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Blizzard Entertainment – Senior Grooming Artist – Temp

Blizzard Entertainment

Master the art of procedural fur & hair at Blizzard Entertainment Hiring a Senior Grooming Artist. 8+ yrs exp in Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior Grooming Artist – Temp (SFD / Cinematics) Job Type: Temporary (3–4 Month Contract) Location: Toronto, Ontario / Irvine, California (Hybrid / Remote Options Available) Standard Base Pay: $48.50 – $88.00 per hour (Estimated Range) Experience Level: Senior (8+ years professional experience) Primary Specialty: Houdini Grooming (Hair, Fur, Feathers) *Note: Hourly rates for highly specialized technical roles like Grooming are competitive and vary based on the candidate’s mastery of VEX, Python, and procedural tool-building. Role Mission: The Soul of the Character At Blizzard Entertainment, we don’t just create characters; we create icons. From the matted, battle-worn fur of a Worg in World of Warcraft to the delicate, hyper-realistic hair of a hero in a Diablo cinematic, the Senior Grooming Artist is responsible for the tactile realism that makes our worlds believable. This is a highly specialized technical-art role. You are the bridge between a static 3D sculpt and a living, breathing entity. We are looking for an expert who possesses a “surgical” level of precision in Houdini, combined with a sophisticated artistic eye for anatomy, flow, and silhouette. Role Strategic Impact As a Senior Grooming Artist, your 3-month tenure will be intensive and high-impact. You are joining the Animation team during critical production phases. You aren’t just “placing hair”—you are building robust, procedural systems that must withstand complex physics simulations and diverse lighting environments. You are expected to be a self-motivated developer. At this seniority level, you don’t just follow a workflow—you optimize it. You will collaborate directly with Art Directors to define the “look” of the groom and with Simulation Engineers to ensure those grooms function perfectly in motion. Core Responsibilities Procedural Grooming & Development Fiber Design: Create complex grooms (hair, fur, feathers, and organic fibers) using Houdini’s procedural toolset. VEX & Tool Building: Utilize VEX scripting to create custom clumping, frizz, and orientation attributes that give our characters their unique biological identity. Look-Dev Synergy: Work closely with the Surfacing team to ensure that the hair shaders (Melanin levels, Specularity, Medulla settings) interact correctly with the groom. Technical Simulation & Functionality Sim-Ready Assets: Ensure all grooms are optimized for downstream simulation. You must troubleshoot and resolve issues like “popping,” intersections, or unnatural fiber behavior during high-action sequences. Optimization: Balance visual “epicness” with technical performance, ensuring that high-density grooms are render-efficient. Collaborative Excellence Creative Direction: Translate abstract feedback (e.g., “Make the fur look more ancient and weathered”) into concrete technical adjustments in the Houdini node graph. Mentorship: Provide guidance to junior/mid-level artists on best practices for procedural grooming and troubleshooting. Professional Qualifications Technical Mastery Houdini Expertise: Minimum of 8 years specifically focused on Houdini Grooming (Hair Tools, Guide Process, Hair Gen). Programming Skills: Advanced understanding of VEX and Python for procedural generation and pipeline automation. Pipeline Integration: Working knowledge of Solaris, Katana, RenderMan, or Redshift. You should understand how hair ribbons and curves translate through the USD pipeline. Artistic Foundations Anatomical Insight: A deep understanding of animal and human hair growth patterns, clumping dynamics, and how age/environment affect fiber textures. Portfolio Requirement: A reel that showcases not just the “pretty” final render, but the technical complexity of the groom guides and procedural logic behind them. Industry Market & Demographic Insights Grooming Artist is one of the most niche and technically demanding specialties in the VFX industry. The “Specialist” Talent Gap Supply vs. Demand: Data shows that while there are many 3D Generalists, Senior Houdini Groomers represent less than 5% of the global VFX talent pool. This makes your expertise a high-value asset for AAA studios. Global Demographics (Senior Technical Art): Male: 71% Female: 26% Non-Binary: 3% Racial Representation: Blizzard is committed to diversifying these numbers. Currently, the Senior VFX space sees a split of approximately 56% Caucasian, 22% Asian, 14% Latino, and 5% Black/African American. We strongly encourage applicants from all backgrounds to help us build more inclusive worlds. Why Blizzard? (The Benefits) Even in a temporary capacity, you gain access to the Blizzard culture: Cutting Edge Tech: Work with proprietary tools and the latest builds of Houdini and Katana. Physical & Financial Health: Competitive hourly pay with options for medical and dental coverage based on eligibility. Exclusive Perks: Access to internal game betas, employee discounts, and a hybrid work model that respects your work-life balance. Required Application Materials Resume: PDF preferred, detailing 8+ years of studio experience. Demo Reel: Must showcase Houdini-specific grooming work. Breakdown Document: High-level explanation of your VEX setups or node structures used in your reel.

