Senior Unreal Engine Developer – Defcon Zero (TriArts Studio), 2026
Are you tired of being a cog in a massive studio machine? TriArts Studio is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. Are you tired of being a cog in a massive studio machine? TriArts Games is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. This isn’t about maintaining legacy systems or tweaking UI layouts; you will be architecting the foundational systems—from high-performance pathfinding and custom AI to data-oriented crowd simulations—that define how a modern RTS behaves. You will work directly at the engine level, breaking past traditional real-time constraints to push hardware to its absolute limit alongside a veteran team that values technical mastery as much as you do. Job Overview : Senior Unreal Engine Developer Parameter Specification Details Vacancy Name Senior Unreal Engine Developer Hiring Studio TriArts Studio Project Title Defcon Zero (High-Fidelity RTS) Primary Engine Unreal Engine 5 (UE5) Office Headquarters Petah Tikva, Israel Work Arrangement Fully Remote / Flexible Hybrid Options Employment Type Full-Time Engineering the Next Generation of Strategy Games The RTS genre is currently experiencing a massive technical evolution, moving away from legacy deterministic lockstep models toward highly multithreaded, data-oriented architectures. By stepping into this role at TriArts Games, you will position yourself at the absolute bleeding edge of this paradigm shift. Utilizing Unreal Engine 5’s modern toolsets—such as Mass Entity for ECS-driven crowd systems and Niagara for massive simulation visual effects—you will be tasked with rewriting the rules of what is technically possible on modern PC hardware. This is not a maintenance role; it is a creative engineering sandbox designed for a developer who wants to push CPU and GPU threading to its absolute limits, creating a benchmark title that strategy enthusiasts will dissect for years to come. Scope of Technical Ownership As the technical anchor for Defcon Zero, your responsibilities will span across core engine architecture and gameplay systems: Core Gameplay Mechanics: Architect and implement foundational RTS logic, including complex unit systems, real-time combat mechanics, procedural AI, and in-game economy logic. Custom Editor Tooling: Build and deploy bespoke UE5 editor tools to streamline and accelerate design iteration loops for the creative team. Performance & Scale Optimization: Profile, debug, and manage tight CPU/GPU budgets optimized for massive, large-scale RTS simulations. Engine-Level Development: Modify and extend engine subsystems, implement rendering tweaks, and author custom C++ plugins. Candidate Profile & Requirements We are seeking a proactive, battle-tested developer who anticipates pipeline problems and takes definitive ownership of solutions. Technical Prerequisites Professional Tenure: 3+ years of professional experience in Unreal Engine development, with a track record of shipping a complete title or a major structural feature. C++ Mastery: Deep fluency in C++ with the comfort level required to dig directly into the engine source code. RTS Architecture: A solid, practical grasp of strategy game systems, specifically pathfinding algorithms, dynamic fog of war, and scalable unit AI. Communication: Exceptional written and spoken English fluency; able to operate independently in a collaborative, distributed team. Desirable Pluses Direct experience using UE5’s Mass Entity (ECS) framework for large-scale crowd and unit simulations. Experience authoring Custom Editor Plugins or Editor Utility Widgets. A deep, genuine passion for the RTS genre. What We Offer The Forefront of PC Dev: Work with the latest Unreal Engine 5 tech on a dedicated, hardcore PC game, free from mobile-first limitations. True Hybrid Flexibility: Work entirely remote, or leverage a flexible hybrid model balancing home focus with studio time in Petah Tikva. A Veteran Team: Collaborate with a tight-knit, highly skilled group of gamers and artists who balance a friendly, grounded atmosphere with elite professional standards. Direct Influence & Growth: Your voice matters. As the studio expands, your influence, responsibility, and career trajectory will grow alongside it.