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Giant Pixel hiring Assistant Production Coordinator, 2026

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Job Overview Company Name: Giant Pixel Studios Job Title: Assistant Production Coordinator Employment Type: 1-Year Contract (Full-Time) Location: Hybrid / On-Site (Studio HQ) Salary Range: $58,000 – $75,000 per year Primary Tools: ShotGrid, Google Workspace, MS Excel Reporting Structure: Line Producer / Senior Production Manager Industry: Game Development / Animation Giant Pixel Studios | Production Management Division Giant Pixel is a global leader in the fusion of interactive gaming and cinematic animation. Our studio thrives on the intersection of technical complexity and narrative heart. We are looking for a highly organized, proactive Assistant Production Coordinator to join our production management team for a one-year fixed-term contract. In this role, you are the “engine room” of the project—ensuring that data flows smoothly, artists stay on track, and the Director’s vision is translated into actionable tasks. If you possess a “solution-oriented” mindset and thrive in the fast-paced world of digital content creation, Giant Pixel is your next home. The Giant Pixel Mission At Giant Pixel, we are committed to excellence in everything we do. We value collaboration, transparency, and communication. We don’t just build games and movies; we build sustainable production ecosystems where artists can do their best work without the friction of poor organization. As a Coordinator, you are the primary advocate for project health and departmental clarity. Comprehensive Job Responsibilities Your role is divided into three critical pillars: Data Integrity, Communication Facilitation, and Schedule Maintenance. 1. Production Tracking & Data Management Real-Time Updates: Maintain the “source of truth” for the project. You will update project data daily using ShotGrid (formerly Shotgun), Excel, and internal tracking tools. Status Oversight: Monitor the progress of individual shots and assets. You will ensure that as an artist finishes a task, the next person in the pipeline (e.g., Lighting after Animation) is notified and ready to begin. Reporting: Generate weekly progress reports for the Producer and Line Producer, highlighting “burn-down” charts and potential bottlenecks before they become critical issues. 2. Facilitating Artistic Reviews (Dailies & Rounds) Session Organization: You are responsible for the logistics of “Dailies”—the daily review sessions where work is critiqued. This includes booking rooms/links, ensuring technical setups are ready, and verifying that Supervisors are present. Note-Taking & Feedback: During reviews, you will capture concise, actionable notes from the Director or Lead Artist. You must then translate these notes into the tracking system so artists have immediate, clear instructions for their next iteration. Rounds: Conduct “desk rounds” to check in with artists individually, ensuring they have the resources they need and are clear on their daily objectives. 3. Cross-Departmental Liaison The Bridge: Act as the primary point of contact between the Production Office and the technical/artistic departments (Modeling, Rigging, Animation, FX, etc.). Conflict Resolution: Identify miscommunications between departments early. If the Rigging team is delayed, you must inform the Animation Coordinator immediately to adjust the schedule. Information Flow: Ensure that all feedback—whether technical or creative—is shared rapidly among all relevant stakeholders to prevent “siloed” working environments. Professional Qualifications We are seeking a candidate who balances technical administrative skill with high-level interpersonal “soft skills.” Communication Mastery: You must be able to communicate complex technical needs clearly and professionally, whether via email, Slack, or in-person briefings. Software Proficiency: * Expertise in Microsoft Excel (VLOOKUPs, pivot tables, and complex formatting). Working knowledge of ShotGrid or similar production management software (fTrack, Monday.com). Familiarity with the digital content creation (DCC) pipeline (knowing the difference between a “mesh,” a “rig,” and a “render”). Multitasking & Resilience: The ability to manage 50+ moving parts simultaneously in a high-pressure, deadline-driven environment without losing attention to detail. Collaborative Spirit: A “no task is too small” attitude. You are a team player who understands that the success of the film/game depends on the accuracy of your data. Feedback Integration: Ability to take direction from senior production staff and pivot strategies quickly as project needs evolve. Working at Giant Pixel: The Environment Giant Pixel is a world-class studio because we treat our contractors with the same respect as our staff. During this one-year contract, you will: Gain High-Level Exposure: Work directly with award-winning Producers and Supervisors. Professional Development: Receive training on the latest versions of ShotGrid and internal proprietary project management methodologies. Creative Culture: Enjoy a studio environment that celebrates innovation. We hold regular “Lunch & Learns” where different departments share their latest breakthroughs. Note on Recruitment: We are looking for someone who doesn’t just “input data” but understands the story we are trying to tell. During the interview, be prepared to discuss a time you solved a logistical nightmare or managed a complex schedule under a tight deadline. Projected Growth Path While this is a one-year contract, Giant Pixel frequently promotes from within. Successful Coordinators often move into Production Manager or Associate Producer roles upon the commencement of new project cycles.