Blizzard Entertainment – Senior 3D Generalist

Blizzard Entertainment

Build epic worlds at Blizzard Entertainment Hiring a Senior 3D Generalist in Toronto/Irvine. 8+ yrs exp in Maya & Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior 3D Generalist – Temp (SFD / Cinematics) Job Type: Project Basis Location: Toronto, Ontario / Irvine, California (Hybrid Work Model) Standard Base Pay: $44.67 – $82.60 per hour (USD equivalent) Experience Level: Senior (8+ years professional experience) *Note: Final compensation is determined by specific geographic location, cost of living adjustments, and the depth of technical expertise in multi-software pipelines. Studio Profile: The Blizzard Legacy Blizzard Entertainment is synonymous with “Epic.” From the haunting depths of Sanctuary in Diablo to the sprawling reaches of Azeroth in World of Warcraft, we create universes that define generations of gaming. Our Animation team is the heartbeat of this storytelling, responsible for the high-fidelity cinematics that bridge the gap between gameplay and legendary lore. As a Senior 3D Generalist, you are joining a division of Activision Blizzard (now under the Microsoft Gaming umbrella). We operate on the cutting edge of media and technology. Our mission is simple: to connect the world through epic entertainment. To do that, we need artists who are not just technically proficient, but creatively fearless. Role Mission & Strategic Impact The Senior 3D Generalist role at Blizzard is not for the faint of heart. We are looking for a “Total Pipeline Architect”—an artist who can look at a concept and understand every step required to turn it into a final, rendered masterpiece. Because this is a Senior position, your impact goes beyond your own monitor. You are a pioneer of workflows. You don’t just follow a manual; you help write the manual for the next project. Whether it’s creating a photorealistic environment for a StarCraft short or a highly stylized hero for Overwatch, your versatility is what keeps the Blizzard cinematic engine running at peak performance. Core Responsibilities Multidisciplinary Asset Development Full-Spectrum Modeling: Deliver high-quality 3D assets, ranging from complex mechanical hard-surface models to organic terrain and characters. Stylistic Adaptability: You must have the range to switch between gritty, photorealistic textures for Diablo and the vibrant, expressive “hand-painted” feel of World of Warcraft. Functional Artistry: Every asset you create must be “downstream-friendly.” You will work closely with Surfacing and Simulation teams to ensure your models are optimized for light interaction and physical dynamics. Pipeline Innovation & Troubleshooting Workflow Refinement: In our fast-paced environment, efficiency is king. You are expected to proactively develop and refine processes that speed up production without sacrificing visual fidelity. Independent Problem Solving: When a shot breaks or a cache fails, you are the person who finds the fix. You will troubleshoot complex multi-software bottlenecks across Linux-based environments. Tool Development: Utilizing Python or VEX, you may be required to script small tools or procedural setups within Houdini to assist the wider team. Collaborative Excellence Cross-Department Synergy: Act as a bridge between Art Directors, VFX Supervisors, and Engineers. You translate creative dreams into technical realities. Quota Management: Blizzard cinematics operate on tight, high-stakes deadlines. You are accountable for meeting productivity targets while performing quality control on your own work. Professional Qualifications Technical Mastery Core Software: Expert-level proficiency in Maya and Houdini is mandatory. Rendering & Shading: Working knowledge of RenderMan, Redshift, and Solaris. Pipeline Knowledge: A deep understanding of full 3D Animated Pipelines, including Katana and Linux-based file management. Generalist Skills: Proficiency in 2D tracking, layering of elements, color grading, and projection work. Experience Requirements Seniority: Minimum of 8 years in a professional VFX, Game, or Animation studio environment. Portfolio: A demo reel that doesn’t just show finished shots, but highlights your versatility in modeling, lighting, and technical setup. Industry Demographics & Market Reality In the interest of transparency and as part of our commitment to diversity, we track the global landscape of the VFX and Game Art industries. The Senior Talent Landscape (Global Estimates) The “Generalist” role is one of the most demanding in the industry, requiring years to master multiple software suites. Market Demand: High-level Generalists (Maya + Houdini) are currently in the top 10% of high-demand roles in the North American VFX market. Diversity in Senior Roles:  Male: 74%  Female: 23%  Non-Binary: 3% Racial/Ethnic Representation: * White/Caucasian: 54% Asian: 22% Hispanic/Latino: 15% Black/African American: 5% Other: 4% Blizzard Entertainment is actively working to shift these numbers by encouraging applications from under-represented groups who may feel they don’t hit every single requirement. If you have the passion and the “Senior” mindset, we want to see your work. Why Blizzard? (The Benefits) Even as a temporary employee, you are part of the Blizzard family. We provide a suite of benefits designed to promote physical, emotional, and financial well-being: Mental Health & Wellbeing: Programs to keep you grounded during intensive production cycles. Physical Health: Comprehensive medical, dental, and vision insurance options. The “Fun” Factor: Free and discounted games, access to studio-wide events, and a chance to work with the best talent in the world. Inclusion: A culture where “Every World” is represented and everyone has the chance to thrive. Required Application Materials Resume: PDF format, highlighting your 8+ years of professional history. Portfolio/Reel: A link to your latest work. Shot Breakdown: A document explaining exactly what you did in each shot (e.g., “Modeled the environment, set up the procedural foliage in Houdini, and did the initial lighting pass”).

