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Cinetism Inc. hiring Senior Paint / Prep Artist, Freelance

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  Cinetism Inc. is looking for an experienced Senior Paint / Prep Artist to join its VFX team for ongoing feature-film and high-end cinematic VFX projects. This is a remote freelance opportunity for artists with a strong eye for clean-up, reconstruction, tracking, texture continuity and invisible visual effects. The ideal candidate understands that excellent Paint / Prep work should feel completely natural and invisible to the audience. The goal is not simply to remove unwanted elements, but to reconstruct the image in a way that preserves the original photographic quality, including lighting, texture, grain, perspective, motion blur and lens characteristics. As a Senior Paint / Prep Artist, you will work independently on technically challenging shots, preparing clean and seamless plates for downstream compositing and ensuring that all work meets professional VFX production standards.   Job Overview : Senior Paint / Prep Artist Job Detail Information Company Cinetism Inc. Job Title Senior Paint / Prep Artist Department VFX / Paint & Prep Industry Film & Visual Effects Location Remote Employment Type Freelance / Project Based Experience Required 6+ years Primary Software Foundry Nuke Additional Software Silhouette preferred Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Paint, Prep, Clean-Up & Reconstruction Engagement Project-Based / Ongoing Opportunities Application Email careers@cinetism.com   The Job Role as Senior Paint / Prep Artist As a Senior Paint / Prep Artist, you will be responsible for preparing live-action plates and removing unwanted elements while preserving the natural photographic characteristics of the original footage. Your work may involve removing wires, rigs, markers, crew members, reflections, production equipment and other unwanted elements. You may also be required to reconstruct backgrounds, environments and surface details that have been obscured by objects or production elements. The role requires a strong understanding of image reconstruction and the ability to make changes that remain completely invisible in the final shot. You should be comfortable working with both straightforward cleanup and complex frame-by-frame paint tasks where careful attention to detail is required. You will work closely with Supervisors, Leads and other VFX artists while maintaining clean, organised and production-ready scripts.   Key Responsibilities You will perform a wide range of professional Paint / Prep tasks, including the removal of wires, rigs, markers, production equipment, crew members, reflections and unwanted objects from live-action plates. You will create clean plates and reconstruct obscured backgrounds and environments while maintaining the original texture, lighting and photographic characteristics of the footage. This may involve frame-by-frame paint, patching, tracked cleanup and the reconstruction of complex foreground or background areas. You will use point, planar and camera tracking techniques to support efficient cleanup workflows and rebuild texture and detail across moving surfaces. Particular attention must be given to maintaining consistency across moving-camera shots and long frame ranges. Your work should preserve grain, sharpness, motion blur, perspective, surface detail and overall photographic consistency. You will prepare completed plates for downstream compositing and ensure that scripts remain clean, organised and easy to review. You will also respond efficiently to Supervisor and client feedback and deliver production-ready shots within agreed deadlines.   Required Qualifications Candidates should have 6+ years of professional Paint / Prep experience and strong production-level knowledge of Foundry Nuke. You should have extensive experience with professional paint, cleanup and image-reconstruction workflows and be comfortable handling technically challenging shots independently. A strong understanding of tracking and image reconstruction is essential, along with a good knowledge of grain, image texture, photography and lens characteristics. You should be able to reconstruct backgrounds convincingly while maintaining continuity across the shot. Experience with Silhouette will be considered an advantage, particularly for artists who have worked across both paint/prep and roto-related workflows. The ideal candidate will have strong attention to detail, excellent problem-solving ability and the ability to consistently meet professional VFX production deadlines. Previous experience working on feature films or high-end episodic VFX projects is highly desirable.   Preferred Experience Experience with wire and rig removal, marker removal, beauty work, reflection removal and crew removal will be highly valued. Additional experience creating complex clean plates, working on moving-camera shots and reconstructing heavily occluded backgrounds will be beneficial. Experience with projection-based cleanup and long-duration shots is also an advantage. Artists who have worked on creature and character preparation, large-format footage or high-resolution production material are encouraged to highlight this experience in their applications. Image Reconstruction & Quality Senior Paint / Prep Artists must understand that professional cleanup is about much more than simply removing an unwanted object. Every modification should maintain the visual characteristics of the original plate. This includes preserving lighting, texture, grain, perspective, motion blur, lens characteristics, surface detail and natural photographic imperfections. When reconstructing an area of a frame, you should be able to analyse surrounding information and create believable replacement detail that matches the original environment. The final result should appear as though the unwanted element was never present. This requires careful observation, technical precision and a strong understanding of how photographic images are captured and processed. Production Environment The role will involve feature-film and cinematic VFX projects within a professional remote production environment. Artists may work on individual shots or larger sequences where consistency across multiple frames is essential. The position is offered on a freelance and project-based basis, with the possibility of ongoing opportunities for artists who consistently deliver high-quality work and meet production requirements. You should be comfortable working within an established VFX pipeline and understand how Paint / Prep work supports downstream compositing and other departments.   Collaboration & Production Although this is a remote position, strong communication and reliability are essential. You will collaborate with VFX Supervisors, Leads, Production and other artists throughout the project. You should communicate clearly about shot progress, raise potential technical or creative issues early and respond professionally to feedback. You will also be expected to manage your workload effectively and deliver assigned shots according to agreed schedules. Scripts and project files should remain clean, organised and production-ready so that they can be reviewed or continued by other members of … Read more

