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Kolibri Games hiring 3D Senior Technical QA Tester, Germany

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  Are you a highly technical QA specialist who loves breaking code to make games better? Kolibri Games is seeking a proactive, ownership-driven Senior Technical QA Tester to join the Idle Bank Tycoon development squad in Berlin. In this role, you won’t just be checking off manual test boxes; you will own the quality of the game end-to-end—from identifying intricate edge cases and writing automated test scripts to performance profiling and continuous process optimization. At Kolibri Games, we believe that with the best people, we can build mobile games that players will enjoy for years to come. Kolibri Games’s blockbusters have defined the idle genre, bringing joy to hundreds of millions of players globally. Embedded deeply within a cross-functional team alongside Product, Game Design, and Engineering, you will bridge the gap between the technical depth of backend engineering and the player-facing craft of making sure mobile systems run flawlessly in the real world. Job Overview & Specifications : Senior Technical QA Tester Category Details Studio / Company Kolibri Games (Ubisoft Studio) Location Berlin, Germany Employment Type Full-Time, Permanent Department Quality Assurance / Engineering Target Project Idle Bank Tycoon Core Software / Stack Python, Unity (Desirable), Jira, Test Management Tools (Xray/TestRail) Platforms iOS and Android Automation Focus In-house Python Test Automation Platform Reporting Line Embedded in the Idle Bank Tycoon Cross-Functional Team Core Responsibilities as Senior Technical QA Tester End-to-End Feature Ownership: Own feature testing and test coverage from original product requirements down to the final release sign-off and post-launch live monitoring. QA Strategy & Architecture: Design, compose, and review high-level test plans and test maps. You will review submissions from fellow QA team members and architect the master QA strategy for highly complex live features. Python Test Automation: Write, scale, and maintain automated test scripts in Python using our proprietary, in-house Test Automation Platform. You will monitor regular branch runs and enforce critical sanity checks across release pipelines. Technical Performance Profiling: Execute deep technical analysis on iOS and Android builds, measuring runtime profiling, memory leaks, CPU/GPU usage, frame rate drops, and build size metrics. Regression Investigation: Actively monitor, isolate, and debug hardware regressions, build-size fluctuations (APK/IPA), and load-time inflation across sequential builds. Workflow Coordination: Oversee the master QA workload, manage priorities across internal and external tester networks, and coordinate team playtests leading up to game releases. Process Optimization: Maintain ownership over core QA KPIs while implementing AI-assisted tooling and workflow optimizations to evolve the team’s automated ecosystems.   Required Skills & Profile for Senior Technical QA Tester   Professional Experience Extensive, proven professional QA engineering experience within the mobile gaming industry, ideally embedded within a Free-to-Play (F2P) LiveOps environment. Strong English communication skills (both written and verbal) capable of translating technical development issues into actionable design tickets across cross-functional teams. Technical Skill Set Automation Fluency: Direct, hands-on experience script-writing and debugging automated test suites using Python. Performance Metrics: A solid, working knowledge of mobile game performance limitations—specifically tracking memory caps, build constraints, and frame pacing across iOS and Android systems. Tooling Ecosystems: Total comfort utilizing Agile/Scrum workflows in Jira alongside mainstream test management frameworks (e.g., Xray, TestRail, Zephyr). Modern Workflows: Familiarity using AI-assisted tooling to automate test generation, expedite log triaging, or optimize workflow pipelines. Desirable Skills (Bonus Points) Practical familiarity with the Unity game engine. Hands-on experience navigating native mobile profiling frameworks, such as Xcode Instruments or Android Profiler. Familiarity interacting with CI/CD deployment tools like Jenkins or GitLab. Basic understanding of SQL, data architecture pipelines, Firebase environments, and mobile SDK integration. What We Offer for Senior Technical QA Tester Kolibri Games offers a friendly, highly collaborative environment with ample opportunities to learn, experiment, and grow your career. We strive to provide a fair, transparent recruitment process and an elite candidate experience. When you become a “Kolibri,” you join a group of passionate creators who value data-driven execution, professional independence, and sustainable development processes. How to Apply : Senior Technical QA Tester If you enjoy diving deep into mobile codebases and ensuring flawless game execution for millions of players, apply through our Berlin engineering portal today! Please submit your CV along with any relevant documentation highlighting your automation or profiling background

