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3D Principal Technical Artist | Studio Gobo, UK

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  Studio Gobo is seeking an exceptional, structurally minded Principal Technical Artist to serve as a core architectural pillar on a high-profile, unannounced AAA Character Action game. In this senior leadership role, you will hold ultimate accountability for navigating the deep technical complexities of real-time asset pipelines and scene optimization, ensuring our creative development teams can deliver breathtaking, cutting-edge visuals without compromising runtime performance. The ideal candidate possesses an extensive, shipped track record of resolving broad-reaching content construction challenges within modern rendering environments. Working closely with Art and Technical Art leadership, you will proactively audit asset budgets, design scalable tools, and establish optimal runtime profiling parameters. If you are an experienced mentor who thrives at the intersection of cinematic artistry and rigorous software engineering, we want to expand our award-winning Brighton team with your expertise. Job Overview : Principal Technical Artist Attribute Details Job Title Principal Technical Artist Studio / Group Studio Gobo (Keywords Studios Family) Location Brighton, UK (Hybrid Options Available) Core Engine Stack Unreal Engine 5 (UE5) Optimization Stack Unreal Insights, PIX, RenderDoc DCC Compatibility Maya, 3ds Max, Houdini, Blender, Substance Scripting Ecosystem Python, C#, PySide / GUI Frameworks Key Frameworks Nanite, Lumen, Virtual Shadow Maps (VSM)     About Studio Gobo Studio Gobo is an established, world-class AAA game development studio nestled in the vibrant coastal city of Brighton. As a proud member of the Keywords Studios family, we partner with the industry’s most prominent publishing giants—including Guerrilla Games, Arkane, Warner Bros., Ubisoft, Disney, and Tencent—to co-develop landmark interactive titles. Our portfolio spans critically acclaimed properties, including Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, and foundational playsets for the Disney Infinity franchise. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Game Studios to work for in the United Kingdom, we pride ourselves on establishing an inclusive, psychologically safe workspace. We invest heavily in our people, providing an industry-leading studio space, premium operational tooling, and a vibrant community culture that prioritizes creative growth and true everyday well-being.   Key Responsibilities 1. Performance Stewardship & Profiling Runtime Optimization: Oversee macroscopic game performance across target platforms; establish strict memory and rendering budgets, monitor performance metrics, and ensure multi-disciplinary team alignment. Content Profiling: Deploy, track, and profile active project builds, utilizing diagnostic tools such as Unreal Insights, PIX, and RenderDoc to identify and mitigate expensive draw calls or memory bottlenecks. Shader Engineering: Architect and optimize custom surface shaders and complex master materials, minimizing instruction counts specifically in relation to Nanite, Lumen, and Virtual Shadow Maps. 2. Pipeline Architecture & Tooling Workflow Automation: Conceptualize, author, and maintain custom production tools and pipeline extensions utilizing Python or C#, utilizing PySide to deliver clean, intuitive user interfaces for content creators. DCC-to-Engine Ingestion: Streamline asset pipelines ensuring seamless migration pipelines from major digital content creation suites (Maya, Max, Houdini, Blender, Substance) into the game engine. Strategic Planning: Partner with Art and Tech Art leadership to define content creation roadmaps, integrating technical safety guidelines that safeguard visual quality. 3. Mentorship & Strategic Vision Team Upskilling: Actively share production knowledge and advanced troubleshooting strategies to mentor, guide, and support junior and mid-level technical artists. Trend Evaluation: Keep pace with emerging real-time technologies, offering strategic recommendations on how new methodologies can benefit current and future studio projects.   Requirements for Principal Technical Artist Core Criteria AAA Shipped Track Record: Proven history of shipping one or more commercially successful AAA titles in a Principal Technical Artist capacity. Unreal Engine 5 Fluency: Deep, hands-on production experience shipping titles built on Unreal Engine 5, with specialized expertise identifying modern engine bottlenecks. Advanced Pipeline Knowledge: Expert understanding of modern asset construction pipelines, specifically regarding authoring content that is fully native, performant, and compliant with Nanite and Lumen systems. Scripting Competency: Fluent professional capabilities developing tools, scripts, and workflow enhancements using Python or C#. Communication Artistry: Exceptional interpersonal, organizational, and technical writing skills; comfortable pitching engineering solutions to diverse stakeholder audiences. Desirable Pluses Foliage Pipelines: Specialized experience constructing foliage authoring guidelines and procedural distribution pipelines within UE5. PBR Mastery: An advanced academic and practical understanding of physically based rendering models and modern hardware graphics pipelines.   What We Offer Studio Gobo believes that elite game development requires deep investment in human wellness, professional freedom, and premier benefits. Core Financial & Leave Benefits Generous Paid Leave: 22 days of standard annual leave, plus a 3-day studio closure over the Christmas period (25 days total) alongside all 8 standard UK bank holidays. Anniversary Bonus Days: Receive 1 additional day of paid leave for every year of service, up to an extra 5 days. Financial Incentives: Access to highly generous annual studio performance bonuses and an Employee Share Purchase Plan (ESPP). Pension Framework: Employer-matched pension matching scheme facilitated through NEST under UK government automatic enrolment guidelines. Global Mobility: Full Visa and Relocation allowances for qualified international candidates and their immediate families. Comprehensive Healthcare & Security Medical Cover: Premium private medical insurance managed through BUPA Healthcare. Dental Protection: Comprehensive private dental care plans. Income & Life Insurance: Robust Group Life Insurance and Group Income Protection policies. Employee Assistance (EAP): On-demand holistic professional support for personal, emotional, or work-related well-being. Allowances, Loans & Social Impact Well-being Stipend: A dedicated £50 monthly health allowance to spend on your choice of physical or healthy lifestyle activities. Sustainable Travel Support: Cycle & Tech salary sacrifice schemes (up to £3,000 allowance) alongside interest-free corporate loans for annual Train Season Tickets. Volunteer Freedom: Spend one fully paid day per year volunteering for a non-profit organization of your choice through ‘Studio Gobo in the Community’. Development Budget: A dedicated annual budget to fund travel and attendance to major international developer conferences (GDC, SIGGRAPH, Develop, THU).   Perks & Onsite Studio Culture World-Famous Friday Lunches: Enjoy free studio lunches every single Friday, freshly prepared in-house by our dedicated private chef (with complete meat, vegan, and gluten-free variations). Premium Kitchen Assets: Daily access to fully stocked cereal bars, dynamic granolas, locally roasted artisan coffee, specialized loose-leaf teas, fresh fruit baskets, and … Read more

