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Pretty Cool Games | Concept Artist, Remote (UK-Based)

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  Pretty Cool Games is seeking a versatile Concept Artist (all experience levels welcome) to join our team in developing a playful, physics-based PC/console game. You will create imaginative environment concepts, drive environmental storytelling, and collaborate closely with art and design to shape the game’s visual vision. Job Overview : Concept Artist  Role Details Description Company Pretty Cool Games Position Concept Artist (Junior, Mid, Senior, or Principal) Location / Type Remote (UK-Based) | Permanent Contact Email jobs@prettycoolgames.co.uk   About Us At Pretty Cool Games, we are currently developing an ambitious, playful, and physics-based title that emphasizes creativity, exploration, and dynamic player interactions. We believe that exceptional games are built on strong visual foundations and compelling environmental storytelling. To help us bring this vibrant world to life, we are looking for a talented Concept Artist to join our growing team. We are open to applications across all levels of experience—from Junior and Mid-level to Senior and Principal roles. Whether you have professional games industry experience or an outstanding portfolio built through university or personal projects, we want to hear from you. What You’ll Be Doing As our Concept Artist, you will play a pivotal role in shaping the look, feel, and playability of our game world. Your primary responsibilities will include: Visualizing the World: Creating inspiring, imaginative, and readable concept art that directly guides and supports level design and environment art teams. Environmental Storytelling: Bringing our game universe to life by infusing every corner of the environment with narrative depth and personality. Defining Art Direction: Collaborating with leadership to help define and refine the overall art direction and visual vision for the game. Translating Direction: Transforming high-level creative direction into inspiring yet highly functional visual concepts. Level Composition: Proposing innovative ideas and solutions for engaging level compositions, layouts, and memorable vistas. Exploration & Cohesion: Exploring a wide range of thematic directions while proposing multiple solutions that remain unified within our distinct art style. Cross-Disciplinary Collaboration: Working closely with both Design and Art departments to problem-solve through creativity and ensure cohesive world-building. Feedback & Iteration: Providing constructive feedback to the design and art teams to elevate overall game aesthetics while ensuring all concepts meet strict gameplay requirements. Proactive Contribution: Actively contributing creative ideas and feedback to enhance the player experience. Playtesting: Participating in regular playtests, offering constructive feedback, and tackling design challenges through visual problem-solving.   What We Are Looking For We are searching for someone with a passion for world-building and a strong collaborative spirit. The ideal candidate possesses: Core Skills: Strong environment concept art skills, with a vivid imagination, creative spark, and logical mindset. Communication: The exceptional ability to translate abstract ideas into clear, communicative images that the broader development team can easily understand and build upon. Passion: A genuine love for imagining, sketching, and designing fantastical places, expressive environments, and characterful game intellectual properties (IPs). Drive: A strong drive to push visual quality, champion the game’s vision, and create intriguing experiences. Experience: Ideally, prior experience working on a shipped PC or console game, though we are equally open to strong candidates with exceptional personal projects or academic portfolios. Autonomy & Teamwork: The ability to work independently on core concept art tasks while actively participating as a valued member of a wider multidisciplinary team. Problem-Solving: Strong analytical and problem-solving skills to navigate design roadblocks creatively. Growth Mindset: A positive, receptive attitude toward feedback and the ability to iterate rapidly. Bonus Skills: Preferably some foundational character art skills to complement your environment expertise.   How to Apply If you think you’re Pretty Cool and ready to make your mark on an exciting new title, please send your application to jobs@prettycoolgames.co.uk. To help us evaluate your application efficiently, please ensure your email includes: Your current or most recent position. Relevant game experience: Details of any relevant games you have worked on, specifying your exact contributions and developments. Your portfolio: Must prominently demonstrate environment concept art. Note: We place a high value on clear reference sketches and breakdowns for 3D artists and designers over purely atmospheric vision pieces. Availability: When you would be available to start. Eligibility: Confirmation that you are UK-based and possess the legal right to work in the UK.  