Rigger job in Toronto 2026 – Soho VFX

Soho VFX

Rigger Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent Location : Toronto, Ontario (Hybrid/In-Studio) Experience Level : 3+ Years in Feature Film or high-end TV Primary Tools : Autodesk Maya Programming/ScriptingPython (Required), MEL, CSH, TCL, PERL Mandatory Residency : Must be an Ontario Resident The architectural backbone of any great visual effects sequence is the rig. At Soho VFX, we understand that an animator’s performance is only as good as the puppet they are provided. We are currently seeking an elite Rigger to join our Toronto-based team. This role is designed for a technical artist who thrives at the intersection of complex anatomy, mechanical engineering, and high-end software development. If you are looking for a rigger job in Toronto that challenges your ability to build robust, intuitive systems for both hero creatures and complex mechanical props, Soho VFX offers the ideal environment to push your craft to the limit. Detailed Responsibilities: Engineering the Digital Performance As a Rigger at Soho VFX, your primary objective is to empower animators. You aren’t just placing joints; you are building a user-centric interface for a digital being. 1. Character and Prop Rigging Control Systems: Implement sophisticated animation control systems for a wide variety of assets. This includes high-resolution hero characters as well as low-resolution proxies for layout and crowd systems. Deformation Excellence: Utilize bone and blend-shape-driven systems to achieve realistic facial animation. You will be expected to create rigs that preserve volume and adhere to the physical realities of muscle and bone. Versatility: Set up rigs for bipeds, quadrupeds, and non-organic mechanical props, ensuring that each system is “animation-friendly”—intuitive, fast, and stable. 2. Pipeline Development and Maintenance Scripting for Speed: Utilize Python and MEL to automate rigging tasks, build custom UI controls, and maintain the studio’s animation pipeline. Tool Creation: Design and implement tools that allow for motion capture transfer, animation sharing between disparate rigs, and batch processing of asset updates. Procedural Workflows: Leverage procedural mentalities (and potentially tools like Houdini) to create scalable rigging solutions for crowds or complex mechanical assemblies. 3. Support and Troubleshooting Artist Relations: Work directly with animators to modify and maintain rigs based on their specific performance needs. You are the “pit crew” for the animation department, troubleshooting issues in real-time. Quality Control: Ensure all work aligns with the studio’s technical standards and integrates seamlessly into the lighting and rendering stages of the pipeline. Innovation: Stay calm under the pressure of deadlines while identifying long-term technical improvements to the character pipeline. Professional Qualifications To stand out for this rigger job in Toronto, you must possess a unique blend of mathematical logic and artistic intuition. Technical Requirements Maya Mastery: Deep, expert-level knowledge of Maya’s rigging toolset (Deformers, Constraints, Matrix math, and Node Editor). Scripting Fluency: Professional experience with Python is mandatory. Familiarity with CSH, TCL, or PERL is highly beneficial for legacy pipeline support. Simulations: Proven experience