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Hiring Senior Producer at Frontier (Cambridge, UK), 2026

Frontier Developments logo

Senior Producer , Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking an experienced Senior Producer to join our dedicated Jurassic World Evolution team and help shape one of Frontier’s most recognizable management simulation franchises. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Senior Producer Job Attribute Details Role Senior Producer Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Senior Producer on our Jurassic World Evolution team, you will coordinate major areas of development and deliver compelling, high-quality experiences for players worldwide. You will work closely with multi-disciplinary teams across design, art, animation, code, audio, QA, and publishing, playing a key leadership role in driving features, content, and system improvements from initial concept through to final release. Key Responsibilities & What You’ll Be Doing: Coordinating development across significant, core areas of the project. Supporting cross-discipline teams in delivering exciting features and high-grade content. Utilizing JIRA and other project planning tools to organize, schedule, and meticulously monitor ongoing progress. Creating and refining workflows and pipelines that help developers work efficiently and sustainably. Maintaining trust, transparency, and clear communication with internal teams, stakeholders, and external partners. Identifying project risks and blockers proactively while formulating solutions to emerging issues. Leading daily sprint planning, stand-ups, and milestone reviews. What You’ll Bring (Requirements & Skills): To thrive in this senior production role, candidates must demonstrate solid organizational mastery and production leadership: Proven professional experience as a Senior Producer with at least two shipped PC or console titles under your belt. Solid, practical understanding of Agile development practices and frameworks. Ability to communicate confidently, clearly, and effectively across all organizational levels. Strong collaborative mindset with the ability to facilitate seamless cross-discipline teamwork. Excellent organizational skills paired with a sharp, detail-oriented approach to project management. Bonus Skills & Nice-to-Haves: Extensive professional experience utilizing JIRA or similar production tracking and task-management tools. A genuine passion for and interest in management simulation games.   What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Senior Producer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Principal Designer at Frontier Developments, UK 2026

Frontier Developments logo

Frontier is seeking an experienced Principal Designer to join our Cambridge studio on a full-time or hybrid basis with relocation support. Frontier Developments stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. Frontier Developments is currently seeking an experienced and visionary Principal Game Designer to join our dedicated Design team. In this role, you will either act as the lead designer on a project or provide crucial support to project leadership, driving the overarching game vision and translating it into compelling, high-quality player experiences. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Principal Designer Job Attribute Details Role Principal Designer Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Principal Designer at Frontier Developments, you are recognized as an expert at your craft. You will manage major feature areas on a project, mentor and inspire the wider design team, and create exemplar design work that sets the standard for quality. Whether steering design across an entire project or taking ownership of specific pillar systems, your leadership will directly shape how players interact with and enjoy our simulated universes. Key Responsibilities & What You’ll Be Doing: Taking ownership of design for major feature areas, or where required, leading design direction across the entire project. Working hand-in-hand with the Game Director to define and deliver flawlessly on the game’s core vision. Providing line-management and mentorship for design team members, actively developing their careers and maximizing their unique capabilities. Managing project design risks while proactively identifying blockers, bottlenecks, and workflow inefficiencies. Driving overall quality using regular playtests, comprehensive player feedback, QA reporting, and your own expert insights. Designing deep game features, creating engaging in-game content, and meticulously balancing complex game systems. Collaborating closely with other development disciplines to build mutual understanding and gain alignment throughout development. Managing game design documentation and facilitating clear communication across the entire cross-functional team. Working alongside Production to ensure effective feature prioritization, realistic scoping, and smooth work scheduling.   What You’ll Bring (Requirements & Skills): To thrive in this senior leadership role (Principal Designer), candidates must demonstrate a deep comprehension of design principles, player psychology, and team management: Deep game knowledge across a wide range of genres, with a specialized focus on management and simulation games. Substantial commercial game design experience gained in a senior or lead role. Proven track record of successfully designing and delivering major game features from concept to completion. Prior experience in managing, guiding, and motivating multi-disciplinary design teams. Strong, intuitive understanding of player psychology and engagement loops. Excellent presentation skills, with extensive experience in pitching ideas to stakeholders both within and outside the project. Comprehensive knowledge of a variety of game design theories, methodologies, and frameworks. Exceptional ability to clearly communicate complex ideas across a variety of media types. Bonus Skills & Nice-to-Haves: Direct experience working on management simulation games. Practical knowledge of UX/UI design principles and user experience optimization. Experience supporting, scaling, and growing live games post-launch. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Principal Designer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Careers: VFX Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

