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Principal VFX artist job at Cloud Imperium Games, UK

Principal VFX artist job at Cloud Imperium Games Thumb

At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for the Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren’t just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Check out what our VFX team get up to: Core Responsibilities as VFX Artist 1. Creative Ownership & Benchmarking 2. Technical Leadership & Pipeline Innovation 3. Cross-Disciplinary Collaboration & Mentorship Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials Leadership & Mindset Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex—and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Principal VFX artist job at Cloud Imperium Games, UK Apply now See open roles Explore More VFX Artist Jobs

Environment Artist required at Cloud Imperium Games

Cloud Imperium Games

Cloud Imperium Games Job Overview Company: Cloud Imperium Games (CIG) Project Focus: Star Citizen & Squadron 42 Role Title: Environment Artist Job Type: Full-Time Location: Manchester, United Kingdom Work Model: Hybrid / On-site (Manchester City Centre Hub) Art Pillar: Cinematic Sci-Fi Realism Cloud Imperium Games (CIG), the world-renowned independent studio founded by legendary developer Chris Roberts, is seeking a visionary Environment Artist to join our Manchester hub. As a crowdfunded company, CIG is uniquely beholden to a dedicated community of backers who share our goal of creating the “Best Damn Space Sim Ever.” We are a studio that prides itself on thinking outside the box, developing ground-breaking technology like our proprietary StarEngine, and maintaining a commitment to “Cinematic Sci-Fi Realism” that is unmatched in the AAA industry. At Cloud Imperium Games, you won’t just be making “levels”; you will be building the sprawling cityscapes, orbiting space stations, and remote research outposts of the Star Citizen universe. If you are an artist who thrives on wild growth and enjoys working alongside happy, enthusiastic over-achievers, your next career-defining mission starts here. Executive Compensation & Total Rewards At CIG, we believe in the value of exceptional, diverse talent. Our compensation packages are designed to reward the technical precision and creative flair required to build the most detailed universe in gaming history. Component Estimated Annual Range (Manchester, UK) Annual Base Salary £40,000 — £78,000 (Dependent on seniority/portfolio) Performance Bonus Annual discretionary bonus based on studio milestones Health & Wellness Comprehensive Private Medical & Dental insurance Retirement Competitive Pension Scheme with high employer matching Life Assurance Group Life Cover and Income Protection Studio Culture Regular social events, high-end hardware, and professional development The Role: Architect of the Stars As an Environment Artist at Cloud Imperium Games, you are responsible for the immersion of millions of players. Star Citizen operates at a scale never before seen—where a player can pilot a ship through a massive cityscape stretching to the horizon, land seamlessly, and explore a shadowy underground facility on foot. Your primary mission is to create high-quality, hard-surface locations that ground the player in a believable reality. You will be designing the “Cinematic Sci-Fi” spaces that take a player’s breath away, ranging from huge space stations in low orbit to remote, atmospheric outposts. Key Responsibilities Asset Creation: Design and execute high-quality, photorealistic sci-fi assets. This includes the creation of architectural kits and “hero” assets designed for modular reuse and visual consistency across the star system. Mid-Poly Workflow: Master and implement CIG’s signature mid-poly workflow, utilizing advanced weighted normals and trim sheets to achieve incredible