setting up rigs for secondary dynamics, including skin, muscle, and crowd simulations. Procedural Knowledge: While Maya is the hub, experience with procedural workflows in Houdini or Blender is considered a major asset in our evolving pipeline. Artistic and Anatomical Fundamentals Anatomy: A profound understanding of skeletal and muscular structures for both humans and animals. You must know how a shoulder joint moves in reality to replicate it in a rig. Animation Background: Having previous experience as a modeller or animator is a massive plus. It allows you to anticipate an animator’s needs before they even open the file. Visual Detail: A keen eye for organic deformation and a drive to eliminate “mechanical” or “rubbery” movement in organic rigs. Professional Soft Skills Communication: You must be able to translate complex technical concepts into simple instructions for animators and supervisors. Independence and Teamwork: Ability to work autonomously on complex problems while remaining a collaborative “team player” during high-pressure delivery windows. Why Choose Soho VFX in Toronto? Toronto’s VFX sector is a global leader, and Soho VFX is at the forefront of the city’s technical innovation. The Ontario Advantage: By being an Ontario resident, you tap into a stable production ecosystem supported by long-term tax credits and a massive influx of streaming and theatrical projects. Challenging Assets: We don’t do “simple.” You will be rigging creatures and assets that require the highest level of technical ingenuity. Collaborative Spirit: Our rigging department works closer with animation and modelling than at almost any other studio. You will see your tools directly impact the final look of a film. The Anatomy of a Soho Rig [Image Description: A technical breakdown showing a character rig: The “Skeleton” layer, the “Muscle/Fat” simulation layer, and the “Final Mesh” layer with a user-friendly GUI control panel on the side.] As the diagram above suggests, our rigging philosophy is layered. We build for performance first, ensuring that our animators have the tactile control they need to win awards. Application Requirements To apply for this rigger job in Toronto, please ensure your submission to jobs@sohovfx.com includes: The Rigging Reel: We want to see more than just a finished animation. Show us your “behind the scenes”—demonstrate the control handles, the range of motion (ROM), and how the mesh deforms under extreme poses. Coding Samples: Provide a snippet of Python or MEL code you’ve written to solve a specific rigging problem. Resume & Cover Letter: Clearly state your years of experience in feature film/TV and confirm your Ontario residency. Salary & Compensation Table (2026 Market Projections) Rigging is a highly specialized “bridge” role that requires deep knowledge of both art and code. In the current Toronto market, compensation reflects the scarcity of artists who can balance anatomical accuracy with pipeline-ready scripting. Experience Level Annual Salary Range (CAD) Specialized Skillsets Junior Rigger $65,000 – $82,000 Biped/Quadruped basics, skinning, basic MEL. Intermediate Rigger $85,000 – $115,000 Custom solvers, facial systems, Python automation. Senior Rigger $120,000 – $155,000+ Muscle/Cloth sims, Pipeline architecture, R&D. Rigging Supervisor $160,000 – $195,000+ Workflow strategy, cross-dept. leadership, tool dev.