SOFTGAMES hiring freelance 2D Generalist Game Artist

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Are you an experienced digital illustrator with a knack for creating vibrant, eye-catching, and highly polished mobile assets? SOFTGAMES, the world’s leading instant gaming company, is seeking a talented and creative Freelance 2D Generalist Game Artist to join our global network of creators. In this fully remote freelance role, you will play a crucial part in shaping the visual evolution of our massive hits on Facebook Instant Games, including our hypersocial global blockbuster Bubble Shooter PRO and the incredibly popular Puzzle Blocks Classic. This contract position is a fantastic opportunity for an autonomous freelance professional who thrives in a flexible, remote-first ecosystem. You will collaborate directly with our core production teams to translate fresh gameplay mechanics into appealing visual realities. If you have a deep understanding of the casual and hypercasual gaming aesthetic, a stellar portfolio of production-ready 2D art, and the discipline to manage your own milestones, we want to collaborate with you. Please Note: As part of our selection pipeline to ensure a great stylistic match, qualified applicants will be expected to complete a brief graphics assignment. Job Overview : Freelance 2D Generalist Game Artist Category Details Company SOFTGAMES Location 100% Fully Remote (Work from anywhere) Employment Type Freelance / Independent Contractor Specialization Casual & Hypercasual 2D Aesthetics Core Software Adobe Photoshop, Adobe Illustrator (or close equivalents) Audience Scale Instant games played by millions of daily global users Hiring Process Portfolio Review $\rightarrow$ Graphics Assignment $\rightarrow$ Collaboration   Core Responsibilities as Freelance 2D Generalist Game Artist Vibrant Asset Creation: Conceptualize, sketch, and render high-quality 2D game objects, including vibrant game pieces, layered backgrounds, responsive UI elements, slick icons, and seasonal props. Art Style Continuity: Adapt seamlessly to the established, colorful art directions of Bubble Shooter PRO and Puzzle Blocks Classic. You will ensure that every freelance delivery feels completely native and cohesive with the live game environment. Cross-Functional Collaboration: Partner closely with internal artists, product managers, and game designers to review technical specifications, alignment requirements, and delivery windows. Rapid Asset Iteration: Receive constructive design feedback from the creative leadership team and execute targeted revisions quickly to maintain an elite standard of visual quality. Freelance Workflow Management: Take full ownership of your schedule, ensuring all assets are delivered on time, properly named, and structured logically for easy technical integration.   Required Profile & Qualifications Professional Experience Proven commercial experience working as a 2D Generalist Game Artist within the mobile or instant gaming industries (specific hypercasual or casual mobile design experience is a massive plus). A comprehensive, professional portfolio demonstrating your capability to deliver clean, colorful, and instantly appealing 2D assets optimized for small screens. Technical Skills Software Mastery: Total fluency in industry-standard digital design tools, specifically Adobe Photoshop and Adobe Illustrator. Artistic Fundamentals: A strong, demonstrable command of color theory, dynamic composition, clean shape language, and the ability to make UI elements look tactile and satisfying to click. Production Optimization: An understanding of how 2D assets need to be packed, exported, and delivered to minimize file sizes for instant-play platforms without sacrificing resolution. Communication & Mindset Excellent professional communication skills in written and spoken English. A proactive, self-starting attitude with the ability to manage your freelance hours, meet tight deadlines, and work independently without hand-holding. Bonus Points (Nice to Have) 2D Animation Skills: Practical experience handling 2D skeleton or motion graphics animation—specifically using tools like Spine, Adobe After Effects, or classic frame-by-frame techniques—to bring UI transitions, button states, or characters to life.   About SOFTGAMES SOFTGAMES is the pioneer and undisputed leader of the instant gaming revolution. We develop casual, truly social games that can be played instantly across all devices without downloading an app. Our flagship title, Bubble Shooter PRO, has emerged as a global top-grossing phenomenon on Facebook, capturing the attention of millions of active players every single day. To craft the next generation of instant games for billions of connected players, we partner closely with tech giants like Facebook and Samsung. We are a remote-first organization powered by a diverse squad of 100+ brilliant individuals operating from all corners of the globe. We believe in building proactive, independent teams that have the structural freedom to take initiative, challenge conventional design norms, and build everlasting instant games. Diversity & Inclusion At SOFTGAMES, we know that bringing together different perspectives and cultural backgrounds enriches our work environment and elevates the fun in our titles. We value diversity above all else and enthusiastically welcome applications from all qualified freelance professionals—regardless of gender, nationality, ethnic or social origin, religion, worldview, disability, age, sexual orientation, or identity. How to Apply If you are ready to bring your 2D art expertise to a massive global audience, we want to see your work! Please submit your application through our remote freelance portal. Ensure your submission includes a link to your current portfolio focusing heavily on casual/hypercasual mobile art, UI design, and crisp vector or digital paint elements.

Grimlore Games hiring VFX Artist, Germany 2026

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  Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany.   What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.

