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People Can Fly is hiring Principal Character Artist

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People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.   Job Summary : Principal Character Artist Job Detail Information Job Title Principal Character Artist Company People Can Fly Project Florence Department Art Industry AAA Game Development Location Warsaw, Poland Work Arrangement Remote / Hybrid Employment Type Full-time Experience Level Principal / Experienced Eligible Candidates Game industry professionals based in Europe Key Skills Character Modelling, Sculpting, Texturing, PBR, Unreal Engine Software Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine   About the Role People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence. As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements. You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists. This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team. About People Can Fly People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry. Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders. People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada, as well as remote locations. The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences. Current projects include Gears of War: E-Day, developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift, an original IP developed in-house, as well as other projects across new platforms and technologies.   What You’ll Do Character & Creature Creation You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style. Your work will include: Creating detailed characters, creatures and props for the game. Developing assets that meet both artistic and technical requirements. Creating believable characters with strong personality and visual appeal. Building characters from initial concepts through high-poly and low-poly stages. Creating detailed high-poly sculpts and optimized game-ready models. Creating realistic clothing, accessories, armor and other character elements. Creating complex creatures, including bipeds, quadrupeds and other creature types. Working on both organic and hard-surface elements. Creating and refining textures using modern PBR workflows. Setting up or adjusting surface shaders for in-game characters.   Art Direction & Quality You’ll help maintain a consistent visual standard across the project. You’ll: Work with the Art Director and Art Leads to understand and develop the project’s visual direction. Help establish artistic benchmarks and quality standards. Ensure character assets remain consistent with the game’s universe and style. Review your own work and identify areas where the visual quality can be improved. Help push the quality of character art across the project. Interpret concept art while also using your own artistic judgment when appropriate. Adapt your techniques and workflow to meet the project’s specific artistic requirements. Production & Deadlines You’ll also be responsible for delivering work efficiently within the production schedule. This includes: Completing assigned work according to project specifications. Following established production pipelines and workflows. Delivering high-quality assets within agreed deadlines. Troubleshooting and fixing asset-related issues. Documenting research, development and technical solutions when necessary. Sharing useful R&D findings with the team through the project’s knowledge base.   Collaboration Character art requires close collaboration with several departments. You’ll work with: Art Directors and Art Leads Character and Animation teams Technical Art Engineering and other technical departments Other artists and production teams You’ll help ensure that characters work correctly both visually and technically in the game. You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline. Mentoring & Knowledge Sharing As a Principal-level artist, you’ll also have opportunities to support the wider team. This may include: Sharing your knowledge and techniques with other artists. Providing constructive feedback during art reviews. Helping improve the quality of character assets. Supporting R&D initiatives with Technical Art and Animation teams. Helping develop better workflows and production techniques. Supporting recruitment activities when required. Helping with the onboarding of new team members. What We’re Looking For We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games. You should have: A strong portfolio demonstrating high-quality character modelling and texturing. Professional experience working in the game industry. Excellent knowledge of 3D modelling and sculpting workflows. Strong organic modelling skills, particularly for human characters and faces. Experience creating realistic and believable clothing and character details. Strong anatomical knowledge of human and animal forms. Experience creating both bipedal and quadrupedal creatures. Strong hard-surface modelling skills for assets such as armor, weapons and character equipment. Experience creating both high-poly and low-poly game-ready models. Strong understanding of textures and modern PBR workflows. Experience with Substance Painter or similar texturing software. Experience working with Unreal Engine. A strong understanding of art fundamentals, including: Shape Form Texture Value Colour Proportion Anatomy The ability to interpret concepts and turn them into production-ready 3D assets. The ability to develop or adapt to a specific art style with minimal supervision. Strong communication and collaboration skills. A proactive and solutions-oriented approach. The ability to adapt to changing project requirements and workflows. Software … Read more

Sperasoft is hiring Senior Lighting Artist, 2026

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Sperasoft, a leading global game development service provider, is currently seeking a visionary Senior Lighting Artist to join our creative powerhouse in Warsaw. This role is designed for a technical artist who views light not just as a tool for visibility, but as a primary medium for storytelling, atmosphere, and emotional resonance. As a Senior Lighting Artist, you will be at the forefront of visual innovation, working on high-profile AAA titles that reach millions of players. You will collaborate with world-class Art Directors and technical teams to push the limits of modern game engines, ensuring that every shadow, highlight, and volumetric ray contributes to an unparalleled immersive experience. Job Overview: Senior Lighting Artist  Feature Details Company Name Sperasoft (a Keywords Studio) Job Title Senior Lighting Artist Location Warsaw, Masovian Voivodeship, Poland (On-site) Employment Type Full-time Industry AAA Game Development Estimated Salary Range Negotiable based on seniority & portfolio (Competitive for Warsaw Market) Core Tech Stack Unreal Engine 4/5, Maya/3ds Max, Lumen, Substance Detailed Job Responsibilities The role of a Senior Lighting Artist at Sperasoft is multifaceted, blending high-level artistic vision with rigorous technical optimization. Your daily mission involves: 1. Artistic Direction & Conceptualization You are responsible for designing lighting schemes that do more than just illuminate; they must define the mood. Whether it is the cold, sterile light of a sci-fi corridor or the warm, dappled sunlight of a sprawling open-world forest, you will: Propose original lighting scenarios based on scene geometry and narrative needs. Support the art style and mood through the expert application of color theory and cinematography. Ensure that the lighting complements the work of the environment, character, and VFX teams. 2. Technical Integration & Performance Lighting is often the most hardware-intensive part of game development. You will act as the bridge between “beautiful” and “playable”: Balance visual fidelity with strict performance budgets and engine limitations. Utilize Lumen, Virtual Shadow Maps (VSM), and Nanite in UE5 to achieve next-gen results. Work closely with Technical Directors to validate lighting pipelines and optimize render passes. 3. Leadership & Collaboration As a Senior member of the team, your influence extends beyond your own screen: Create and estimate task timelines for the Lighting Art team. Communicate directly with clients and stakeholders to ensure the final output matches the project’s vision. Verify lighting quality following updates from other departments (e.g., changes in geometry or textures) and perform necessary adjustments. Mentor junior artists and foster a culture of feedback and professional growth. Candidate Requirements To succeed in this role, you must possess a blend of creative intuition and technical mastery. Professional Experience 3+ Years in Games: Proven track record as a Lighting Artist within the gaming industry. Leadership Capability: Experience performing senior or lead-level tasks, including mentoring and task management. Shipped Titles: At least one shipped AAA title in your portfolio that demonstrates your ability to see a project through from pre-production to gold. Technical Skill Set Engine Mastery: Extensive knowledge of Unreal Engine 4. Proficiency in Unreal Engine 5 (specifically Lumen and VSM) is highly preferred. DCC Tools: Proficiency in standard digital content creation tools such as Maya, 3ds Max, or Blender. 2D/3D Art Tools: Familiarity with Photoshop, Substance Painter, and Substance Designer to troubleshoot texture and material interactions with light. Foundational Art Knowledge: A deep understanding of color theory, composition, and real-world light physics (HDR, Exposure, Kelvins, and Photometry). Soft Skills Proactivity: A sense of initiative to solve problems before they escalate. Adaptability: The ability to accept constructive feedback and pivot quickly in a fast-paced production environment. Communication: Fluent professional English (written and verbal) is essential for collaborating with our international partners. The “Sperasoft Plus” (Preferred Qualifications) While not mandatory, we highly value candidates who bring: Photography Expertise: An eye for real-world aperture, shutter speed, and lighting setups. Generalist Background: Experience in environment art or VFX that provides a holistic view of the pipeline. Concept Art Ability: The skill to quickly paint over a screenshot to communicate a lighting mood to the team. Compensation and Benefits Package Sperasoft is committed to providing a supportive and enriching work environment. Our Warsaw office offers a robust benefits package designed to care for your physical, mental, and professional well-being. Health and Wellness Private Medical Care: Comprehensive health coverage for you and your family. Employee Assistance Program (EAP): 24/7 access to confidential legal, financial, and personal counseling. Multisport Card: Access to thousands of sports facilities and gyms across Poland via the MyCafeteria system. Professional Growth Language Classes: Free English and Polish lessons to help you integrate and communicate effectively. Internal Workshops: Regular knowledge-sharing sessions with some of the best minds in the industry. Office Culture & Flexibility Flexible Hours: We value output over “clock-in” times, offering sensible flexibility to suit your lifestyle. On-site Perks: A fully stocked kitchen with breakfasts, snacks, fruits, and high-quality coffee/tea. Social Life: Frequent corporate parties, team-building retreats, and a team-oriented atmosphere that makes coming to work a pleasure. Care Bonus: An additional financial stipend to cover personal health, safety, or educational needs. Why Join Sperasoft in Warsaw? Warsaw is one of the fastest-growing game development hubs in Europe. By joining our team, you become part of a global network (Keywords Studios) that works on the world’s most iconic franchises. We offer the stability of a large corporation with the creative soul of an indie studio. Are you ready to light the way? Apply now and help us define the future of interactive entertainment. Note to Applicants: Please include a link to your portfolio or demo reel highlighting your lighting work in real-time engines. Applications without a portfolio will not be considered.