Tracking artist job in Toronto 2026 – Soho VFX

Soho VFX

Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent Location : Toronto, Ontario (Hybrid/In-Studio) Experience Level : 3+ Years in professional live-action VFX Primary Tools : PFTrack, Autodesk Maya Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident In the visual effects pipeline, the Tracking Artist is the cartographer of the digital world. At Soho VFX, we know that every high-end character performance and explosive simulation is only as good as the foundation it sits upon. We are currently seeking a highly technical and detail-oriented Tracking Artist to join our team in Ontario. If you are looking for a tracking artist job in Toronto that challenges your understanding of spatial geometry, camera physics, and 3D environment reconstruction, Soho VFX offers a collaborative and cutting-edge workspace. Detailed Responsibilities: Defining the 3D Space A Tracking Artist at Soho VFX is a hybrid of a photographer, a mathematician, and a 3D modeler. Your responsibilities include: 1. 3D Camera Reconstruction Camera Solving: Use industry-standard software (primarily PFTrack) to recreate the exact orientation, focal length, and movement of live-action cameras within a 3D Cartesian space. Complex Solves: Handle difficult plates involving fast pans, motion blur, and lack of parallax by utilizing survey data and nodal pan techniques. Lens Calibration: Analyze and remove lens distortion using distortion grids to ensure CG elements align perfectly with the live-action glass. 2. Object Matchmoving Rigid Body Tracking: Match the movement of props or vehicles within the scene to allow for digital replacements or enhancements. Non-Rigid Body Tracking: Animate geometry to match moving characters or deforming surfaces (e.g., skin or clothing) to facilitate digital make-up or interaction. 3. Environment Layout and Scene Assembly Data Integration: Build 1:1 scale layouts in Maya using a variety of onset data, including LiDAR scans, photogrammetry, and set surveys. Proxy Modeling: Create low-resolution 3D proxy geometry of the onset environment to allow for accurate light shadows and occlusions. Scene Scaling: Ensure the 3D world matches real-world measurements, allowing the Animation and FX departments to work with realistic physics and scale. 4. Collaborative Excellence Data Verification: Work with camera data from external sources (onset data sheets) to troubleshoot and verify solves. Downstream Support: Collaborate with the Animation and Lighting departments to ensure the scene layout is optimized for their specific needs. Studio Culture: Contribute to a positive, productive, and collaborative work environment where knowledge sharing is encouraged. Professional Qualifications To be successful in this tracking artist job in Toronto, you must possess a “meticulous” mindset. In tracking, a one-pixel slip is a failure; we are looking for artists who strive for perfection. Technical Skills Software Mastery: Expert-level knowledge of PFTrack is required. Proficiency in Maya for scene assembly is mandatory. The “Plus” Stack: While PFTrack is our primary tool, experience with 3DEqualizer, Syntheyes, or NukeX tracking is a significant asset. Perspective & Physics: A deep understanding of camera physics, including sensor sizes, focal lengths, and the way light interacts with lenses. Asset Familiarity: Experience working with LiDAR data and survey photography to ground your solves in physical reality. Soft Skills and Experience VFX Pedigree: A minimum of 3 years experience working on live-action feature films or high-end television projects. Detail Orientation: A keen eye for subtle motion and the ability to spot “sliding” or “jitter” that others might miss. Problem Solving: The ability to find creative solutions for “unsolvable” plates (e.g., shots with no tracking markers or extreme motion blur). Communication: Excellent verbal and written skills for documenting lens data and communicating with supervisors. Why Secure a Tracking Artist Job in Toronto? Toronto is a premier destination for VFX professionals, and Soho VFX is at the heart of that community. Project Diversity: At Soho VFX, you won’t just track one type of shot. You will work on everything from intimate digital-double makeup to massive, city-wide environmental destructions. Technological Integration: Our pipeline is designed to make your life easier, with integrated tools for LiDAR and photogrammetry processing. Career Trajectory: Tracking/Matchmove is the best way to learn the fundamentals of the VFX pipeline. Many of our senior animators and supervisors began their careers in this department. The Anatomy of a Soho VFX Solve [Image Description: A split screen showing a raw live-action plate with tracking points on the left, and a Maya viewport with the camera path and proxy environment geometry on the right.] As illustrated in the workflow above, your work is the “skeleton” of the shot. Without a perfect solve, the most beautiful render in the world will still look like a “sticker” on the plate. Application Requirements If you are an Ontario resident ready to take on this tracking artist job in Toronto, please submit the following: The Matchmove Reel: We want to see your “points.” Show us your solves with the grid, the proxy geometry, and the final integrated shot. The Technical Breakdown: Explicitly state the software used and the data provided (e.g., “Solved handheld move using PFTrack and 24mm survey data; built proxy architecture in Maya”). Proof of Residency: As an Ontario-based role, please confirm your residency status in your cover letter. Salary & Compensation Table (2026 Market Data) The compensation for a tracking artist job in Toronto reflects the specialized nature of matchmoving. As the first step in the 3D pipeline, the accuracy of your work dictates the success of every department that follows. Experience Level Annual Salary Range (CAD) Key Deliverables Junior Tracking Artist $52,000 – $65,000 Static camera solves, basic object tracking. Intermediate Tracker $70,000 – $95,000 Complex handheld moves, non-rigid body matchmove. Senior Tracking Artist $100,000 – $130,000+ LiDAR integration, survey data, lead-level oversight. Matchmove Supervisor $135,000 – $160,000 Sequence setup, lens distortion pipelines, team management.

