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Blizzard Entertainment jobs Senior Previz Artist 2026

Blizzard Entertainment

Blizzard Entertainment jobs Overview Company: Blizzard Entertainment (Activision Blizzard / Microsoft) Role Title: Senior Previz Artist – Temp (SFD / Cinematics) Requisition ID: R026246 Location: Irvine, California (Hybrid / Remote options available) Job Type: 12-Month Temporary, Full-Time Primary Tech: Autodesk Maya Sector: AAA Cinematics & Storytelling For nearly three decades, the name Blizzard Entertainment has been synonymous with world-class storytelling, mechanical perfection, and cinematic grandeur. From the icy peaks of Northrend to the neon-soaked streets of Rialto, Blizzard has defined the gaming landscape. Now, as a pivotal division of Microsoft’s gaming powerhouse, the studio is entering a new era of creation. If you are a veteran of the digital arts, particularly in the realm of cinematography and layout, the current opening for a Senior Previz Artist (SFD / Cinematics) represents one of the most prestigious Blizzard Entertainment jobs available in 2026. This role is a 12-month temporary mission designed for those who don’t just “use” cameras, but who understand the soul of a frame. Comprehensive Rewards & Compensation Blizzard Entertainment jobs are known for balancing high-octane production with a robust “Every World” benefits suite. Whether you are on-site in Irvine or working from a home studio, the compensation package is designed to support your physical, emotional, and financial well-being. Component Range / Details Hourly Base Pay $38.85 — $71.83 USD Incentive Pay Eligible for performance-based incentive compensation Health Benefits Medical, Dental, Vision, and HSA/HRA options Financial Support 401(k) with Company Match & Tuition Reimbursement Time Off Paid Holidays, Vacation, Sick Time, and Parental Leave Studio Perks Free & Discounted Games, Mental Health & Fitness programs Flexibility Hybrid model with home-office support Note: The final hourly rate is determined by your specific experience, portfolio strength, and geographic work location. The Mission: Defining the “Blizzard Look” The Cinematics team at Blizzard Entertainment is legendary. They are the architects of the award-winning shorts that introduce millions of players to new expansions and heroes. As a Senior Previz Artist, you sit at the absolute vanguard of this process. Your mission is to translate a director’s raw vision into a high-fidelity cinematic blueprint. You aren’t just placing a camera; you are determining the pacing, the tension, and the emotional resonance of a sequence before it ever reaches the final animation or lighting departments. Key Responsibilities & Expectations: Composition & Staging: Create complex, beautifully blocked shots that clearly communicate story beats. Collaboration: Partner with Directors and Creative Leads, acting as a visual translator for their ideas. Pitching: Be capable of verbally and visually pitching ideas—often creating shots from scratch without the aid of storyboards. Technical Cleanliness: Ensure all Maya files are production-ready, organized, and optimized for the downstream pipeline. Problem Solving: Proactively identify technical bottlenecks or creative “dead zones” in a sequence and offer elegant solutions. Who We Are Looking For: Requirements Among the many Blizzard Entertainment jobs currently listed, the Senior Previz role requires a specific blend of old-school film knowledge and modern technical mastery. Professional Experience: A minimum of 8+ years in film, VFX, or AAA game production. Maya Mastery: You must be an expert in Autodesk Maya, specifically for animation blocking and layout. Cinematic Instinct: Deep knowledge of lenses, focal lengths, film language, and the fundamentals of editing. Accountability: A track record of taking personal ownership of deliveries and maintaining high standards under tight deadlines. Constructive Feedback: The maturity to give and receive honest, professional critique to elevate the collective work of the team. The “Extra Points” (Preferred Skills): Blizzard Fandom: An intrinsic understanding of the styles and themes of Diablo, Overwatch, and Warcraft. Tech-Savvy: Experience with Python or MEL scripting to streamline your Maya workflow. MoCap Experience: Proficiency with camera capture systems and processing raw data. Industry Context: Diversity and Inclusion at Blizzard Blizzard Entertainment is committed to building teams that are as diverse as the millions of players who inhabit their worlds. We strongly encourage women and members of under-represented groups to apply for Blizzard Entertainment jobs, even if they feel they don’t meet 100% of the listed requirements. Global Representation Statistics (Based on Recent Industry Benchmarks): Gender Equity: Blizzard continues to push for higher representation of women and non-binary individuals in senior technical roles (currently targeting a growth trend above the industry average of 26%). Inclusion: We provide a suite of benefits for “Every World,” ensuring that physical and mental health resources are accessible to all, including individuals with disabilities. Accessibility: If you require reasonable accommodation during the application process, our dedicated team at accommodationrequests@activisionblizzard.com is ready to assist. The Platform: Why Blizzard? Since the acquisition by Microsoft (NASDAQ: MSFT), Blizzard Entertainment has doubled down on its commitment to “Quality First.” Joining the Cinematics team means working with the largest gaming network on the planet. Your work will reach 196 countries, appearing on platforms ranging from Battle.net® to Xbox and mobile devices. Blizzard Entertainment is a place where “Epic Entertainment” is the daily standard. We value Honesty, Drive, and Creativity. If you are looking for a career that allows you to play with the biggest IPs in history while receiving top-tier rewards, this is your moment. Summary Checklist for Applicants Requirement Minimum Standard Experience 8+ Years (Senior Level) Primary Tool Maya (Expert) Location Irvine, CA (or Remote/Hybrid) Materials Resume (PDF) + Demo Reel (Link) Background Shipped AAA titles or VFX Features How to Apply Blizzard Entertainment is always looking for enthusiasts who want to change the games industry. If your demo reel shows a connected sequence of shots that prove your mastery of camera motion and story-blocking, we want to hear from you. Resume: Submit a PDF highlighting your 8+ years of cinematic experience. Demo Reel: Provide a link to an online album or portfolio (ArtStation, Vimeo, Personal Site). Cover Letter: (Optional) Tell us why you belong in the Blizzard Cinematics team.