Studio Gobo | Lead Lighting Artist – AAA Character Action Title, Brighton

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Studio Gobo, a powerhouse in the AAA gaming industry and a key member of the Keywords Studios family, is seeking a visionary Lead or Principal Lighting Artist. Based in the creative hub of Brighton, UK, our studio is the engine behind some of the world’s most recognizable titles, having collaborated with industry titans like Guerrilla Games, Ubisoft, and Disney on projects such as Hogwarts Legacy, LEGO Horizon Adventures, and Redfall. As a Lead or Principal Lighting Artist, you will hold one of the most influential creative positions in the studio. You are responsible for the final “look” of the game, using light to define atmosphere, narrative depth, and emotional resonance. Whether you are establishing the stark shadows of a dark fantasy corridor or the vibrant bloom of a heroic landscape, your work will be the lens through which millions of players experience our worlds. Job Overview Company Name: Studio Gobo (Part of Keywords Studios) Job Title: Lead / Principal Lighting Artist Industry: Video Game Development (AAA Console) Location: Brighton, United Kingdom Work Model: In-Office / Hybrid Options Available Employment Type: Full-Time, Permanent Seniority Level: Lead / Principal (Management & Individual Contributor) Required Experience: 5+ years in AAA Games, Film, or TV Reporting Structure: Reports to the Art Director Salary Range: Competitive (Based on seniority and portfolio) Company Overview: The Studio Gobo Culture Studio Gobo isn’t just a place to work; it’s a community of world-class creators. We have been recognized seven times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K. We pride ourselves on an “industrial-chic” studio space that fosters creativity and a culture that prioritizes the well-being and growth of our team members. From in-house chefs preparing world-famous free lunches to a dog-friendly policy and active social clubs, we believe that the best games are built by people who are inspired, respected, and supported. Role Overview In this pivotal role, you will lead the lighting strategy for a high-profile AAA character action console game. You are the architect of tone and visibility. You will translate the Art Director’s vision into a technical reality, ensuring that lighting not only looks stunning but also reinforces gameplay interactions, readability, and traversal. You will be the primary point of contact for lighting, both internally and when collaborating with external clients, ensuring that every asset and environment meets the highest aesthetic and performance standards. Key Responsibilities Artistic Leadership & Vision Aesthetic Standards: Work closely with the Art Director and Environment Team to establish technical and aesthetic standards for lighting, sky set-ups, and cinematic style. Visual Communication: Use color scripts, mood boards, and corrective paint-overs to communicate lighting concepts to the wider team and clients. Atmospheric Mastery: Create and maintain all lighting elements, including dynamic, prebaked, interior, and exterior setups, to define the mood and tone of game worlds. Gameplay Integration: Use lighting as a functional tool to guide the player, reinforce gameplay cues, and ensure visual clarity during high-octane action. Technical Execution & Optimization Pipeline Development: Partner with Technical Artists and Engineering teams to develop, document, and maintain a stable and efficient lighting pipeline and project workflow. World Lighting: Take direct responsibility for placing, tweaking, and balancing light sources across all game levels. Post-Processing Excellence: Oversee color grading, exposure, SSAO, Global Illumination (GI), and other post-process effects to polish the final image. Shading & Materials: Tune surface shading and textures in collaboration with the environment team to improve the perception of light and material response. Management & Mentorship Project Scheduling: Manage your own tasks and assist in scheduling the lighting department’s work to meet tight production deadlines. Quality Assurance: Ensure the vision remains consistent across all lighters on the project, providing feedback and mentorship to maintain a unified