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Montreal Jobs : 3D Rigging Artist (Mid) at Squeeze Studio

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    Company: Squeeze Animation Studios  Location: Montréal / Québec, Quebec, Canada Work Model: On-site, Remote, or Hybrid Department: Rigging Contract Type: Temporary Contract Contract Duration: 3 Months Start Date: July 7, 2026 Expected End Date: October 2, 2026   Squeeze studio is hiring a Mid-Level Rigging Artist for a temporary 3-month contract on an exciting video game animation project. This role is a strong opportunity for talented rigging professionals looking for creative and technical Montréal jobs in the animation and gaming industry. The selected candidate will help design, build, and maintain high-quality rigs that allow animation teams to bring characters to life with precision, flexibility, and strong artistic control. This position requires a combination of technical mastery, mathematical understanding, creative thinking, and artistic sensitivity. At Squeeze studio, rigging artists play an important role in supporting animation quality and production efficiency. The successful candidate will work closely with animators, modelers, and other technical artists to create rigs that meet high industry standards and support smooth character performance.   Montréal Jobs Overview : Rigging Artist — Mid-Level Job Details Information Job Title Rigging Artist — Mid-Level Company Squeeze Studio Location Montréal / Québec, Quebec, Canada Work Model On-site, Remote, or Hybrid Department Rigging Contract Duration 3 Months Start Date July 7, 2026 Expected End Date October 2, 2026 Industry Video Games / 3D Animation Experience Required 3 to 8 Years Main Software Maya, Python, Mgear, Unreal Engine Eligibility Must be eligible to work in Canada     Work Location This position offers flexibility depending on the candidate’s situation. The role may be performed on-site, hybrid, or remotely from within the province of Quebec. Candidates must be legally eligible to work in Canada. This includes Canadian citizens, permanent residents, or individuals holding a valid open work permit. For professionals searching for flexible Montréal jobs in animation, gaming, and technical art, this opportunity at Squeeze studio offers the chance to contribute to a high-quality video game animation project while working with a skilled production team.   Key Responsibilities As a Mid-Level Rigging Artist, you will be responsible for creating and maintaining complex rigs and skins using Maya. You will ensure that each rig is functional, efficient, animator-friendly, and suitable for the visual and technical requirements of the project. Your main responsibilities will include: Creating and maintaining complex character rigs and skins in Maya. Collaborating closely with animation and modeling teams to deliver optimal rigging solutions. Supporting the animation team with rigs that allow strong movement, deformation, and control. Contributing to the optimization of the rigging production pipeline. Assisting other departments when rigging or technical support is required. Working efficiently within project deadlines and technical requirements. Adapting to different visual styles and production needs. Solving complex technical issues in a proactive and creative way. Continuously improving rig quality, workflow, and production efficiency.   Required Skills and Experience The ideal candidate should have 3 to 8 years of professional rigging experience in the 3D animation or video game industry. A relevant college or university education in 3D animation, multimedia, programming, or a related field is preferred. Candidates should have strong knowledge of Maya and Python, along with good experience using the Mgear tool. Experience with Unreal Engine, especially dynamic tools such as Ragdoll, is also important. Knowledge of the Vetala plugin will be considered an asset. The role also requires a good understanding of anatomy, including facial anatomy, body mechanics, quadruped movement, and the muscular system. Candidates should also understand mechanical systems such as pistons, gears, and other technical structures used in rigging and animation. Experience with muscle simulation, pre-rendered production pipelines, and animation workflows will be highly valuable.   Candidate Profile Squeeze studio is looking for a rigging artist who is technical, creative, and reliable. The ideal candidate should be able to work independently while also collaborating effectively with different departments. You should be: A strong team player. A clear communicator. Detail-oriented and rigorous. Able to solve complex technical problems. Creative and proactive. Open to constructive feedback. Able to respect deadlines and production requirements. Autonomous and well organized. Passionate about animation, rigging, video games, and character performance.   Why Apply? This role is ideal for candidates looking for Montréal jobs in the video game and animation industry. It offers the opportunity to work on a specialized project, collaborate with experienced creative teams, and contribute to high-quality character animation. If you have strong rigging experience, solid knowledge of Maya and Python, and a passion for building exceptional character rigs, this temporary contract with Squeeze studio could be the right next step in your career.   Apply for the Role Qualified candidates who are eligible to work in Canada are encouraged to apply for this Mid-Level Rigging Artist position at Squeeze studio. This is a great opportunity for professionals exploring Montréal jobs in rigging, 3D animation, technical art, and video game production.  

