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3D Art Director | Frontier Developments, 2026

Frontier Developments logo

  Frontier Developments is seeking a visionary, highly collaborative Art Director to define, communicate, and deliver the definitive artistic vision for an exciting, unannounced new project. As a pillar of the project leadership team, you will hold absolute accountability for the title’s visual direction and overall quality bar. This senior leadership role demands a delicate balance between ambitious creative expression and the pragmatism of modern production budgets, rendering performance constraints, and commercial expectations. Operating from our state-of-the-art studio in the vibrant technology hub of Cambridge, you will work hand-in-hand with the Game Director, Executive Producer, and Development Leadership. Your core mission is to inspire, guide, and empower cross-disciplinary art teams to deliver jaw-dropping, consistent results at a massive production scale. Through decisive leadership, clear decision-making, and organizational alignment, you will ensure the visual aesthetics amplify core gameplay mechanics, enrich the player experience, and drive the market success of our next major release. Job Overview : Art Director Attribute Details Job Title Art Director Company Frontier Developments Location Cambridge, UK Work Arrangement Hybrid (Min. 3 Days In-Studio) or Onsite Employment Type Permanent Contract Key Partners Game Director, Executive Producer, Lead & Principal Artists Core Accountability Concept to Release Visual Vision, Quality Bar, Scope & Trade-offs Key Specializations Multi-Discipline Art Review, New IP Definition, Outsourcing Oversight Relocation Support Comprehensive Relocation Support Package Available Welcome to Frontier Developments Frontier Developments is a leading independent video game developer and publisher dedicated to crafting deeply immersive, endlessly engaging gaming experiences. Renowned globally for our genre-defining creative management simulations and complex strategy titles, we pride ourselves on building authentic, living game worlds that captivate millions of players worldwide. Our success is built entirely on the talent, passion, and dedication of our teams. At our Cambridge headquarters, we foster a creative, collaborative, and inclusive atmosphere designed to support both our extensive existing portfolio and an ambitious roadmap of future projects. We look for bold creative leaders who are eager to push the technical boundaries of interactive media while nurturing a high-performing, healthy team culture.   Position Scope & Leadership Style An Art Director at Frontier is more than a creative guide; you are the ultimate guardian of structural alignment and aesthetic cohesion. You turn abstract creative strategies into actionable visual benchmarks, high-fidelity guidelines, and style bibles that unify hundreds of developers. Your leadership style will be defined by empowerment. Instead of micromanaging execution, you will steer your Lead and Principal Artists, giving them the agency and stylistic clarity they need to scale asset production smoothly. Whether navigating complex creative roadblocks or defining the look of a brand-new intellectual property, you will serve as a stabilizing, motivating force who champions excellence while respecting the engineering boundaries of modern game engines. Key Responsibilities as Art Director 1. Artistic Vision Definition, Direction & Communication Aesthetic Ownership: Establish, evolve, and communicate a distinct visual identity and quality bar for the project, ensuring flawless alignment with underlying game design and overall product positioning. Actionable Benchmarking: Translate broad creative concepts into unambiguous visual benchmarks, reference packages, and actionable direction for the wider art department. Project-Level Feedback: Provide consistent, constructive, and targeted critique at a macroscopic level to address visual gaps early, ensuring absolute cohesion across environments, characters, UI, and lighting. 