detail without compromising engine performance. World Building & Set Dressing: Assemble and dress massive environments within StarEngine. You will ensure that every location meets our rigorous visual, technical, and performance standards. Cross-Department Collaboration: Work hand-in-hand with Art Leads and Directors to interpret the high-level vision. You will also coordinate with Design, VFX, and Lighting teams to ensure that art serves gameplay and player immersion. Mentorship: Provide guidance, feedback, and technical support to more junior members of the environment team, fostering a culture of continuous learning. Requirements: The Professional Standard Cloud Imperium Games is looking for artists who have a passion for creating inspirational spaces and who are not afraid of technical challenges. Artistic Excellence: A strong portfolio demonstrating a mastery of photorealistic artwork, specifically focused on hard-surface modeling and environmental storytelling. Technical Discipline: A deep understanding of the core pillars of environment art: modeling, shading, UV layout, and world-building logic. Team Synergy: A desire to be part of a close-knit, highly collaborative team. Effective communication is the lifeblood of our distributed global production. Professional Tenure: Proven experience in a game development environment, specifically creating “game-ready” assets for modern AAA engines. Passion: A genuine interest in sci-fi is a bonus, but we primarily value an artist’s ability to create believable, high-fidelity spaces regardless of the genre. Global Diversity & Inclusion Statement Cloud Imperium Games is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. The Vast Universe: We believe the universe is as vast and varied as the people in it. Our goal is to build a team that represents all walks of life. Authentic Recognition: Together, we are creating a space where the understanding of the importance of diversity is fostered by everyone, from the top down. Equal Opportunity: As an Equal Opportunity Employer, we strive to build a team where every employee can bring the things that make them unique to the work environment. Anti-Fraud & Security Notice Cloud Imperium Games is aware of fraudulent job offers alleging to be from our company. To protect yourself, please note: Official communication will only come from a @cloudimperiumgames.com email address. We never ask for personal info like bank account numbers or identification via social media or chat-based apps (e.g., WhatsApp, Telegram). We never request money or send money for the purchase of business equipment during the recruitment process. If you suspect fraud, report it to info@cloudimperiumgames.com. Life in Manchester: The UK Tech Hub Our Manchester studio is located in the vibrant heart of one of the UK’s most significant technology and creative hubs. Joining the Manchester team means: A Thriving Community: Work alongside hundreds of passionate developers in a state-of-the-art office designed for collaboration. Technological Innovation: Gain hands-on experience with StarEngine, pushing the limits of procedural planet generation and seamless atmospheric entry. Collaborative Spirit: Communicate daily with our sister studios in Frankfurt, Austin, and Los Angeles to maintain a unified vision for the “Verse.” Summary Checklist for Applicants Requirement Minimum Standard Technical Focus Hard Surface / Mid-Poly Workflow Software Maya, 3ds Max, or Blender + Photoshop/Substance Artistic Pillar Cinematic Sci-Fi Realism Location Able to work in Manchester, UK Mentality High-performing, enthusiastic over-achiever Final Thoughts Cloud Imperium Games offers more than just a job; it offers the chance to build a legacy. We are raising the bar for the entire gaming industry, and we need the world’s best Environment Artists to help us reach … Read more