Senior Roto Artist | Cinetism Inc, Freelance

Cinetism Inc logo

  Cinetism Inc. is looking for an experienced Senior Roto Artist to join its team for ongoing feature-film and high-end VFX projects. This is a remote freelance opportunity for artists with a strong understanding of professional roto workflows and the ability to create precise, stable and production-ready mattes for complex shots. The ideal candidate will have a strong eye for detail and be capable of maintaining accurate shapes, natural motion, clean edges and consistent mattes across long and technically challenging frame ranges. You should be comfortable working with characters, props, costumes, hair, environmental elements and complex overlapping objects while ensuring that your work meets downstream compositing requirements. The role requires a strong understanding of anatomy, perspective, motion, edge treatment and motion blur, along with the ability to work independently within an established VFX production pipeline.   Job Overview : Senior Roto Artist Job Detail Information Company Cinetism Inc. Job Title Senior Roto Artist Department VFX / Roto Industry Film & Visual Effects Location Remote Employment Type Freelance / Project Based Experience Required 6+ years Primary Software Silhouette Additional Software Nuke preferred Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Rotoscopy / Matte Creation Engagement Project-Based / Ongoing Opportunities Application Email careers@cinetism.com The Job Role as Senior Roto Artist As a Senior Roto Artist, you will be responsible for creating accurate and production-ready roto mattes for a wide range of VFX shots. Your work may involve isolating characters, props, costumes, hair, environmental elements and other objects required for downstream compositing and visual effects work. You should be able to analyse footage carefully, understand how subjects move through a shot and create shapes that maintain accurate volume, perspective and edge quality throughout the frame range. The role requires particular attention to complex movement, changing silhouettes, overlapping elements, partial occlusions and motion blur. You will work independently on assigned shots while maintaining communication with Supervisors, Leads and other members of the VFX team. You should be comfortable receiving feedback and making revisions efficiently while maintaining the required level of quality.   Key Responsibilities You will create precise and consistent roto mattes for characters, props, environments and other VFX elements. This includes producing clean shapes across complete frame ranges and ensuring that the mattes accurately follow the movement and changing form of the subject. You will track moving subjects and articulated body parts, maintaining correct shape volume and perspective throughout the shot. Complex elements such as hair, fur, clothing, accessories and overlapping objects must be handled carefully to achieve accurate separation. Your work may include creating logical matte structures for downstream compositing, preparing mattes for both motion-blurred and hard-edge workflows, handling partial occlusions and difficult intersections, and maintaining consistent edge quality throughout the shot. You will also be expected to work efficiently on long-duration shots, review mattes at production resolution, follow established naming conventions and maintain organised scripts. All assigned work should be delivered to the required production standard and within agreed deadlines.   Required Qualifications Candidates should have 6+ years of professional Roto or VFX experience and strong production experience using Silhouette. Experience with Nuke will be considered an advantage, particularly for artists who understand how roto mattes are used within downstream compositing workflows. You should have an excellent understanding of human and object movement, anatomy and perspective, along with a strong eye for edge quality, shape consistency and motion blur. The successful candidate should be able to maintain stable and accurate roto across long frame ranges and handle technically challenging footage without compromising quality. Strong attention to detail, independent working ability and the ability to meet professional production deadlines are essential. Previous experience working on feature films or high-end episodic VFX projects is highly desirable. Preferred Experience Experience with creature and animal roto will be highly valued, particularly where complex anatomy, fur, fast movement or difficult silhouettes are involved. Additional experience with hair and fur, fast-action footage, heavily motion-blurred shots, complex overlapping characters, crowd sequences and long-duration shots will be beneficial. Experience creating green-screen support mattes, working with stereo footage or handling high-resolution production material will also be considered an advantage. Candidates should be comfortable adapting their roto approach depending on the requirements of each shot and the needs of downstream departments. Roto Quality & Production Standards Senior Roto Artists are expected to understand that different shots require different roto approaches. Some shots may require extremely detailed mattes with careful edge treatment, while others may require efficient and stable shapes designed specifically for downstream compositing operations. You should be comfortable working with motion-blurred roto, where shapes need to account for the photographic movement of the subject, as well as non-motion-blurred or hard-edge roto where precise geometric separation is required. You may also be required to create detailed holdout mattes and multiple object or character mattes within the same shot. Logical separation of mattes is important because the final work may be passed directly to compositors and other downstream departments. When applying, candidates should clearly mention their experience with both motion-blur and hard-edge roto workflows.   Project Environment The position will involve feature-film and cinematic VFX projects within a professional remote production environment. Artists may work on individual shots or larger sequences where maintaining consistency across multiple frames and related shots is essential. The work may involve a variety of live-action footage and VFX requirements, including character isolation, creature work, environmental elements, green-screen material, complex action and high-resolution footage. The role is offered on a freelance and project-based basis, with the possibility of additional or ongoing opportunities for artists who consistently deliver high-quality work and meet production requirements. Collaboration & Production Although this is a remote position, strong communication and reliability are essential. You will collaborate with VFX Supervisors, Leads, Production and other artists throughout the project. You should communicate clearly regarding shot progress, raise potential issues early and respond efficiently to Supervisor feedback. You will also be expected to manage your workload effectively and deliver assigned shots according to agreed schedules. Following established production workflows, naming conventions and … Read more