2. Operational Planning, Scope & Outsourcing Management Strategic Trade-Offs: Act as the senior point of accountability for all artistic decisions, making calculated, informed trade-offs between visual fidelity, runtime scope, performance budgets, and rigorous delivery schedules. Resourcing & Staffing: Partner with Production and studio leadership to weigh in on project-level planning, resource allocations, and hiring pipelines to ensure proper capability distribution. Outsourcing Enablement: Support and advise Lead Artists in establishing efficient external pipelines, validating that outsourced content matches internal stylistic metrics. 3. Team Culture, Mentorship & Departmental Growth Inclusive Environments: Foster an inclusive, high-performing, and psychologically safe game team environment where artists feel supported to innovate and take calculated creative risks. Leadership Development: Mentor and develop Lead and Principal Artists, actively building their leadership competencies and raising the quality bar across the studio. Cross-Project Stewardship: Act as a core member of the centralized Art Leadership group, contributing to studio-wide best practices, knowledge-sharing initiatives, and workflow improvements.   About You (Selection Criteria) To lead a production of this magnitude, you must be an accomplished industry veteran who pairs an immaculate artistic eye with an exhaustive understanding of modern real-time rendering pipelines. Core Requirements as Art Director Shipped Track Record: A proven history of setting and successfully executing standout art direction on high-profile shipped titles, guiding them from early pre-production concepting to final release. Multi-Disciplinary Judgment: Exceptional artistic judgment spanning multiple visual disciplines (e.g., environment art, character design, lighting, VFX, concept art) backed by a deep grasp of structural game pipelines. Cross-Disciplinary Alignment: A demonstrated ability to unify large, multi-disciplinary developer groups behind a singular, compelling creative vision. Decisive Leadership: Confident decision-making skills with a knack for balancing creative ambition against runtime performance optimization, technical hurdles, and scheduling realities. Influence & Communication: Outstanding verbal and written communication skills, with the presence and diplomacy needed to pitch creative visions and align stakeholders at every tier of the organization. Bonus Elements New IP Incubation: Prior experience successfully crafting the visual identity of a completely new IP or navigating a major evolution of an established franchise. Stylistic Range: A versatile background working across a variety of visual styles, artistic genres, or gaming platforms. Market-Facing Visuals: Experience collaborating with marketing and brand teams to influence product positioning, key art creation, or public-facing promotional assets. Tooling Familiarity: Native comfort with industry-standard digital content creation (DCC) packages and modern real-time game engines.   What We Offer You as Art Director Frontier Developments believes that iconic games are born from healthy, inspired creators. We are dedicated to providing a premium studio culture that balances high-end output with true personal well-being. Financial & Future Security: Competitive base salary, a success-based annual performance bonus, corporate share option schemes, and life assurance. Health & Well-being: Comprehensive private family healthcare, a dedicated focus on mental and … Read more

