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HundredStar Games Senior Lighting Artist | London

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Job Overview Key Employment Overview Feature Details Company Name HundredStar Games Job Title Senior Lighting Artist Location Hackney Wick, London (Greater London), UK Job Type Full-Time / Permanent Salary Range Competitive / Based on Experience (Typically £65,000 – £90,000+ for Senior roles in London) Work Model Hybrid (In-studio: Tue–Thu Industry Video Game Development / Interactive Entertainment Reporting To Lead Lighting Artist About the Company Culture HundredStar Games isn’t just another studio; it’s a deliberate evolution in game development. The founders have pivoted from large-scale corporate environments to create a space where sharing vulnerability and treating people well are core values. At Hundred Star, leadership is encouraged at all levels. You aren’t just an executor of tasks; you are a creative stakeholder. The studio’s philosophy centers on: The Role: Senior Lighting Artist As a Senior Lighting Artist, you will be the architect of mood, atmosphere, and visual clarity. Your work sits at the intersection of Art, Design, and Technology. You will be responsible for defining the “look” of the world, ensuring that the player feels the weight of the narrative through the subtle manipulation of photons. 1. Real-Time Environment & Cinematic Lighting Your primary focus will be the creation of stunning real-time lighting across diverse environments. You will bridge the gap between gameplay and cinematics, ensuring a seamless transition that never breaks player immersion. Whether it’s a high-octane action sequence or a quiet, character-driven narrative moment, your lighting will dictate the emotional resonance of the scene. 2. Narrative and Gameplay Readability Lighting in games is more than just aesthetics; it is a functional tool. You will use value, color, and contrast to guide the player’s eye, subtly highlighting objectives while shrouding mysteries in shadow. You will prototype visual targets that serve as a north star for the rest of the development team. 3. Technical Integration and Optimization A Senior Lighting Artist at HundredStar Games must be as technical as they are artistic. You will: Detailed Responsibilities Requirements & Qualifications Essential Experience Software Proficiency Soft Skills Comprehensive Benefits Package HundredStar Games believes that a well-supported artist is a creative artist. Their benefits package is designed to support both your professional growth and personal well-being. Health & Wellbeing Financial & Security Social & Culture Why Join HundredStar Games? In a landscape often dominated by massive, sprawling studios where individual voices can get lost, Hundred Star Games offers a return to craftsmanship and community. You will be working directly with the visionaries who defined the modern action-adventure genre. The hybrid work model ensures you have the collaborative energy of a shared studio space in London’s creative Hackney Wick, while maintaining the flexibility of remote work for deep-focus days. The studio is currently in an exciting growth phase. As a Senior Lighting Artist, you aren’t just filling a seat; you are helping build the culture and the technical foundation of a studio that is poised to release some of the most anticipated games of the decade. More Jobs HundredStar Games Senior Lighting Artist | London Apply now See open roles