visual language. Point of Contact: Act as the technical and artistic liaison for clients, ensuring all authored content follows strict brand and technical guidelines. Required Qualifications & Technical Skills Professional Experience: Several years of production lighting experience on successful AAA game, TV, or film projects. Artistic Foundation: An exceptional understanding of composition, color theory, color space, and lighting principles. Technical Proficiency: Deep knowledge of PBR (Physically Based Rendering) workflows, real-time rendering technologies, and the relationship between shaders/materials and light. Engine Expertise: Prior experience with current-generation console hardware (PS5/Xbox Series X). Proficiency in Unreal Engine is a distinct advantage. Tool Mastery: Expert-level skills in industry-standard 3D packages, Photoshop, After Effects, or equivalent lighting/compositing software. Cinematography: A strong understanding of dramaturgy, scene blocking, and camera technology to enhance narrative storytelling. Benefits and Perks Studio Gobo provides an industry-leading benefits package designed to support every aspect of your life: Financial Security: Generous team project bonuses, an Employee Share Purchase Plan (ESPP), and a matching company pension scheme. Health & Wellness: Full private medical (BUPA) and dental insurance, group life insurance, and a £50/month health and wellbeing allowance. Work-Life Balance: 25 days of annual leave (plus bank holidays), bonus anniversary holidays, and a dedicated Christmas studio closure. Relocation Support: Comprehensive Visa and Relocation packages for you and your family to make the move to Brighton seamless. The “Gobo Perks”: Free world-famous Friday lunches, an in-house cereal bar, soft drinks/beer/wine fridges, and a dog-friendly studio environment. Professional Growth: A generous annual budget for conferences like GDC, SIGGRAPH, and UnrealFest. Application Process To apply for this Lead / Principal position, please submit a comprehensive application including: Professional Portfolio/Reel: A link to a digital reel demonstrating your lighting work in a real-time environment. We are looking for technical mastery and artistic versatility. Detailed CV: Highlighting your experience with AAA titles and your leadership history. Cover Letter: Briefly explaining your approach to lighting for character action games and why you are interested in joining Studio Gobo.

Studio Gobo is hiring Senior VFX Artist, Brighton

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Studio Gobo, a premier name in the AAA gaming space and a proud member of the Keywords Studios family, is looking for an exceptional Senior VFX Artist. Based in the vibrant seaside city of Brighton, our studio has contributed to some of the world’s most iconic franchises, including Hogwarts Legacy, Redfall, and LEGO Horizon Adventures. As a Senior VFX Artist, you will be at the forefront of visual storytelling. We believe that VFX is the heartbeat of a game—it’s what makes a spell feel powerful, a character interaction feel tactile, and an environment feel alive. You will join a world-class team that values technical mastery as much as artistic flair, working in an award-winning environment recognized seven times by GamesIndustry.Biz as one of the Best Places to Work in the U.K. Senior VFX Artist Job Overview Company: Studio Gobo (Part of Keywords Studios) Position: Senior VFX Artist Location: Brighton, United Kingdom (On-site / Hybrid Options) Employment Type: Full-Time, Permanent Experience Level: Senior (2+ years as Senior in AAA) Estimated Salary Range: £55,000 – £78,000 GBP (Based on experience and portfolio) Core Technology: Autodesk Maya, Unreal Engine, Houdini The Role: Crafting the Spectacle A Senior VFX Artist at Studio Gobo is more than a technician; you are an architect of “wow” moments. Your work will span the entire spectrum of game effects, ensuring that every frame of the player experience is polished to a AAA standard. Core Responsibilities Bespoke Effect Creation: Design and implement original, industry-leading VFX for high-end consoles. This includes everything from subtle ambient particles (dust motes, falling leaves) to massive, impactful cinematic set-pieces. Gameplay Integration: Partner with the