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DRAMA STUDIOS is hiring Environment Technical Artist

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Job Overview Company: DRAMA Studios Role Title: Environment Technical Artist Project: Unrecord (Narrative Open-World Tactical FPS) Location: Rennes, France Job Type: Permanent, Full-Time Working Model: Hybrid (Regular on-site presence + partial remote) Primary Engine: Unreal Engine 5 Ambition Level: AA Production / High-Realism DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance. At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay. Salary & Benefits Structure (2026 Industry Standards) DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks. Component Estimated Range / Details Annual Base Salary €45,000 – €65,000 (Based on seniority and technical expertise) Contract Type CDI (Permanent French Contract) Health & Wellness Comprehensive “Mutuelle” healthcare and wellness support Additional Perks Meal vouchers (Tickets Restaurant), transport subsidies, and relocation assistance Growth Tools Access to high-end hardware and R&D time for UE5 exploration Detailed Responsibilities: Bridging Art and Engine Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent. 1. Technical Environment Architecture Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity. Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs. Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics. 2. Optimization & Performance Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems. Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes). Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors. 3. Cross-Functional Collaboration Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines. Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map. Requirements: The Technical-Creative Hybrid We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.” Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines. Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components. Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry. Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness. Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture. Why Join DRAMA STUDIOS? Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD. Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic. The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris. AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly. Industry Context: Technical Art in 2026 The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape: Feature Standard AAA Environment UNRECORD (DRAMA STUDIOS) Visual Style Highly stylized or “Gamey” Hyper-Realism / Body-Cam Aesthetic Workflow Rigid, siloed departments Tight Art/Design/Tech Collaboration Tech Focus Traditional LOD systems Nanite, Lumen, and Construction Scripts Autonomy Small cog in a giant machine High Impact / Studio Core Member Application Process DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience. Required Materials: Updated CV: Highlighting your experience with UE5 and modular systems. Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work. Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you. Summary Checklist for Applicants Requirement Minimum Standard Engine Experience Expert knowledge of Unreal Engine 5 Portfolio Focus Architectural or Realism-based Environments Soft Skills Strong Troubleshooting & Communication Location Rennes, France (Willingness to relocate/hybrid) English Level Professional Working Proficiency Gemini said DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance. At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay. Core Opportunity Overview Feature Details Company Name DRAMA STUDIOS Role Title Environment Technical Artist Project UNRECORD (Narrative Open-World Tactical FPS) Location Rennes (FR), France Job Type Permanent, Full-Time Working Model Hybrid (Regular on-site presence + partial remote) Primary Engine Unreal Engine 5 Ambition Level AA Production / High-Realism Salary & Benefits Structure (2026 Industry Standards) DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, … Read more