Cloud Imperium Games UK hiring Animator (Gameplay)

Cloud Imperium Games

Job Overview Company: Cloud Imperium Games UK (CIG) Project Focus: Star Citizen & Squadron 42 Role Title: Gameplay Animator Job Type: Full-Time Location: Manchester / Wilmslow (UK), Frankfurt (DE), Austin / Los Angeles (USA) Work Model: Hybrid / On-site (Distributed Global Collaboration) Experience Level: Intermediate to Senior Cloud Imperium Games (CIG), the visionary independent studio founded by legendary developer Chris Roberts, is seeking a high-caliber Gameplay Animator to join our world-class team. As the architects of Star Citizen and Squadron 42, CIG is pushing the boundaries of what is technically and artistically possible in the AAA space. We don’t just build games; we build a living, breathing universe. Our team thrives on “thinking outside the box,” creating groundbreaking technology, and maintaining a commitment to fidelity that is unmatched in the industry. As a Gameplay Animator, you will be at the front lines of this mission, breathing life into players, AI, and creatures across the vast expanse of the verse. Executive Compensation & Total Rewards Cloud Imperium Games provides a competitive compensation structure designed to attract the industry’s most creative and technically proficient animators. Salaries are adjusted based on the specific cost-of-living metrics for our global hubs (UK, EU, or USA). Component Estimated Annual Range (GBP/USD/EUR) UK Salary Range £45,000 — £85,000 (Based on seniority and location) USA Salary Range $85,000 — $155,000 (Based on Austin vs. LA markets) EU Salary Range €55,000 — €95,000 (Frankfurt hub) Annual Bonus Discretionary performance-based incentives Health Benefits Private medical, dental, and vision insurance Retirement Enhanced pension/401(k) matching programs Perks Studio social events, advanced hardware stipends, and “Star Citizen” game access The Role: Defining the Soul of the Verse As a Gameplay Animator at Cloud Imperium Games, you are much more than an artist; you are a technical choreographer. You will work within a specialized team of designers and programmers to develop engaging combat and social gameplay. Your work will dictate how it “feels” to survive in deep space, from the subtle weight of a character sitting in a cockpit to the high-intensity reactions of an elite AI combatant. Key Responsibilities Holistic Implementation: Work across the animation pipeline to develop fluid, realistic actions for Players, AI, and Creatures. You will be responsible for both combat-heavy and nuanced social interactions. Flowgraph & Behavior Design: Collaborate directly with designers to create branching animation flowgraphs. You won’t just create clips; you will help design the logic that triggers them, ensuring seamless transitions in a systemic world. Motion Capture & Keyframe: Develop and refine high-quality motion capture data. You will also have the opportunity to assist on the mocap set, ensuring the data captured meets the creative vision. When MoCap isn’t enough, you will utilize expert-level keyframe skills for creatures and unique player actions. Quality Advocacy: Work under the Animation Lead and Director to establish and uphold the visual bar for the game engine. You will be a guardian of the “CIG Quality” standard. Global Collaboration: Navigate a distributed team environment, communicating daily with colleagues in the UK, EU, and USA to ensure asset consistency across the entire game. Requirements: The Star Citizen Standard We are looking for individuals who are not satisfied with “good enough.” You must have a passion for fidelity and a desire to challenge the status quo of game animation. Professional Experience: A proven track record of commercial experience in game animation development, specifically within AAA pipelines. Software Mastery: Expert proficiency in Maya and MotionBuilder. Familiarity with proprietary engine tools and flowgraph logic is a significant plus. Animation Fundamentals: An elite grasp of weight, timing, staging, and silhouette. You must be able to create “solid-playing” actions that look realistic but feel responsive to the player. Conceptual Breakdown: The ability to take a complex gameplay concept (e.g., a systemic cover system) and break it down into its constituent animation requirements. Problem Solving: A proactive ability to identify technical risks early in the development cycle and innovate solutions to overcome engine or performance constraints. Eagerness to Iterate: At CIG, we thrive on feedback. You must be eager to challenge your own ideas and those of your peers to reach the absolute best result. CIG’s Commitment to Diversity & Inclusion Cloud Imperium Games UK is a global company staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. The Vast Universe Principle: We believe the universe is as vast and varied as the people in it. Our goal is to build a team that represents all walks of life. Authentic Recognition: We foster a space where diversity isn’t just a metric, but a core strength that improves our creative output. Equal Opportunity: As an Equal Opportunity Employer, we encourage every employee to bring the unique aspects of their personality and history to the work environment. Anti-Fraud & Security Statement CIG is aware of fraudulent job offers alleging to be from our company. Please note: We never ask for personal info like bank account numbers or ID numbers via social media or chat apps. We never request or send money for the purchase of business equipment during the hiring process. All official communication will come from a @cloudimperiumgames.com email address. If you suspect fraud, report it to info@cloudimperiumgames.com. How We Get Things Done At Cloud Imperium, we are “Star Citizens” first. We operate on a philosophy of transparency and community engagement. You will be joining a studio that is not beholden to traditional publisher timelines, allowing us to focus on quality above all else. This results in a highly collaborative, albeit fast-paced, environment where technical and artistic innovation happens daily. Summary Checklist for Applicants Requirement Minimum Standard Core Tools Maya / MotionBuilder Technical Skill Branching Flowgraphs / Systemic Animation Animation Style Hyper-Realistic / High Fidelity Soft Skills Global Collaboration / Proactive Problem Solving Portfolio Showcasing Gameplay (Player/AI) & Mocap Cleanup Final Thoughts If you are passionate about space, technology, and the art of movement, Cloud Imperium Games is the ultimate destination for your career. We are constantly seeking the next generation of animators … Read more

