Freelance 3D Animator – Game Project
About the RoleWe’re looking for a Freelance 3D Animator to bring a rigged Godzilla character model to life for a small game project. This role focuses on creating a complete set of functional, game-ready animations that integrate seamlessly into a game engine. The priority is functionality and smooth transitions over polished, cinematic quality. This is a single freelance assignment with a fixed scope and a tight delivery timeline. DeliverablesCreation of an animation set for a rigged Godzilla model, including but not limited to: Core movement: walk, run, idle, jump, land, fall Combat: jump attack, claw attacks (L/R), bite attack Specials: laser eyes, radioactive action, roar Flight cycle + portal drag/eject Weapon interactions: grab, carry, shoot, place on back Reactions: squashed + hit states Ensure clean rig handling, functional loops, and smooth transitions Animations compatible with standard game engine import/export pipelines Requirements Proficiency in Blender, Maya, or 3ds Max Experience animating rigged models for real-time/game environments Ability to deliver functional, optimized animations on a short timeline Knowledge of animation loops, transitions, and export workflows Strong communication and reliability in meeting deadlines Independent, remote availability TimelineAll deliverables must be completed within one week, by September 1, 2025. About TwineTwine is a global freelance marketplace connecting talented creatives and technical experts with companies ranging from startups to Fortune 500 brands. Our mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.