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Environment Supervisor job at ILM Mumbai, 2026

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  Industrial Light & Magic (ILM Mumbai), a premier division of The Walt Disney Company and Lucasfilm, is seeking an experienced and visionary Environment Supervisor for our Mumbai, India studio. In this pivotal leadership role, your primary responsibility is to oversee the day-to-day operations of the Generalist (Environments) team, ensuring that all digital environments are crafted flawlessly to match the unique artistic designs and visual style of the production. Achieving this requires close cross-departmental collaboration, partnering extensively with Assets, Animation, and Lighting Supervisors, as well as VFX Supervisors, to maintain absolute creative and technical cohesion. Generalists (Environments) at ILM possess the exceptional capability to create photo-real environments and landscapes, exhibiting a profound foundation in photo-realistic, traditional, and digital art skills with a specialized emphasis on natural and fantastical landscapes. You will work fluidly with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to construct comprehensive environments that integrate seamlessly into high-end feature films. Whether you are guiding creative brainstorming sessions, evaluating technical feasibility, or mentoring junior artists, you will champion an environment of innovation, rigorous standards, and positive team morale. Job Overview : Environment Supervisor Field Details Job Title Environment Supervisor Job ID 10146395 Location Mumbai, India (Lucasfilm VFX India Pvt. Ltd.) Business Unit Industrial Light & Magic (The Walt Disney Company)   Primary Responsibilities and Accountabilities as Environment Supervisor Team Leadership & Oversight: Supervise the Generalist (Environments) team closely to ensure they consistently deliver the expected and desired visual effects for the assigned show. Technical Feasibility & Collaboration: Consult directly with CG and VFX Supervisors regarding the technical feasibility of design elements, offering production-friendly solutions that preserve the overarching artistic vision of the show. Shot Review & Approval: Regularly review the work of individual artists, carefully approving shots and models before final submission to the director. Staffing & Recruitment: Actively participate in the recruiting, interviewing, and staffing processes for the Generalist team, assessing prospective candidates and collaborating with production management on hiring decisions. Talent Development & Mentorship: Partner with production management to guide artists’ overall professional development, delivering constructive performance feedback, resolving management issues, and mentoring apprentice and junior artists on their daily shots. Communication & Meetings: Attend all relevant production and creative meetings to promote transparent communication channels across the entire production team. Tool Development & Testing: Work alongside sequence leads to test out cutting-edge tools and techniques before rolling them out to shot artists. Handle moderately complex hard-body and soft-body simulations, lighting, and rendering for compositing. Content Creation & Execution: Responsible for creating original 2D and 3D content that may comprise part or all of a given environment, utilizing artistic and technical skills across all aspects of CG images. Aesthetic Problem-Solving: Participate as an active team member in determining diverse aesthetic solutions, providing valuable feedback during regular daily reviews.   Technical Skills & Competencies as Environment Supervisor Look Development & Texturing: Advanced texture competence, including the ability to create 2D maps and set up basic shaders for sophisticated look development. Lighting Physics: Solid understanding of the physics of light, how light interacts with camera parameters, and how to build convincing lighting setups inside complex shaders (such as hard-surface materials) that render efficiently. Specialist Tool Proficiency: Working knowledge of industry-standard specialist plugins and tools, including Multiscatter and Speedtree. Scripting fluency to run and modify scripts for specific shot needs. Core CG Mastery: Proven proficiency across multiple CG disciplines, including modeling, texturing, shading, lighting, look development, and compositing. Matte Painting & 2.5D/3D Techniques: Comprehensive knowledge of matte painting techniques combined with the ability to apply 2.5D and 3D methodologies for effective problem-solving. Software Fluency: Deep fluency in Houdini, 3ds Max, Maya, Photoshop, Nuke, and Solaris, with a demonstrated capacity to learn new software rapidly. Bidding & Estimation: Experience in the accurate bidding and resource estimation for all aspects of environment work required. Education and Experience Professional Experience: 10+ years of relevant professional experience working in a leadership role on high-end VFX film projects or CG animated productions. Educational Background: A Bachelor’s degree in computer graphics, fine arts, design, photography, or a related field, OR an equivalent combination of professional education and hands-on experience. Global Collaboration: Proven experience working successfully across different studios, geographic locations, and time zones. Portfolio Requirement: A comprehensive demo reel and/or professional portfolio showcasing leadership and environment execution is strictly required.   About Industrial Light & Magic & The Walt Disney Company Founded in 1975 by visionary filmmaker George Lucas, Industrial Light & Magic (ILM) is universally recognized as the leading visual effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created groundbreaking visual effects for over 325 feature films, playing a fundamental role in seven of the top 10 worldwide box-office hits of all time and contributing to 25 of the top 50. Consistently setting the gold standard for visual effects, ILM continues to break new ground at the absolute forefront of the digital revolution, virtual reality (VR), augmented reality (AR), and immersive cinema. The Walt Disney Company, alongside its diverse subsidiaries and affiliates, is a leading international family entertainment and media enterprise spanning three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From its humble origins as a cartoon studio in the 1920s to its preeminent standing in global entertainment today, Disney proudly continues its legacy of crafting world-class stories and experiences for families everywhere. Reaching guests and consumers across more than 40 countries, Disney employees work collaboratively to foster magical experiences that are universally cherished. This position is hosted within Lucasfilm Visual Effects (India) Private Limited, operating directly as an integral part of Industrial Light & Magic. To learn more about Disney’s policies on the use of AI for candidates, click here.