Senior Character Artist at Obsidian Entertainment, 2026

Obsidian Entertainment

Job Overview Company: Obsidian Entertainment Role Title: Senior Character Artist Job Type: Full-Time Work Arrangement: Hybrid (Minimum 3 days per week on-site) Location: Irvine, California, USA Focus: AAA Role-Playing Games (RPG) Engine: Unreal Engine 5.x bsidian Entertainment, a world-renowned developer of iconic RPGs such as The Outer Worlds, Pillars of Eternity, and Fallout: New Vegas, is seeking a veteran Senior Character Artist to join our ranks. As a subsidiary of Xbox Game Studios, Obsidian offers a stable, creative environment where artists can leave a lasting legacy on the role-playing game genre. We are looking for a self-motivated expert who understands the unique intersection of AAA-quality aesthetics and the complex technical requirements of deep RPG systems. In this role, you will be responsible for bringing the diverse inhabitants of our worlds to life—from noble protagonists to grotesque creatures—using the cutting-edge power of Unreal Engine 5. Salary & Compensation Table Obsidian Entertainment believes in transparent and competitive compensation for our industry veterans. The base pay range below reflects our commitment to attracting the highest level of talent in the California market. Component Estimated Range / Details Annual Base Salary $120,730 — $178,940 USD Pay Determination Based on experience, skills, and internal equity Health & Wellness Comprehensive medical, dental, and vision insurance Retirement 401(k) with company matching contributions PTO Generous vacation policy and paid holidays Employee Benefits Access to Microsoft and Xbox employee perks and tools Gemini said Obsidian Entertainment, a world-renowned developer of iconic RPGs such as The Outer Worlds, Pillars of Eternity, and Fallout: New Vegas, is seeking a veteran Senior Character Artist to join our ranks. As a subsidiary of Xbox Game Studios, Obsidian offers a stable, creative environment where artists can leave a lasting legacy on the role-playing game genre. We are looking for a self-motivated expert who understands the unique intersection of AAA-quality aesthetics and the complex technical requirements of deep RPG systems. In this role, you will be responsible for bringing the diverse inhabitants of our worlds to life—from noble protagonists to grotesque creatures—using the cutting-edge power of Unreal Engine 5. Core Opportunity Overview Feature Details Company Name Obsidian Entertainment Role Title Senior Character Artist Job Type Full-Time Work Arrangement Hybrid (Minimum 3 days/week on-site) Location Irvine, California, USA Focus AAA Role-Playing Games (RPG) Engine Unreal Engine 5.x Salary & Compensation Table Obsidian Entertainment believes in transparent and competitive compensation for our industry veterans. The base pay range below reflects our commitment to attracting the highest level of talent in the California market. Component Estimated Range / Details Annual Base Salary $120,730 — $178,940 USD Pay Determination Based on experience, skills, and internal equity Health & Wellness Comprehensive medical, dental, and vision insurance Retirement 401(k) with company matching contributions PTO Generous vacation policy and paid holidays Employee Benefits Access to Microsoft and Xbox employee perks and tools Detailed Responsibilities: Crafting the Inhabitants of Great RPGs As a Senior Character Artist at Obsidian Entertainment, you are a master of both the creative and the technical. You are responsible for the entire pipeline of character creation, ensuring that every asset is not only beautiful but also functional within a systemic RPG framework. 