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Senior Unreal Engine Developer – Defcon Zero (TriArts Studio), 2026

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  Are you tired of being a cog in a massive studio machine? TriArts Studio is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. Are you tired of being a cog in a massive studio machine? TriArts Games is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. This isn’t about maintaining legacy systems or tweaking UI layouts; you will be architecting the foundational systems—from high-performance pathfinding and custom AI to data-oriented crowd simulations—that define how a modern RTS behaves. You will work directly at the engine level, breaking past traditional real-time constraints to push hardware to its absolute limit alongside a veteran team that values technical mastery as much as you do. Job Overview : Senior Unreal Engine Developer Parameter Specification Details Vacancy Name Senior Unreal Engine Developer Hiring Studio TriArts Studio Project Title Defcon Zero (High-Fidelity RTS) Primary Engine Unreal Engine 5 (UE5) Office Headquarters Petah Tikva, Israel Work Arrangement Fully Remote / Flexible Hybrid Options Employment Type Full-Time   Engineering the Next Generation of Strategy Games The RTS genre is currently experiencing a massive technical evolution, moving away from legacy deterministic lockstep models toward highly multithreaded, data-oriented architectures. By stepping into this role at TriArts Games, you will position yourself at the absolute bleeding edge of this paradigm shift. Utilizing Unreal Engine 5’s modern toolsets—such as Mass Entity for ECS-driven crowd systems and Niagara for massive simulation visual effects—you will be tasked with rewriting the rules of what is technically possible on modern PC hardware. This is not a maintenance role; it is a creative engineering sandbox designed for a developer who wants to push CPU and GPU threading to its absolute limits, creating a benchmark title that strategy enthusiasts will dissect for years to come.     Scope of Technical Ownership As the technical anchor for Defcon Zero, your responsibilities will span across core engine architecture and gameplay systems: Core Gameplay Mechanics: Architect and implement foundational RTS logic, including complex unit systems, real-time combat mechanics, procedural AI, and in-game economy logic. Custom Editor Tooling: Build and deploy bespoke UE5 editor tools to streamline and accelerate design iteration loops for the creative team. Performance & Scale Optimization: Profile, debug, and manage tight CPU/GPU budgets optimized for massive, large-scale RTS simulations. Engine-Level Development: Modify and extend engine subsystems, implement rendering tweaks, and author custom C++ plugins.   Candidate Profile & Requirements We are seeking a proactive, battle-tested developer who anticipates pipeline problems and takes definitive ownership of solutions. Technical Prerequisites Professional Tenure: 3+ years of professional experience in Unreal Engine development, with a track record of shipping a complete title or a major structural feature. C++ Mastery: Deep fluency in C++ with the comfort level required to dig directly into the engine source code. RTS Architecture: A solid, practical grasp of strategy game systems, specifically pathfinding algorithms, dynamic fog of war, and scalable unit AI. Communication: Exceptional written and spoken English fluency; able to operate independently in a collaborative, distributed team. Desirable Pluses Direct experience using UE5’s Mass Entity (ECS) framework for large-scale crowd and unit simulations. Experience authoring Custom Editor Plugins or Editor Utility Widgets. A deep, genuine passion for the RTS genre.     What We Offer The Forefront of PC Dev: Work with the latest Unreal Engine 5 tech on a dedicated, hardcore PC game, free from mobile-first limitations. True Hybrid Flexibility: Work entirely remote, or leverage a flexible hybrid model balancing home focus with studio time in Petah Tikva. A Veteran Team: Collaborate with a tight-knit, highly skilled group of gamers and artists who balance a friendly, grounded atmosphere with elite professional standards. Direct Influence & Growth: Your voice matters. As the studio expands, your influence, responsibility, and career trajectory will grow alongside it.  