Character Artist at Jagex, United Kingdom

Jagex logo

Are you a master of the digital clay? Do you find joy in sculpting everything from the menacing silhouette of a dragon to the intricate stitching on a hero’s gauntlet? Jagex, the home of the legendary RuneScape franchise, is looking for a Character Artist to help build the next era of our universe: RuneScape: Dragonwilds. As we expand Gielinor into a broader ecosystem of “forever games,” we need artists who can bridge the gap between stylized charm and modern technical excellence. Based in our headquarters in Cambridge, UK, this role offers the perfect balance of creative autonomy and the stability of a world-renowned studio. Character Artist Job Overview Company Name: Jagex (The RuneScape Company) Project: RuneScape Dragonwilds Job Title: Character Artist Employment Type: Full-Time Work Model: Hybrid (Predominantly Remote; occasional commute required) Location: Cambridge, United Kingdom Salary Range: £35,000 – £52,000 (Estimated based on 2026 market data & experience) Core Tech Stack: Autodesk Maya, ZBrush, Substance Painter, Unreal Engine About Jagex & RuneScape: Dragonwilds For 25 years, Jagex has been a pioneer in community-driven gaming. Our flagship franchise has welcomed over 300 million players, and as we move into 2026, we are bolder than ever. RuneScape: Dragonwilds represents a major evolution for the brand—a survival-crafting adventure that takes players to the untamed continent of Ashenfall. This is not just “another MMO”; it is a multi-genre experience built on integrity, fair play, and high-fidelity stylized art. By joining this project, you are helping define the visual language of RuneScape’s most ambitious chapter yet. Your Mission as a Character Artist In this role, your daily production will be as varied as the world of Gielinor itself. You won’t just be focused on humanoids; you will be the architect of an entire ecosystem. 1. End-to-End Character Creation You will take responsibility for every facet of a character asset. This includes high-fidelity sculpting in ZBrush, retopology for game-ready performance, and texturing using a PBR (Physically Based Rendering) pipeline. Your work will span: Player Outfits: From humble starter rags to legendary endgame armor. Weapons & Props: Ensuring that every sword, staff, and shield feels weighted and integrated. NPC Creatures: Designing and modeling monsters of all shapes and sizes, from classic goblins to massive, fearsome dragons. 2. Cross-Disciplinary Collaboration Great characters aren’t made in a vacuum. You will work hand-in-hand with Concept Artists to translate 2D visions into 3D reality, and with Animators/Riggers to ensure your mesh flow allows for expressive, fluid movement. You are expected to be a “solution-focused” team player, identifying technical hurdles early and iterating based on feedback. 3. Stylized Excellence While we use a PBR pipeline, our heart remains stylized. You must have a keen eye for art fundamentals—shape, silhouette, and color—to ensure that even the most complex monsters feel like they belong in the RuneScape universe. Requirements & Experience Jagex is looking for a blend of artistic flair and technical discipline. To be considered, you should demonstrate: Portfolio Excellence: A portfolio that showcases strong sculpting (ZBrush) and texturing (Substance Painter) skills specifically within a stylized PBR pipeline. Technical Proficiency: * Mastery of Maya for modeling and UV layout. In-depth understanding of human and creature anatomy. Proven experience with Unreal Engine (UE4/UE5). Game-Ready Workflows: Demonstrated ability to create assets with efficient mesh flow (suitable for rigging) and optimized UVs. Industry Track Record: You must have worked on at least one released title (PC, Console, or high-end Mobile). Self-Management: The ability to prioritize your own schedule and deliver high-quality assets within production deadlines. Perks & Benefits Jagex believes that happy creators make better games. When you join us in Cambridge, you’ll enjoy a package designed to support your life inside and outside the studio: Health & Wellbeing: Private Healthcare, including a Dental Plan and onsite counseling services. Financial Security: Life Insurance and a minimum 6% Pension contribution, plus a discretionary annual performance bonus. Work-Life Balance: 25 days of annual leave (plus Bank Holidays and the option to buy/sell days). We also offer flexible working hours and enhanced family leave from Day 1. The “Jagex Experience”: A collaborative, inclusive environment where we “Embrace Fellowship” and “Hone our Craft” through constant learning. Why Join Us Now? Jagex is at a turning point. With Dragonwilds entering a critical phase of its development, your artistic contributions will be visible to millions of players worldwide. We value autonomy and trust, giving you the space to do your best work while supported by a team of industry veterans.