VFX Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented VFX Artist to join our dedicated Visual Effects team and help bring our next generation of immersive experiences to life. This is a multi-faceted role that requires a strong grasp of VFX principles and a passion for creating stunning, believable effects that elevate gameplay and visual storytelling. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : VFX Artist Job Attribute Details Role VFX Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a VFX Artist at Frontier, you will play an essential role in bridging technical execution and artistic expression. You will work alongside our VFX team to plan and deliver both realistic and stylized effects, utilizing our proprietary game engine (Cobra) and bespoke in-house tools. Your work will directly influence how players experience dynamic phenomena within our games, ensuring every explosion, spark, or environmental cloud is visually striking and performance-optimized. Key Responsibilities & What You’ll Be Doing: Collaborate with the VFX team to plan and deliver realistic and stylised visual effects using our proprietary game engine (Cobra) and advanced internal tools. Create high-quality effects such as fire, smoke, explosions, debris, and atmospheric clouds using our in-house particle editor and standard software suites. Influence the ongoing evolution and development of internal technologies, pipelines, and creation tools. Work closely with Art and Design teams on all visual effect aspects throughout the complete cycle of game development. Partner seamlessly with artists, designers, animators, and programmers to achieve cutting-edge, next-generation visuals. Ensure all VFX elements are efficient, performant, and creatively impactful within target framerates. What You’ll Bring (Requirements & Skills): To thrive in this creative and technical position, candidates must demonstrate a solid mix of artistic execution and technical awareness: Previous professional experience as a VFX Artist or a strong, diverse portfolio demonstrating high-level VFX skills. Deep understanding of core VFX principles: gameplay integration, shape, timing, motion, contrast, colour, and composition. Strong attention to detail and observational skills for creating authentic, dynamic, and believable effects. Solid knowledge of real-time game engines and particle systems. Proven ability to balance the aesthetic beauty and technical performance aspects of VFX. Proactive and inquisitive approach to complex problem-solving. Great communication and collaboration skills across multi-disciplinary teams. Keen awareness of memory footprints and performance considerations in real-time VFX creation. Proficiency in industry-standard software such as Maya, Janga Suite, Photoshop, After Effects, Houdini, or equivalent tools. Continuous awareness of broader industry technology trends. Bonus Skills & Nice-to-Haves: Practical knowledge of game lighting setups and full-screen FX systems. Professional experience in the film industry working within real-time environments. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this VFX Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Shader Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

Shader Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented Shader Artist to join our dedicated Technical Art team. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Shader Artist Job Attribute Details Role Shader Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Shader Artist at Frontier, you will play a pivotal role within our Technical Art department. You will collaborate directly with artists and render programmers to design and develop requested material features, optimize shaders for maximum usability and runtime cost efficiency, manage extensive project shader libraries, and actively investigate and resolve shader-related challenges. Key Responsibilities & What You’ll Be Doing: Collaborate closely with key stakeholders to develop pragmatic, visually stunning effects across specialized game environments. Contribute to, expand, and maintain comprehensive game shader libraries. Identify, analyze, and resolve shader performance bottlenecks to guarantee optimal frame rates. Optimize texture packing methodologies and select ideal texture formats based on specific content usage. Empower content teams by supplying practical effect workflows, auditing resources, and ensuring smooth asset integration. Formulate clear shader feature specifications that thoroughly address key stakeholder requirements. What You’ll Bring (Requirements & Skills): To excel in this technical and creative role, candidates must demonstrate a solid foundation across graphics programming and art pipelines: Proven experience authoring vertex and pixel shaders using HLSL/GLSL. Demonstrated history of implementing visually impressive graphical features in shipped titles. Strong mathematical foundation, encompassing linear algebra and trigonometry. Demonstrated practical experience with scripting languages such as Python and/or Lua. Thorough understanding of modern digital content creation (DCC) workflows and pipelines. Deep appreciation of lighting fundamentals, cameras, composition, and material physics. Exceptional collaboration and communication skills, with the ability to convey complex information effectively. Practical knowledge of GPU profiling, memory optimization techniques, and performance considerations. Bonus Skills & Nice-to-Haves: Experience authoring compute shaders. Comfortable writing and debugging code in C++. Advanced knowledge of rendering pipelines, effective shader techniques, physically based shading (PBR), visual effects, and post-processing stacks. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Shader Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Principal Concept Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