Combat and Character teams to create VFX that communicate gameplay mechanics clearly while maintaining a high level of visual impact. Pipeline Innovation: Collaborate with Technical Artists and Engineers to build and maintain an efficient, state-of-the-art VFX pipeline. You will be expected to push the boundaries of what is possible in real-time rendering. Prototyping & Pre-Vis: Use your technical knowledge to pre-visualize and prototype cutting-edge techniques, ensuring our projects stay at the forefront of the industry. Technical Documentation: Create clear guidelines for VFX creation and implementation, ensuring the wider team understands the technical constraints and the “how-to” of our custom tools. Artistic Leadership: Act as a champion for the VFX department. Constantly look for opportunities to enhance the game’s depth and atmosphere through your work. Technical Requirements & Skills as Senior VFX Artist Studio Gobo is looking for an artist who has spent years honing their craft on large-scale console projects. Your reel should demonstrate not just “explosions,” but an understanding of timing, weight, color theory, and technical optimization. Industry Experience: At least 2+ years of production experience specifically in a Senior VFX role within the games industry, with a track record of shipping cutting-edge AAA console titles. Software Mastery: Advanced proficiency in Maya and modern game engines. While we work across various tech, Unreal Engine experience is a distinct advantage. Technical Depth: A thorough understanding of shaders, materials, and the modern rendering pipeline. If you know how to squeeze every bit of performance out of a GPU while keeping things pretty, you’ll fit right in. Houdini Expertise: Experience with Houdini for procedural VFX and simulation is a major plus and will set you apart from other candidates. Artistic Eye: An exceptional drive for quality and a keen eye for detail. You should understand the principles of staging and the importance of “secondary” effects that ground a scene. Collaborative Spirit: A creative problem-solver who can take direction, give constructive feedback, and work harmoniously with designers, animators, and coders. Why Brighton & Studio Gobo? Brighton is the creative capital of the UK south coast, known for its inclusive culture, tech hubs, and beautiful coastline. Studio Gobo mirrors this energy, offering a workspace that is as much about community as it is about work. Unrivaled Benefits & Perks Studio Gobo believe that the best games are made by the best people, and we invest heavily in your well-being and growth. Financial & Security: Generous Bonuses: Project-based team bonuses that reward your hard work. Pension & Insurance: Employer-matched NEST pension, BUPA Private Medical Insurance, and Private Dental cover. Ownership: Employee Share Purchase Plan (ESPP) to share in the company’s success. Relocation Support: Comprehensive Visa and Relocation packages for qualified international candidates. Growth & Development: Conference Budget: Annual budget to attend GDC, UnrealFest, SIGGRAPH, or THU. Inspire & Motivate: Internal training opportunities and workshops to keep your skills sharp. Work-Life Balance: Generous Leave: 25 days paid annual leave plus 8 bank holidays. You also earn an extra day for every year of service! Health Allowance: £50/month for healthy activities of your choice. Volunteer Time: One paid day per year to volunteer for a non-profit. Studio Life: The Kitchen: Free breakfasts (cereal bar), locally roasted coffee, and our famous Friday Studio Lunch cooked by our in-house chefs (vegan and GF options included!). Social Scene: Dog-friendly office, board game nights, D&D clubs, yoga, and even a bouldering club. Friday Show & Tell: Grab a drink from our beer/wine fridge and see what the rest of the team has been building. How to Apply If you are a Senior VFX Artist who wants to work in a spacious, “industrial-chic” studio where your dog can sit by your desk and your work will be seen by millions of players worldwide, we want to see your reel. Please ensure your application includes: A link to your current VFX reel (ArtStation, Vimeo, or personal site). A breakdown of your contributions to the projects shown. Your current CV highlighting AAA console experience.