Senior Matchmove Artist | Cinetism Inc, Freelance

Cinetism Inc logo

  Cinetism Inc. is looking for an experienced Senior Matchmove Artist to join its VFX team for ongoing feature-film and high-end cinematic VFX projects. This is a remote freelance opportunity for an artist with strong technical knowledge of camera tracking, object tracking, lens distortion, survey data and real-world camera behaviour. The successful candidate will be responsible for accurately recreating live-action camera movement and object motion within a 3D environment, creating reliable matchmove setups that allow CG elements to be integrated seamlessly into production footage. You should be comfortable analysing technically challenging plates, identifying the most appropriate tracking approach and delivering clean, accurate and production-ready scenes. The role requires a strong understanding of camera optics, photography, perspective, scale and 3D coordinate systems, along with the ability to work independently within an established VFX pipeline.   Job Overview : Senior Matchmove Artist Job Detail Information Company Cinetism Inc. Job Title Senior Matchmove Artist Department VFX / Matchmove Industry Film & Visual Effects Location Remote Employment Type Freelance / Contract Experience 6+ years Primary Software 3DEqualizer preferred Additional Software Maya Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Camera Tracking / Object Tracking / Matchmove Engagement Project-Based / Ongoing Opportunities Application careers@cinetism.com The Job Role : Senior Matchmove Artist As a Senior Matchmove Artist, you will play an important role in establishing the camera and object data required for downstream VFX departments. Your work will provide the foundation for layout, animation, FX, lighting, compositing and other stages of production. You will solve complex 3D camera tracks from live-action plates and recreate the movement and characteristics of the original production camera within a 3D environment. You will also perform object and geometry tracking, reconstruct basic scene geometry where required and ensure that cameras, objects and environments are accurately aligned. The role requires the ability to work with production information such as survey data, camera reports, lens information and reference photography. You should be comfortable handling challenging footage, including low-parallax shots, handheld photography, long-lens material and shots affected by significant lens distortion. Key Responsibilities as Senior Matchmove Artist You will be responsible for solving complex camera tracks and creating accurate production-ready matchmove setups from live-action footage. This includes performing 3D camera tracking, object tracking and geometry-based solving, as well as reconstructing basic scene geometry when necessary to achieve reliable results. You will calculate and manage lens distortion, work with variable focal lengths and challenging camera movements, and use available survey data, camera reports and reference photography to accurately establish the relationship between the camera and the production environment. You may also create witness-camera or secondary-camera setups when required and perform basic rotomation for tracking and camera-solving purposes. Maintaining correct scale, orientation and coordinate systems throughout the scene will be essential. You will be expected to deliver clean and organised scenes that can move efficiently into downstream departments. You will also troubleshoot difficult tracking problems, respond efficiently to Supervisor and client feedback and maintain consistency across shots and sequences.   Required Qualifications Candidates should have 6+ years of professional VFX Matchmove experience and strong production experience using professional camera-tracking software. Experience with 3DEqualizer is preferred, along with a good working knowledge of Maya. You should have a strong understanding of camera optics, photography and lens distortion, including focal length, filmback, camera parameters and perspective. Experience with object tracking, geometry-based solving and camera reconstruction is essential. The ideal candidate should be able to analyse difficult plates, identify tracking challenges and determine the most effective solving approach. Strong technical accuracy, attention to detail and problem-solving skills are required, along with the ability to work independently and meet production deadlines. You should also be comfortable working within an established VFX pipeline and communicating effectively with Supervisors, Leads and other departments.   Preferred Experience Experience working on feature films and high-end cinematic VFX will be highly valued. Additional experience with creature and character shots, vehicle tracking, complex handheld photography, long-lens shots and drone or aerial footage will be advantageous. Candidates with experience handling multi-camera sequences, difficult lens-distortion workflows and large-scale environment reconstruction are particularly encouraged to apply. Experience delivering matchmove data for complex CG integration and maintaining consistency across multiple shots will also be beneficial. Production Environment This position will involve feature-film and cinematic VFX projects within a professional remote production environment. You may work on individual shots as well as sequences where consistency between cameras, objects and environments is critical. The successful artist should understand how accurate matchmove data affects downstream departments and should therefore deliver scenes that are clean, organised, correctly scaled and ready for further production work. The role offers project-based and freelance opportunities, with the possibility of ongoing work depending on project requirements, availability and performance.   How to Apply Interested candidates should submit an updated Resume / CV and Matchmove Showreel demonstrating their strongest camera-tracking and object-tracking work. Applications should also include a breakdown of your contribution to the reel, years of professional experience, software proficiency, current location and time zone, availability and expected daily or weekly freelance rate. Please provide a direct and accessible link to your showreel and clearly identify your individual contribution to collaborative projects. Application Details Email: careers@cinetism.com Subject: Senior Matchmove Artist Application – Your Name Please include your CV, Matchmove Showreel, reel breakdown, software experience, availability and expected rate in your application. Join Cinetism Inc. If you are an experienced Matchmove Artist with a strong eye for technical accuracy and a passion for solving challenging VFX shots, Cinetism Inc. would like to hear from you. This opportunity is ideal for an artist who understands that accurate camera and object tracking provides the foundation for successful CG integration. If you can solve complex plates independently, deliver clean production-ready scenes and work effectively within a professional VFX pipeline, you can become an important part of the team’s ongoing feature-film and cinematic work. Cinetism Inc. | Senior Matchmove Artist | Remote | Freelance / Contract | Feature Film VFX