As an independent video game developer and publisher, Frontier is globally renowned for crafting immersive gaming experiences, engaging gameplay, and unparalleled artistic quality. Specializing in iconic creative management simulation games, our studio captivates players worldwide with authentic, richly detailed virtual worlds. Situated within the vibrant technology hub of Cambridge (UK), our dedicated team is fully committed to nurturing our existing portfolio while driving forward our ambitious future roadmap. To support this ongoing expansion, we are currently seeking a visionary Principal Concept Artist to join our dynamic team. This opportunity is offered on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). Furthermore, to facilitate a seamless transition, Frontier provides a comprehensive relocation support package for candidates needing to relocate. Job Summary : Principal Concept Artist Job Attribute Details Role Principal Concept Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We are looking for a highly experienced Principal Concept Artist to help define and elevate the visual direction of our projects. In this role, you will sit at the forefront of creative development, combining exceptional artistic skill with strategic thinking and leadership. You will play a key role in shaping the look and feel of our worlds, working closely with Art Direction and cross-disciplinary teams to deliver compelling, high-quality visual experiences. Key Responsibilities & What You’ll Be Doing: Define and guide the creation of high-quality concept art across key content areas, including characters, environments, props, and visual storytelling elements. Work closely with the Art Director to interpret and extend the project’s visual vision, translating it into clear, actionable concept direction. Act as the primary concept point of contact within the project, ensuring alignment between Art Direction and concept delivery. Lead and support the concept team within the project, providing clear direction, feedback, and guidance to ensure consistent, high-quality output. Mentor and develop artists at all levels, supporting progression, capability building, and leadership growth where appropriate. Take creative briefs and explore a wide range of visual solutions, refining them into strong, production-ready directions. Establish and communicate clear visual targets, benchmarks, and supporting material to guide concept artists and downstream teams. Break down high-level creative direction into modular, production-ready concepts aligned with modelling, animation, design, and implementation requirements. Provide high-level feedback across teams, ensuring clarity, consistency, and alignment of concept work across all areas. Collaborate closely with design, production, and other art disciplines to ensure concept work supports gameplay, narrative, and technical constraints. Represent the concept discipline in project planning, reviews, and cross-team discussions, supporting alignment and decision-making. Support planning, scoping, and prioritisation of concept work in collaboration with Production and project leadership, ensuring alignment with delivery needs. Contribute hands-on concept work where appropriate to establish quality benchmarks and resolve complex visual challenges. Support teams in managing outsourced concept work, ensuring clear direction, effective feedback, and alignment with project standards. Identify and contribute to improvements in workflows, pipelines, documentation, and discipline practices, supporting efficiency, clarity, and quality across the project.   What You’ll Bring (Requirements & Skills): To excel in this advanced leadership role, candidates must demonstrate the following qualifications: A strong portfolio demonstrating expert-level concept design across multiple disciplines and styles. Significant experience in senior or leadership-level concept art roles within the games industry. Exceptional artistic skill, with deep understanding of anatomy, composition, perspective, lighting, and visual storytelling. Proven ability to translate high-level artistic vision into clear, actionable concept direction. Strong understanding of how concept art supports modelling, design, gameplay, and narrative. Experience guiding and supporting teams to deliver high-quality concept work. Demonstrated ability to provide clear, constructive feedback that improves quality and clarity of output. Experience mentoring and developing artists, including supporting progression and capability building. Experience acting as a key point of contact or leading concept direction within a project. Strong communication and collaboration skills, with the ability to influence across disciplines. Strong problem-solving ability, able to resolve complex creative and production challenges. Experience working with outsourcing pipelines and supporting teams with external partners.   Bonus Skills & Nice-to-Haves: Experience working on AAA titles or complex game worlds. Proficiency in 3D tools such as Blender or Maya to support concept workflows. Experience contributing to cross-project or discipline-level improvements in workflows, standards, or practices. Ability to work effectively across a range of artistic styles. Experience supporting planning, resourcing, or project setup. Experience contributing to recruitment, hiring, or team growth initiatives. What We Can Offer You At Frontier, you will work with talented and passionate people to support, develop, or publish sophisticated and enduring games within a creative, collaborative, and inclusive environment. Wellbeing is a major focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, providing activities and sessions for both mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Competitive salary package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a supportive hybrid or in-studio operational framework. On-Site Perks: In-house subsidised catering, social activities, and community events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bike servicing.   How to Apply & Reasonable Adjustments Frontier … Read more