Houdini FX artist job in Toronto – Soho VFX

Soho VFX

Houdini FX artist Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent (Project-based contracts available) Location : Full-Time / Permanent (Project-based contracts available) Experience Level : Intermediate to Senior (2+ Years Minimum) Primary Tools : ShotGrid (Shotgun), ftrack, Microsoft Excel, Asana Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident In the high-stakes world of cinematic visual effects, the FX Artist is the master of chaos and physics. Soho VFX, a premier studio based in the heart of Ontario’s production hub, is currently looking for a talented Houdini FX Artist to join our elite team. As we move into a packed 2026 production schedule involving several major franchise films, we are seeking artists who can blend technical engineering with artistic storytelling. If you are looking for a Houdini FX artist job in Toronto that pushes the boundaries of simulation and proceduralism, Soho VFX provides the ideal environment to showcase your skills. Detailed Responsibilities: The Architect of Destruction As a Houdini Artist at Soho VFX, you are responsible for more than just “making things blow up.” You are creating the atmospheric and physical soul of a shot. 1. Dynamic Simulation & Procedural Creation Atmospherics: Develop high-fidelity simulations for fire, smoke, and dust (Pyro) that interact realistically with the environment. Liquid Dynamics: Create complex fluid simulations, utilizing advanced techniques like upres, clustering, and wedging to achieve large-scale oceanic effects or small-scale viscous liquids. Destruction (RBD): Design rigid body dynamics for structural collapses, ensuring debris and fractures adhere to real-world architectural physics. Proceduralism: Build reusable Houdini Digital Assets (HDAs) that allow for rapid iterations across multiple shots in a sequence. 2. Technical Rendering and Integration FX Look-Dev: Produce high-quality test renders of your FX elements to demonstrate motion and volume before final lighting. Software Synergy: Use your knowledge of Maya for scene assembly and Nuke for slap-comps to ensure your elements integrate perfectly with the plate. Renderer Proficiency: Utilize 3Delight for Houdini to produce final renders that are optimized for the lighting department’s needs. 3. Collaboration and Troubleshooting Meeting the Vision: Work closely with Supervisors to ensure the FX style matches the Director’s creative intent. Optimization: Identify bottlenecks in heavy simulations and implement creative solutions (like proxy geometry or point-based rendering) to meet tight deadlines. Staying Current: Actively research and implement the latest Houdini versions and third-party tools (like Axiom or Sparse solvers) to keep the Soho pipeline at the cutting edge. Qualifications and Requirements To land a Houdini FX artist job in Toronto at a top-tier studio like Soho, you need to prove you are a “technical artist” in the truest sense. The Technical Core Houdini Mastery: Deep understanding of SOPs, DOPs, and VOPs. Proficiency in VEX scripting is essential for custom manipulation, while Python is required for pipeline automation. The “Scientific” Eye: A strong background in Mathematics, Physics, or Engineering. Understanding how gravity, tension, and fluid viscosity work in the real world is non-negotiable for photo-real VFX. Pipeline Fluency: Professional experience with Maya and Nuke is required to navigate the data flow between departments. Professional Experience The 2-Year Benchmark: You must have at least 2 years of professional experience in a feature film or high-end episodic environment. Resident Status: Due to the Ontario Computer Animation and Special Effects (OCASE) tax credit, applicants must be Ontario residents. Soft Skills Calm Under Pressure: Visual effects is a deadline-driven industry. You must be able to troubleshoot a failing simulation while the clock is ticking without losing focus. Clear Communication: The ability to explain complex technical setups to non-technical producers or supervisors. Why Pursue a Houdini Career in Toronto? Toronto has solidified its place as a global leader in the VFX sector. By securing a Houdini FX artist job in Toronto, you are entering a market that is: Innovation-Driven: Toronto studios are often the first to adopt new SideFX technologies. Stable and Growing: With consistent support from the Ontario government and a massive influx of streaming service production, the “North Hollywood” hub is thriving. Collaborative: The community of artists in Toronto is tight-knit, offering incredible networking and peer-learning opportunities. How to Apply to Soho VFX We want to see how you handle data and aesthetics. Your application should include: The Reel: Focus on “Final vs. Process.” Show us the finished shot followed by the wireframe or point-cloud representation of the simulation. HDA / Tool Samples: If you have built custom tools or solvers, highlight them. We value artists who can make the whole team faster. The Breakdown: Be specific. Instead of “I did the smoke,” say “I utilized a sparse pyro solver with custom VEX-driven velocity fields to simulate localized turbulence.” Submit your materials to: jobs@sohovfx.com Salary & Compensation Table (2026 Market Data) Houdini artists are among the most specialized and sought-after professionals in the VFX industry. Compensation for a Houdini FX artist job in Toronto reflects the deep technical knowledge required in mathematics and physics. Experience Level Annual Salary Range (CAD) Specialized Skills Junior FX Artist $65,000 – $80,000 Basic Pyro/RBD, Houdini Shelf Tools, SOPs. Mid-Level FX Artist $85,000 – $115,000 VEX/Python proficiency, complex Flip fluids, POPs. Senior FX Artist $120,000 – $155,000+ Custom solver development, HDA creation, tool-building. FX Lead / Supervisor $160,000 – $190,000+ Sequence look-dev, team management, pipeline architecture.