Senior Compositor | Cinetism Inc

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  Cinetism Inc. is seeking an experienced and highly skilled Senior Compositor to join its VFX team for ongoing feature-film and cinematic VFX projects. This is a remote freelance opportunity for a compositor with a strong understanding of photorealistic image integration, cinematic lighting, colour, atmosphere, depth and photographic detail. The successful candidate will be responsible for creating polished, production-ready final composites by combining live-action plates, CG renders, matte paintings, roto, paint and other VFX elements. You will take ownership of assigned shots from turnover through final delivery while working closely with VFX Supervisors, Leads and other artists. Cinetism Inc. is an independently owned, artist-driven VFX studio with operations associated with Montreal and Pune. The studio works across VFX and animation, including cinematic and feature-film projects. We are looking for artists who understand that excellent compositing is more than simply combining layers. A strong Senior Compositor should be able to analyse a plate, understand its photographic characteristics and make informed creative and technical decisions that result in a believable final image.   Job Overview : Senior Compositor Job Detail Information Company Cinetism Inc. Job Title Senior Compositor Department VFX / Compositing Industry Film & Visual Effects Location Remote Job Type Freelance / Contract Experience Required 6+ years Primary Software Foundry Nuke Project Type Feature Film / Cinematic VFX Work Arrangement Remote Specialisation Photorealistic Compositing Engagement Project-based / Ongoing opportunities Application Email careers@cinetism.com Application Subject Senior Compositor Application – Your Name   About the Role As a Senior Compositor at Cinetism Inc., you will play an important role in bringing complex VFX shots to their final cinematic quality. You will be expected to work independently on assigned shots while maintaining close communication with Supervisors, Leads and the wider production team. The role involves integrating multiple visual elements into convincing final images while preserving the photographic qualities of the original footage. You may work on shots involving CG characters, creatures, digital environments, set extensions, matte paintings, atmospheric effects, digital doubles, green-screen footage and complex multi-pass renders. Senior Compositors should be comfortable handling technically demanding shots and solving problems without compromising the creative intent of the sequence. You will also be responsible for keeping your Nuke scripts clean, organised and production-ready throughout the life of a shot.   Key Responsibilities Compositing & Shot IntegrationAs a Senior Compositor, you will be responsible for creating high-quality, photorealistic final composites for feature-film VFX projects. You will seamlessly integrate CG elements into live-action plates and combine live-action footage, CG renders, matte paintings and other VFX elements to create convincing final shots. You will work with complex multi-layer compositing setups, integrate multiple CG render passes and AOVs, maintain visual consistency across individual shots and sequences, and accurately match colour, exposure, contrast and lighting between different elements. You will also recreate realistic depth, atmosphere and environmental interaction to ensure seamless integration. Nuke & Technical WorkYou will use Foundry Nuke to build and maintain professional compositing scripts and efficiently manage complex node-based workflows. Your responsibilities will include advanced keying, roto, tracking, paint and cleanup, as well as creating and managing 2D and 2.5D compositing setups. You may also work with camera projections, multi-pass CG integration and holdout workflows when required. You will be expected to troubleshoot technical compositing challenges, maintain clean and organised node structures, and ensure all Nuke scripts remain production-ready throughout the project.   