Studio Gobo | Lead Lighting Artist – AAA Character Action Title, Brighton

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Studio Gobo, a powerhouse in the AAA gaming industry and a key member of the Keywords Studios family, is seeking a visionary Lead or Principal Lighting Artist. Based in the creative hub of Brighton, UK, our studio is the engine behind some of the world’s most recognizable titles, having collaborated with industry titans like Guerrilla Games, Ubisoft, and Disney on projects such as Hogwarts Legacy, LEGO Horizon Adventures, and Redfall. As a Lead or Principal Lighting Artist, you will hold one of the most influential creative positions in the studio. You are responsible for the final “look” of the game, using light to define atmosphere, narrative depth, and emotional resonance. Whether you are establishing the stark shadows of a dark fantasy corridor or the vibrant bloom of a heroic landscape, your work will be the lens through which millions of players experience our worlds. Job Overview Company Name: Studio Gobo (Part of Keywords Studios) Job Title: Lead / Principal Lighting Artist Industry: Video Game Development (AAA Console) Location: Brighton, United Kingdom Work Model: In-Office / Hybrid Options Available Employment Type: Full-Time, Permanent Seniority Level: Lead / Principal (Management & Individual Contributor) Required Experience: 5+ years in AAA Games, Film, or TV Reporting Structure: Reports to the Art Director Salary Range: Competitive (Based on seniority and portfolio) Company Overview: The Studio Gobo Culture Studio Gobo isn’t just a place to work; it’s a community of world-class creators. We have been recognized seven times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K. We pride ourselves on an “industrial-chic” studio space that fosters creativity and a culture that prioritizes the well-being and growth of our team members. From in-house chefs preparing world-famous free lunches to a dog-friendly policy and active social clubs, we believe that the best games are built by people who are inspired, respected, and supported. Role Overview In this pivotal role, you will lead the lighting strategy for a high-profile AAA character action console game. You are the architect of tone and visibility. You will translate the Art Director’s vision into a technical reality, ensuring that lighting not only looks stunning but also reinforces gameplay interactions, readability, and traversal. You will be the primary point of contact for lighting, both internally and when collaborating with external clients, ensuring that every asset and environment meets the highest aesthetic and performance standards. Key Responsibilities Artistic Leadership & Vision Aesthetic Standards: Work closely with the Art Director and Environment Team to establish technical and aesthetic standards for lighting, sky set-ups, and cinematic style. Visual Communication: Use color scripts, mood boards, and corrective paint-overs to communicate lighting concepts to the wider team and clients. Atmospheric Mastery: Create and maintain all lighting elements, including dynamic, prebaked, interior, and exterior setups, to define the mood and tone of game worlds. Gameplay Integration: Use lighting as a functional tool to guide the player, reinforce gameplay cues, and ensure visual clarity during high-octane action. Technical Execution & Optimization Pipeline Development: Partner with Technical Artists and Engineering teams to develop, document, and maintain a stable and efficient lighting pipeline and project workflow. World Lighting: Take direct responsibility for placing, tweaking, and balancing light sources across all game levels. Post-Processing Excellence: Oversee color grading, exposure, SSAO, Global Illumination (GI), and other post-process effects to polish the final image. Shading & Materials: Tune surface shading and textures in collaboration with the environment team to improve the perception of light and material response. Management & Mentorship Project Scheduling: Manage your own tasks and assist in scheduling the lighting department’s work to meet tight production deadlines. Quality Assurance: Ensure the vision remains consistent across all lighters on the project, providing feedback and mentorship to maintain a unified visual language. Point of Contact: Act as the technical and artistic liaison for clients, ensuring all authored content follows strict brand and technical guidelines. Required Qualifications & Technical Skills Professional Experience: Several years of production lighting experience on successful AAA game, TV, or film projects. Artistic Foundation: An exceptional understanding of composition, color theory, color space, and lighting principles. Technical Proficiency: Deep knowledge of PBR (Physically Based Rendering) workflows, real-time rendering technologies, and the relationship between shaders/materials and light. Engine Expertise: Prior experience with current-generation console hardware (PS5/Xbox Series X). Proficiency in Unreal Engine is a distinct advantage. Tool Mastery: Expert-level skills in industry-standard 3D packages, Photoshop, After Effects, or equivalent lighting/compositing software. Cinematography: A strong understanding of dramaturgy, scene blocking, and camera technology to enhance narrative storytelling. Benefits and Perks Studio Gobo provides an industry-leading benefits package designed to support every aspect of your life: Financial Security: Generous team project bonuses, an Employee Share Purchase Plan (ESPP), and a matching company pension scheme. Health & Wellness: Full private medical (BUPA) and dental insurance, group life insurance, and a £50/month health and wellbeing allowance. Work-Life Balance: 25 days of annual leave (plus bank holidays), bonus anniversary holidays, and a dedicated Christmas studio closure. Relocation Support: Comprehensive Visa and Relocation packages for you and your family to make the move to Brighton seamless. The “Gobo Perks”: Free world-famous Friday lunches, an in-house cereal bar, soft drinks/beer/wine fridges, and a dog-friendly studio environment. Professional Growth: A generous annual budget for conferences like GDC, SIGGRAPH, and UnrealFest. Application Process To apply for this Lead / Principal position, please submit a comprehensive application including: Professional Portfolio/Reel: A link to a digital reel demonstrating your lighting work in a real-time environment. We are looking for technical mastery and artistic versatility. Detailed CV: Highlighting your experience with AAA titles and your leadership history. Cover Letter: Briefly explaining your approach to lighting for character action games and why you are interested in joining Studio Gobo.