3D Animator – Triarts (Defcon Zero)

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  As a 3D Animator, you will be responsible for bringing the world of Defcon Zero, at Triarts. to life through fluid, engaging, and gameplay-focused animations. Your work will cover a diverse range of assets, including humanoid characters, creatures, military vehicles, mechanical units, and transforming structures. Working closely with the rigging and development teams, you will create animations that not only look impressive but also perform efficiently within a real-time game environment. You will help ensure every movement feels natural, responsive, and aligned with gameplay requirements while maintaining high artistic standards. 3D Animator – Triarts (Defcon Zero) Job Details Information Job Title 3D Animator Company Triarts Project Defcon Zero Industry Game Development Employment Type Full-Time Work Location Petah Tikva, Israel Work Model Remote / Hybrid Flexibility Game Engine Unreal Engine 5 Experience Required Minimum 3 years of game animation experience Software Maya (Preferred), Blender Language Requirement Fluent English (Written & Spoken) Department Animation Career Level Mid-Level Application Type Full-Time Opportunity Join the Team Behind Defcon Zero Triarts is looking for a talented 3D Animator to join the development team working on Defcon Zero, the studio’s flagship real-time strategy (RTS) game. Built using the power of Unreal Engine 5, Defcon Zero aims to deliver a gritty, visually stunning, and immersive strategy experience for PC gamers. This is an exciting opportunity for an experienced animator who enjoys creating realistic gameplay animations while collaborating with artists, riggers, and developers to build a high-quality RTS title. If you have a passion for animation, technical problem-solving, and strategy games, this role offers the chance to make a direct impact on a major game project. Key Responsibilities As part of the animation team, you will: Design and produce high-quality, loopable gameplay animations for a wide variety of units and characters. Create realistic animations for humanoids, animals, creatures, vehicles, and mechanical assets. Animate military vehicles, structures, machinery, and transforming units with precise mechanical movement. Collaborate with the rigging team to test character rigs and provide feedback that improves animation workflows. Optimize animation assets for smooth real-time performance in Unreal Engine 5. Ensure animations integrate seamlessly into gameplay systems and state machines. Adapt your animation style to suit both organic movement and rigid mechanical designs. Maintain consistency across all gameplay animations while supporting the project’s artistic vision. Work closely with designers and developers to refine animation quality throughout production.   Required Qualifications To succeed in this role, candidates should possess: At least three years of professional experience in game animation. A strong animation portfolio demonstrating high-quality gameplay animations. Advanced proficiency in Autodesk Maya (preferred) or Blender. Solid understanding of IK/FK animation systems and character rigging workflows. Experience animating both characters and hard-surface assets such as vehicles, machinery, and buildings. Strong knowledge of animation fundamentals, including timing, weight, spacing, anticipation, and silhouette. Proven ability to animate quadrupeds, animals, and creatures in addition to humanoid characters. Excellent written and spoken English communication skills.   Preferred Skills While not required, the following skills would be considered an advantage: Experience working with Unreal Engine 5, including Control Rig and Animation State Machines. Knowledge of Python or scripting used to automate animation workflows. Experience with rigging or character skinning. Passion for real-time strategy games and the RTS genre. Familiarity with modern game production pipelines.   Ideal Candidate Triarts is looking for an animator who combines technical expertise with creativity and collaboration. The ideal candidate enjoys solving animation challenges, embraces constructive feedback, and continuously seeks opportunities to improve their skills. Successful applicants will demonstrate: Excellent communication and teamwork skills. Strong attention to detail. Creative problem-solving abilities. A proactive and self-motivated approach to learning. Professional attitude toward feedback and collaboration. Passion for creating polished gameplay experiences.   Why Join Triarts? Joining Triarts means becoming part of a passionate development team dedicated to building premium PC strategy games. Unlike many studios focused on mobile titles, Triarts is committed to creating high-fidelity RTS experiences using cutting-edge Unreal Engine 5 technology. As a member of the Defcon Zero team, you’ll have the opportunity to work alongside experienced developers, artists, and designers who share a passion for quality and innovation. Your contributions will have a direct impact on gameplay, visuals, and the overall player experience. The studio offers a flexible work environment that combines remote work with opportunities for in-person collaboration, allowing you to balance productivity with teamwork. As the project grows, you’ll also have opportunities to expand your responsibilities, develop new skills, and shape the future of both the game and the studio. If you’re passionate about game animation, enjoy creating immersive gameplay experiences, and want to work on an ambitious RTS title, this is an excellent opportunity to advance your career with Triarts.