Shot Ownership Cinetism Inc. is looking for Senior Compositors who can take full ownership of their assigned shots, from initial turnover through Supervisor review and final delivery. You should be able to analyse each shot, identify potential creative or technical challenges and develop an effective approach that results in a polished, production-ready composite. You will be expected to work confidently through Supervisor and client feedback, making revisions efficiently while preserving the original creative intent of the shot. A strong understanding of production priorities is essential, including knowing when additional refinement is required and when a shot has reached the appropriate quality for review or final delivery.   Required Qualifications as Senior Compositor Candidates should have 6+ years of professional VFX compositing experience, with strong production-level expertise in Foundry Nuke. Previous experience working on feature films, episodic productions or other high-end cinematic VFX projects is highly desirable. You should have an excellent understanding of photorealistic compositing, along with strong knowledge of colour, lighting, photography and image formation. A solid understanding of CG render passes and AOV workflows is required, as well as professional experience with keying, roto, paint, tracking, projections and 2.5D compositing techniques. The role also requires a strong understanding of live-action and CG integration, excellent attention to detail and the ability to work independently within established production schedules. Candidates should be comfortable working within a professional VFX pipeline, managing deadlines and collaborating effectively with Supervisors, Leads, Production and other artists. Preferred Experience Additional experience with creature and animal integration, digital doubles, complex CG environments, set extensions and green-screen or blue-screen compositing will be considered an advantage. Experience integrating atmospheric and environmental effects, digital matte paintings and complex multi-pass CG renders is also highly valuable. Candidates with experience in camera projections, advanced cleanup and paint work, feature-film VFX sequences, cinematic action sequences and photorealistic environment integration are particularly well suited to this position. A strong understanding of how creatures, characters and CG elements interact naturally with live-action environments will be beneficial for the type of cinematic work involved. What Makes a Strong Candidate? The ideal candidate will combine advanced technical compositing expertise with strong artistic judgement. You should be able to analyse a shot and identify the elements that prevent it from feeling believable, then determine the appropriate creative and technical solutions required to improve it. A strong visual eye for composition, lighting, colour, perspective, scale, depth, atmosphere, edge quality, texture, lens behaviour, motion and photographic consistency is essential. Understanding these elements will allow you to integrate CG and live-action imagery in a way that feels natural rather than visually separate. You should also be comfortable researching photographic and cinematic references and experimenting with … Read more