Lighting Technical Director job at ILM Mumbai, India

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In this role as Lighting Technical Director, you will be an integral part of our world-class visual effects pipeline, crafting stunning digital imagery, effects, and programs for complex digitally composited sequences. You will work closely with sequence supervisors, leads, and fellow digital artists to breathe life into feature films and immersive entertainment projects. The ideal candidate possesses a solid foundation in CGI, strong technical troubleshooting skills, and an artistic eye for lighting, mood, and composition. Whether you are stepping up as a junior artist eager to learn from industry veterans or a mid-level artist ready to tackle complex shot setups and mentor peers, ILM offers an environment of continuous innovation and creative excellence. Job Overview : Lighting Technical Director Field Details Job Title Lighting Technical Director (Junior & Mid) Job ID 10160547 Location Mumbai, India (Lucasfilm VFX India Pvt. Ltd.) Business Unit Industrial Light & Magic (The Walt Disney Company) Job Type Fixed Term Contract (1 Year) Date Posted September 11, 2026   Primary Responsibilities :: Shot Execution & Compositing: Create compelling images, visual effects, and customized programs for digitally composited sequences, compiling various multi-pass elements to see shots through to final delivery. Lighting & Design: Design and implement precise direct lighting, bounced/reflected illumination, and realistic shadow passes that strictly adhere to established art and tone direction. Technical Problem Solving: Develop robust solutions and efficient technical techniques that successfully balance artistic vision with technical pipe constraints. Setup Navigation & Asset Management: Seamlessly navigate, adapt, and scale previous technical setups across at least a dozen shots. Handle complex shot specializations, manage heavy multi-asset scenes, and structure organized lighting templates. Advanced Lighting FX: Oversee intricate volumetric lighting setups, including advanced shadowing mechanics and custom cucoloris development. Character & Creature Lighting: Execute expert-level lighting, material tweaking, and rendering for complex character assets, including digital actors featuring CG hair styling and subsurface scattering skin materials. Team Collaboration: Actively engage with high competency, energy, and enthusiasm within a dynamic team environment, operating successfully under daily supervision to hit key production milestones. Communication & Feedback Integration: Demonstrate professional listening and communication skills by openly receiving direction and critical feedback. Ask targeted questions to ensure absolute clarity on instructions, and implement requested adjustments immediately. Raise operational flags proactively if roadblocks or delays arise. Dailies & Shot Reviews: Present work clearly and concisely during daily reviews, accurately summarizing accomplishments and outlining clear action items for subsequent iterations. Proactive Quality Assurance: Cultivate a sharp eye for anticipating technical issues, spotting optimization opportunities, and elevating overall shot aesthetics. Time Management: Prioritize tasks efficiently, manage time effectively, and provide production teams with accurate time estimates for task completion. Mentorship: Mentor junior digital artists in both creative lighting workflows and underlying technical disciplines (particularly relevant for mid-level candidates)   About Industrial Light & Magic & The Walt Disney Company Industrial Light & Magic (ILM): Founded in 1975 by George Lucas, ILM is globally recognized as the premier visual effects facility in the entertainment industry. Serving motion picture, commercial, and themed attraction sectors, ILM has contributed visual effects to over 325 feature films, playing a foundational role in seven of the top 10 worldwide box-office hits of all time and 25 of the top 50. From pioneering the digital revolution to breaking new ground in virtual reality (VR), augmented reality (AR), and immersive cinema, ILM continues to define the absolute gold standard of cinematic visual effects. The Walt Disney Company: The Walt Disney Company and its affiliated enterprises constitute a leading international family entertainment and media corporation spanning three core segments: Disney Entertainment, ESPN, and Disney Experiences. From humble origins as a cartoon studio in the 1920s, Disney remains preeminent in storytelling, creating timeless experiences cherished across more than 40 countries globally. To learn more about Disney’s policies on the use of AI for candidates, click here.