Grimlore Games hiring Senior Systems Designer, 2026

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  Grimlore Games is seeking a seasoned, passionate, and highly creative Senior Systems Designer (m/f/d) to spearhead core gameplay development for our upcoming title, Titan Quest II. As a critical member of our design team, you will take full ownership of the player class and ability systems, alongside their foundational progression structures. Titan Quest II is an ambitious Action-RPG (ARPG) set in the rich world of ancient Greece, engineered to innovate upon traditional genre formulas. In this senior position, you will act as the principal point of contact for your designated ownership areas, driving features from initial high-level concepts through to final technical execution. This role offers immense workplace flexibility, with options available for both local studio integration in Munich or complete remote work. Job Overview : Senior Systems Designer Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project Titan Quest II (Action-RPG set in ancient Greece) Location Munich, Germany (Onsite/Hybrid) or 100% Full Remote Experience Level Senior level Core Focus Character Classes, Ability Systems, Combat Design & Player Progression Key Tech & Tools Unreal Engine, Scripting Languages (LUA, AngelScript), Confluence, Miro Target Genre Isometric Action-RPG (ARPG) Contract Types • EU Residents: Permanent Full-Time Employee • Non-EU Residents: Remote Service / Freelance Contract Language Requirement Fluent written and spoken English (German is a plus) Core Responsibilities as Senior Systems Designer System Ownership & Creative Leadership Feature Ownership: Fully own, iterate, and advance the architecture of player classes, active/passive ability systems, and character progression loops. Strike Team Leadership: Drive interdisciplinary strike teams, taking creative leadership over complex features, tracking cross-department deliverables, and aggressively chasing required work to meet milestone goals. Autonomy & Prioritization: Execute large-scale design tasks independently while assisting the Lead Designer with task management, scoping, and roadmap prioritization within your functional area.   Design, Implementation & Documentation Gameplay Mechanics: Architect balanced and engaging systems encompassing real-time combat telemetry, enemy behavior patterns, ability interactions, and rewarding progression curves. Technical Implementation: Bring designs to life directly within Unreal Engine, utilizing visual scripting and text-based scripting languages to implement fluid abilities and AI parameters. Technical Writing: Maintain exceptional documentation standards by authoring clear, concise design specifications, flowcharts, and system logic on Confluence and Miro. Collaboration & Mentorship Cross-Functional Alignment: Collaborate closely with Producers, Artists, Programmers, and the Audio team to maintain alignment and realize the creative vision of the game. Team Mentorship: Serve as a positive cultural force and role model within the design studio, actively mentoring junior designers to foster their professional growth. Stakeholder Presentation: Present ongoing design work and technical features to the internal studio team and occasional external stakeholders in an articulate, engaging manner.   Required Qualifications for Senior Systems Designer Professional Track Record: Proven experience working as a Game, Level, or Narrative Designer within a professional studio environment, backed by at least two shipped commercial titles. Prior experience operating at a senior level is highly beneficial. Genre Expertise: Deep knowledge of and familiarity with the ARPG genre (e.g., Diablo, Path of Exile, Titan Quest), paired with an extensive personal background as an active player of RPGs. Mathematical Systems Balancing: A sophisticated, analytical understanding of game balancing, economy design, and the mathematical principles governing combat systems and progression scaling. Iterative Mindset: Comfort with taking responsibility for high-impact game pillars, alongside a mature attitude toward giving, receiving, and integrating constructive critical feedback. Communication: Exceptional written and spoken English communication skills, with a demonstrated ability to write rigorous technical documentation.   Nice-to-Have Qualifications for Senior Systems Designer Direct production experience working on shipped ARPG titles. Advanced technical proficiency within modern engines, with Unreal Engine experience being a significant advantage. Hands-on experience utilizing scripting languages (such as Lua, AngelScript, or Blueprint) to implement complex combat content, ability mechanics, or proprietary AI behaviors. Professional proficiency in the German language.   How to Apply If you are eager to redefine the ARPG landscape and build the future of Titan Quest II, please submit your comprehensive application through our careers portal (Grimlore Games). Your submission must include an updated CV and any relevant design portfolios, case studies, or documentation samples highlighting your expertise in systems balancing, character class design, or technical scripting.  

Grimlore Games hiring 3D Environment Artist, Germany

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  Grimlore Games is seeking an experienced Senior or Principal Environment Artist to join our team for “Project Minerva,” an exciting Action-RPG set in an ancient, mythical world filled with Greek, Persian, and Egyptian lore. In this role, you will help us build a picturesque, hand-crafted open-world experience by creating a wide variety of atmospheric environment assets and foliage. This is a highly collaborative and flexible position that utilizes cutting-edge workflows, like Houdini, and is open to artists wishing to work on-site in Munich, Germany, or from anywhere in the world via 100% full remote work. This senior-level position offers a unique chance to make a massive creative footprint on a massive, mythological open world. Because the studio leverages modern procedural pipelines like Houdini alongside traditional hand-crafted modeling techniques, you will have the freedom to balance technical innovation with fine art fundamentals. Whether you choose to collaborate face-to-face with the team at the Munich studio or work completely from home, you will step directly into a mentorship role that shapes both the visual identity of the project and the growth of the artists around you.   Job Overview : Environment Artist Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project “Project Minerva” (Action-RPG set in ancient Greece, Persia, and Egypt) Location Munich, Germany (Onsite / Hybrid) or 100% Full Remote Experience Level Senior / Principal level Core Specialization 3D Environment Art & Organic/Foliage Creation Key Tech & Tools Maya, Max, Blender, Substance Suite, ZBrush, Houdini, SpeedTree Target Engine Unreal Engine 4 / 5 Contract Types • EU Residents: Full-Time Employee (Festanstellung) • Non-EU Residents: Remote Service / Freelance Agreement Language Requirement Fluent written and spoken English   What is the project? Grimlore Games is making “Project Minerva”, an Action-RPG with a beautiful, hand-crafted open world filled with mythological creatures. We use modern tools like Houdini for our workflow, and we are looking for someone who loves creating environment assets and foliage/plants.   Job Responsibilities as 3D Environment Artist As a Senior or Principal Environment Artist, you will create beautiful environment assets that look great and run efficiently in the game. Working closely with the Concept Art and Level Design teams, you will act as a proactive problem solver who can find visual solutions even when direct concept art is not available. Beyond asset creation, you will help shape the studio’s (Grimlore Games) modern 3D art pipeline and actively mentor and coach junior artists on the team. Required Skills & Experience To be successful in this role, you must have great 3D modeling skills using industry-standard tools like Maya, 3ds Max, or Blender, alongside experience with texturing software such as Substance and ZBrush. You need a strong understanding of PBR textures and core art fundamentals, fluency in English, and a portfolio filled with relevant 3D environment artwork. Experience with Unreal Engine 4 or 5, as well as specialized software like Houdini or SpeedTree, is highly desirable. Hiring & Location Setup This position offers immense flexibility and can be done onsite in Munich, Germany, or as a 100% full remote role. Depending on your location, the contract structure varies: applicants residing within the European Union will be brought on as permanent, full-time employees, while non-EU applicants will work under a remote service or freelance agreement. While relocation to Munich is entirely optional, a passion for learning new software and workflows is highly welcomed. How to Apply for 3D Environment Artist Ready to help shape the mythical ancient world of “Project Minerva”? To apply, please submit your updated CV along with a link to your digital portfolio or ArtStation profile. We are specifically looking for breakdowns of your environment work that demonstrate a strong understanding of PBR textures, organic asset composition, and foliage creation, alongside any examples that show your ability to solve visual challenges from blockout to final polish.