1. Asset Creation & Design High-Fidelity Sculpting: Use Z-Brush to create intricate, high-poly sculpts for heroes, NPCs, and creatures, focusing on anatomical accuracy and material definition. Full-Cycle Modeling: Execute the complete modeling process, including low-poly retopology, UV mapping, and baking of maps. Advanced Material Work: Create high-quality textures and PBR materials using Substance Painter and Photoshop to achieve the project’s visual targets. Cloth Simulation: Leverage Marvelous Designer to create realistic clothing and drapery that reacts convincingly to character movement. 2. Pipeline & Technical Leadership Workflow Evolution: Evolve and maintain an effective character asset pipeline tailored specifically for the needs of an expansive RPG. UE5 Integration: Implement and optimize character assets within Unreal Engine 5, ensuring they utilize the engine’s latest features (such as Nanite or Lumen) effectively. Technical Problem Solving: Participate in cross-departmental discussions to solve aesthetic and technical challenges for the entire project. 3. Mentorship & Collaboration Stylistic Consistency: Work closely with the Art Leads and Directors to ensure all assets are stylistically consistent with the established visual world. People Management: Manage and coach junior and mid-level artists, providing constructive feedback and career guidance. Production Awareness: Maintain a high value on the production schedule, understanding how to balance artistic perfection with project milestones and deadlines. Requirements: The Obsidian Veteran Obsidian Entertainment is looking for an industry expert with a proven track record of delivering high-quality characters in a professional production environment. Experience: 8+ years of professional game industry experience, including at least one shipped AAA title in a Character Artist role. Software Mastery: Proficiency in the industry-standard “Big Five”: Maya (Modeling/Layout) Z-Brush (Digital Sculpting) Substance Painter (PBR Texturing) Marvelous Designer (Clothing Creation) Photoshop (Texture Work) Engine Expertise: Demonstrable experience using Unreal Engine 5.x at a senior level, including importing, material setup, and troubleshooting. Anatomical Foundation: A profound knowledge of human anatomy, animal anatomy, and the construction of realistic clothing. Leadership: Prior experience in managing, coaching, or mentoring other employees within an art department. Plus Qualifications (Bonus Points): Technical Art: Knowledge of rig creation, skinning, and weight painting. Shader Work: Expertise in creating custom shaders and master materials within a PBR pipeline. Concept Skills: The ability to generate 2D or 3D character and prop conceptual designs. Hard Surface Mastery: Examples of high-quality hard surface modeling (armor, mechanical parts). Portfolio Requirements Your portfolio is the most critical part of your application. Obsidian Entertainment is looking for a web-based portfolio that demonstrates your range and depth as an artist. Asset Breakdowns: Clear examples of modeled, textured, and lit characters. Variety: A range of high-quality 3D art including both organic (characters/creatures) and hard surface assets. Industry Context: Samples of work from previous shipped titles or professional projects. Technical Samples: Real-time shader examples and advanced material/rendering samples are highly encouraged. The Obsidian Culture: Inclusion & Innovation Obsidian Entertainment is proud to be an Equal Opportunity Employer. We are committed to … Read more