Hundred Star Games is hiring Lighting Artist Role

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Job Overview o provide a clear overview for prospective candidates, the following table summarizes the key logistical and compensatory details of this lighting artist position. Feature Details Company Name Hundred Star Games Primary Keyword Focus Lighting Artist / Game Development Position Title Senior Lighting Artist Employment Type Full-Time, Permanent Job Location Hackney Wick, East London (Hybrid) Work Model In-studio Tue–Thu; WFH Mon & Fri (UK based) Estimated Salary Range £70,000 – £95,000 (Based on seniority and experience) Founders Jamie Walker & Sefton Hill (Ex-Rocksteady) Key Specialization Real-time Lighting, Cinematics, PBR, & HDR In the modern gaming landscape, lighting is the bridge between a collection of digital assets and a living, breathing world. It is the silent storyteller that guides the player’s eye, sets the emotional tone of a scene, and defines the visual identity of a franchise. Hundred Star Games, an innovative independent studio founded by the visionary leadership behind the Batman Arkham series, is currently seeking a Senior Lighting Artist to join their ranks in East London. This is not just another lighting artist role; it is a chance to be a foundational member of a studio that prioritizes culture, autonomy, and artistic excellence. If you are a master of photons, shadows, and color theory, Hundred Star Games offers a creative sanctuary where your work will directly impact a high-profile, next-generation project. The Hundred Star Games Philosophy Joining Hundred Star Games means stepping into a studio built on the lessons of industry legends. Founded by Jamie Walker and Sefton Hill, the studio is designed to remain agile, with a maximum cap of 100 people. This “small-but-mighty” approach ensures that every lighting artist and developer has a voice that is heard and an impact that is felt. A Unique Company Culture The industry is often criticized for rigid hierarchies, but Hundred Star Games is doing things differently. The culture encourages: Leadership at All Levels: You are expected to be an owner of your craft, regardless of your title. Autonomy and Accountability: You are given the freedom to solve problems creatively while being supported by a world-class team. Human-Centric Values: The studio emphasizes “sharing vulnerability” and “treating people well,” creating a psychologically safe environment where the best art can flourish. The Hybrid Workflow Located in the creative hub of Hackney Wick, the studio operates on a hybrid model. This offers the best of both worlds: high-intensity collaborative energy during the mid-week in-studio days, and the focus and flexibility of remote work on Mondays and Fridays. Detailed Responsibilities of a Senior Lighting Artist In this role, you will be the custodian of the project’s visual mood. You will work under the guidance of the Lead Lighting Artist to ensure that every frame—whether during a frantic gameplay sequence or a poignant cinematic—is a masterpiece of digital cinematography. 1. Atmospheric and Real-Time Lighting Construction You will build stunning real-time lighting across environments, characters, and cinematics. The goal is a seamless transition between the player-controlled experience and scripted narrative moments. You must ensure artistic consistency, ensuring that the “world” feels unified under a singular creative vision. 2. Cross-Disciplinary Collaboration A lighting artist at Hundred Star Games acts as a central hub for multiple departments. You will work closely with: Environment Art: To accentuate the geometry and textures of the world. VFX: To ensure that magical or mechanical effects sit naturally within the lighting environment. Design: To use light as a gameplay tool—guiding players toward objectives and highlighting points of interest. 3. Prototyping and Visual Targets You won’t just follow a style guide; you will help create it. You will prototype and deliver visual targets that showcase how lighting can be used for gameplay readability and narrative intent. Whether it’s the oppressive gloom of a high-stakes combat zone or the warm, inviting light of a safe haven, you define the “feel.” 4. Optimization and Engineering Bridge Artistry must coexist with performance. You will balance visual excellence with technical constraints, optimizing lighting systems to meet the requirements of the engine and target platforms. You will also act as a bridge to the engineering team, helping to refine rendering features, shaders, and lighting pipelines. Who You Are: Qualifications and Craft We are looking for a lighting artist who views their work through the lens of a cinematographer as much as a game developer. Core Skills and Experience Expert Knowledge of Light: A deep understanding of value, color, shading, PBR (Physically Based Rendering), and HDR (High Dynamic Range). Cinematic Excellence: Proven experience in lighting high-fidelity character performances. You should be confident in creating lighting that makes characters feel alive and expressive during close-up dialogue or action sequences. Technical Proficiency: Strong knowledge of modern game engines (e.g., Unreal Engine 5) and professional color grading software like Davinci Resolve, Nuke, or Photoshop. Experience: A track record of shipping high-quality titles, ideally with experience in both gameplay spaces and cinematic sequences. The Artistic Mindset Communication: You aren’t just a technician; you are a collaborator who can articulate artistic choices and build strong relationships across the studio. Curiosity: You are a natural problem solver who is comfortable working independently and taking full responsibility for the visual quality of your assignments. Broad Interests: We value artists who draw inspiration from outside the bubble of gaming—whether it’s photography, classical painting, or architectural lighting. Benefits and Compensation: Investing in You Hundred Star Games understands that a world-class lighting artist deserves a world-class environment. Our benefits package is designed to support your life inside and outside the studio. Financial Security: A competitive salary and a discretionary annual bonus. Comprehensive Healthcare: Private Medical, Cash Plan, and Dental insurance through BUPA (medical history disregarded). Future Planning: Life insurance, Critical Illness cover, and Income Protection. Family First: Enhanced Maternity and Paternity Leave and Pay. Wellbeing Focus: Subsidised gym memberships, annual fitness grants, in-house yoga, and discounted massages to keep you feeling your best. Social & Community: From a Summer Wellness Retreat to monthly birthday celebrations, we prioritize connection. Generous Leave: 28 days of annual leave to ensure you have … Read more