DRAMA STUDIOS is hiring 3D Animator, France 2026

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Job Overview Company: DRAMA Studios Role Title: 3D Animator – NPC Motion / Performance Project: Unrecord (Tactical FPS / Open-World) Location: Rennes, France Job Type: Permanent, Full-Time Working Model: Hybrid (Regular on-site presence required + partial remote) Application Date: Posted 21/01/2026 Tech Stack: Unreal Engine 5 / Maya / Blender / Cascadeur DRAMA STUDIOS, an innovative and independent game development powerhouse based in the creative hub of Rennes, France, is currently seeking a visionary 3D Animator – NPC Motion / Performance. This is a career-defining opportunity to join the core team behind UNRECORD, the narrative open-world tactical FPS that has captivated the global gaming community with its unprecedented level of realism and immersive “body-cam” aesthetic. At DRAMA STUDIOS, we prioritize the harmony between design, art, and technology. We are looking for an animator who doesn’t just move characters but breathes life into them through grounded, believable, and systemic motion. If you are passionate about pushing the boundaries of what is possible in Unreal Engine 5 and want to leave a permanent mark on a project with high AA ambition, your journey starts here. Compensation & Financial Details DRAMA STUDIOS offers a competitive salary package aligned with the French video game industry standards (SNJV benchmarks) and the specific cost of living in the Brittany region. Component Estimated Range / Details Annual Base Salary €42,000 – €58,000 (Based on 3–10 years of experience) Contract Type CDI (Contrat à Durée Indéterminée) Benefits Health insurance (Mutuelle), transport subsidies, and meal vouchers (Tickets Restaurant) Relocation Support available for candidates moving to Rennes Vacation Standard French paid leave (25 days + RTT) The Role: Architect of Realism This position is not a standard “keyframe-only” role. You will be a vital part of a hybrid animation pipeline designed specifically for the realism-driven world of UNRECORD. Your focus will be the NPC (Non-Player Character) Motion and Performance, ensuring that every enemy, ally, or civilian in our open world behaves with the weight and nuance of a living being. Key Responsibilities: Reference-Driven Creation: You will record and analyze high-quality video references for NPC behaviors. This involves understanding tactical movement, human fatigue, and reactive idle states. Technical Reconstruction: Translate video reference into high-fidelity in-game animation. You will bridge the gap between “real life” and “real-time” performance. Refinement & Cleanup: Clean up motion data and hand-keyed animations, focusing intensely on timing, poses, and seamless transitions to avoid “floaty” or “robotic” artifacts. Engine Integration: Work directly within Unreal Engine 5 to integrate animations, ensuring they interact correctly with systemic gameplay and environmental physics. Cross-Disciplinary Collaboration: Partner with the Technical Animation and Design teams to ensure animations are not only beautiful but also readable and responsive for tactical gameplay. Documentation: Maintain clear animation standards to ensure consistency across the entire NPC library as the studio scales. Requirements: The DNA of a DRAMA Artist Drama Studios are looking for an animator who values “groundedness” over “exaggeration.” Your portfolio should demonstrate an obsession with body mechanics and the subtle details that make a character feel heavy and present in their environment. Core Skills: Strong foundations in character animation, weight distribution, and realistic body mechanics. Toolbox Mastery: Proficiency in industry-standard tools such as Maya or Blender. Specific experience with Cascadeur (for physics-based animation) is highly valued. The “Realism” Eye: An innate ability to work from video reference and translate it into a digital skeleton without losing the “human” element. Workflow Knowledge: A deep understanding of animation cleanup, retargeting, and integration workflows within a modern game engine (UE5 preferred). Language: Professional proficiency in English is required (written and spoken) to facilitate collaboration within our multicultural studio environment. Why Rennes? The Studio Environment Rennes is frequently voted one of the best cities to live in France, offering a perfect balance of historic charm, a vibrant tech scene, and a high quality of life. Our studio culture is built on: Creative Autonomy: We are an independent studio. Every team member has a direct impact on the final product. Technical Rigor: We don’t cut corners. We use Unreal Engine 5’s latest features to ensure UNRECORD is a visual and technical benchmark. Hybrid Flexibility: While we value the creative energy of in-person collaboration, we offer partial remote work to help you maintain a healthy work-life balance. Application Instructions To apply for the 3D Animator role, please prepare the following materials. Note that creative roles at DRAMA STUDIOS require a strong portfolio/reel for consideration. Portfolio / Demo Reel: (Strongly Recommended) Hosted on a publicly accessible platform (Vimeo, SyncSketch, personal site). We are specifically looking for realism-based work. CV / Resume: Highlighting your experience with AAA or AA production pipelines. Motivation Statement: A concise (5–10 lines) explanation of why you want to work on UNRECORD. What specifically excites you about our realism-driven animation pipeline? Additional Material: If you have gameplay demos, playable builds, or breakdown videos of your technical process, please include them. Industry Comparison: Animation Roles in 2026 The animation landscape is shifting toward physics-informed and motion-matching technologies. DRAMA STUDIOS is at the forefront of this evolution. Role Type Focus DRAMA STUDIOS Approach Traditional Animator Stylized movement / Keyframe Realistic Performance / Hybrid Pipeline Mocap Artist Pure Motion Capture cleanup Video Reference + Technical Reconstruction Cinematic Artist Linear Storytelling Systemic & Interactive NPC Performance Summary Checklist for Applicants Requirement Minimum Standard Professional Experience 3+ Years preferred (Open to exceptional portfolios with 0-2 years) Primary Tool Maya, Blender, or Cascadeur Engine Expertise Unreal Engine 5 (Integration/Blueprints knowledge is a plus) Location Rennes, France (Willingness to relocate or visit regularly) Language Fluent or Professional English Final Thoughts Working on UNRECORD is a rare opportunity to contribute to a project that is redefining the visual language of the First-Person Shooter. At DRAMA STUDIOS, we don’t just want to make a game; we want to create a grounded, intense, and coherent experience that players will remember for years. If you have the technical rigor and the artistic soul to bring our NPCs to life, we invite you to apply now.