3D Lead Technical Artist at Frontier (Cambridge, UK)

Frontier Developments logo

  Are you an experienced technical artist and natural leader with a passion for solving complex technical challenges in game development? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Technical Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Technical Artist Job Attribute Details Role Lead Technical Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We’re looking for a Lead Technical Artist who will take ownership and responsibility for Technical Art on current and upcoming games. This will require extensive game development experience to help run efficient and successful game projects, as well as experience in tooling and performance. The Lead Technical Artist will also be responsible for fostering a high-performing team through effective mentorship, strategic hiring, performance management, and employee engagement. This includes guiding team members’ growth through making thoughtful decisions and cultivating a positive, inclusive, and motivational work environment. Key Responsibilities & What You’ll Be Doing: Responsible for leading a game project’s Technical Art Team. Liaising between the project team and core teams within the studio. Defining and maintaining processes and guidelines that are easily usable by developers across multiple teams. Taking responsibility for the technical implementation of artwork, visuals, and assets. Working and collaborating as a peer with other Project Leads to develop effective workflows and solutions to problems. Working with Production and Game Direction to develop roadmaps and timelines for delivery. Making decisions and compromises based on technical constraints and looking for effective solutions for the wider team. Advocate direction and workflows to different teams who all have differing constraints. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of technical mastery, leadership capabilities, and strategic vision: Proven track record of delivering solutions to complex technical challenges on game projects. Leadership experience, and ability to lead and manage a team of Technical Artists. Strong Technical Art skills, including but not limited to; Python development, Maya, asset management, and content creation best practices. Strategic experience with planning, pipeline improvements, asset management, and risk assessment. Highly collaborative and a confident communicator. Ability to take a holistic view of issues. Strong understanding of modern game engines. Excellent communication skills, enabling team motivation and conveying views and opinions effectively. Experience of full game production cycles. Experience working collaboratively as part of a cross-disciplinary team. Bonus Skills & Nice-to-Haves: Experience working with proprietary game engines. Experience with other DCC tools. Experience with other programming languages.   What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead technical art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

3D Lead Artist at Frontier (Cambridge, UK)

Frontier Developments logo

Are you an experienced 3D artist and natural leader with a passion for shaping and delivering breathtaking scenery for iconic video games? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Artist Job Attribute Details Role Lead Artist Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Developments Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Frontier Developments is looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content. In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support. Key Responsibilities & What You’ll Be Doing: Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations. Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results. Working closely with Production to plan work, provide estimates, track progress, and identify risks early. Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving. Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling. Maintaining alignment with technical requirements, pipelines, and performance constraints. Line managing artists, supporting their development through feedback, coaching, and structured growth. Assigning work effectively to balance delivery needs with individual development. Creating a positive, collaborative team environment where people feel supported and motivated. Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward. Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent, hands-on tool mastery, and leadership capabilities: Strong experience delivering high-quality 3D assets within a game development environment. Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration. Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush. Experience leading or coordinating a team delivering content at scale. Experience line managing individuals, including performance reviews, goal setting, and development planning. A good understanding of production pipelines, scheduling, and working across disciplines. The ability to balance visual quality with performance and delivery constraints. Strong artistic judgement, including composition, scale, and visual storytelling. Clear communication, organisation, and decision-making skills. Bonus Skills & Nice-to-Haves: Experience working with outsourcing teams and external partners. Experience supporting team planning or resourcing. Familiarity with modular workflows, kit building, or large asset libraries. An interest in improving workflows, tools, or processes. Experience working in different styles or across different types of projects. Exposure to areas like foliage, terrain, or organic asset creation. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Art Director at Frontier (Cambridge, UK), 2026