Grimlore Games hiring Content Designer & Scripter, 2026

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  Fill our game worlds with life! Grimlore Games is seeking a talented, solution-oriented Content Designer & Scripter (m/f/d) to become the central hub where gameplay mechanics, narrative, and environmental layout converge. In this role, you will collaborate closely with our Level Designers, Game Designers, Sound Designers, and Writers to weave disparate gameplay systems into a seamless, memorable experience for our players. The ideal candidate is an analytical storyteller who loves getting their hands dirty in code and masterfully navigating proprietary engine toolsets. If you know how to pace a narrative arc through active player mechanics, script complex encounters from scratch, and possess a profound love for RTS and RPG titles, you will fit right into our development pipeline. Job Overview : Content Designer & Scripter (m/f/d) Job Details Specification Job Title Content Designer & Scripter (m/f/d) Studio Grimlore Games (THQ Nordic) Location Target Munich, Germany (Onsite or Hybrid) Core Software Focus Proprietary In-House Toolsets, Modern Game Engines Scripting Toolset Lua, AngelScript, or equivalent logic environments Core Genres Real-Time Strategy (RTS) & Roleplaying Games (RPG) Primary Workflow Quest Design, Boss Fights, Narrative Scripting, System Polish   About Grimlore Games Founded in 2013 by THQ Nordic, Grimlore Games is an established game development studio located in the vibrant tech hub of Munich, Germany. We are dedicated to creating world-class, deep interactive experiences for PC and consoles, specializing in high-fidelity titles within the Real-Time Strategy (RTS) and Roleplaying Game (RPG) genres. As the creative force behind the critically acclaimed SpellForce 3 series and the development team behind Titan Quest II, we pride ourselves on blending complex systems with rich, atmospheric storytelling. Our team thrives on a culture of collaboration, pushing technical boundaries, and passion for the genres we build. To support our upcoming slate of ambitious projects, we are expanding our design division and looking for fresh talent to join our Munich family. Key Responsibilities as Content Designer & Scripter In this position, you will be the architectural bridge between pure game mechanics and the player’s direct interactive journey: 1. Mission, Quest & Gameplay Scripting Narrative Staging: Design, prototype, and script complex narrative quests, dynamic world events, and critical campaign missions, maintaining an excellent eye for dramatic pacing, player agency, and structural flow. Encounter Engineering: Concept, structure, and implement challenging boss encounters and specialized combat scenarios, balancing technical AI behaviors with clear, satisfying mechanical feedback loops. Proprietary Tool Mastery: Become a power-user and resident expert in Grimlore’s proprietary in-house studio toolset, continuously pushing its functional capabilities to elevate game content. 2. Cross-Discipline Collaboration & Documentation Creative Alignment: Sync continuously with Game Designers, Level Designers, and Writers to ensure that layout spaces, underlying game balance, and written text harmonize into a single coherent player experience. Technical Communication: Translate raw creative concepts into actionable, well-documented technical design requirements, ensuring your code logic respects the foundational parameters set by our engineering team. System Maintenance: Monitor, iterate, and polish existing scripted systems, proactively fixing runtime scripting bugs and adjusting logic based on user testing and internal studio feedback. Requirements & Qualifications We are looking for a structurally minded designer who balances an excellent eye for narrative detail with fundamental programming logic: Core Craft Profile Production Footprint: Professional production experience working as a Content Designer, Scripter, or Mission Designer. 💡 Note: Exceptional exceptions will be fully considered for candidates who bring a portfolio of large, highly complex, and completed total-conversion game modding projects. Genre DNA: Proven structural experience or a deep mechanical understanding of Real-Time Strategy (RTS) and Roleplaying Game (RPG) designs. Scripting Language Fluency: Hands-on experience writing clean, optimized logic using standard industry scripting languages (such as Lua, AngelScript, Python, C#, or similar syntax environments). Engine & Tool Familiarity: Prior experience working with current-generation game engines (such as Unreal Engine, Unity, or comprehensive proprietary editors). Foundational Programming: A strong understanding of the basic concepts of game programming (e.g., object orientation, state machines, event-driven architecture). Soft Skills: Clear written and spoken English communication skills, solid design documentation habits, and a highly collaborative, positive attitude. Regional Compliance Work Authorization: Applicants must hold current, unrestricted legal authorization to live and work inside Germany or the broader European Union.   How to Apply If you have a passion for crafting living, breathing game worlds alongside the team at Grimlore Games, please submit your application through our online recruitment channel. Please ensure your submission includes: An updated CV highlighting your shipped titles, structural project history, or modding portfolio. A direct link to a digital portfolio or scripting sample showcasing your design workflow, quest scripting nodes, logic scripts, or playable levels.