Junior Lighting Artist at Cloud Imperium Games, Manchester

Cloud Imperium Games

Job Overview Company: Cloud Imperium Games (CIG) Position Title: Junior Lighting Artist Location: Manchester, United Kingdom (Onsite) Work Model: Full-Time Primary Goal: Creating cinematic, atmospheric real-time lighting Core Framework: Physically Based Rendering (PBR) Cloud Imperium Games (CIG), the independent powerhouse behind the record-breaking space simulation Star Citizen and the cinematic campaign Squadron 42, is expanding its Manchester technology hub. Founded in 2012 by visionary Chris Roberts, CIG has grown into one of the largest global independent studios. We are a community-funded company, driven by a dedicated base of backers who share our goal of building the “Best Damn Space Sim Ever.” We are currently seeking a passionate and technically curious Lighting Artist at the Junior level to join our onsite team in Manchester. In this entry-level position, you will help define the “Cinematic Sci-Fi Realism” that makes our universe unique. You aren’t just placing lights; you are crafting the mood, guiding the player, and pushing the boundaries of what is possible in a real-time environment. The Role: Defining the Lighting Artist at CIG As a Lighting Artist at Cloud Imperium, you occupy a critical intersection of art and technology. Your work is the final layer that brings life to the assets created by our environment and prop teams. Whether you are lighting a high-tech corporate office in the clouds of Orison or a gritty, neon-soaked alleyway in Area 18, your mission is to tell a story through light. In this junior role, you will work under the direct mentorship of our Senior Lighting Artist team and the Lighting Lead. You will learn to navigate the complexities of our proprietary engine, developing an eye for “Mood Lighting” while respecting the rigorous performance budgets required for a massive multiplayer universe. You are the architect of the player’s visual experience, using light to lead their eye and evoke specific emotional responses. Detailed Responsibilities 1. Crafting Cinematic Scenarios Atmospheric Design: Create believable and immersive lighting scenarios for a wide variety of in-game locations, from vast planetary surfaces to claustrophobic ship corridors. Mood & Narrative: Use the Lighting Artist toolset to establish the emotional tone of a scene, ensuring it aligns with the Art Director’s vision for “Sci-Fi Realism.” Interactivity: Help implement player-interactive lighting, such as “chill modes” or emergency states for habitations and ships Technical Optimization & Performance Budget Management: Learn the art of “paying for shadows.” You must ensure that high-quality lighting works seamlessly within real-time rendering budgets to maintain high frame rates Shadow Logic: Manage the cost of shadow-casting lights and draw calls, balancing visual fidelity with GPU and CPU constraints Real-Time Integration: Work within defined technical limits to ensure that even the most complex lighting setups—such as rotating sirens or blinking emergency lights—run smoothly Cross-Departmental Collaboration Artistic Vision: Work closely with the Lighting Lead and Art Director to realize the project’s specific aesthetic goals. Environmental Synergy: Collaborate with Environment Artists to determine where light fixtures should be placed to support both gameplay and visual logic. Global Teamwork: As a Junior Lighting Artist, you will engage with a global team (including our German and US offices) to share knowledge and maintain visual consistency across the Star Citizen universe. Requirements & Skillset To excel as a Lighting Artist at Cloud Imperium, we are looking for candidates who possess a blend of artistic intuition and technical hunger. Technical Knowledge PBR Mastery: A basic understanding of Physically Based Rendering (PBR) and how material shading impacts the final look of a frame. Cinematic Techniques: A budding knowledge of cinematic lighting principles (Key, Fill, Rim) and how to apply them in a 3D space. Reference Driven: An ability to use real-world reference materials to challenge your own work and improve the realism of your scenes. Experience & Drive Project Portfolio: Experience in creating high-quality real-time lighting scenarios. This can include professional work, academic projects, or high-level personal portfolio pieces. Technical Curiosity: A genuine desire to dive into the technical “how” of lighting—from understanding light groups to mastering transitions and flicker styles. Team Player: A passionate, communicative approach to work. You should be comfortable receiving feedback and iterating on your work until it meets the “CIG Bar.” Culture and Diversity Statement Cloud Imperium Games is a global company staunchly committed to cultivating a workplace that celebrates all backgrounds, lifestyles, and perspectives. We believe the universe is as vast and varied as the people in it. As an Equal Opportunity Employer, we want every Lighting Artist to bring their unique perspective to the team. Whether you are a master of mood or a technical wizard in the making, your individuality is what makes our universe special. We encourage a culture of “outside the box” thinking and ground-breaking innovation. Summary of Key Information Feature Description Primary Project Star Citizen (The most ambitious space sim ever) Mentorship Direct guidance from Leads and Senior Artists Technical Focus Real-time rendering, PBR, and lighting budgets Atmosphere “Cinematic Sci-Fi Realism” Growth Potential High; entry-level role with global career paths Fraud Prevention Notice CIG is aware of fraudulent job offers. Please note that we will never ask for personal information (like bank accounts or ID numbers) via social media or chat apps. We do not request money for business equipment. If you suspect fraud, contact us at info@cloudimperiumgames.com.