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Are you a visionary leader with an exceptional track record of setting and delivering standout art direction for major video game titles? If you are seeking an incredible opportunity to shape the visual identity of an exciting new project, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a talented Art Director to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Art Director Job Attribute Details Role Art Director Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We’re looking for an Art Director to define, communicate, and deliver the artistic vision for an exciting new project. As a key member of the project leadership team, you will be accountable for the visual direction and quality of the game, balancing creative ambition with production realities, technical constraints, and commercial goals. Working closely with the Game Director, Executive Producer, and Development Leadership, you will guide and empower Art teams to deliver consistent, impactful results at scale. Key Responsibilities & What You’ll Be Doing: Defining, owning, and communicating the artistic vision and quality bar for the project, ensuring clarity, consistency, and alignment with game design and product strategy. Empowering and directing Leads and Principal artists, ensuring alignment to the project vision and consistent delivery at scale. Translating creative vision into clear direction, benchmarks, and actionable guidance. Providing clear, consistent feedback at a project level, ensuring visual cohesion and addressing quality gaps early. Acting as the senior point of accountability for artistic decisions, making informed trade-offs between quality, scope, and delivery constraints. Partnering with Production and project leadership to ensure the creative vision is achievable within timelines and technical constraints. Contributing to project-level planning and resourcing discussions, ensuring the right capability is in place to deliver project goals. Enabling and supporting Leads to successfully manage outsourced content. Fostering a collaborative, inclusive, and high-performing game team environment. Acting as a key member of the Art Leadership group, contributing to the ongoing development and success of the department and our projects.   What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong blend of leadership experience and exceptional artistic judgment: Proven track record of setting and delivering standout art direction on shipped titles, from concept through to release. Exceptional artistic judgement across multiple visual disciplines, paired with a strong grasp of game pipelines and production realities. Ability to align large, cross-disciplinary teams behind a clear and compelling creative vision. Confident decision maker, able to balance creative ambition with scope, performance, and delivery. Strong communicator and influencer, able to bring stakeholders with you at every level. Experienced in leading and developing Senior Artists and Leads, building capability and raising the bar across teams. A proactive problem solver, comfortable navigating complex creative and production challenges. Experienced working with external partners and outsourcing pipelines. Bonus Skills & Nice-to-Haves: Experience defining the visual identity of a new IP or major product evolution. Background working across multiple styles or genres. Experience contributing to product positioning, branding, or market-facing visuals. Familiarity with industry-standard digital content creation and engine tools. Experience contributing to department-level initiatives, knowledge sharing, or cross-project improvements. Experience presenting vision to senior stakeholders or external audiences. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible art leadership opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

Frontier is hiring 3D Animator (Cambridge, UK)

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Are you a passionate, highly skilled animator with a deep love for crafting compelling character and creature movements that elevate core gameplay to new heights? If you are searching for an incredible opportunity to work with an industry-leading studio, look no further. Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a talented Animator to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Animators Job Attribute Details Role Animator Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life. Key Responsibilities & What You’ll Be Doing: Create high-quality, expressive character and creature animations using Maya. Implement animations into our proprietary Cobra engine. Collaborate across disciplines including Character Art, Code, Design, and VFX. Take direction from the Lead Animator and Game Director to realise the creative vision. Contribute to a culture of feedback and continuous improvement. Solve production challenges with creativity and technical know-how. Maintain accurate task tracking and validate assets to minimise bugs. Provide feedback to external development partners when needed. Support junior team members and contribute to team knowledge sharing.   What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent and technical aptitude: Proven experience producing high-quality animation assets. Strong proficiency in Maya’s character animation tools. Excellent understanding of body mechanics, posing, timing, and acting choices. Experience with creature animation and believable movement. Familiarity with animation state machines. Understanding of versioning software (SVN, Perforce). Strong time management and communication skills. Basic knowledge of rigging pipelines. Bonus Skills & Nice-to-Haves: Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Can Offer You You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.   How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible animation opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