Lead Character Artist job at Keen Games, 2026

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Keen Games, the award-winning independent developer and publisher behind the global breakout hit Enshrouded, is looking for a visionary Lead Character Artist. Following our massive success in Early Access throughout 2024, we are now aggressively scaling our production to prepare for the highly anticipated 1.0 launch and the long-term expansion of the Enshrouded universe. As a Lead at Keen Games, you will join a team of seasoned, humble, and incredibly driven professionals. This isn’t just about managing a department; it’s about establishing the visual soul of our world—crafting the wondrous creatures, intricate attire, and fascinating survivors that millions of players interact with every day. If you possess a rare blend of high-level artistic direction and elite hands-on production skills, we want to empower you to lead our character art team. Job Overview: Lead Character Artist Category Details Company Name Keen Games Position Title Lead Character Artist Project Enshrouded (PC & Console) Job Type Full-Time Employment Level Senior / Professional Location Frankfurt am Main, Germany / Fully Remote Department Character Art Core Software ZBrush, Substance, Blender (Preferred), Proprietary Engine Professional Salary & Compensation Keen Games offers a competitive salary package that recognizes senior-level expertise and the responsibilities of a Lead role. While exact figures are tailored to individual experience and geographic location, the following benchmarks apply: Compensation Component Estimated Range / Detail Base Annual Salary €75,000 – €105,000 EUR (Based on Seniority) Benefits Package Comprehensive Health Care, Social Benefits Paid Time Off Competitive Vacation Allowance + Public Holidays Perks Relocation Support (if moving to Frankfurt), Epic Studio Events The Opportunity: Shape a New World We are seeking a Lead Character Artist who is deeply passionate about the “Enshrouded” aesthetic—a blend of high-fantasy grit and atmospheric wonder. Your primary goal is to define and maintain the “quality bar” for every character and creature that enters our game world. In this role, you will be a player-coach. You will drive the visual identity of our characters from the front lines, modeling and sculpting key assets while simultaneously guiding a team of internal artists and external outsourcing partners to reach their peak potential. Core Responsibilities 1. Artistic Direction & Quality Control Establish the Bar: Define and document high visual quality standards and style guides for all character-related assets to ensure consistency across the 1.0 launch. Consistency Oversight: Maintain a cohesive look between player armor, NPCs, and the terrifying creatures of the Shroud. Readability & Design: Collaborate with the Design and Animation departments to ensure character silhouettes and details support gameplay mechanics and player readability. 2. Hands-on Production Elite Craftsmanship: Model, sculpt, and texture high-fidelity, game-ready characters, gear, and creatures. Workflow Optimization: Work closely with the Engineering team to refine character pipelines and ensure seamless integration into our custom proprietary engine. Optimization: Balance visual “wow-factor” with technical performance, ensuring assets are optimized for both high-end PCs and next-gen consoles. 3. Team Leadership & Mentorship Growth & Support: Act as a mentor to internal character artists, providing constructive feedback, paintovers, and technical guidance to foster professional growth. Outsourcing Management: Act as the primary point of contact for external studios. You will provide clear briefs, technical specifications, and visual feedback to ensure third-party assets meet Keen Games’ internal standards. Production Planning: Work alongside the Production team to prioritize tasks, manage timelines, and ensure the character pipeline remains on schedule for major milestones. Required Qualifications Industry Veteran: Extensive experience in character art for games, with a proven track record of shipping high-quality titles (AA or AAA preferred). Anatomical Mastery: A deep, expert-level understanding of both human and animal/creature anatomy. Technical Proficiency: Mastery of industry-standard modeling and texturing tools (ZBrush, Maya/Max, Substance Suite). Pipeline Knowledge: A thorough understanding of modern character pipelines, including LOD strategies, PBR workflows, and engine integration. Communication: Exceptional problem-solving skills and the ability to articulate artistic concepts to both technical and non-technical stakeholders. Preferred Skills (Nice to Have) Blender Proficiency: Experience with Blender is a significant plus, as it is a core part of our workflow. Conceptual Ability: Strong drawing or 2D skills that allow you to create your own concepts or provide visual “paintovers” for feedback. Proprietary Tech: Experience working with custom, non-commercial game engines. What We Offer Working at Keen Games means joining a diverse and supportive culture where “Personality over Paper” is a core value. We prioritize your passion and your portfolio over formal degrees. Creative Independence: We celebrate independent thinkers who take ownership of their work. Culture of Excellence: You’ll be surrounded by super-experienced developers who remain humble and collaborative. Epic Celebrations: We believe in celebrating our wins with unforgettable parties and studio-wide events. Flexibility: Whether you prefer our modern Frankfurt office or the comfort of your home, we are a Remote-First friendly studio. How to Apply Ready to bring the characters of Enshrouded to life? Please submit your CV and a link to your Portfolio/ArtStation. Your portfolio should clearly demonstrate your ability to handle both organic sculpting (creatures/humans) and hard-surface modeling (armor/gear). Keen Games — Be Part of the Legend.