VFX Production Coordinator job in Toronto 2026 – Soho VFX

Soho VFX

VFX Production Coordinator Job Overview Company Name – Soho VFX Job Type – Full-Time / Permanent Location – Toronto, Ontario (On-site preferred for daily review management) Experience Level – 2–4 Years in VFX or Post-Production Primary Tools – ShotGrid (Shotgun), ftrack, Microsoft Excel, Asana Mandatory Residency – Must be a Canadian Resident Detailed Responsibilities: The Architect of the Pipeline A Production Coordinator at Soho VFX doesn’t just “take notes”—they manage the flow of data and creativity. Your role is divided into four critical pillars: 1. Artist and Supervisor Support The Bridge: You will act as the primary liaison between the VFX Production Managers and the VFX Supervisors. Your goal is to ensure the creative leads can focus on the “look” while you handle the “logistics.” Review Management: Facilitating dailies and shot reviews. You are responsible for ensuring all shots are ready for review, the correct versions are loaded, and the necessary artists are present. Proactive Problem Solving: Identifying potential bottlenecks (e.g., an artist being over-allocated) and flagging them to management before they impact the deadline. 2. Information Integrity (Tracking & Notes) ShotGrid Mastery: You will maintain the studio’s tracking software (typically ShotGrid) with surgical precision. Every status change, from “In Progress” to “Client Approved,” must be updated in real-time. Note Distribution: During reviews, you must capture complex creative notes and translate them into clear, actionable tasks for the artists. Accuracy is paramount; a misunderstood note can lead to days of wasted render time. Team Briefings: Keeping the crew informed of schedule shifts, client feedback, and technical changes. 3. Delivery and Data Logistics IO Management: Coordinating all incoming and outgoing data. This includes receiving plates and references from clients and preparing final “deliverables” (EXRs, QuickTimes) for studio review. Shipping & Receiving: Managing any physical hardware or drive shipments required for off-site backups or global collaboration. Version Control: Ensuring that the client always receives the correct version and that the internal database matches the client’s records. 4. Workflow Continuity Schedule Maintenance: Monitoring the progress of shots against the master schedule. If a shot is falling behind, you work with the leads to re-prioritize tasks. Cross-Departmental Sync: Ensuring that the Animation department has what it needs from Layout, and that Lighting isn’t waiting on FX. Professional Qualifications To excel in this VFX Production Coordinator job in Toronto, Soho VFX looks for a specific “production mindset.” Technical Aptitude Post-Production Knowledge: You must have a clear understanding of the VFX “food chain”—from Matchmove and Rigging to Lighting and Compositing. Software Proficiency: Expert-level knowledge of Microsoft Office (specifically Excel) and specialized production tracking software (ShotGrid/Shotgun). I/O Standards: Familiarity with file formats (EXR, DPX, ProRes), frame rates, and color spaces is a major advantage. Soft Skills and Personality The “Proactive” Gene: You don’t wait for a problem to happen; you anticipate it. You are the person who checks the render farm status before leaving for the day. Communication: Exceptional oral and written skills. You can explain a technical delay to a producer and a creative note to an artist with equal clarity. Resilience: The VFX industry is famous for high-pressure deadlines. You must be able to stay calm, professional, and friendly even when the “crunch” is on. Organization: You should be the most organized person in the room. Your spreadsheets are legendary, and your notes are flawless. Why Choose Toronto for Your VFX Career? Toronto is no longer just “Hollywood North”—it is a global powerhouse. By taking a VFX Production Coordinator job in Toronto at Soho VFX, you are positioning yourself at the center of a massive industry ecosystem. Global Projects: Work on content for Disney, Netflix, Warner Bros, and Sony. Career Growth: The path from Coordinator to Producer is well-defined in Toronto. The networking opportunities at industry events (TAAFI, Spark FX) are unparalleled. Culture: Soho VFX offers a supportive team environment. We believe that a positive attitude is just as important as technical skill. The Production Coordinator Life Cycle [Image: A flowchart showing the Shot Lifecycle: Client Request -> Coordinator Assignments -> Artist Iteration -> Internal Review -> Coordinator Client Upload -> Approval] As shown in the workflow above, the Coordinator is the only person who touches every stage of a shot’s life. You are the guardian of the studio’s reputation for on-time delivery. Application Requirements Interested candidates for this VFX Production Coordinator job in Toronto should submit: A Tailored Resume: Highlight your experience with specific tracking software and mention the scale of projects you have managed (e.g., “Coordinated 200+ shots for a Marvel feature”). Cover Letter: Tell us about a time you solved a logistical nightmare under a tight deadline. References: Provide contacts who can speak to your organizational skills and reliability. Salary & Compensation Table (2026 Projections) The compensation for a VFX Production Coordinator job in Toronto has evolved as studios adopt more sophisticated tracking technologies and global delivery standards. Soho VFX offers competitive rates that reflect the high level of responsibility this role carries. Experience Level Annual Salary Range (CAD) Key Responsibilities Junior Coordinator $50,000 – $62,000 Managing single departments, tracking assets. Mid-Level Coordinator $65,000 – $85,000 Managing full sequences, client deliveries. Senior Coordinator $88,000 – $105,000 Multi-show coordination, mentoring juniors. Production Manager $110,000 – $140,000+ Budgeting, scheduling, and high-level strategy.