Studio Gobo is hiring Senior VFX Artist, Brighton

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Studio Gobo, a premier name in the AAA gaming space and a proud member of the Keywords Studios family, is looking for an exceptional Senior VFX Artist. Based in the vibrant seaside city of Brighton, our studio has contributed to some of the world’s most iconic franchises, including Hogwarts Legacy, Redfall, and LEGO Horizon Adventures. As a Senior VFX Artist, you will be at the forefront of visual storytelling. We believe that VFX is the heartbeat of a game—it’s what makes a spell feel powerful, a character interaction feel tactile, and an environment feel alive. You will join a world-class team that values technical mastery as much as artistic flair, working in an award-winning environment recognized seven times by GamesIndustry.Biz as one of the Best Places to Work in the U.K. Senior VFX Artist Job Overview Company: Studio Gobo (Part of Keywords Studios) Position: Senior VFX Artist Location: Brighton, United Kingdom (On-site / Hybrid Options) Employment Type: Full-Time, Permanent Experience Level: Senior (2+ years as Senior in AAA) Estimated Salary Range: £55,000 – £78,000 GBP (Based on experience and portfolio) Core Technology: Autodesk Maya, Unreal Engine, Houdini The Role: Crafting the Spectacle A Senior VFX Artist at Studio Gobo is more than a technician; you are an architect of “wow” moments. Your work will span the entire spectrum of game effects, ensuring that every frame of the player experience is polished to a AAA standard. Core Responsibilities Bespoke Effect Creation: Design and implement original, industry-leading VFX for high-end consoles. This includes everything from subtle ambient particles (dust motes, falling leaves) to massive, impactful cinematic set-pieces. Gameplay Integration: Partner with the Combat and Character teams to create VFX that communicate gameplay mechanics clearly while maintaining a high level of visual impact. Pipeline Innovation: Collaborate with Technical Artists and Engineers to build and maintain an efficient, state-of-the-art VFX pipeline. You will be expected to push the boundaries of what is possible in real-time rendering. Prototyping & Pre-Vis: Use your technical knowledge to pre-visualize and prototype cutting-edge techniques, ensuring our projects stay at the forefront of the industry. Technical Documentation: Create clear guidelines for VFX creation and implementation, ensuring the wider team understands the technical constraints and the “how-to” of our custom tools. Artistic Leadership: Act as a champion for the VFX department. Constantly look for opportunities to enhance the game’s depth and atmosphere through your work. Technical Requirements & Skills as Senior VFX Artist Studio Gobo is looking for an artist who has spent years honing their craft on large-scale console projects. Your reel should demonstrate not just “explosions,” but an understanding of timing, weight, color theory, and technical optimization. Industry Experience: At least 2+ years of production experience specifically in a Senior VFX role within the games industry, with a track record of shipping cutting-edge AAA console titles. Software Mastery: Advanced proficiency in Maya and modern game engines. While we work across various tech, Unreal Engine experience is a distinct advantage. Technical Depth: A thorough understanding of shaders, materials, and the modern rendering pipeline. If you know how to squeeze every bit of performance out of a GPU while keeping things pretty, you’ll fit right in. Houdini Expertise: Experience with Houdini for procedural VFX and simulation is a major plus and will set you apart from other candidates. Artistic Eye: An exceptional drive for quality and a keen eye for detail. You should understand the principles of