Hiring CFX Artist (Mid to Senior) at Pixomondo 2026

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Pixomondo (PXO), an Academy Award-winning visual effects studio recognized globally for its innovation in film, television, and themed entertainment, is seeking a highly skilled and experienced CFX Artist to join our elite European team. This is a premier opportunity for a specialist who thrives on the intersection of technical simulation and artistic storytelling, helping to bring realistic and captivating characters and creatures to life for major international projects. Job Specification & Strategic Overview: CFX Artist For an immediate technical and administrative overview of this high-level opening, please refer to the table below: Key Feature Details Company Name Pixomondo (PXO) Official Role CFX Artist (Mid to Senior Level) Industry Sector Visual Effects (VFX) / Animation Employment Type Full-Time Location Stuttgart, Baden-Württemberg, Germany Work Model On-site Salary Range Competitive (Based on seniority and German industry scales) Core Software Maya, Houdini, ZBrush, Shotgrid Primary Focus Cloth, Hair/Fur, Muscle, and Skin Simulation Legal Requirement Must have the right to work in Germany (No sponsorship) The Pixomondo Legacy Pixomondo is not just a VFX house; it is a global network of creative studios that has redefined visual storytelling through titles like Game of Thrones, The Mandalorian, and Hugo. As a CFX Artist at PXO, you will be part of a culture that values pushing the boundaries of what is possible. Our Stuttgart studio sits at the heart of our European operations, offering a collaborative environment where technical rigour meets cinematic artistry. Primary Roles & Responsibilities The role of a CFX Artist at the Mid to Senior level requires a deep understanding of the nuance of movement. You are responsible for the secondary motions that make a character feel “real” in a digital space. High-Fidelity Simulation: You will design and create a wide variety of realistic visual effects and simulations. This includes, but is not limited to, character cloth, hair, fur, muscle systems, skin sliding, and other complex character-related deformations. Pipeline Integration: Ensuring the seamless integration of character effects into the overall VFX pipeline is paramount. You will work to maintain both the artistic and technical direction of the project, ensuring that CFX elements interact correctly with animation and lighting. Cross-Departmental Collaboration: You will collaborate closely with the VFX Supervisor, the Animation Team, and Rigging departments to ensure the character’s performance is supported by your simulations. Feedback Implementation: In a high-stakes production environment, you will revise simulations based on client and supervisor feedback in a timely and efficient manner. Technical Troubleshooting: Utilizing your problem-solving skills, you will troubleshoot and resolve technical issues within the simulation pipeline, often working with proprietary software and industry-standard tools like Maya and Houdini. Mentorship: As a Senior CFX Artist, you will provide guidance and mentorship to junior team members, fostering a productive, collaborative, and growth-oriented work environment. Professional Requirements To maintain PXO’s Academy Award-winning standards, we are looking for a CFX Artist who meets the following criteria: Industry Tenure: A minimum of 3 years of professional experience as a CFX Artist specifically within the visual effects industry, with a focus on high-end film and television projects. Software Proficiency: Mastery of industry-standard tools is essential. This includes Maya for character work, Houdini for complex simulations, and ZBrush for sculpting corrective shapes. Simulation Expertise: Extensive knowledge of simulation techniques for cloth (nCloth, Marvelous Designer), hair/fur (XGen, Yeti), and muscle/skin systems (Ziva Dynamics or proprietary setups). Foundational Knowledge: A solid understanding of physics, anatomy, and motion principles. You must be able to translate real-world physical properties into visually appealing digital effects. Communication Skills: Strong verbal and written communication skills are vital for working effectively within a large team and across multiple departments. Time Management: The ability to manage your time effectively, meet strict project deadlines, and adapt to changing priorities in a dynamic production environment. The Stuttgart Studio & Culture Stuttgart is a vibrant hub of technology and art in Germany, making it an ideal location for a CFX Artist to grow. At Pixomondo, we believe in a diverse and inclusive workplace. While our projects are high-intensity, we foster a collaborative atmosphere where every artist’s contribution is valued. Equal Opportunity: PXO is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, or gender identity. Growth Potential: We invest in our people. From internal training to working on the latest Virtual Production volumes, a CFX Artist at PXO is always at the cutting edge of the industry. Industry Diversity & Demographics (Global Context) As an industry leader, Pixomondo recognizes the global landscape of the VFX workforce. Recent industry data indicates that the visual effects and animation sector has seen a steady increase in diversity over the last decade. For instance: Gender Representation: Approximately 25% to 30% of technical VFX roles (including CFX and FX) are currently held by women, a figure that continues to grow as studios implement more inclusive hiring practices. Racial Diversity: In major European and North American VFX hubs, the workforce is increasingly multicultural. Data from industry surveys suggests that roughly 20% to 25% of the workforce identifies as belonging to an underrepresented racial or ethnic group, with studios actively working to improve these statistics through targeted outreach and mentorship programs. Benefits & Lifestyle Pixomondo offers a comprehensive benefits package tailored to the German region, ensuring that our artists are supported both professionally and personally. Competitive Compensation: Salary packages are designed to attract top-tier talent in the Baden-Württemberg region. Project Variety: Work on some of the world’s most recognizable IPs in film and TV. Professional Tools: Access to the best software and proprietary tools in the industry, including Shotgrid for streamlined production tracking. Work-Life Balance: While the industry is known for its “crunch” periods, PXO strives for manageable schedules and regional compliance with labor regulations. How to Apply If you are a passionate CFX Artist ready to contribute to world-class visual storytelling, we want to see your work. Application Requirements: Portfolio/Reel: A strong portfolio demonstrating a deep understanding of character effects and their seamless integration into visual … Read more

Lead Game Programmer at Deck 13 Interactive

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Deck 13 Interactive, the renowned development force behind the visceral “Soulslike” combat of The Surge series, the dark fantasy of Lords of the Fallen, and the innovative sand-shaping mechanics of Atlas Fallen, is hunting for a technical titan. We are seeking a Lead Game Programmer to spearhead our engineering efforts from our headquarters in Frankfurt am Main, with flexible remote options available across Germany. As a Lead Game Programmer, you are the architect of our digital reality. You will bridge the gap between abstract creative concepts and high-performance C++ execution. This is a role for a leader who still loves the “clack” of the mechanical keyboard—balancing high-level technical strategy and mentorship with hands-on development in Unreal Engine 5. You won’t just be managing a team; you will be setting the gold standard for engineering excellence in the European gaming industry. Core Position Overview: Lead Game Programmer Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Lead Game Programmer (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Aligned with Lead/Management standards in the EU) Primary Tech Stack Unreal Engine 5, C++, System Architecture Experience Required 5+ Years Industry Exp / 3+ Years Leadership Exp Core Expertise C++, Console Performance, Architecture, Mentorship Our Story: Engineering Excellence Since 2001 Based in the heart of Frankfurt, Deck 13 Interactive has spent over two decades pushing the boundaries of what is possible on PC and console hardware. Now a flagship studio within the PulluP Entertainment group, we have scaled our ambitions while maintaining the tight-knit, collaborative spirit of our 100-person team. Our engineering philosophy is rooted in stability, scalability, and innovation. We believe that the best gameplay experiences are built on a foundation of clean, performant code. As we move deeper into the era of Unreal Engine 5, we are looking for a Lead who can navigate the complexities of Nanite, Lumen, and massive-world streaming while keeping our custom development tools sharp and our gameplay systems responsive. Your Quest: The Mission & Responsibilities Your role is a multifaceted challenge that demands technical brilliance and emotional intelligence. Your mission includes: 1. Technical Architecture & System Design Unreal Engine 5 Mastery: Lead the design and implementation of core systems within UE5, focusing on performance, stability, and long-term scalability for our upcoming ambitious projects. Tool Development: Oversee the creation and maintenance of custom editor extensions and internal development tools that empower our artists and designers to work at the speed of thought. Performance & Optimization: Take ownership of the technical health of the project, ensuring our games run flawlessly on next-gen consoles and high-end PCs. 2. Leadership & Mentorship Empowering Engineers: Mentor a diverse team of programmers across various experience levels. You aren’t just a manager; you are a coach, helping junior and mid-level devs master C++ and UE5 architecture. Code Quality: Establish and enforce rigorous coding standards and best practices. You will lead the charge in code reviews, fostering a culture where “good enough” is replaced by “excellence.” Professional Growth: Identify skill gaps within the team and provide the resources and guidance necessary for every engineer to thrive. 3. Cross-Disciplinary Collaboration Bridging the Gap: Collaborate daily with Leads from Animation, Art, VFX, and Design to ensure technical solutions align perfectly with the creative vision. Innovation Scouting: Evaluate emerging technologies and industry trends. Whether it’s a new AI navigation technique or a breakthrough in animation compression, you will determine what fits into the Deck 13 toolkit. Problem Solving: Act as the ultimate “firefighter” for complex technical issues, debugging cross-discipline bugs that others might find insurmountable. Your Toolkit: Qualifications & Experience Deck 13 is looking for a battle-hardened programmer who has seen multiple projects through the entire lifecycle, from whiteboarding to the day-one patch. The Essentials: Leadership Pedigree: Proven experience managing game development teams. You know how to motivate developers, manage technical debt, and hit milestones without compromising quality. C++ Mastery: Advanced proficiency in C++ is a must. You should have a deep understanding of memory management, multi-threading, and hardware-specific optimization. Shipped Titles: At least one successfully shipped title on modern consoles (PS5, Xbox Series X/S) where you held a supervisory or lead role. System Design: Extensive experience developing scalable gameplay systems and custom editor tools. Communication: Exceptional command of the English language. You can explain a memory leak to a producer and a design constraint to an artist with equal clarity. Bonus Power-Ups: Deep internal knowledge of Unreal Engine’s source code. Proficiency in C# (for tools) or Python (for pipeline automation). A history of contributing to open-source projects or the wider game-dev community. Specialized expertise in high-level AI systems or physics-driven animation. Power-Ups: The Deck 13 Experience Deck 13 believe that the best code is written by developers who are well-rested, physically healthy, and mentally supported. Our benefits include: Central Hub: A modern, high-tech office in Frankfurt (near Messe), perfectly situated for local commuters and travelers. Remote Support: A monthly allowance for remote working setup and expenses if you work from home within Germany. Continuous Learning: A dedicated yearly budget for books, courses, and conferences, plus free language classes. Well-being: Free access to the Bloom mental health platform and monthly gym membership allowances. Travel: A monthly allowance for the Deutschlandticket, making your commute or weekend travels stress-free. Time to Recharge: 28 days of paid vacation, plus the 24th and 31st of December as guaranteed holidays. Financial Incentives: Tax-free Probonio vouchers every month for extra purchasing power. Our Commitment to Inclusivity At Deck 13 Interactive, we are an equal-opportunity employer. We believe that diverse perspectives lead to better problem-solving and more creative games. We welcome applications from all individuals, regardless of race, gender, ethnicity, or background. Our 100-person team is a global community, and we want you to find your home here. How to Apply Are you ready to lead the technical charge at one of Germany’s premier studios? Submission Requirements: Detailed CV: Highlighting your leadership experience and shipped titles. Code Samples/GitHub: If available, show us your … Read more

