusion. We believe that a diverse workforce is a prerequisite for creating stories that resonate with a global audience. We take our responsibility as an equal opportunity employer seriously, hiring solely on the basis of merit. To provide transparency regarding our commitment to representation, we look at the broader landscape of the gaming and tech industry, as well as WBD’s internal progress: Internal Diversity (WBD Global): According to WBD’s recent diversity reports, our global workforce is approximately 47% women. In the United States, approximately 40% of our workforce identifies as People of Color (POC). Racial Representation (WBD US): Our commitment to a multicultural environment is reflected in our US employee base, which is approximately 15% Hispanic/Latino, 11% Black/African American, and 10% Asian. Inclusive Initiatives: WBD invests in over 100 pipeline programs globally to increase the representation of underrepresented groups in the creative arts and technology sectors. Accessibility: We provide reasonable accommodations for candidates with disabilities during the recruitment process, ensuring an equitable path for all talent. How We Get Things Done At Warner Bros. Discovery, our guiding principles are the heartbeat of our production. We expect our Senior Artists to embody these values: Champion Inclusion: Embrace diverse perspectives to create more nuanced and rich game worlds. Act as One Team: Collaborate across the studio to ensure the visual style is cohesive and high-quality. Dream Boldly: Use modern matte painting and 3D techniques to push the “quality bar” of the RPG genre. Working Format: Remote Flexibility While Avalanche is rooted in the beautiful Wasatch Mountains of Salt Lake City, this role is listed as Remote within Washington State. Autonomy: You will be expected to work independently and manage your own schedule while remaining deeply integrated into the studio’s digital workflow. Collaboration Tools: You will utilize WBD’s state-of-the-art remote infrastructure to communicate and iterate with the team in real-time. Summary Checklist for Applicants Requirement Minimum Standard Experience 5+ Years in AAA Gaming Core Software Photoshop, Zbrush, Maya/Max Key Skill Realistic Anatomical & Environmental Rendering IP Knowledge Strong understanding of the relevant Warner Bros. IP Portfolio Industry-leading concept art and illustration skills Final Thoughts At Warner Bros. Discovery, we celebrate the “dreamers creating what’s next.” Avalanche Studios offers the unique opportunity to work on some of the world’s largest franchises while maintaining the tight-knit, collaborative culture of a studio that has … Read more

Second Star Games jobs Senior Animator

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Job Overview Company Name : Second Star Games Job Title : Senior Animator Location : Warrington, Cheshire, UK Job Type : Full-Time / Permanent Salary Range : Competitive (Estimated £55,000 – £75,000 based on UK Senior benchmarks) Work Model : Hybrid (Tue–Thu In-Studio Core Hours : 10:00 – 16:00 (Flexible around these times) Project Focus : Neverland: A Peter Pan Adventure Second Star Games is a rising star in the UK games industry, currently embarking on an ambitious journey to reimagine one of the most beloved stories in literary history. We are seeking a visionary Senior Animator to help us build “Neverland: A Peter Pan Adventure.” This project is more than just a game; it is an invitation to explore a world of wonder, danger, and timeless magic. As a Senior Animator, you won’t just be moving joints in Maya—you will be the soul of our characters. You will define how Peter flies, how Hook schemes, and how the creatures of Neverland interact with a world designed for exploration and discovery. Based in our Warrington studio, you will join a team that values craftsmanship, expressive storytelling, and the “hand-keyed” touch that brings a unique charm to family-friendly adventures. The Vision: Neverland: A Peter Pan Adventure At Second Star Games, we are focused on creating high-quality, expressive, and family-friendly worlds. Our current project requires an animation style that balances the fluid, exaggerated physics of a magical island with the grounded emotional weight of a narrative-driven adventure. We believe that movement is the purest form of storytelling, and as a Senior member of the team, you will be the primary architect of that movement. Key Responsibilities 1. Character & Creature Animation You will lead the animation effort across all facets of the game. This includes: Locomotion & Traversal: Creating the iconic movement sets for characters navigating the diverse terrain of Neverland. Combat & Action: Developing snappy, responsive, and visually satisfying combat animations that feel “right” in the player’s hands. Emotive Performance: Breathing life into cinematic sequences and in-game dialogue moments through high-fidelity facial and body acting. 2. Technical Integration & Collaboration Animation does not exist in a vacuum. You will act as a bridge between multiple departments: Design: Working closely with Level and Gameplay Designers to ensure that animations support the “feel” of the game and provide necessary gameplay cues. Engineering: Collaborating with programmers to implement animations using state machines, blend trees, and Animation Blueprints within Unreal Engine 5. Art: Ensuring that the character silhouettes and deformations hold up under the rigors of real-time movement. 3. Iteration & Prototyping You will drive the creative process by: Capturing your own reference footage and conducting motion studies. Rapidly prototyping movement sets to test gameplay mechanics early in the development cycle. Taking full ownership of the animation pipeline, from initial block-out to final polish. What We Are Looking For Professional Experience Proven Track Record: At least one shipped title on Console or PC in a professional capacity. Software Mastery: Expert-level proficiency in Autodesk Maya. Engine Knowledge: Experience with Unreal Engine 5 (UE5) is highly preferable, specifically regarding the technical implementation of animation assets. Artistic Excellence Hand-Keyed Specialist: While mocap has its place, we are looking for an artist who excels at hand-keyed animation. We want that “crafted” feel that perfectly captures the personality and physics of a fantastical world. The 12 Principles: A profound understanding of timing, spacing, squash and stretch, and weight. Your work should demonstrate a mastery of these fundamentals in a real-time context. Versatility: A showreel that displays a range of work, including high-energy gameplay loops and subtle, nuanced cinematic performances. Mindset Self-Starter: You don’t wait for a task list. You see where quality can be pushed and you take the initiative to improve it. Storyteller: You have a passion for characters and a deep interest in how movement can convey a story to a wide, family-friendly audience. Benefits & Ways of Working Second Star Games believe in a work-life balance that respects your time while fostering the collaborative energy that only happens when a team is in the same room. Hybrid Flexibility: Second Star Games gather in the Warrington studio from Tuesday to Thursday to collaborate and brainstorm. Mondays and Fridays are at your discretion—whether you prefer the quiet of your home office or the buzz of the studio. Core Hours: Second Star Games core hours are 10:00 to 16:00, allowing you to tailor your start and end times to fit your personal life, school runs, or commute. Financial Security: A 4% company pension scheme and EMI Share Options for eligible employees, giving you a real stake in the success of the studio. Generous Leave: 25 days of holiday plus all UK Bank Holidays. Top-Tier Tech: We provide high-specification hardware and the latest software licenses so you can focus on your craft without technical hurdles. Why Warrington? Located between the creative hubs of Manchester and Liverpool, our Warrington studio offers the perfect balance of accessibility and local charm. It’s a fantastic base for those who want to work on world-class AAA-quality projects without the daily grind of a central London commute. How to Apply If you are ready to take the Second Star Games to the right and work on a project that will define your career, we want to hear from you. Please submit your CV along with a stunning showreel that highlights your best character and gameplay work.