Giant Pixel Studios hiring Junior Animation Artist, 2026

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Giant Pixel Studio Job Overview Company Name: Giant Pixel Studios Job Title: Junior Animation Artist Employment Type: Contract (6 Months, potential extension) Location: Hybrid (Creative District office + remote flexibility) Salary Range: $55,000 – $72,000 (Annualized, pro-rated for contract) Start Date: Immediate / Within 30 days Reporting Structure: Senior Animation Lead / Creative Director Industry: Game Development / Animation Giant Pixel Studios | Feature Film & Gaming Division Giant Pixel is a premier creative powerhouse where imagination meets technical precision. As a studio that bridges the gap between high-octane gaming experiences and emotive feature-length animation, we pride ourselves on a culture of artistic bravery and technical excellence. We are currently seeking a motivated, high-potential Junior Animation Artist to join our team for a high-profile, six-month production cycle. About Giant Pixel At Giant Pixel, we don’t just “make content.” We craft worlds. Our team is a vibrant ecosystem of developers, fine artists, technical directors, and narrative architects. Our mission is to push the boundaries of visual storytelling, ensuring every frame we produce resonates with global audiences. Giant Pixel believe that the best work comes from a place of radical transparency and collective creativity. As a Junior Artist here, you aren’t just a pair of hands—you are a voice in our creative discussions. Whether we are developing a sprawling open-world RPG or a 90-minute animated feature, our commitment to “The Giant Pixel Standard” remains the same: excellence without ego. The Role: Impact and Responsibilities As a Junior Animation Artist, your primary focus will be breathing life into digital assets. You will be responsible for the “soul” of our characters, ensuring their movements are not just technically sound, but emotionally resonant. 1. Technical Execution & Character Performance Key Action: Develop high-fidelity character animations for feature films and cinematic sequences. Context: You will be tasked with translating 2D storyboards into 3D performances. This requires a deep understanding of weight, timing, and physics. The Goal: Ensure that character performances remain consistent across different scenes, maintaining the “DNA” of the character’s personality as defined by the Director. 2. Collaborative Iteration Key Action: Active participation in “Dailies” and review sessions. Context: Animation is an iterative process. You will receive direct feedback from the Lead Animator and Director. The Goal: To demonstrate agility by implementing changes quickly and efficiently, turning critique into a catalyst for higher-quality output. 3. Software Mastery & Pipeline Integration Key Action: Use industry-standard tools (Maya, Blender) to create fluid movement. Context: You will work within our proprietary pipeline, ensuring that files are named, organized, and optimized for the Lighting and FX departments. The Goal: To maintain a seamless workflow that prevents technical bottlenecks during the final stages of production. 4. Motion Capture (MoCap) Refinement Key Action: Clean up and enhance motion capture data. Context: While we value hand-keyed animation, many of our projects utilize MoCap. You will be responsible for “sweetening” this data to ensure it aligns with the stylized aesthetic of our films. Required Qualifications & Competencies We are looking for a blend of formal education and raw, portfolio-proven talent. Academic Background: A Bachelor’s degree in Animation, Fine Arts, Digital Media, or a related field. We will also consider candidates with equivalent professional experience if their portfolio is exceptional. Technical Proficiency: Advanced knowledge of Autodesk Maya is preferred, though proficiency in Blender or 3ds Max is acceptable provided there is a willingness to adapt to the studio’s primary toolset. The “Twelve Principles”: You must have a reflexive understanding of squash and stretch, anticipation, staging, and follow-through. Problem-Solving: The ability to troubleshoot technical rigging issues or “pops” in animation curves without constant supervision. Communication: Highly developed verbal and written skills. You must be able to articulate why you made a specific creative choice for a character’s movement. The Recruitment Process Giant Pixel is committed to finding the right fit, not just the right resume. Our process typically involves: Portfolio Review: We look for personality and “acting” in your shots, not just technical polish. Technical Interview: A discussion with our Lead Animator regarding your workflow and software knowledge. Culture Fit: A brief meeting with the production team to ensure alignment with our values of transparency and collaboration. Pro Tip for Applicants: Your portfolio should include a “demo reel” (1–2 minutes) showcasing your best work. Include a “breakdown sheet” explaining exactly what you were responsible for in each shot (e.g., “Hand-keyed animation,” “MoCap cleanup,” “Rigging”). Why Join Us? Aside from the opportunity to work on world-class IP, Giant Pixel offers a supportive environment where juniors are mentored by industry veterans. This 6-month contract is designed as a “launchpad” role—many of our full-time leads started as short-term contract artists during peak production cycles.