Cloud Imperium Games – Hiring Cinematic Lighting Artist

Cloud Imperium Games

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the gaming community as a whole. About the Role As a Lighting Artist at CIG, you will be joining a team responsible for lighting all the amazing locations in Star Citizen. Star Citizen is a universe filled with solar systems, each of which are filled with diverse locations all of which the player can seamlessly fly down to from space and explore on foot. You will be responsible for implementing high quality and cinematic realtime lighting scenarios for Star Citizen, this could be anything from a moody old Space Station in low orbit around a planet to a neon filled cityscape located on a planet. The art pillars of the game are Cinematic Sci-Fi Realism, so you will be helping to implement the mood and tone for environment to help define the final frame showcasing the artwork to the highest standard. This is an onsite role based at our studio in Manchester, UK. Check out what our Lighting team get up to: https://www.youtube.com/watch?v=Cqt1fl56BlE&t=1s What does a Lighting Artist at CIG do? Create believable and cinematic lighting scenarios for the locations in the game. Ensure the lighting in a location works within defined realtime rendering budgets. Work closely with the Lighting Lead and Art Director to make sure the artistic vision is coming to life. Collaborate with other departments to help create the best experience possible. What do we expect from our Lighting Artists? Someone who is passionate about creating inspirational lighting moods. Understanding of material shading and how the use of different materials can impact the final frame. A knowledge of cinematic lighting and technical know-how. Someone who can draw from a variety of reference material to always challenge themselves and strive to raise the bar for realtime games. Experience in creating high quality realtime lighting scenarios. Understanding of physically based rendering. Someone who loves to be part of a passionate team and is able to communicate effectively. If you’ve always wanted to create beautiful and exotic sci-fi environments which you can explore and get lost in then this could be the position for you, so please apply immediately. Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. Fraud Statement We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

Cloud Imperium Games Hiring Vegetation Artist

Cloud Imperium Games

Cloud Imperium Games is hiring a Vegetation Artist to join the creative force behind our groundbreaking projects. At Cloud Imperium Games, we build worlds that inspire, and this role is key to making them feel alive. What you’ll do at Cloud Imperium Games:✨ Build realistic vegetation and ecosystems using procedural tools & scanned data✨ Collaborate with Art Direction & other teams at Cloud Imperium Games to deliver immersive environments✨ Contribute to shaping breathtaking sci-fi worlds that define Cloud Imperium Games experiences What Cloud Imperium Games is looking for:✔ Passion for creating inspiring, detailed environments that fit the vision of Cloud Imperium Games✔ Experience in photorealistic artwork (modelling, shading, world building) suited for Cloud Imperium Games projects✔ Strong communication & teamwork skills to thrive in the Cloud Imperium Games culture At Cloud Imperium Games, diversity drives creativity. We’re proud to be an inclusive workplace where every talent is valued. Joining Cloud Imperium Games means being part of a global community shaping the future of sci-fi games. If you’re excited to design exotic, living environments and push the boundaries of world-building, Cloud Imperium Games wants to hear from you! 👉 Apply now and be part of Cloud Imperium Games as we continue building the universe.