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Wolcen Studio hiring Senior 3D Character Artist

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Wolcen Studio is seeking a visionary Senior Character Artist to help define the aesthetic of our unannounced dark fantasy multiplayer project. This is a high-impact, fully remote contractor role designed for an artist who thrives in the intersection of grit, realism, and imaginative horror. Developed in Unreal Engine 5, our title pushes the boundaries of real-time fidelity. You will be responsible for bringing to life the denizens of a decaying world—from battle-hardened protagonists to eldritch creatures that defy standard anatomy. If you have a passion for dark fantasy and a portfolio that proves you can master both organic forms and complex hard-surface costume design, we want to hear from you. Job Overview Company: Wolcen Studio Project Theme: Dark Fantasy / Gothic Multiplayer Engine: Unreal Engine 5 (UE5) Job Type: Contractor Location: Remote (Timezone overlap with Central Europe preferred) Experience Level: Senior (6+ years experience) Estimated Compensation: $110,000 – $145,000 USD (Depending on experience and market) The Mission As a Senior Character Artist, you aren’t just a “modeler”—you are a world-builder. You will be a key pillar of our Character Art department, translating haunting 2D concepts into high-fidelity, game-ready assets that perform flawlessly in a multiplayer environment. Key Responsibilities AAA Asset Creation: Sculpt, model, and texture industry-leading character models that adhere to a dark fantasy aesthetic. Artistic Stewardship: Maintain a consistent visual language under the guidance of the Art Director, ensuring all creatures and props feel part of the same cohesive, grim world. Optimization Mastery: Balance extreme visual detail with the performance constraints of a modern multiplayer title. You will create assets that look stunning but remain lean in terms of draw calls and polycount. Cross-Departmental Collaboration: Work closely with the Rigging and Animation teams. Your models must not only look good but also move realistically, with topological flows that support complex deformations. Technical Problem Solving: Identify and resolve pipeline bottlenecks. Whether it’s troubleshooting a shader in UE5 or refining a bake in Substance Painter, you are a proactive fixer. Mentorship: Act as a technical and artistic lighthouse for junior artists, sharing best practices in sculpting, retopology, and texturing. Requirements & Technical Expertise Wolcen Studio is looking for a specialist who can handle the entire character lifecycle—from a lump of digital clay in ZBrush to a fully optimized mesh in Unreal. Core Technical Skills Portfolio Excellence: A professional portfolio demonstrating mastery of realistic anatomy (human and animal) and intricate surface treatments. Software Mastery: Expert-level proficiency in ZBrush, Maya, and Substance Painter. Experience with Marvelous Designer for realistic cloth simulation is a significant plus. Unreal Engine 5: A deep understanding of the UE5 character pipeline, including material instances, Nanite workflows (where applicable), and LOD management. The “Believability” Factor: An advanced grasp of anatomy and form. Even our most “fantasy” creatures must feel grounded in biological reality. Hybrid Modeling: Exceptional skills in both organic sculpting and hard-surface modeling for armor, weapons, and character-related props. Professional Background Experience: A minimum of 6 years in the game industry, specifically focused on character art. Proven Track Record: Preference will be given to candidates who have shipped at least one AAA title on PC or Console. Hair & Grooming: High proficiency in creating realistic hair using alpha card workflows is highly desirable. Soft Skills: You must be a “team-first” player. You should be able to receive critique gracefully and adapt your workflow to the changing needs of a live production. Language: Advanced proficiency in English is required for technical documentation and team synchronization. Why Join This Project? This is more than just another contractor gig. You will have a hand in shaping a new IP from its early stages. Creative Freedom: While we follow concept art, we value artists who can “bridge the gap”—adding those micro-details and material nuances that bring a character to life. Cutting Edge Tech: We are fully committed to the UE5 ecosystem. You will be working with the latest tools and shaders the industry has to offer. Global Collaboration: Work with a diverse team of veterans from across the globe in a flexible, remote environment that respects your craft and your time. Note on Application: A link to your ArtStation, personal website, or digital portfolio is mandatory. We are specifically looking for “dark,” “gritty,” and “realistic” styles; please highlight relevant work in your application.

Wolcen Studio hiring Senior Cinematic Animator

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The digital storytelling landscape is evolving, and Wolcen Studio is at the forefront of this journey. We are seeking a visionary Senior Cinematic Animator to help architect the narrative experience of our next ambitious project. This role is designed for an artist who possesses not only the technical rigor to master Unreal Engine 5 but also the soulful intuition required to bring digital characters to life through nuanced performance and cinematic flair. Job Overview Company Name: Wolcen Studio Job Title: Senior Cinematic Animator Job Type: Full-Time Location: Remote (Europe-wide) Seniority Level: Senior Required Experience: Strong experience in PC / Console Cinematic Animation Salary Range: Competitive (Based on experience) Core Technology: Unreal Engine 5 (Sequencer), MetaHumans, Autodesk Maya Reporting Structure: Reports to the Animation Director Industry: AAA Game Development Company Overview: The Wolcen Journey Wolcen Studio is a multicultural collective of developers dedicated to pushing the boundaries of the Action RPG genre and beyond. Our studio thrives on passion, innovation, and the relentless pursuit of high-quality standards. We are currently embarking on a new journey, leveraging the power of Unreal Engine 5 to create immersive, narrative-driven experiences. As a fully remote studio within Europe, we offer a modern, flexible work environment that prioritizes talent and creativity over geographical boundaries. Role Overview As a Senior Cinematic Animator, you will be a cornerstone of our narrative pipeline. Your mission is to bridge the gap between static scripts and living, breathing cutscenes. You are not just moving joints; you are crafting emotions, staging drama, and ensuring that every dialogue-driven moment resonates with the player. You will work at the heart of a collaborative ecosystem, interfacing daily with Cinematic Artists, the Narrative team, and the Animation Director. The ideal candidate is someone who is highly organized, self-motivated, and possesses a deep-seated passion for the cinematic arts within the gaming medium. Key Responsibilities High-Fidelity Character Animation Performance Crafting: Create believable, high-quality character animations by expertly blending motion capture data with meticulous hand-key animation techniques. Narrative Impact: Animate complex cutscenes and dialogue-heavy sequences, ensuring that every performance maintains stylistic consistency and hits the intended emotional beats. Facial Performance: Utilize MetaHuman workflows to deliver industry-leading facial animation that captures the subtleties of human expression. Technical Integration & Staging Unreal Engine 5 Sequencer: Work directly within the UE5 Sequencer to stage, implement, and polish cinematic content, ensuring a seamless transition from animation to engine. Cinematographic Alignment: Collaborate hand-in-hand with Cinematic Artists to align character performances with camera work, lighting, and overall storytelling objectives. Pipeline Optimization: Maintain and polish animations throughout the production cycle, resolving bugs efficiently and ensuring technical performance requirements are met. Collaborative Excellence Cross-Disciplinary Synergy: Partner with narrative, design, art, audio, and production teams to ensure a cohesive and holistic cinematic experience. Communication: Clearly communicate project progress, potential blockers, and resource needs to leads and production stakeholders. Workflow Organization: Stay organized and manage time effectively to consistently meet high-stakes production deadlines while working in a fully remote capacity. Qualifications & Technical Skills Professional Requirements Proven Track Record: Significant experience as a Cinematic Animator specifically within the PC or Console gaming sectors. Animation Foundations: A rock-solid foundation in core animation principles, including acting, posing, timing, and weight. Cinematography Knowledge: A strong compositional sense and an understanding of cinematic language and camera theory. Technical Proficiencies Unreal Engine 5: Mastery of the UE5 Sequencer is considered an essential requirement for this role. DCC Tools: Expert-level proficiency in Maya (or equivalent animation software). Advanced Workflows: Hands-on experience with MetaHumans for both body and facial performance animation. Communication: Excellent written and spoken English skills are required to facilitate clear communication within our multicultural team. Preferred “Nice-to-Have” Skills MoCap Expertise: Exposure to Xsens or MoveAI technology. Cleanup Skills: Experience in Motion Capture (MoCap) cleanup and high-end performance capture facial animation. Software Versatility: Proficiency with MotionBuilder or other specialized MoCap tools. Industry Passion: A genuine passion for storytelling and the evolving landscape of real-time cinematic pipelines. Remote Culture & Benefits At Wolcen Studio, we embrace the future of work. This position is 100% remote, allowing you to work from anywhere within Europe. We provide: Cultural Diversity: Join a team that values different perspectives and international backgrounds. Cutting-Edge Tech: Work with the latest features of Unreal Engine 5 and MetaHuman technology. Autonomy: A work environment that trusts its seniors to manage their time and deliver excellence. Narrative Focus: A project where cinematics and storytelling are prioritized as core pillars of the player experience. Application Process To join our journey, please submit the following: Professional Resume: Detailing your experience with shipped PC/Console titles. Cinematic Showreel: Highlighting your best work in character performance, dialogue animation, and UE5 implementation. Technical Breakdown: A brief explanation of your workflow regarding MoCap integration and hand-keying.