Giant Pixel is hiring Lighting Artist, 2026

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Job Overview Company Name: Giant Pixel Job Title: Lighting Artist (Artist & Senior Levels) Job Type: Full-time, Fixed-Term Contract (6 Months) Location: Global (Studio specifics provided upon application) Work Model: Studio-Based / Collaborative Production Environment Seniority Level: Artist to Senior Artist (Based on experience) Required Experience: Proven experience in sequence-based lighting for CG and cinematics Salary Range: Competitive (Based on experience level) Reporting Structure: Reports to Lighting Lead / CG Supervisor Industry: Video Game Development & Animation Giant Pixel is a world-class studio dedicated to the intersection of high-end gaming and feature-quality animation. We are a collective of developers, artists, and storytellers driven by a single mission: to push the boundaries of visual excellence. At Giant Pixel, we don’t just render frames; we craft immersive atmospheres that capture the hearts and minds of global audiences. We are currently seeking a talented Lighting Artist to join our team for a 6-month contract. This role is pivotal in defining the final visual polish of our cinematic sequences, utilizing industry-leading tools to bridge the gap between raw animation and breathtaking final imagery. Company Overview At Giant Pixel, our culture is built on the pillars of creativity, transparency, and innovation. We believe in the power of imagination and the importance of a collaborative spirit. By infusing every project with originality, we have established ourselves as one of the leading production houses in the world. When you join Giant Pixel, you aren’t just taking a job; you are joining a journey of excellence where your artistic voice helps shape the next generation of entertainment. Role Overview As a Lighting Artist, you will be responsible for the “final look” of our cinematic sequences. You will leverage your expertise in sequence-based lighting to create realistic, visually stunning setups that enhance the narrative mood and storytelling. Working within a sophisticated pipeline, you will use tools like Arnold, Katana, and Gaffer to manage complex lighting environments. This role requires a balance of high-level artistic sensibility—specifically in color theory and composition—and technical rigor in render optimization and troubleshooting. Key Responsibilities Creative Lighting & Storytelling Sequence-Based Lighting: Design and implement lighting setups for cinematic sequences that ensure visual continuity and emotional impact across multiple shots. Mood & Composition: Apply advanced principles of lighting and color theory to guide the viewer’s eye and reinforce the narrative themes of the project. Cross-Team Collaboration: Work closely with Animation, VFX, and Compositing to ensure that characters and effects integrate seamlessly into the lit environment. Technical Execution & Optimization Render Management: Optimize and troubleshoot complex lighting setups to ensure high-quality renders are achieved within strict production deadlines. Pipeline Integration: Operate effectively within established render pipelines and workflow tools to manage sequence delivery. Workflow Innovation: Contribute to the evolution of the department by identifying and developing best practices for lighting workflows. Communication & Strategy Visual Consistency: Maintain clear communication with cross-disciplinary teams to ensure all assets meet the project’s stylistic requirements. Industry Awareness: Stay at the forefront of emerging technologies and rendering trends (Arnold, Katana, Gaffer) to keep Giant Pixel’s output world-class. Required Qualifications & Experience Professional Experience: A proven portfolio as a Lighting Artist, specifically focused on sequence-based lighting for CG animated features or high-end cinematic projects. Technical Mastery: Strong proficiency with Arnold renderer, Katana, and Gaffer. You should be comfortable managing complex render layers and nodes. Software Competency: Fluency in Maya and Nuke is essential for navigating the broader production pipeline. Production Literacy: Experience with version control systems (e.g., Subversion or Git) and a proactive approach to resolving technical bottlenecks. Technical Skills & Preferred Extras Scripting: Experience with Python for automating lighting tasks or optimizing workflows is highly desirable and will be prioritized. Programming: Knowledge of C++ or other languages is a significant bonus. Optimization: A deep understanding of light transport, sampling, and how to balance render times against visual fidelity. Problem Solving: A dual-minded approach to challenges, offering both creative workarounds and technical fixes. Artist Structure & Levels During our recruitment process, we will assess your specific skill set and experience level. Giant Pixel is currently hiring for: Artist: Focused on shot execution, technical proficiency, and collaborative delivery. Senior Artist: Expected to lead sequences, mentor junior talent, and tackle the most complex technical hurdles in the lighting pipeline. Benefits & Perks Innovative Environment: Work alongside top-tier talent in an industry-leading studio. Cutting-Edge Tech: Access to the latest tools and hardware in the gaming and animation sectors. Global Impact: Contribute to projects with a worldwide audience and massive cultural footprint. Collaborative Culture: A transparent and communicative atmosphere where every artist is valued. Application Process To apply for the Lighting Artist position, please provide: An updated CV/Resume highlighting your experience with sequence lighting. A Demo Reel showcasing your lighting work, including “before and after” breakdowns or lighting passes where possible. A brief Cover Letter explaining your experience with Katana, Arnold, or Gaffer. Giant Pixel is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.