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Two Point Studios hiring Lead Technical Animator

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Company: Two Point Studios (A SEGA Studio) Project: Sequel to Alien: Isolation Location: Horsham, West Sussex, United Kingdom 🇬🇧 Position: Lead Technical Animator Work Model: Hybrid / In-Studio / Fully Remote (within country of employment) About Creative Assembly Creative Assembly crafts deep, detailed, and lasting games that entertain millions globally. As passionate game makers, we empower our teams to make significant contributions, supported by clear development pathways and growth opportunities. We are expanding our talented team in Horsham, UK, to work on an exciting sequel to Alien: Isolation. The Role: Lead Technical Animator As the Lead Technical Animator, you will be the pivotal technical leader bridging the gap between art, animation, and engineering. This is an exciting opportunity to have a significant influence on the foundational technology of a new project being built in Unreal Engine 5 (UE5). Your mission is to spearhead efforts to enhance the quality and efficiency of our character and animation pipelines, ensuring visually stunning and seamlessly functional assets that deliver an immersive player experience. 🎯 Key Responsibilities Pipeline Leadership: Apply technical expertise to create, develop, and manage the entire character and animation pipeline, from Digital Content Creation (DCC) tools to the game engine. System Development: Devise, assist, and implement complex character and animation systems, rigs, tools, and pipelines. Cross-Discipline Collaboration: Work closely with animators, motion capture technicians, artists, technical artists, and engineers to deliver engaging and immersive characters. Workflow Optimization: Review existing workflows, tools, and systems to identify and solve technical challenges within the animation pipeline. Innovation & R&D: Research emerging technologies to continuously improve the efficiency and quality of our character and animation assets and pipeline. Mentorship & Direction: Provide clear technical direction, break down tasks, and offer feedback to mentor, guide, and educate fellow team members. Maintenance: Adapt to new technical skills, offer solutions to meet project requirements, and manage day-to-day bug fixes and improvement requests. 🛠️ Essential Skills & Requirements Experience: Proven history of working on AAA titles in an equivalent Lead Technical Animator role. Technical Pipeline: Excellent understanding of in-engine character and animation systems, including locomotion, modular character setups, runtime deformation, and physics. Rigging: Excellent knowledge of complex rigging systems. DCC & Scripting: Experience with commonly used DCCs such as Maya & MoBu, coupled with excellent knowledge of Python and coding standards. Soft Skills: Strong ability to communicate clear direction, break down complex tasks, and mentor/educate teammates. Passion: A genuine passion for games and games animation. ✨ Desirable Skills (Pluses) Experience with Unreal Engine 5 (UE5). Solid understanding of 3D math (linear algebra, vector and matrix math). Experience with complex face rig setup (e.g., FACS based). Experience with C++ / Maya API & Plugin writing. Experience with motion capture pipelines and shoots. Familiarity with 3DS Max & Blender. 💖 Life at Creative Assembly (Horsham, UK) We offer a supportive and developing work environment. Our comprehensive benefits package includes: Health & Wellbeing: Additional medical/dental insurance for you and your family, life insurance, and free health care screening. Time Off: Additional holiday allowance plus full studio closure over the Christmas and New Year period. Financial & Growth: Annual discretionary studio bonus and defined career development pathways with personalized training support. Perks: Free breakfast daily (fully stocked kitchen), free games/merchandise, and studio parties for you and your family. Creative Assembly is an Equal Opportunities Employer and actively encourages applications from all qualified and eligible candidates. Note: Applications for this role should ideally include a portfolio (or a link to a portfolio). How to Apply If you are a talented compositor ready to make an immediate impact and looking for a collaborative home with global reach, we want to hear from you today! Please send your updated resume, professional showreel, and availability details immediately to our recruitment team. Bring your compositing vision to 22DOGS and help us craft extraordinary visual experiences!

Senior Technical Animator Two Point Studios

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Company: Two Point Studios (Part of the SEGA family)Location: Farnham, United Kingdom Position: Senior Technical Animator Focus: Simulation Games (Two Point County World) About Two Point Studios Two Point Studios creates fun, deep, and accessible simulation games—our “little people games”—set in the wonderfully wonky world of Two Point County. Following the success of Two Point Hospital (2018) and Two Point Campus (2022), we are expanding our SEGA family team to bring our next games to life. We prioritize a fun, flexible, and super creative work environment, fostering a true work-life balance where every team member is encouraged to contribute their ideas. The Role: Senior Technical Animator We are seeking a Senior Technical Animator who is an equal parts technical wizard and animation enthusiast to help infuse our quirky world with charm and chaos! You will be essential in bridging the gap between art and engineering, designing robust rigs, building efficient animation pipelines, and creating high-quality, memorable animations. ✅ Key Responsibilities 1. Rigging & Asset Pipeline: 2. Workflow & Tool Development (Technical Leadership): 3. Animation & Integration: 4. Mentorship: 🛠️ Essential Skills & Requirements ✨ Pluses (Great to Have) 💖 Life at Two Point Studios Join us in Farnham for a fun, flexible, and creative environment. We are a supportive “second family” dedicated to striking the perfect work-life balance, allowing you to have fun at the office while having time for your loved ones. We welcome your awesome ideas