Freelance Job – Streamline Studios is hiring 3D Animator

Streamline Studios is hiring 3D Animator (Freelance) thumb

Streamline Studios is building a talent pool for mid-level 3D Animators interested in remote, project-based freelance contracts. In this role, you will bring characters and environments to life by crafting fluid animations and integrating them directly into Unreal Engine. Ideal candidates bring production-ready proficiency in Maya or Blender, Unreal Engine Animation Blueprints, retargeting systems, and a strong eye for character mechanics. Job Summary : 3D Animator Attribute Details Job Title 3D Animator Company Streamline Studios (Streamline Media Group) Department Animator Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya / Blender, Unreal Engine Animation Blueprints, UE Sequencer & Animation Graphs, UE Retargeting & Optimization, Triggered Events, Engine Integration & Gameplay mechanics Key Responsibilities Create fluid character and creature animations, implement sequences in Unreal Engine, ensure performance optimization and style consistency Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios operates as a premier creative engine under Streamline Media Group, an established independent production powerhouse with 25 years of industry experience. We specialize in full-scale video game development, co-development, global publishing, and interactive digital asset production. Over our quarter-century history, we have successfully delivered AAA titles across every major gaming and entertainment platform for world-renowned partners, including Sony, Microsoft, and leading global publishers. Our foundation rests on engineering excellence, artistic vision, and robust production methodologies. We believe in empowering independent creators, pushing the boundaries of interactive storytelling, and maintaining a culture anchored in responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our freelance talent pool means aligning with a high-performance studio dedicated to technical innovation and creative growth. Role Overview & Talent Pool Notice Streamline Studios is continually expanding our network of exceptional freelance and contract professionals. While this posting serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented mid-level 3D Animators to join our talent pool. When a suitable project opens up, our production team will review profiles and reach out directly. As a Mid-Level 3D Animator, you will play an essential part in making characters, creatures, and environments feel authentic, responsive, and alive. Collaborating closely with Art Directors, Creative Directors, and cross-functional teams, you will craft high-quality animations that directly enrich both gameplay mechanics and cinematic storytelling. Your day-to-day contributions will involve shaping character locomotion, facial expressions, and dynamic interactions while ensuring every frame matches the game’s unique artistic direction. This is a fully remote, project-based engagement. Project scope, specific deliverables, timelines, and compensation rates are defined individually per work order. It is not a full-time employment position. Key Responsibilities & Daily Focus Areas 1. Animation Creation & Polish 2. Engine Integration & Optimization 3. Collaboration & Communication Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory technical skills: Additional Skills & Specializations Every 3D Animator must also demonstrate at least two (2) additional competencies at production-ready proficiency from the list below: Deliverables & Performance Expectations As an independent contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against clear professional benchmarks: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios is hiring 3D Animator (Freelance) Apply now See open roles Explore More Jobs