3D CG Animator | Fractal Picture, Goregaon

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  Fractal Picture is hiring CG Animators with 2–7 years of experience for an exciting Feature Animation project. The role is based in Goregaon West, Mumbai, with a hybrid work arrangement. Candidates should have strong skills in character animation, body mechanics, acting, timing, weight and performance. Immediate joiners are preferred, and shortlisted candidates will be required to complete an online animation test. Job Overview : CG Animator Job Detail Information Company Fractal Picture Job Title CG Animator Department Animation Project Feature Animation Location Goregaon West, Mumbai, India Work Arrangement Hybrid Employment Type Full-Time Experience 2–7 Years Specialisation Character Animation Key Skills Acting, Body Mechanics, Timing, Weight & Performance Joining Preference Immediate Joiners Preferred Selection Process Online Animation Test Industry Animation / VFX Application Email hr@fractalpicture.studio Application Materials Resume + Showreel   About the Opportunity Fractal Picture is currently looking for talented and passionate CG Animators to join its team for an exciting Feature Animation project. We are seeking animators who have a strong understanding of character animation and can bring believable performances, movement and emotion to digital characters. The ideal candidates will have solid experience in body mechanics, acting, timing, weight, posing and performance, along with the ability to translate creative direction into polished animation. This is an excellent opportunity for artists who are looking to contribute to a feature animation production while working alongside a professional animation team in a collaborative studio environment.   The Job Role  : CG Animator As a CG Animator, you will be responsible for creating high-quality character animation that supports the story, personality and performance of each shot. You will work with production requirements and creative direction to deliver animation that feels natural, expressive and visually engaging. The role may involve working on a variety of character performances, from subtle acting and dialogue-driven moments to physical actions and complex body mechanics. You should have a strong understanding of animation principles and be able to create convincing movement while maintaining appropriate timing, spacing, weight and rhythm throughout each shot. We are looking for artists who can take animation from an initial blocking stage through refinement and final polish while responding effectively to feedback from Leads and Supervisors.   Experience Required Fractal Picture is looking for candidates with approximately 2–7 years of professional CG animation experience. Candidates should have experience working in a professional animation, VFX or related production environment and should be comfortable working within established production workflows. We are particularly interested in artists with strong experience in character animation, body mechanics, acting, timing, weight and performance. Your showreel should demonstrate your strongest animation work and provide a clear representation of your current skill level. Candidates with experience working on feature animation, cinematic projects or other high-quality character-driven productions are encouraged to highlight that experience in their application.   Location & Work Arrangement Location: Goregaon West, Mumbai Work Arrangement: Hybrid This position will be based in Goregaon West, Mumbai, with a hybrid working arrangement. Candidates should be comfortable working according to the studio’s production requirements and schedule. Immediate joiners are preferred for this opportunity. Candidates who are available to join immediately or within a short notice period are encouraged to mention their availability clearly when applying.   Animation Test As part of the selection process, shortlisted candidates will be required to complete an online animation test. The test will provide the team with an opportunity to evaluate your animation skills, understanding of movement and ability to approach a production-style shot. Candidates should be prepared to demonstrate their understanding of timing, weight, body mechanics, acting and overall performance through the assigned test. The quality of your showreel and animation test will be important parts of the selection process.   Showreel Requirements Your animation showreel should focus on your strongest and most relevant work. Where possible, include examples demonstrating: Character performance Body mechanics Acting Dialogue Physical movement Weight and balance Timing and spacing Facial animation Complex character interactions Polished final shots If the reel contains work completed as part of a larger production, clearly mention your individual contribution. A concise and focused reel is preferred over a long reel containing work that does not represent your current capabilities.   How to Apply Interested candidates can apply by sending their Resume / CV and CG Animation Showreel to: hr@fractalpicture.studio Please make sure your showreel link is accessible and clearly demonstrates your character animation skills. Your application should ideally include: Updated Resume / CV CG Animation Showreel Years of professional experience Current location Notice period / availability Relevant feature animation or production experience Immediate joiners are preferred, so please mention your availability clearly in your application.   Join Fractal Picture If you are a passionate CG Animator who enjoys bringing characters to life through movement, acting, body mechanics and performance, Fractal Picture would love to hear from you. This is an opportunity to contribute to an exciting Feature Animation project and work with a team focused on creating engaging and memorable animated performances. Whether your strength is character acting, physical animation, body mechanics or performance-driven storytelling, we encourage you to showcase your best work and apply. Location: Goregaon West, Mumbai Work Arrangement: Hybrid Experience: 2–7 Years Project: Feature Animation Joining: Immediate Joiners Preferred Selection: Online Animation Test   Apply Now Send your Resume + Showreel to: hr@fractalpicture.studio Fractal Picture — Creating characters, performances and stories through animation.