Sledgehammer Games-Animation Intern (Summer 2026)

Sledgehammer Games_logo

Job Overview Company: Sledgehammer Games (Activision Blizzard / Microsoft). Location: Toronto, Ontario (Strictly in-person/studio-based). Salary: $60,000 CAD annualized (calculated based on a 40-hour work week). Relocation: Support available for students living 150km+ from the Toronto office. Duration: 12-week program starting mid-May 2026. Sledgehammer Games, a premier studio under the Activision Blizzard umbrella (now part of the Microsoft Gaming family), is looking for visionary students to join their Toronto-based team for the Summer 2026 internship cycle. As a core developer of the Call of Duty® franchise, Sledgehammer Games is at the forefront of AAA game development, pushing the boundaries of realism, cinematic storytelling, and technical performance. This 12-week program is designed to provide “meaningful projects and an unparalleled experience.” Interns are not just observers; they are integrated into production pipelines where their creative output directly impacts world-class titles played by millions globally. The Opportunity: Bringing Characters to Life As an Animation Intern, you will transition from academic theory to professional execution within a “realistic and grounded” art style. The role is multidisciplinary, requiring collaboration with designers, character artists, and technical artists to ensure that every movement—from a soldier’s tactical reload to a subtle facial twitch in a cinematic—aligns with the game’s vision. Key Areas of Focus: Real-Time Game Assets: Developing animations that perform flawlessly within a proprietary game engine. 1st & 3rd Person Perspectives: Crafting the “feel” of movement from the player’s point of view as well as external AI behaviors. In-Game Cinematics: Assisting in the creation of narrative sequences that bridge the gap between gameplay and story. Cross-Disciplinary Collaboration: Participating in production meetings to understand how animation interacts with rigging, lighting, and game design logic. Candidate Requirements & “Player Profile” Sledgehammer Games looks for “Learning Agility”—the ability to grasp complex new skills quickly and apply them to organized, solution-oriented problem-solving. Technical Qualifications: DCC Proficiency: Highly skilled in a traditional 3D animation suite, specifically Autodesk Maya. Animation Principles: A profound understanding of timing, weight, anticipation, and squash-and-stretch applied to realistic human movement. Engine Implementation: Knowledge of how animations are integrated into game engines (e.g., state machines, blend trees). Portfolio/Reel: A mandatory requirement. Your reel should demonstrate grounded, realistic motion consistent with the Call of Duty aesthetic. Academic & Logistics: Enrollment: Must be in a post-secondary or graduate program. Residency: Must currently reside in Canada or be willing to relocate (Sledgehammer provides relocation services for those qualifying). Soft Skills: Excellent communication and the ability to contribute effectively within a large team hierarchy. Industry Context: Diversity and Representation Activision Blizzard and Sledgehammer Games are committed to building an inclusive culture. This is especially relevant in the Canadian gaming landscape, which has seen significant shifts in recent years. Workforce & Market Statistics Gender Representation: As of late 2025, reports from the Entertainment Software Association of Canada (ESAC) indicate that 51% of Canadian gamers are women. However, within the technical workforce (Animation/Engineering), women historically represent approximately 27-30% of the industry. Sledgehammer Games explicitly encourages women and underrepresented groups to apply to bridge this gap. Racial Diversity: The gaming industry in North America has seen an upward trend in ethnic diversity. For example, recent industry-wide data shows that racial and ethnic minorities now make up over 53% of the broader tech workforce in major firms, with a focus on increasing representation in senior and specialized roles like Technical Animation. The “Toronto Hub”: Toronto has emerged as a global center for game dev, housing over 100+ studios. The Sledgehammer Toronto office specifically serves as a strategic pillar for the global Call of Duty pipeline, partnering with sites in California, Melbourne, and the UK. Our World: The Sledgehammer Culture Working at Sledgehammer Games means joining a network that “entertains the universe.” The studio is responsible for some of the most successful entertainment products in history, including Modern Warfare III, Vanguard, and Advanced Warfare. The culture emphasizes: Innovation: Using AI and proprietary tools to solve rigging and animation challenges. Holistic Wellbeing: Providing benefits that support physical, emotional, and financial health—even for temporary intern roles. Equity: A transparent hiring process where candidates are updated on decisions within a timely window (typically 45 days post-interview under new Ontario standards). Application & Hiring Process Initial Application: Submit a resume and a link to your digital portfolio or demo reel. Portfolio Review: Sledgehammer’s animation leads evaluate your technical “craft” and stylistic fit. Interviews: If selected, you will undergo interviews focusing on your organization, problem-solving, and collaborative spirit. Onboarding: Successful candidates will begin their 12-week journey in mid-May 2026.