Gameplay Animator jobs Brighton – Hangar 13

Hangar 13

Job Overview Animator Jobs Brighton | Hangar 13 | Brighton, UK Company: Hangar 13 (The AAA studio behind the Mafia franchise). Job Title: Senior Gameplay Animator (focused on realistic 3D character movement). Location: Brighton, UK (Primary) or Brno, Czech Republic (Permanent, Full-Time). Salary: Estimated £55,000 – £75,000+ (Based on AAA seniority and portfolio). Core Tools: Mastery of MotionBuilder, Maya, and Unreal Engine (or equivalent AAA engine). Key Skills: Mocap-driven animation, body mechanics, tracking, and co-directing mocap shoots. Top Benefits: Private Healthcare (Medical/Dental), Pension, Relocation Support, and Flexible Hours. Work Culture: Narrative-driven, dog-friendly office, wellness programs, and gym reimbursements. Overview: Animator Jobs Brighton If you are searching for Animator jobs Brighton, look no further than Hangar 13. As the award-winning development studio behind the Mafia franchise, we are at the forefront of the UK’s thriving game development scene. Our Brighton studio is an epicenter of creativity, where we blend cinematic storytelling with high-end AAA technical craft. We are currently seeking a visionary Senior Gameplay Animator to join our team. This is a permanent, high-impact role designed for an artist who is passionate about defining the movement, weight, and “soul” of characters in next-generation narrative-driven titles. If you are ready to push the boundaries of realism in a city known for its creative pulse, this is the definitive opportunity in the current landscape of Animator jobs Brighton. Salary & Comprehensive Benefits Hangar 13 is committed to providing a “Total Rewards” package that ensures our team remains the most competitive and supported in the industry. Competitive Salary: While specific figures are discussed during the offer stage based on your specific AAA track record, the estimated salary range for a Senior role in this region is typically £45,000 – £65,000+ per annum, commensurate with experience and portfolio strength. Performance Bonuses: A performance-driven bonus scheme that rewards your direct impact on the project. Health & Wellness: * Comprehensive private medical, dental, and vision insurance. Health Cash Plan: Money back on everyday costs like eye tests and physiotherapy. Mental Wellness: Access to world-class support tools via UNMIND. Financial Security: A competitive monthly pension contribution scheme to invest in your long-term future. Work-Life Balance: * Generous holiday allowance plus 2 Personal Days per year for “me time.” 4 Paid Sick Days and salary compensation during illness. Flexible working hours and no weekend shifts. Growth & Community: * Professional development funds for courses and industry conferences. Language courses (English/Czech) and 1 fully paid Service Day for volunteering. Regular team events and fitness reimbursements for gym memberships or yoga. Detailed Job Responsibilities In the realm of Animator jobs Brighton, this role stands out for its deep integration of art and engineering. Your daily mission involves: 1. High-Quality Animation Production Mocap Mastery: Clean, edit, and enhance raw motion capture data to create “true-to-life” character performances. Gameplay Feel: Ensure every jump, reload, and traversal move feels mechanically satisfying and responsive to player input. Realistic Style: Adapt to the specific “Mafia” style—hyper-realistic human movement with a heavy focus on body mechanics and weight. 2. Technical & Strategic Collaboration Mocap Direction: Prepare for and co-direct motion capture shoots, working with actors to ensure the data serves the gameplay needs. Pipeline Optimization: Identify and suggest improvements to animation workflows and pipelines to foresee and mitigate technical risks. Problem Solving: Troubleshoot complex animation bugs and implementation issues directly within the game engine. 3. Leadership & Global Synergy Mentorship: Participate in knowledge-sharing sessions with animators across all levels, fostering a culture of continuous learning. Partner Management: Collaborate with and provide constructive feedback to external co-development and outsourcing partners. Multi-Site Coordination: Effectively communicate with peers across our global locations (Brighton and Brno) to ensure project cohesion. Essential Skills & Qualifications We are looking for a veteran who brings both artistic flair and technical grit to our Brighton studio. AAA Experience: Proven hands-on experience in the AAA game industry, specifically with (mocap-driven) gameplay animation pipelines. Software Proficiency: Professional-level mastery of MotionBuilder or Maya. Engine Knowledge: Deep familiarity with game engines; while we use proprietary tech, experience with Unreal Engine is a significant advantage. Animation Fundamentals: An expert understanding of classic principles: weight, timing, staging, and acting for realistic characters. Proactive Attitude: Ability to work independently, estimate task durations accurately, and identify potential risks before they impact production. Why Choose Brighton for Your Next Career Move? When looking for Animator jobs Brighton, you aren’t just choosing a job; you’re choosing a lifestyle. Brighton is the “Silicon Beach” of the UK, home to independent cafes, a legendary music scene, and a massive community of game developers. Our studio is perfectly situated for those who love the mix of seaside charm and metropolitan energy. How to Apply If you are ready to help shape the next generation of narrative-driven games at Hangar 13, we want to hear from you! Required Materials: Resume/CV: Detailed history of your AAA contributions. Animation Reel: Must showcase realistic body mechanics, gameplay implementation, and mocap-driven work. Apply Today: [Official Hangar 13 Careers Portal] or contact our talent team for reasonable accommodations during the interview process.