Mohali Jobs : 3D Character Artists at Art Bully Productions

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Are you looking for premier Mohali jobs in the booming gaming and entertainment sector? Art Bully Productions is actively expanding its premier creative footprint and is currently looking for top-tier talent to fill key roles at our state-of-the-art studio located in Mohali, India. If you possess an exceptional eye for anatomical detail, texture realism, and high-performance game asset creation, this is one of the most exciting Mohali jobs available right now. We are searching for visionaries to fill the positions of Lead Character Artist (7+ years of experience) and Senior Character Artist (5+ years of experience) for this on-site opportunity. Job Summary : Character Artist  Job Attribute Details Company Art Bully Productions Studio Location Mohali, India (On-site) Open Positions Lead Character Artist (7+ years) & Senior Character Artist (5+ years) Application Email jobs.india@artbullyproductions.com   About Art Bully Productions Art Bully Productions is a world-renowned, premier independent art outsourcing studio specializing in character art, creature creation, hard-surface modeling, and concept design for AAA video games, cinematic trailers, and digital entertainment. With a reputation for collaborating with top-tier global game developers and publishers, our studios are powered by a vibrant culture of artistic excellence, continuous learning, and technological innovation. Working at our Mohali facility means immersing yourself in high-impact international pipelines alongside some of the most creative minds in the industry. Mohali jobs. Role Overviews & Responsibilities as Character Artist 1. Lead Character Artist (7+ Years of Experience) As a Lead Character Artist, you will serve as the artistic pillar for our character pipelines. You will bridge the gap between creative direction and technical execution, guiding a talented team of artists while producing benchmark character models. Team Leadership & Mentorship: Lead, inspire, and mentor junior and senior character artists, providing constructive feedback and ensuring artistic consistency across all assigned projects. Pipeline Management: Collaborate closely with producers, technical directors, and clients to establish efficient workflows, schedule milestones, and resolve technical blockers. AAA Asset Creation: Sculpt, model, texturing, and implement top-tier human, creature, and stylized characters adhering strictly to target engine constraints (Unreal Engine, Unity, etc.). Quality Control: Maintain the ultimate standard of quality control, reviewing meshes, UV layouts, texture maps, and skinning/rigging setup before final client delivery. 2. Senior Character Artist (5+ Years of Experience) As a Senior Character Artist, you will translate complex 2D concepts into breathtaking, production-ready 3D characters that breathe life into virtual worlds. High-End Modeling & Texturing: Create hyper-realistic or stylized characters, outfits, armor, and accessories using industry-standard software like ZBrush, Maya, Substance Painter, and Marvelous Designer. Optimization & Integration: Build optimized game-ready topologies with clean edge loops, efficient UV unwrapping, and high-fidelity texture sets that perform seamlessly in-engine. Cross-Department Collaboration: Work hand-in-hand with riggers, animators, and technical artists to guarantee deformation quality and mesh performance. Problem Solving: Proactively troubleshoot complex technical challenges related to high-poly-to-low-poly baking, shader setups, and clothing simulations.   Core Requirements & Qualifications Experience Threshold: Minimum of 7+ years for Lead positions and 5+ years for Senior positions within the game development or cinematic VFX industry. Software Mastery: Advanced proficiency in ZBrush, Autodesk Maya (or Blender), Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag. Game engine integration experience (Unreal Engine) is a strong plus. Artistic Foundation: Exceptional understanding of human anatomy, silhouette, organic forms, clothing folds, hard-surface precision, material definition, and color theory. Portfolio Requirement: A stellar portfolio showcasing current, high-end AAA character art production pieces with clear breakdowns of wireframes, textures, and high-poly sculpts. Work Ethic & Communication: Outstanding communication skills, professional resilience, and the ability to thrive in a fast-paced, collaborative, on-site studio environment.   Why Join Art Bully Productions? Global Exposure: Opportunity to work directly on high-profile, globally recognized video game franchises and entertainment IPs. Creative Growth: Surround yourself with industry veterans in an ecosystem that encourages artistic experimentation and professional advancement. Vibrant Culture: Enjoy a collaborative, engaging, and inclusive workplace located in the thriving tech hub of Mohali.   How to Apply  If you are ready to elevate your career and leave your mark on the next generation of games, we want to hear from you! Please share your updated CV along with a link to your professional portfolio or art station reel at jobs.india@artbullyproductions.com, and our recruitment team will connect with you shortly.

Rendered Ideas hiring Game Developer, Mumbai, 2026

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At Rendered Ideas, we are not merely building games; we are engineering high-performance experiences that push the boundaries of what is possible on mobile and PC. We are seeking an elite Game Developer to join our Mumbai studio—a visionary engineer who views code as a craft and performance as a non-negotiable standard. If you are a high-aptitude programmer tired of the constraints of client-side requests and yearn for the autonomy to engineer your own systems from the ground up, you belong with us. Job Summary : Game Developer Category Details Position Game Developer Studio Rendered Ideas Location Mumbai, India (On-site) Experience 1+ Years Primary Tools Unity 3D, In-house Engine Tech Stack C#, C++, Java, OOP Compensation Competitive Base Salary + Profit-Sharing Focus AI, Networking, Pathfinding, Tool Dev, Optimization Work Environment Small, Autonomous, High-Impact Indie Team   The Rendered Ideas Edge: Absolute Ownership We have abandoned the traditional, bureaucratic studio model. Here, you are a Product Owner. Total Autonomy: You and your team have absolute authority over gameplay mechanics, feel, and technical implementation. Technical Empowerment: We provide the freedom to research and implement cutting-edge development processes. We don’t follow the industry; we aim to set the pace. Performance-Linked Rewards: We believe in equity of effort. Our profit-sharing scheme is provided on top of your CTC, ensuring that when the titles you build succeed, you are rewarded directly for your engineering impact.   Your Mandate Full-Stack Engine Mastery: Develop and implement high-performance, independent modules using Unity 3D and our proprietary in-house engine. Architectural Excellence: Write stable, highly optimized code across complex disciplines including AI, advanced networking, pathfinding, and custom tool development. Performance Engineering: Identify and resolve critical bottlenecks. You will be responsible for multi-threading, optimizing OS-level concepts, and ensuring system-level efficiency across Android, iOS, and Steam platforms. Technical Leadership: Act as the backbone of the development team, collaborating seamlessly with artists, designers, and QA to translate complex creative visions into robust, bug-free, and scalable code.   Elite Candidate Profile We are looking for the “best in class” developers who thrive in high-ownership, high-impact environments. Core Competencies: Very strong proficiency in Java, C++, and C#, with a deep, intuitive understanding of Object-Oriented Programming (OOP) paradigms. Experience: A minimum of 1+ year of professional experience in OOP-related development. Analytical Rigor: A background in Computer Science (Bachelor’s or Master’s from a reputed institute) paired with a high aptitude for solving complex system-level problems. Debugging Prowess: You possess “Sherlock-level” debugging skills. You don’t just fix bugs—you engineer solutions that prevent them. Collaborative Spirit: While you are a master of code, you are also a team player who communicates effectively across multidisciplinary departments.   The Compensation of Excellence We offer a top-of-market compensation package that mirrors our commitment to engineering quality. Aggressive Base: A market-leading CTC that reflects your expert-level technical skills. Performance Profit-Sharing: A lucrative share of project success, tiered to reward high-impact contributions on top of your base. Culture of Innovation: Join a small, elite, and autonomous collective of the best minds in the Mumbai gaming scene.   Why Join Rendered Ideas? At Rendered Ideas, we have stripped away the bureaucracy of the corporate world to create an environment where engineering and artistry thrive. Joining us means moving beyond the routine of client-driven projects to become a true owner of the games you create. We offer a high-trust, autonomous culture where your voice is heard, your innovations are championed, and your contributions are directly linked to the studio’s success through a lucrative profit-sharing scheme. If you are a high-performer looking to define your own processes, work alongside a elite team of passionate indie creators, and leave a lasting mark on the mobile and PC gaming landscape, Rendered Ideas is the platform for your best work.   How to Apply This is a rare opportunity to join a studio where your code is the foundation of the player experience. Submit your resume and a portfolio of your most technically complex projects to [Insert Email]. Only candidates who demonstrate deep knowledge of performance optimization and system-level architecture will be invited to our technical evaluation.

Hiring: 2D Animator (Spine) – Rendered Ideas, Mumbai

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About the Role Do you have a knack for making 2D characters move with fluidity, personality, and charm? At Rendered Ideas in Mumbai, we are looking for a highly skilled 2D Animator specializing in Spine to join our small, autonomous, and passionate indie team. At Rendered Ideas, we don’t just churn out animations; we craft the heart and soul of our games. You won’t be dealing with client briefs or rigid corporate mandates. Instead, you and your team will have total ownership of your projects—from deciding the gameplay feel to perfecting the final character movements. If you want the freedom to implement top-notch animation pipelines and see your work come to life on Android, iOS, and Steam, this is your studio. Job Summary : 2D Animator (Spine) Category Details Position 2D Animator (Spine) Studio Rendered Ideas Location Mumbai, India Experience 2+ Years Primary Tool Spine (also Flash/Animate) Compensation Competitive Salary + Profit-Sharing Focus Character Animation, Rigging, Game Feel Work Environment Small, Autonomous, Indie-focused The Rendered Ideas Approach: Total Ownership We believe that the best games are born from passion and autonomy. When you join Rendered Ideas as a 2D Animator, you are not just an employee—you are a project owner. You will have the creative freedom to experiment with new animation techniques and refine our development processes to ensure every project is a polished masterpiece. Your Core Responsibilities as a 2D Animator: High-End Animation: Create fluid, expressive 2D animations for a variety of game genres, ranging from intense action sequences to subtle character interactions. Pipeline Mastery: Use Spine to build sophisticated rigs and animations that push the limits of 2D game aesthetics. Creative Influence: Actively collaborate with our design and art teams to define the “feel” of our games. Your input on gameplay mechanics and character motion will directly shape the player experience. Multi-Platform Delivery: Develop optimized animations for mobile (Android/iOS) and PC (Steam) platforms, ensuring performance and visual fidelity across all devices. Innovation: Research and implement cutting-edge animation processes to keep our studio at the forefront of indie game development.   Who You Are We are looking for a 2D Animator who combines technical rigging skills with an artist’s sense of timing and squash-and-stretch. Candidate Requirements: Proven Experience: A minimum of 2+ years of professional experience in 2D animation. Technical Proficiency: Hands-on experience with industry-standard software, specifically Spine and Flash/Animate. Communication: Excellent ability to collaborate with artists and designers. You should be a proactive communicator who enjoys being involved in the early stages of the game creation process. Independent Mindset: We value independent thinking, innovation, and creativity. We want you to challenge us and bring new ideas to the table. Adaptability: A passion for working in a small, fast-paced indie environment where you can wear multiple hats and make a real impact.   What We Offer At Rendered Ideas, we believe that those who contribute to the success of our games should share in the rewards. Attractive Compensation: A highly competitive salary package. Profit Sharing: Participate in our profit-sharing scheme, provided on top of your standard CTC. True Creative Freedom: Total ownership of your games. No clients, no compromise—just you, your team, and the games you were meant to make. Autonomy: Join a small, passionate, and autonomous team in Mumbai where your creative voice is heard.   How to Apply If you are ready to bring stories to life at Rendered Ideas in Mumbai, we want to see your motion. Please submit your resume along with a showreel that demonstrates your proficiency in Spine and your understanding of character movement and timing. Are you ready to animate the next hit game with Rendered Ideas? We look forward to seeing your work. Are you ready to start animating? If you need help refining your demo reel or want advice on how to structure your application for Rendered Ideas, I am here to guide you.

Hiring: 2D Game Artist at Rendered Ideas, Mumbai

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Location: Mumbai, India (On-site) Employment: Full-Time About the Role Are you an artist who lives to breathe life into digital worlds? Do you want to move beyond the constraints of client-driven projects and join an environment where craftsmanship reigns supreme? At Rendered Ideas, based in the vibrant creative hub of Mumbai, we are seeking a passionate and versatile 2D Game Artist to join our small, autonomous team. At Rendered Ideas, we don’t just build assets; we craft immersive, visually striking experiences. As a 2D Game Artist in our Mumbai studio, you won’t be answering to external clients. Instead, you and your team will have complete ownership of your projects. If you are ready to take full creative control, research top-tier development processes, and define the visual identity of your own titles, we want to hear from you. Job Summary : 2D Game Artist Category Details Position 2D Game Artist Studio Rendered Ideas Location Mumbai, India Experience 1+ Years Primary Tools Adobe Photoshop/Illustrator Compensation Competitive Salary + Profit-Sharing Focus Concept Art, UI/UX, In-game VFX, Textures Work Environment Small, Autonomous, Indie-focused   The Rendered Ideas Approach: Total Ownership We believe that the best games are born from passion and autonomy. When you join Rendered Ideas as a 2D Game Artist, you are not just an employee—you are a project owner. You will have the freedom to innovate, experiment, and refine our development pipelines to ensure every game we release is a high-quality, polished masterpiece. Your Core Responsibilities as a 2D Game Artist: Full-Spectrum Art Creation: Create art in a wide range of styles—from realistic to cartoon—taking assets from initial concept through to final in-game implementation. Versatile Design: Conceptualize and design stunning in-game visual effects (VFX), high-quality textures, and detailed environment/background assets. UI/UX Focus: Create intuitive game interfaces and menus that enhance player engagement. Pipeline Contribution: Actively decorate and optimize art within our in-house game engine, ensuring your work meets target platform constraints while pushing visual quality. Collaborative Design: Engage deeply with the design team throughout the game creation process to ensure your art serves the core gameplay mechanics.   Who You Are We are looking for a 2D Game Artist who understands that art in games is a marriage of aesthetic beauty and technical function. You should be adaptable, capable of multi-tasking, and ready to tackle tasks ranging from creative concepting to mass production. Candidate Requirements: Academic/Experience Background: BA in Art Media, Graphic Design, or equivalent relevant experience. Proven Experience: A minimum of 1+ year of professional experience as a video game artist. Technical Mastery: Proficiency in 2D editing tools like Adobe Photoshop or Illustrator. Artistic Foundation: A solid background in academic drawing, sketching, or illustration is a major asset. Mindset: Self-motivated, organized, and a team player. You should possess a positive attitude, be comfortable providing and receiving objective feedback, and adapt easily to project changes.   What We Offer At Rendered Ideas, we believe that those who contribute to the success of our games should share in the rewards. Attractive Compensation: A highly competitive salary package. Profit Sharing: Participate in our profit-sharing scheme, provided on top of your standard CTC. True Creative Freedom: Total ownership of your games. No clients, no compromise—just you, your team, and the games you were meant to make. Autonomy: Join a small, passionate, and autonomous team in Mumbai where bureaucracy is replaced by collaboration.   How to Apply If you are ready to transition from working for a project to working as the owner of one at Rendered Ideas in Mumbai, we invite you to reach out. Please submit your resume along with a portfolio that showcases your versatility in styles and your proficiency in 2D design. Are you ready to create the next big thing with Rendered Ideas? We look forward to seeing your vision. Are you ready to build immersive worlds? If you need help refining your art portfolio to emphasize your versatility or UI/UX skills, or if you want advice on how to structure your application for Rendered Ideas, I am here to guide you.

Hiring 3D Game Artist at Rendered Ideas (Mumbai)

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Location: Mumbai, India (On-site) Employment: Full-Time   About the Role Are you an artist who thrives at the intersection of creative vision and technical execution? Do you want to move beyond the constraints of client-driven projects and join an environment where craftsmanship reigns supreme? At Rendered Ideas, based in the vibrant creative hub of Mumbai, we are seeking a passionate and skilled 3D Game Artist to join our small, autonomous team. At Rendered Ideas, we don’t just build assets; we craft immersive worlds. As a 3D Game_Artist in our Mumbai studio, you won’t be answering to external clients. Instead, you and your team will have complete ownership of your projects. If you are ready to take full creative control, research top-tier development processes, and define the visual identity of your own titles, we want to hear from you. Job Summary : 3D Game Artist Category Details Position 3D Game Artist Studio Rendered Ideas Location Mumbai, India Experience 1+ Years Primary Tool Blender Compensation Competitive Salary + Profit-Sharing Focus 3D Modeling/Sculpting, Optimization, Team Collaboration Work Environment Small, Autonomous, Indie-focused The Rendered Ideas Approach: Total Ownership We believe that the best games are born from passion and autonomy. When you join Rendered Ideas as a 3D Game Artist, you are not just an employee—you are a project owner. You will have the freedom to innovate, experiment, and refine our development pipelines to ensure every game we release is a high-quality, polished masterpiece. Your Core Responsibilities as a 3D Game Artist: Asset Creation: Produce high-quality, game-ready 3D characters and immersive environments. Technical Artistry: Master the art of modeling, sculpting, and unwrapping. You must be proficient in Blender (or demonstrate a strong willingness to adapt to our pipeline). Optimization: Deliver low-poly, optimized art assets that maintain visual fidelity while meeting the performance requirements of a high-end gaming experience. Cross-Functional Collaboration: Partner closely with the entire development team to ensure that your art assets integrate seamlessly with design and gameplay mechanics. Innovation: You will have the freedom to implement top-notch development processes. We encourage research and development, allowing you to push the boundaries of what a 3D Game Artist can achieve.   Who You Are We are looking for a 3D Game Artist who understands that art in games is a marriage of aesthetic beauty and technical function. You should be versatile, adaptable, and ready to tackle tasks ranging from creative concepting to mass production. Candidate Requirements: Academic/Experience Background: BA in Art Media, Graphic Design, or equivalent relevant experience. Proven Experience: A minimum of 1+ year of professional experience as a video game artist. Artistic Foundation: A thorough understanding of digital, traditional, and graphic art techniques. Tech Proficiency: Expert or highly proficient in Blender. Mindset: Self-motivated, organized, and a team player. You should possess a positive attitude, be comfortable providing and receiving objective feedback, and adapt easily to project changes.   What We Offer At Rendered Ideas, we believe that those who contribute to the success of our games should share in the rewards. Attractive Compensation: A highly competitive salary package. Profit Sharing: Participate in our profit-sharing scheme, provided on top of your standard CTC. True Creative Freedom: Total ownership of your games. No clients, no compromise—just you, your team, and the games you were meant to make. Autonomy: Join a small, passionate, and autonomous team in Mumbai where bureaucracy is replaced by collaboration.   How to Apply If you are ready to transition from working for a project to working as the owner of one at Rendered Ideas in Mumbai, we invite you to reach out. Please submit your resume along with a portfolio that demonstrates your technical skills in 3D modeling and texturing. Are you ready to create the next big thing with Rendered Ideas? We look forward to seeing your vision.

Become a Game Designer at Rendered Ideas, Mumbai 2026

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Location: Mumbai, India (On-site) Employment: Full-Time About the Role Are you a visionary who lives and breathes game mechanics? Do you want to move beyond the constraints of client-driven projects and join an environment where creativity reigns supreme? At Rendered Ideas, based in the vibrant creative hub of Mumbai, we are seeking a passionate and experienced Game Designer to join our small, autonomous team. We don’t just build games; we craft experiences. As a Designer in our Mumbai studio, you won’t be answering to external clients. Instead, you and your team will have complete ownership of your projects. If you are ready to take full creative control, research top-tier development processes, and drive the creative vision of your own titles, we want to hear from you. The Rendered Ideas Approach: Total Ownership We believe that the best games are born from passion and autonomy. When you join Rendered Ideas as a Game Design Artist, you are not just an employee—you are a project owner. You will have the freedom to innovate, experiment, and refine our development pipelines to ensure every game we release is a high-quality, polished masterpiece. Your Core Responsibilities as a Game Designer: Architecting the Experience: You will write clear, concise, and compelling Game Design Documents (GDDs) that serve as the blueprint for Rendered_Ideas projects. Full-Spectrum Development: You will drive every aspect of the project—from prototyping and core mechanics to pacing, difficulty tuning, tutorials, level ramps, story, and aesthetics. Metrics-Driven Design: As a Game Designer at our Mumbai studio, you will marry art with science. By utilizing a metrics-driven approach, you will analyze user behavior to optimize retention, drive virality, and integrate monetization strategies that feel natural and rewarding for our players. Strategic Ideation: You will draft comprehensive proposals, including concept docs, development plans, and schedules. You will also contribute to the overall portfolio direction of RenderedIdeas, advising on company goals and sourcing the best potential game ideas to serve our target consumers. Innovation: You will have the freedom to implement top-notch development processes. We encourage research and development, allowing you to push the boundaries of what a Game Design Artist can achieve.   Job Summary : Game Designer Category Details Position Game Designer Studio Rendered Ideas Location Mumbai, India Experience 2+ Years Compensation Competitive Salary + Profit-Sharing Focus Metrics-driven design, Prototyping, Creative Ownership Work Environment Small, Autonomous, Indie-focused   The Rendered Ideas Approach: Total Ownership We believe that the best games are born from passion and autonomy. When you join Rendered_Ideas as a Game Designer, you are not just an employee—you are a project owner. You will have the freedom to innovate, experiment, and refine our development pipelines to ensure every game we release is a high-quality, polished masterpiece. Your Core Responsibilities as a Game Designer: Architecting the Experience: You will write clear, concise, and compelling Game Design Documents (GDDs) that serve as the blueprint for Rendered Ideas projects. Full-Spectrum Development: You will drive every aspect of the project—from prototyping and core mechanics to pacing, difficulty tuning, tutorials, level ramps, story, and aesthetics. Metrics-Driven Design: As a Game Designer at our Mumbai studio, you will marry art with science. By utilizing a metrics-driven approach, you will analyze user behavior to optimize retention, drive virality, and integrate monetization strategies that feel natural and rewarding for our players. Strategic Ideation: You will draft comprehensive proposals, including concept docs, development plans, and schedules. You will also contribute to the overall portfolio direction of Rendered Ideas, advising on company goals and sourcing the best potential game ideas to serve our target consumers. Innovation: You will have the freedom to implement top-notch development processes. We encourage research and development, allowing you to push the boundaries of what a Game Designer can achieve.   Who You Are We are looking for a Game Designer who understands that design is as much about technical precision as it is about creative flair. You should be someone who can balance the “fun factor” with data-driven decision-making. Candidate Requirements: Proven Experience: A minimum of 2 years of professional experience as a Game Designer. Technical Proficiency: You must have deep technical knowledge of game design principles and engines. At Rendered Ideas, we value candidates who understand the “how” behind the “wow.” Deep Passion: A genuine, lifelong love for gaming. You should be able to analyze why games work—and be ready to apply that knowledge to your own creations. Autonomous Mindset: You will thrive in our small, passionate, indie-focused team where your voice matters and your decisions shape the product.   What We Offer At Rendered Ideas, we believe that those who contribute to the success of our games should share in the rewards. Attractive Compensation: A highly competitive salary package. Profit Sharing: Participate in our profit-sharing scheme, provided on top of your standard CTC. True Creative Freedom: Total ownership of your games. No clients, no compromise—just you, your team, and the games you were meant to make. Autonomy: Join a small, passionate, and autonomous team in Mumbai where bureaucracy is replaced by collaboration.   How to Apply If you are ready to transition from working for a project to working as the owner of one at Rendered Ideas in Mumbai, we invite you to reach out. Please submit your resume along with a portfolio or a summary of your past projects that demonstrates your technical and design expertise. Are you ready to create the next big thing with Rendered Ideas? We look forward to seeing your vision.

DMP Lead | PhantomFX Mumbai, 2026

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  As our DMP Lead at PhantomFX, you will serve as the creative and technical anchor for our matte painting team. You will be responsible for defining the aesthetic standard for our digital environments, set extensions, and photorealistic backgrounds. Acting as a bridge between the VFX Supervisor and your team, you will ensure that every shot not only meets the project’s creative vision but is also executed with technical precision within rigorous production timelines. Job Overview: DMP Lead Feature Details Company PhantomFX Role Digital Matte Painting (DMP) Lead Department Art Location Mumbai, Maharashtra (400069), India Industry Visual Effects (VFX) Employment Type Full-Time Experience Required 7+ Years in VFX Work Schedule Alternate Saturdays, Sundays, & Festive Holidays Off   About PhantomFX PhantomFX is a premier visual effects studio with a presence in Chennai, Mumbai, and Hyderabad. We are defined by a culture that is open, inclusive, and committed to equality. Our success is built upon a foundation of talented creative professionals who thrive in a fast-paced environment, consistently delivering high-quality results under demanding deadlines. At PhantomFX, we blend technical expertise with a collaborative spirit to bring cinematic magic to the screen. Beyond our technical achievements, we foster a community where every voice is heard and every contribution is celebrated. We believe that true innovation happens when people are given the freedom to experiment and the support to grow. Whether you are collaborating on a blockbuster feature or crafting subtle digital enhancements, you will find yourself in an environment that prioritizes your creative voice, values your well-being, and empowers you to push the boundaries of what is possible in visual storytelling.   Core Responsibilities as DMP Lead  Team Leadership: Supervise, mentor, and guide a team of talented matte painters, providing the artistic and technical direction necessary to elevate shot quality. Creative Execution: Develop and oversee the creation of high-end photorealistic environments, ensuring consistency across sequences. Pipeline Integration: Collaborate with Modeling, Lighting, FX, and Compositing departments to maintain a seamless, efficient workflow. Quality Assurance: Review and approve all matte paintings, projections, and assets before final client delivery. Client & Stakeholder Relations: Represent the department in dailies, internal reviews, and client sessions, translating feedback into clear actionable tasks for your team. Resource Management: Support production by planning resources and managing the complexity of environment shots to meet strict deadlines.   Requirements Experience: 7+ years of professional experience in Digital Matte Painting within the VFX industry. Leadership: Proven track record in supervising artists, managing delivery schedules, and mentoring team members. Artistic Mastery: An exceptional portfolio demonstrating advanced photorealism, perspective, composition, color theory, and atmospheric depth. Technical Expertise: Deep understanding of camera projection workflows, 2.5D/3D environment creation, and large-scale landscape design. Professionalism: Ability to interpret creative briefs, handle high-pressure deadlines, and solve complex environment challenges with ease.   Benefits Environment & Productivity: Work in a high-energy, friendly environment equipped with sophisticated workstations designed for high-performance VFX work. Work-Life Balance: We offer a sustainable work culture with alternate Saturdays, Sundays, and festive holidays off. Professional Growth: We provide dedicated workplace training focusing on leadership, soft skills, and professional competencies to support your career trajectory. Culture & Fun: From stress-buster activities to team ice-breakers, we actively foster a fun, supportive studio atmosphere. Support: Comprehensive relocation assistance is available for the right candidate.     How to Apply If you are an experienced creative leader ready to define the visual standards at PhantomFX, we want to meet you. Please submit your updated resume and a portfolio/reel showcasing your most complex environment work to our hiring team. Are you looking for advice on how to showcase your leadership experience in your portfolio? Explore Current Openings at PhantomFX Production Coordinator (VFX), Chennai – Apply Production Coordinator (VFX), Mumbai – Apply Join PhantomFX as a Digital Matte Paint Artist, Mumbai – Apply