Hiring 3D Character Artist at Streamline Studios – Freelance, 2026

Hiring 3D Character Artist at Streamline Studios - Freelance thumb

Streamline Studios is building a talent pool for mid-level 3D Character Artists interested in remote freelance contracts. In this role, you will sculpt characters and creatures, handle texturing and rigging/engine integration, and collaborate closely with leads to hit milestone goals. Ideal candidates bring full proficiency in ZBrush, Maya/3ds Max, Substance Painter, and a strong command of human or creature anatomy. Job Summary : 3D Character Artist Attribute Details Job Title 3D Character Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, W.P.K.L (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies 3ds Max / Maya, ZBrush, Substance Painter, Photoshop, PBR Workflows, High-to-Low Poly Pipelines, Baking, and Retopology Key Responsibilities Create high-end characters and creatures, sculpt anatomy/cloth, optimize game-ready assets, and collaborate closely with Lead Artists Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset production. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Character Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a 3D Character Artist, you will solve a wide variety of creative challenges across the character production workflow. Reporting directly to the Lead Artist and collaborating closely with cross-functional teams, you will help hit monthly content milestones while shaping the visual fidelity of our games. We look for artists with a natural curiosity who love exploring new tools and continuously sharpening their craft. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Artistic Delivery & Execution 2. Communication & Collaboration 3. Personal & Skill Development Requirements & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must possess the following technical background: Pluses: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring 3D Character Artist at Streamline Studios – Freelance Apply now See open roles Explore More Jobs

Hiring 3D Environment Artist at Streamline Studios, Freelance

Hiring 3D Environment Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level 3D Environment Artists interested in remote, project-based freelance contracts. In this role, you will create stunning game worlds, build optimized assets, and handle PBR texturing and lighting within Unreal Engine. Ideal candidates bring proficiency in 3ds Max, Maya, or Blender, Substance Painter, and end-to-end game asset pipeline experience. Job Summary : 3D Environment Artist Attribute Details Job Title 3D Environment Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies 3ds Max / Maya / Blender, Substance Painter, PBR Workflow, Photoshop, Game Asset Pipeline (High-poly to low-poly, texturing, baking), Unreal Engine Shader/Material/Asset Setup, Unreal Engine Lighting & Rendering Key Responsibilities Create stunning, immersive game worlds; build optimized environment assets; assemble sets; handle PBR texturing and real-time lighting Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical excellence. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Environment Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a Mid-Level 3D Environment Artist, you will design and build stunning, immersive game worlds that capture players’ imaginations. Combining a strong artistic eye with technical proficiency in modeling, texturing, and real-time engine implementation, you will breathe life into virtual environments. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Environment Creation & Asset Production 2. Lighting & World Building 3. Pipeline Collaboration & Remote Management Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency OR two (2) additional competencies at beginner-level from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring 3D Environment Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Streamline Studios hiring 3D Rigger (Freelance), 2026

Streamline Studios hiring 3D Rigger (Freelance), 2026 thumb

Streamline Studios is building a talent pool for mid-level 3D Riggers interested in remote, project-based freelance contracts. In this role, you will build high-performance rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. Ideal candidates bring proficiency in Maya or Blender, Python/MEL scripting, Unreal Engine cloth simulation setups, and strong collaboration skills with animation teams. Job Summary : 3D Rigger Attribute Details Job Title 3D Rigger Company Streamline Studios (Streamline Media Group) Department Rigger Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya, Blender, Auto-rigging systems, Unreal Engine Cloth Simulation setups, Python scripting, MEL scripting Key Responsibilities Build high-quality character, creature, and prop rigs; ensure seamless pipeline integration; collaborate with animators and tech artists Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to technical and artistic innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively looking for talented, mid-level 3D Riggers on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching riggers. As a Mid-Level 3D Rigger, you will breathe life into characters, creatures, and hard-surface assets for immersive gaming experiences. You will be responsible for creating robust, high-performance rigs that integrate seamlessly into production pipelines. Working closely with animators and technical artists, you will ensure your rigs meet exacting project specifications and studio quality standards. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Rigging & Asset Integration 2. Cross-Functional Collaboration Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Rigger must also demonstrate at least one (1) additional competency at High-proficiency OR two (2) additional competencies at Production-ready proficiency from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios hiring 3D Rigger (Freelance), 2026 Apply now See open roles Explore More Jobs