Vine FX is hiring 3D FX Artist 2026, Cambridge

Vine FX_fx artist

Job Overview Company: Vine FX Role Title: FX Artist Department: 3D Location: Cambridge, United Kingdom (Hybrid) / Remote (Time-zone restricted) Job Type: Full-Time / Contract (Project dependent) Primary Tool: SideFX Houdini Time-Zone Requirement: Must be eligible to work in the UK or located within ±2 hours of GMT Recruitment Status: Active & Speculative Vine FX, a premier boutique visual effects studio known for delivering high-end imagery for episodic television and feature films, is expanding its 3D department. We are currently seeking a highly skilled and creative FX Artist to join our team for several upcoming high-profile projects. At Vine FX, we pride ourselves on our collaborative environment and our ability to tackle complex visual challenges with a streamlined, artist-focused approach. Whether you are creating large-scale destruction, intricate particle simulations, or subtle atmospheric effects, your work will be integral to the narrative and visual success of our productions. Salary & Compensation Table (UK Industry Benchmarks 2026) Vine FX offers competitive rates that reflect the specialized technical nature of Houdini-based FX work within the UK visual effects market. Component Estimated Range / Details Annual Base Salary £55,000 – £78,000 GBP (Based on seniority and portfolio) Contractor Day Rate £300 – £450 GBP (Based on project length and expertise) Remote Flexibility Hybrid options for local artists; remote for eligible time zones Pension Workplace pension scheme for UK employees Studio Culture Close-knit, boutique environment with a focus on work-life balance HQ Location Bateman House, Cambridge, CB2 1LQ Detailed Responsibilities: The Art of Simulation As an FX Artist at Vine FX, you will be at the center of the technical-creative intersection. You will be responsible for conceptualizing and executing simulations that enhance the storytelling of our projects. 1. FX Design & Execution Simulation Mastery: Create a wide range of high-quality effects, including but not limited to: fire, smoke, water, destruction (RBD), cloth, and magical/stylized particles. Houdini Workflow: Utilize Houdini to build procedural setups that are scalable and efficient, allowing for rapid iterations based on supervisor feedback. Look Development: Collaborate with the Lighting and Compositing teams to ensure that FX passes are delivered with the necessary attributes for seamless integration. 2. Technical Integration & Pipeline VFX Studio Standards: Work within our established pipeline, ensuring all assets are correctly cached, versioned, and optimized for render. Problem Solving: Address technical bottlenecks within the FX pipeline, finding creative workarounds for complex simulation challenges. Collaboration: Maintain regular communication with 3D Leads and the CG Supervisor to ensure FX work aligns with the overall aesthetic and technical requirements of the show. 3. Administrative & Professional Growth Speculative Contribution: Even when between shots, contribute to the studio’s internal “shelf tools” and procedural libraries to help streamline future FX tasks. Feedback Loops: Participate in daily reviews and provide constructive feedback to peers while being receptive to creative direction from Directors and Supervisors. Qualifications: What You Bring to Vine FX We are looking for an artist who is as technically proficient as they are creatively inspired. The ideal candidate has “battle-tested” experience in a professional VFX house. Essential Requirements: Houdini Expertise: A strong working knowledge of SideFX Houdini is mandatory. You should be comfortable with VEX and/or VOPs for custom tool building. Professional Track Record: Previous experience working within a dedicated Visual Effects Studio environment on episodic or feature film content. The Portfolio: A high-end FX reel that demonstrates a mastery of timing, weight, and scale. We want to see simulations that feel grounded in physics yet tailored for cinematic appeal. Communication: Excellent verbal and written English skills are required, especially for remote collaboration. Location & Eligibility: UK/GMT Focus: While we are open to remote work, we strictly require applicants to be eligible to work in the UK or be located within +/- 2 hours of the GMT time zone. This ensures overlap for dailies and collaborative sessions. Why Join Vine FX? Vine FX is not just another “factory” studio. We are a boutique shop that values the individual voice of the artist. Cambridge Creativity: Our headquarters in Cambridge provides a refreshing alternative to the London “Soho” grind, offering a high quality of life while still working on world-class projects. High-Profile Projects: Our portfolio includes acclaimed work for major broadcasters and streaming platforms. You will be working on content seen by millions globally. Boutique Mentality: At Vine FX, you aren’t just a number. You will have more “ownership” over your shots and a direct line of communication with the studio’s leadership. Flexibility: We were early adopters of the hybrid/remote model, and we understand that artists produce their best work when they have a setup that suits their lifestyle. Understanding the Role: FX Artist vs. FX Lead At Vine FX, we welcome applications from both mid-level and senior-level artists. Feature FX Artist (Mid) Senior/Lead FX Artist Focus Executing specific shots and setups Designing master systems and tools Supervision Guided by Lead/Supervisor Mentors juniors and solves pipeline issues Pipeline Uses existing shelf tools Builds and improves HDA libraries Experience 3-5 Years 6+ Years Application Requirements Vine FX is always looking for talent. Whether you are available immediately or looking for future opportunities, we want to hear from you. Please submit the following: Link to your FX Reel: Please ensure this includes a breakdown of your specific contributions for each shot (especially if the shot involved multiple artists). Updated CV: Highlighting your studio experience and Houdini proficiency. Remote Status: Clearly state your location and your eligibility to work in the UK or within the GMT +/- 2 hour window.