Envoy is hiring Motion Designer at Irvine, CA

Envoy logo 01 festybay

Motion Designer Job Overview Company: Envoy (Digital Consultancy). Clients: Nike, T-Mobile, VIZIO, Arlo, and Diageo. Locations: Chicago, IL; Irvine, CA; or San Diego, CA. Work Model: Hybrid. Salary Range: $95,000 – $105,000 (USD). Benefits: 100% employer-paid health, dental, and vision; 401(k) matching. Start Date: Targeted for February 17th, 2026. Envoy is a premier end-to-end digital consultancy that operates at the intersection of strategy, design, and technology. By bridging the gap between brand vision and technical execution, Envoy helps global icons and emerging category leaders accelerate growth through “connected customer experiences.” With a multidisciplinary team that spans various creative and technical fields, the agency delivers high-impact results across e-commerce, digital product development, built environments, and integrated marketing. The agency is currently seeking a Motion Designer who possesses a bold creative perspective and an elite level of craft. This is a role designed for a “hands-on” creator—someone who is as comfortable in the high-level conceptual phase as they are in the final polish of a 3D render. This professional will not just “make things move” but will use the medium of motion to tell stories, elevate brand narratives, and create immersive environments that live far beyond traditional 2D screens. The Opportunity: Shaping the Future of Motion Envoy is looking for a designer who views motion as a fundamental language of communication. In this role, you will be a true creative partner, working alongside Producers and Creative Directors to shape the visual trajectory of major accounts like T-Mobile, VIZIO, Arlo, Nike, and Diageo. The scope of work is remarkably broad. While many motion roles are confined to social media clips or web banners, Envoy’s Motion Designer will leverage expertise in 2D, 3D, Real-time, and Generative content. This output supports “Connected Customer Experiences,” which include: Spatial & Immersive Installations: Designing for physical environments, retail spaces, and architectural exhibits. Digital Products: Enhancing UI/UX through sophisticated micro-interactions and motion systems. Brand Building: Creating the “motion DNA” for world-class brands. Experiential Marketing: Developing content for live events and large-scale activations. Core Responsibilities and “What You’ll Do” As a Motion Designer at Envoy, your daily workflow will be a blend of artistic exploration and technical precision. Your responsibilities include: Execution and Concepting You will be expected to concept, design, and animate high-impact content across multiple modes. This includes standard 2D motion graphics, complex 3D scenes, and the exploration of generative art. You must be able to take a “rough idea” and translate it into a polished visual sequence that aligns with the client’s strategic goals. Visualization and Pre-Visualization (Previz) A significant portion of the role involves visualizing immersive experiences before they are built. This includes 3D spatial visualization for pitches, helping clients “see” how an installation will look in a physical lobby or retail storefront. Your ability to create accurate, atmospheric previz is essential for winning new business and aligning internal teams. Pipeline and Tool Development Efficiency is key in a consultancy environment. You will aid in the development of internal toolkits and workflows. This means creating reusable assets, optimizing render settings for cloud-based pipelines, and finding ways to tackle complex projects more effectively. Emerging Technology Integration Envoy prides itself on being at the forefront of digital trends. You will be encouraged to explore and integrate emerging tools such as Unreal Engine, Unity, TouchDesigner, and Generative AI into the existing pipeline. Staying “hungry” for new tech is a core requirement for success in this role. Qualities and Technical Qualifications Envoy is looking for a specific archetype: the Multidisciplinary Motion Designer. To be successful, candidates should meet the following criteria: Professional Pedigree: 5+ years of experience within a high-speed studio or agency environment. A diverse portfolio that showcases a range of styles (from minimalist/corporate to bold/experimental) is required. The “Golden Eye”: Exceptional design fundamentals are non-negotiable. You must have an innate sense of composition, color theory, and typography. The Technical Stack: Expert Level: Adobe Creative Suite (specifically After Effects) and Cinema 4D (or an equivalent 3D package like Houdini or Maya). The “Bonus” Stack: Proficiency in Fusion, Unreal Engine, Unity, or TouchDesigner will significantly distinguish a candidate. Production Savvy: An advanced understanding of post-production workflows and production pipelines, including familiarity with cloud rendering services to manage high-volume outputs. Environmental Design: Experience or interest in designing for “space” (installations and exhibits) rather than just “screens” is a major asset. The Hiring Process: A 35-Day Journey Envoy prioritizes an efficient and transparent hiring process. They aim for a 35-day window from application to hire to ensure candidates are not left in “application limbo.” Application Review: Every submission is reviewed by the People & Culture team. Initial Screen: A phone conversation to discuss culture fit, logistics, and general experience. Hiring Team Interviews (Video): Two deep-dive sessions focusing on your portfolio, technical execution, and creative process. Executive Interview: A final conversation with leadership to align on long-term vision and agency impact. Industry Context: The Motion Design Landscape The demand for motion designers who can navigate both 3D and real-time environments is at an all-time high. In the current market, “Motion” has moved from being a secondary asset to a primary driver of brand identity. U.S. Labor Statistics and Trends While the Bureau of Labor Statistics (BLS) categorizes motion designers under “Special Effects Artists and Animators,” the field is growing as digital platforms evolve. Job Growth: Employment for special effects artists and animators is projected to grow 8% from 2022 to 2032, which is faster than the average for all occupations. Demographic Insights: The creative technology industry is increasingly focused on diversity. According to industry surveys (such as the Motion Hatch or Design Census), the field has historically seen a high concentration of Caucasian/White professionals (approx. 60-70%), but agencies like Envoy are actively implementing DEI (Diversity, Equity, and Inclusion) initiatives to ensure a more representative workforce across Black, Hispanic, and Asian groups. Geographic Centers: Chicago, San Diego, and Southern California (Irvine) remain top-tier hubs for creative agencies, competing directly with New York and San Francisco for top-tier talent. Commitment to Equity Envoy is … Read more