Hiring Concept Artist at Streamline Studios – Freelancer 2026

Hiring Concept Artist at Streamline Studios Freelancer thumb

Streamline Studios is building a talent pool for mid-level Concept Artists interested in remote, project-based freelance contracts. In this role, you will collaborate with art directors and designers to shape imaginative characters, environments, and worlds that drive gameplay and narrative. Ideal candidates bring production-ready proficiency in digital painting tools like Photoshop, 3D concept workflows in Blender, and strong visual storytelling fundamentals. Job Summary : Concept Artist Attribute Details Job Title Concept Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Photoshop (or equivalent), Blender (or equivalent 3D concept workflow), Visual Communication Fundamentals, Design Thinking, Game Asset Pipeline Understanding, Subject Matter Expertise (Characters, Environments, Creatures, Props, Mechanical) Key Responsibilities Translate design concepts into stunning visual art, shape overall game aesthetics and mood, collaborate with cross-functional teams, establish visual benchmarks Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level Concept Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a Mid-Level Concept Artist, you will collaborate closely with game designers, art directors, and fellow creatives to bring imaginative worlds, characters, and creatures to life. Your creativity and visual storytelling skills will be instrumental in shaping the visual direction of our projects. Playing a crucial role in the early stages of game development, you will translate abstract ideas and design notes into visually stunning art that directly drives gameplay mechanics and narrative progression. You will work side-by-side with cross-functional development teams to ensure all visual elements seamlessly align with the overarching game vision, technical targets, and mood. Your distinct artistic insight will help establish the tone, atmosphere, and aesthetic benchmark of the title. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. It is not a full-time employment position. Key Responsibilities & Creative Contributions 1. Visual Development & Ideation 2. Cross-Functional Collaboration 3. Aesthetic Leadership Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory core competencies: Additional Skills & Specializations In addition to the mandatory core skills, every Concept Artist must demonstrate at least one (1) additional competency at production-ready proficiency: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Concept Artist at Streamline Studios, – Freelancer Apply now See open roles Explore More Jobs

Hiring Technical Artist at Streamline Studios, Freelance

Hiring Technical Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level Technical Artists interested in remote, project-based freelance contracts. In this role, you will bridge the gap between art and engineering by developing custom tools, defining technical pipelines, and optimizing assets to ensure stellar performance across AAA games. Ideal candidates bring hands-on experience with game engines like Unreal Engine 5 or Unity, robust tool-creation capabilities in software like Houdini, Maya, or Substance, and strong communication skills. Job Summary Table : Technical Artist Attribute Details Job Title Technical Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Malaysia (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 5, Unity3D, Maya, 3Ds Max, Houdini, Substance Designer, Photoshop Key Responsibilities Define technical quality standards, bridge art and engineering pipelines, build custom tools, optimize asset workflows, and support game profiling Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively seeking a talented, multi-talented Technical Artist on a freelance or contract basis. In this mid-level role, you will act as the crucial bridge between our art and engineering teams. From developing advanced materials to writing custom workflow tools, you will help unite creative vision with engineering execution to deliver fantastic, compelling gaming experiences. When a suitable project opens up, you will work independently and collaboratively to optimize pipelines, establish technical benchmarks, and ensure our assets meet rigorous performance budgets. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Key Responsibilities 1. Delivering Excellence & Pipeline Development 2. Communication 3. Team and Personal Development Technical Requirements & Qualifications To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate proficiency across the following core requirements: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Technical Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs