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Rebellion Jobs – Junior 3D Animator

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Rebellion, one of Europe’s largest and most successful independent game developers, is officially inviting talented artists to #JOINTHEREBELLION. For over 30 years, Rebellion has maintained its status as a creative powerhouse, founded by Jason and Chris Kingsley. Our influence extends far beyond gaming; we operate our own film studios, publish award-winning board games and books, and are the proud custodians of 2000 AD, the home of iconic characters like Judge Dredd. We are currently seeking a passionate Animator to join our world-class team. This is a pivotal role working on an exciting, yet-to-be-revealed 3rd person tactical shooter. This project represents the next chapter in Rebellion’s legacy of tactical excellence, and we need an animator who can breathe life into characters and creatures alike within our custom-built engine environment. Executive Summary & Role Metrics: Animator Category Details Company Name Rebellion Job Title Animator Employment Type Full-Time / Permanent (On-Site) Locations Oxford or Warwick, England, UK Salary Range £38,000 – £52,000 per annum (Commensurate with experience)* Core Software Maya, MotionBuilder Key Projects Unannounced 3rd Person Tactical Shooter Relocation Comprehensive package available (Assistance & Accommodation) About Rebellion: A Unique Independent Giant What makes Rebellion truly unique is our complete creative freedom. As a “Big Indie” developer, we own our IPs and our technology. This independence allows us to foster a culture where innovation isn’t just encouraged—it’s required. Our studios in Oxford and Warwick are hubs of collaboration, where the only limit is your imagination. We are a stable, people-focused company that recognizes the importance of a healthy work-life balance. We manage our projects sensibly to ensure our teams are supported physically and mentally, avoiding the “crunch” culture prevalent in many other AAA environments. Detailed Job Description: The Mission As an Animator, you will be responsible for crafting captivating gameplay animations that serve as the heartbeat of our new tactical shooter. Your work must be technically sound, artistically inspired, and perfectly aligned with the project’s overarching vision. 1. High-Fidelity Character & Creature Animation The core of this role involves the creation of consistent, high-quality 3D animations. You will apply the fundamental principles of animation to every frame: Mechanics: Mastering timing, weighting/scale, ease-in/out, and arcs. Flair: Incorporating exaggeration, overlapping actions, anticipation, and secondary motion to add personality and “feel” to the gameplay. Perspective: Utilizing framing and squash/stretch to ensure animations read perfectly from a 3rd person camera perspective. 2. Technical Integration & Engine Mastery Rebellion operates on a custom proprietary engine. While you likely have experience in Unreal or Unity, you will be expected to: Adaptability: Develop a deep understanding of our bespoke tools and pipelines. Collaboration: Work closely with Technical Animators to ensure rigs and skinning support the intended range of motion. Optimization: Ensure all work adheres to technical specifications for memory and performance without sacrificing visual quality. 3. Motion Capture (Mocap) Pipeline In a realistic tactical shooter, mocap is a vital foundation. You will: Cleanup & Polish: Take raw motion capture data and fix, blend, and polish it to a high standard. Stylization: Augment mocap data with hand-keyed details to ensure characters feel responsive and heroic. 4. Mentorship & Professionalism As a member of a growing team, you will: Task Management: Use JIRA to track progress and update the production team on your daily tasks. Leadership: Show a willingness to provide constructive feedback and mentorship to junior animators, helping to cultivate the next generation of Rebellion talent. Candidate Requirements: What You’ll Bring We are looking for a game development enthusiast who lives and breathes animation. The ideal candidate blends technical skill with a deep understanding of performance. Software Proficiency: Expert-level knowledge of Maya and MotionBuilder (or equivalent 3D animation suites). Cinematic Understanding: A strong grasp of acting techniques, cinematography, and visual storytelling. You should know how a camera move can enhance a character’s performance. Realistic Motion: The ability to animate realistic human and creature movement, focusing on anatomy and physics. Pipeline Knowledge: A solid understanding of modern game production pipelines and how animation interacts with design and code. Mocap Experience: Proven experience in capturing and processing motion capture data. Right to Work: You must have the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship for this specific role. Diversity, Equity, and Inclusion at Rebellion At Rebellion, we are actively recruiting for a diverse team. We believe that a representative team makes better products and more immersive worlds. Our commitment to inclusion is reflected in our workforce demographics and studio culture. Industry Context & Statistics: The UK games industry is evolving, and Rebellion is proud to be at the forefront of this change. Gender Representation: While the industry average for women in games is approximately 30%, Rebellion actively strives for parity through inclusive hiring practices and enhanced family leave policies. Neurodiversity: We recognize that many of the best creative minds are neurodivergent. We provide a relaxed, supportive environment that accommodates different ways of thinking and working. Ethnicity & Culture: Our Oxford and Warwick studios host a global crew. We encourage applications from all ethnic backgrounds, as diverse perspectives directly lead to more innovative gameplay mechanics. Comprehensive Benefits Package We offer one of the most competitive benefits packages in the UK games industry: Generous Leave: 22 days holiday + Christmas closure + Bank Holidays. This increases with service up to 31 days. Health & Wellbeing: Private Medical Insurance, dental, and vision plans. We also provide a healthcare cash plan and 24/7 Mental Health support via our EAP. Security: Life Assurance, Income Protection, and Critical Illness Cover. Family Support: Enhanced Maternity, Paternity, and Adoption leave packages. Financial Perks: Enhanced Pension Scheme and interest-free, tax-free loans for travel or equipment. Social: Regular social events, free hot drinks, an onsite tuck shop, and local discounts. Life at the Oxford HQ Our riverside headquarters in Oxford offers a unique work environment. Just a short walk from the historic city center, you’ll be surrounded by beautiful architecture and green spaces. Commute: The studio is near the train station with direct links to London, … Read more

Rebellion hiring Lead Lighting Artist, Oxford 2026

Rebellion hiring Lead Lighting Artist, Oxford 2026

Job Overview Company Name: Rebellion Developments Job Title: Lead Lighting Artist Industry: Video Games / Entertainment Location: Oxford Work Model: On-site (Riverside Headquarters) Employment Type: Full-Time Seniority Level: Lead / Senior Management Required Experience: Significant professional experience with a focus on real-time lighting Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Directors / Centralized Art Leadership Rebellion – Oxford, England, United Kingdom Rebellion is inviting visionary artistic leaders to #JOINTHEREBELLION. For three decades, we have maintained our status as one of Europe’s leading independent game developers and publishers. Founded by Jason and Chris Kingsley, Rebellion has expanded far beyond the digital realm, encompassing a film studio, board game division, book publishing house, and the iconic 2000 AD comic portfolio. We are currently seeking an elite Lead Lighting Artist to join our centralized Art team in Oxford. This is a high-impact role designed to support multiple high-profile projects simultaneously, setting the benchmark for visual atmosphere and technical execution across our entire game development pipeline. Company Overview Rebellion is a unique entity in the global entertainment landscape. Our independence is our greatest strength, allowing us complete creative freedom over our titles across all major platforms. From the gritty streets of Judge Dredd to the tactical precision of Sniper Elite, we pride ourselves on a “people-first” culture that champions innovation, inclusivity, and work-life balance. Our Oxford headquarters provides a creative, open-plan sanctuary where developers work in a relaxed yet driven atmosphere. We celebrate diversity in all forms—culture, gender, ethnicity, and neurodiversity—believing that a representative team is the foundation of world-class products. Role Overview as Lead Lighting Artist As the Lead Lighting Artist, you will serve as the studio’s primary technical and artistic authority on light, shadow, and atmosphere. You will oversee the creation of everything from breathtaking sunsets and flickering lamp posts to the complex “god rays” that define a forest’s depth. This is a centralized, cross-project role. You will work within our proprietary in-house engine to take ownership of lighting quality, support rendering improvements, and mentor artists across various project teams. You are the architect of mood, ensuring that every adventure our players embark upon is grounded in visual excellence and narrative clarity. Key Responsibilities as Lead Lighting Artist 1. Artistic Vision & Execution Collaborate with Art Directors across multiple projects to define a distinct lighting identity for each title. Craft compelling, atmospheric lighting that reinforces narrative intent and guides player navigation. Apply expert-level knowledge of color theory, exposure, and contrast to create specific tones and moods. 2. Technical Leadership & Optimization Take ownership of the lighting pipeline, contributing to the development of in-house tools and comprehensive documentation. Proactively address technical challenges related to physically-based rendering (PBR) and engine-specific constraints. Optimize lighting assets to maximize hardware performance without compromising aesthetic quality. 3. Mentorship & Studio Standards Act as a centralized resource to upskill Environment Artists and junior Lighting Artists on best practices. Establish studio-wide lighting standards to ensure consistency across different development stages. Provide constructive, high-level feedback to peers and subordinates to raise the overall quality bar of the studio. 4. Cross-Discipline Collaboration Work in lockstep with Environment, VFX, and Design teams to ensure lighting supports broader game needs. Manage tasks and priorities across concurrent projects, ensuring deadlines are met in a fast-paced environment. Required Qualifications & Technical Skills Technical Mastery Expert Portfolio: A world-class body of work demonstrating mastery of real-time lighting within game engines (Unreal, Unity, or proprietary tech). PBR Shading: Deep understanding of Physically Based Rendering workflows and material interaction with light. Lighting Fundamentals: Absolute command over color theory, exposure values, and atmospheric composition. Problem Solving: A proven ability to identify and resolve complex technical bottlenecks in the lighting pipeline. Professional Experience Significant experience in shipping high-quality titles with a focus on in-game lighting. Demonstrated ability to manage lighting for multiple projects simultaneously with minimal oversight. Exceptional communication skills, with the ability to bridge the gap between technical rendering needs and artistic vision. Desirable Attributes Experience in a lead or senior role, particularly within a centralized “service team” model. Familiarity with HDR authoring and calibration for various display types. Knowledge of post-processing pipelines (tone-mapping, bloom, auto-exposure). Background in cinematic lighting techniques and their application to real-time environments. Leadership Expectations for Lighting Artist In this role, leadership extends beyond technical oversight. You are expected to be a proactive communicator and a cultural role model. You will be responsible for: Knowledge Sharing: Naturally inclined to train others and share your expertise to empower the wider team. Task Prioritization: Managing competing deadlines across various studio projects with precision. Feedback Culture: Both seeking and providing constructive critique to foster a mindset of continuous improvement. Benefits and Perks Rebellion offers an industry-leading benefits package designed to support your health, wealth, and happiness: Time Off: 22 days of holiday, plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Holiday allowance increases with service up to 31 days. Healthcare: Private Medical Insurance and a healthcare cash plan including Dental and Vision coverage. Security: Life Assurance, Income Protection, and Critical Illness Cover. Financial Support: Interest-free, tax-free loans and an enhanced pension scheme. Relocation: A comprehensive relocation package including moving assistance and temporary accommodation for those transitioning to Oxford. Well-being: Access to an Employee Assistance Program (EAP) for mental health and well-being support. Social: Regular social events, discounts, freebies, and an onsite tuck shop with free hot drinks. Application Process Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship at this time. Portfolio Submission: Ensure your portfolio clearly demonstrates the technical and artistic requirements listed above. Initial Review: Our Art Leadership will assess your work for quality, consistency, and technical depth. Interviews: Candidates will move through a series of technical and cultural interviews with Art Directors and the Engineering team. Onboarding: Successful candidates will be supported by our dedicated HR team for a smooth transition into our Oxford headquarters.