Senior Lighting Artist at Deck 13 Interactive

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Deck 13 Interactive, the visionary studio behind the high-octane “Soulslike” hits The Surge series, Lords of the Fallen, and the sweeping sands of Atlas Fallen, is on a quest for a masterful Senior Lighting Artist. Based in the tech hub of Frankfurt am Main—with flexible remote options for those residing within Germany—this role is essential to defining the mood, atmosphere, and visual narrative of our next generation of PC and console titles. As a Senior Lighting Artist, you are the final hand that touches the frame. You bridge the gap between technical constraints and artistic ambition, using light to guide the player’s eye, emphasize level design, and evoke the deep, dramatic emotions our games are known for. At Deck 13, we prioritize “Atmosphere over Realism,” seeking artists who can craft a signature look that lingers in the player’s mind long after the console is turned off. Key Employment Overview: Senior Lighting Artist Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Senior Lighting Artist (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Based on Senior-level expertise in the EU/DACH market) Primary Engine Unreal Engine 5 (Lumen, Nanite, Blueprints) Experience Required 5+ Years in Game Development Industry Sector AAA/AA+ PC & Console Gaming Our Story: A Legacy of Immersive Worlds Founded in 2001 in Frankfurt, Deck 13 Interactive has grown from an ambitious local studio into a globally recognized developer of complex action-RPGs. Now part of the PulluP Entertainment group, we combine the creative agility of an independent studio with the robust resources of a major publisher. Our team of 100 professionals is a melting pot of cultures and talents, all unified by a single goal: pushing the boundaries of what is possible in interactive entertainment. We don’t just build games; we build experiences. From the industrial grit of The Surge to the crumbling majesty of Lords of the Fallen, our lighting department is the key to our world-building success. Your Quest: Responsibilities & Impact Your role as a Senior Lighting Artist is a delicate balance of artistry and optimization. You will be responsible for: 1. Artistic Vision & Atmosphere Mood Crafting: Create dramatic and atmospheric lighting setups where the primary focus is conveying a specific artistic vision. You will use color, shadow, and light to tell a story before a single line of dialogue is spoken. Gameplay Integration: Ensure that lighting serves the gameplay. You will work to highlight paths, indicate danger, and ensure readability without sacrificing the aesthetic quality of the scene. Holistic Visuals: Beyond just placing lights, you will occasionally work on level geometry and skyboxes to ensure a consistent, “complete” look across diverse game environments. 2. Technical Mastery & Performance UE5 Workflow: Utilize the full suite of Unreal Engine 5 lighting tools. You will navigate the complexities of real-time global illumination, baked lighting, and hybrid systems. Optimization: In the world of high-end gaming, beauty cannot come at the cost of performance. You will balance visual fidelity with engine constraints, ensuring a smooth framerate on target platforms (PC, PS5, Xbox Series X). Documentation: You will help refine and document the lighting pipeline, ensuring that the entire team stays aligned on best practices and technical standards. 3. Strategic Collaboration Cross-Departmental Synergy: You are the glue between Environment Art, VFX, and Game Design. You will collaborate to ensure that lighting reacts naturally to character models and that VFX elements pop within the environment. Mentorship & Communication: As a Senior, you will communicate your ideas clearly to stakeholders and help guide junior artists through technical hurdles. Your Toolkit: Qualifications & Experience We value a combination of technical “know-how” and an intuitive “artistic eye.” The Essentials: Proven Track Record: At least 5 years of experience in game development with a focus on lighting, including at least one successfully shipped commercial title. Unreal Engine 5 Expertise: A deep understanding of UE5’s lighting systems. Knowledge of Blueprints for light-based logic (flickering, triggers, day/night cycles) is highly desired. PBR Workflow: Proficiency in Physically Based Rendering workflows and an understanding of how light interacts with various material surfaces. Artistic Foundations: A strong grasp of color theory, composition, and cinematic staging. You should be as comfortable discussing “chiaroscuro” as you are discussing “draw calls.” Extra XP (Bonus Skills): Familiarity with advanced shaders and custom rendering techniques. Prior experience in leadership or project management roles. Experience with visual scripting to create dynamic lighting environments. Power-Ups: Why Join Deck 13? We believe that creators do their best work when they feel supported, healthy, and inspired. Our benefits package is designed to provide exactly that: Modern Workspace: A centrally located office in Frankfurt (near Messe) with the latest hardware and collaborative zones. Flexibility: Monthly allowances for remote working if you choose to work from home within Germany. Growth & Learning: A dedicated yearly budget for learning and development, plus free language courses. Health & Wellness: Free access to Bloom, a mental health platform, and monthly allowances for gym memberships. Mobility: A monthly allowance for the Deutschlandticket, facilitating easy travel across Germany. Time Off: 28 days of paid vacation, plus the 24th and 31st of December are fully off. Extra Rewards: Tax-free Probonio vouchers available every month. Our Commitment to Inclusivity Deck 13 Interactive is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We believe that diverse teams create the best games, and we welcome applications from all individuals regardless of gender, race, ethnicity, religion, or background. How to Apply If you are ready to illuminate the worlds of our next AAA project, we want to hear from you! Please submit your CV and a link to your lighting portfolio/showreel. We are particularly interested in seeing how you handle different times of day, interior vs. exterior lighting, and stylized vs. realistic atmospheres.