3D Junior Game Designer at Jagex, UK

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  Jagex is seeking a highly creative, systems-minded Junior Game Designer to join the core RuneScape Design team at our Cambridge headquarters. In this foundational role, you will play an active part in designing, scripting, and implementing engaging live-game content experienced by millions of players worldwide. This position offers a rare, hands-on opportunity to step into the world of MMORPG development. You will take creative ownership of weekly content updates, minor feature implementations, and system balancing while collaborating within multi-disciplinary feature squads. Full technical training will be provided for RuneScript, Jagex’s proprietary, in-house scripting language. If you possess a deep, encyclopedic understanding of RuneScape, a strong grasp of progression loops, and the technical aptitude to code your own designs, this role is the perfect launchpad for your professional design career. Job Overview : Junior Game Designer Attribute Details Job Title Junior Game Designer – RuneScape Company Jagex (The RuneScape Company) Location Cambridge, UK Core Scripting Stack RuneScript (Proprietary; full training provided) Experience Level Entry to Junior (Modding, indie, or academic backgrounds welcome) Essential Prerequisite Extensive, live-game knowledge of RuneScape Project Remit RuneScape Live Operations & Weekly Content Updates Sponsorship None Available (Must possess permanent UK Right to Work)   About Jagex: The RuneScape Company Jagex is an icon of the British video game industry and home to one of gaming’s most enduring live-operations success stories. For a quarter of a century, our flagship MMORPG franchise, RuneScape, has welcomed over 300 million player accounts across PC and mobile devices. Jagex is accelerating our studio strategy to expand the RuneScape universe into a broader ecosystem of “forever games” and connected experiences. Grounded in a renewed commitment to product integrity and player-first fair play, we are focusing on core gameplay value while actively scaling our portfolio—including the expansion of the franchise into new genres via projects like RuneScape: DragonWilds. Jagex remain fiercely dedicated to empowering player-led innovation, building community-powered online worlds, and laying the foundations for the boldest era in Jagex history.   Key Responsibilities as Junior Game Designer 1. Content Design & Systems Implementation Creative Content Ownership: Conceptualize, pitch, and design engaging, varied content across multiple areas of RuneScape, managing independent micro-tasks while contributing to macro studio expansions. Hands-on Scripting: Write and deploy your designs directly into the engine using RuneScript, establishing the logic, trigger states, quest flags, and reward mechanisms behind your features. Design Documentation: Standardize, author, and maintain explicit game design documents (GDDs) to ensure engineering, art, and QA branches stay perfectly aligned. 2. Live-Ops Collaboration & Community Integration Weekly Update Cadence: Collaborate within agile, multi-disciplinary development sprints alongside engineers, artists, and sound designers to deliver polished weekly game updates. Systemic Synergy: Deepen your knowledge of RuneScape’s legacy system architecture, ensuring all new quests, items, or skills integrate organically into the 25-year-old economy. Community Engagement: Partner closely with our embedded Community Management division to gather, synthesize, and analyze active player sentiment, applying player insights to your iterative design workflows.   What We Are Looking For (Selection Criteria) Core Requirements RuneScape Expertise (Essential): A profound, comprehensive working knowledge of RuneScape, including its core skills, quest structures, progression economies, lore, and intrinsic player behaviors. You must deeply understand the player base because you are a part of it. MMO Design Principles: A foundational understanding of MMORPG content loops, micro/macro progression design, reward schedules, and systemic gameplay mechanics. Technical Scripting Aptitude: Basic experience with scripting or object-oriented programming (e.g., Python, C#, C++, Lua, JavaScript, or game engine visual scripting frameworks), demonstrating the logical aptitude to master RuneScript. Teamwork & Soft Skills: Experience working collaboratively within a team environment—whether via professional game development, active community modding, indie projects, or university collaborations. Time Management: Proven capability to manage your own day-to-day task distributions, communicate blockers transparently, and recognize when to raise your hand for senior support. Our Values Embrace Fellowship: We collaborate across boundaries, communicating openly and sharing information transparently. Hone Our Craft: We are persistent learners, constantly testing, evaluating, and improving our creative and technical outputs. Honour Our Vows: We act with absolute integrity, maintaining honesty and transparency with our colleagues and our players. Be Our Customers’ Heroes: We champion our players, listening intently to our community to deliver experiences that honor their time and dedication. Seize The Day: We operate dynamically, maximizing every developmental and structural opportunity to push our worlds forward.   What We Offer You Health & Vitality: Premium Private Healthcare cover, including a comprehensive corporate Dental Plan. Financial Upside: Entry into our discretionary annual studio performance bonus program. Retirement Planning: Highly competitive pension schemes with a minimum of 6% employer contributions. Security & Peace of Mind: Full Life Insurance coverage from your first day of employment. Work-Life Balance: Flexible working hours frameworks, enhanced family, maternity, and paternity leave policies from day one, and 25 days of standard annual leave (plus all 8 UK Bank Holidays). Time Flexibility: Dedicated corporate options to buy or sell annual leave days to fit your personal lifestyle requirements.   Inclusion, Accessibility & Right to Work Jagex is an equal opportunity employer committed to creating a diverse, highly inclusive environment where creators from all backgrounds can thrive. We evaluate, hire, and advance personnel based entirely on individual merit, technical capability, and artistic talent. Reasonable Adjustments: If you require any specific technical or physical accommodations during the application or interview phase, please notify your Talent Acquisition partner. Right to Work Constraint: This role is strictly open to applicants who hold permanent, independent eligibility to work in the UK. Jagex cannot provide, transfer, or sponsor visas for this specific junior vacancy.