staging and the importance of “secondary” effects that ground a scene. Collaborative Spirit: A creative problem-solver who can take direction, give constructive feedback, and work harmoniously with designers, animators, and coders. Why Brighton & Studio Gobo? Brighton is the creative capital of the UK south coast, known for its inclusive culture, tech hubs, and beautiful coastline. Studio Gobo mirrors this energy, offering a workspace that is as much about community as it is about work. Unrivaled Benefits & Perks Studio Gobo believe that the best games are made by the best people, and we invest heavily in your well-being and growth. Financial & Security: Generous Bonuses: Project-based team bonuses that reward your hard work. Pension & Insurance: Employer-matched NEST pension, BUPA Private Medical Insurance, and Private Dental cover. Ownership: Employee Share Purchase Plan (ESPP) to share in the company’s success. Relocation Support: Comprehensive Visa and Relocation packages for qualified international candidates. Growth & Development: Conference Budget: Annual budget to attend GDC, UnrealFest, SIGGRAPH, or THU. Inspire & Motivate: Internal training opportunities and workshops to keep your skills sharp. Work-Life Balance: Generous Leave: 25 days paid annual leave plus 8 bank holidays. You also earn an extra day for every year of service! Health Allowance: £50/month for healthy activities of your choice. Volunteer Time: One paid day per year to volunteer for a non-profit. Studio Life: The Kitchen: Free breakfasts (cereal bar), locally roasted coffee, and our famous Friday Studio Lunch cooked by our in-house chefs (vegan and GF options included!). Social Scene: Dog-friendly office, board game nights, D&D clubs, yoga, and even a bouldering club. Friday Show & Tell: Grab a drink from our beer/wine fridge and see what the rest of the team has been building. How to Apply If you are a Senior VFX Artist who wants to work in a spacious, “industrial-chic” studio where your dog can sit by your desk and your work will be seen by millions of players worldwide, we want to see your reel. Please ensure your application includes: A link to your current VFX reel (ArtStation, Vimeo, or personal site). A breakdown of your contributions to the projects shown. Your current CV highlighting AAA console experience.

Studio Gobo hiring Animator (Gameplay)

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Job Overview Category Details Job Title Animator (Gameplay) Studio Studio Gobo (part of Keywords Studios) Location Brighton, England (On-site / Hybrid) Employment Type Full-time, Permanent Key Projects Hogwarts Legacy, LEGO Horizon Adventures, Redfall, For Honor About Studio Gobo Studio Gobo is an established AAA developer and a proud member of the Keywords Studios family. We have a proven track record of collaborating with world-class partners like Guerrilla Games, Arkane, Ubisoft, and Disney on iconic titles such as LEGO Horizon Adventures, Hogwarts Legacy, Redfall, and For Honor. We are currently embarking on an exciting new project and are looking for a talented Animator to join our award-winning team in Brighton. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Studios to work for in the UK, we offer a culture built on excellence, well-being, and a passion for play. The Role As an Animator, you will be a vital part of our animation team, focusing on the creation and implementation of high-quality gameplay animations. You will breathe life into both biped and creature-based characters, ensuring they move with weight, personality, and technical precision. Key Responsibilities: What We’re Looking For Why Join Us? At Studio Gobo, we invest in our people. We believe that a happy, supported team creates the best games. More Jobs Studio Gobo hiring Animator (Gameplay) Apply now See open roles