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios is a world-class award-winning 3D animation house renowned for its high-fidelity character work. We are currently seeking a talented and disciplined Mid-Level Mocap Animator to join our elite team of creators. At Squeeze, we bridge the gap between technical precision and artistic soul, collaborating with global giants like Disney, Marvel, and Ubisoft. This role is a unique opportunity to contribute to high-end productions where realism and character personality are paramount. You will work under the expert guidance of our Animation Director to transform raw motion capture data into breathtaking, lifelike performances that define our studio’s signature “Standard of Excellence. Employment Overview : Mocap Animator Feature Details Company Name Squeeze Animation Studios Job Title Mocap Animator (Mid-Level) Job Type Temporary Contract Contract Duration April 27th to June 26th, 2026 Work Model On-site, Hybrid, or Fully Remote Location Montréal / Québec City, Québec, Canada Experience Level Mid-Level (5+ Years) Estimated Compensation & Benefits Squeeze offers competitive industry rates based on the Québec market. The following table provides an estimated salary range for a mid-level professional in this region for 2026: Position Level Hourly Rate (CAD) Estimated Annual Equivalent Mid-Level (5-8 Years) $35.00 – $52.00 $72,800 – $108,000 Your Core Responsibilities Your primary mission is to elevate raw data into cinematic art. You aren’t just “cleaning” data; you are acting through the digital rig. Professional Requirements Technical Mastery Technical Assets (Preferred) Who You Are (Professional Soft Skills) In a fast-paced production environment, your character is as important as your keyframes. We are looking for an individual who is: Important Employment Conditions About Squeeze Animation Studios Founded in 2011, Squeeze is a home for creators who value quality over quantity. Based in the creative hubs of Québec City and Montréal, we provide high-end 3D animation services for the global entertainment industry. Our culture is built on a “spirit of analysis,” where we constantly push the boundaries of what is possible in digital performance. Squeeze Animation Studios Mocap Animator (Mid-Level) Apply now See open roles

Squeeze Animation | Rigging Artist all levels, Canada 2026

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At Squeeze Animation, we believe that the invisible magic of a great character lies in its skeleton. As an award-winning animation studio based in the heart of Quebec’s creative hub, we are known for pushing the boundaries of movement and technical innovation. We are currently looking for Rigging Artists of all levels (Junior, Mid, Senior) to join us for a high-profile video game animation project. If you possess a blend of mathematical precision, technical mastery, and an artistic eye for anatomy, we want you to help our animation team propel characters to the highest industry standards. Job Overview Company Name: Squeeze Animation Studios Job Title: Rigging Artist (Junior / Mid / Senior) Location: Montreal or Quebec City, Canada Work Model: On-site / Hybrid / Remote (within Quebec) Contract Duration: Staggered starts (May / June / July) until October 2, 2026 Employment Type: Temporary Contract Eligibility: Must be eligible to work in Canada (Citizen, PR, or Open Work Permit) Core Software: Autodesk Maya, Python, mGear, Unreal Engine Key Responsibilities Your mission is to bridge the gap between a static model and a living, breathing character. You will be expected to: Complex Rigging: Create and maintain high-fidelity rigs and skins using Maya, ensuring they meet the specific needs of the project’s visual signature. Pipeline Optimization: Contribute to the improvement of the rigging production pipeline and assist other departments with technical bottlenecks as needed. Cross-Department Collaboration: Work closely with Modeling and Animation teams to ensure rigs are optimized for both aesthetic appeal and performance. Technical Troubleshooting: Proactively identify and resolve complex technical issues, ensuring the “mechanics” of the characters (pistons, gears, muscles) function flawlessly. Quality Control: Constantly iterate on rig quality, staying open to constructive criticism and ensuring all technical requirements are met within deadlines. Candidate Requirements We are seeking problem-solvers who thrive at the intersection of art and logic. Technical Skills & Experience Experience: Between 3 to 8 years of rigging experience in the 3D animation or video game industry (level assigned based on experience). Software Mastery: Expert knowledge of Maya and Python scripting. Specialized Tools: Solid experience with the mGear framework and Unreal Engine (specifically the Ragdoll dynamic tool). Knowledge of the Vetala plugin is a strong asset. Anatomical Knowledge: A deep understanding of facial, body, and quadrupedal anatomy, as well as muscular systems and mechanical movements. Education: Relevant degree or diploma in 3D Animation, Multimedia, or Programming. Personal Attributes The “Squeeze” Spirit: You are a team player who is autonomous, proactive, and detail-oriented. Communication: Able to explain complex technical concepts clearly to non-technical departments. Reliability: A proven track record of respecting project deadlines and maintaining rigor under production pressure. What We Offer Working at Squeeze Animation Studio means joining a culture of constant ingenuity. We provide a collaborative environment where your technical contributions directly impact the fluidity and “feel” of high-end game animation. Location Flexibility: Choose your setup. Work from our vibrant Montreal or Quebec City offices, adopt a hybrid schedule, or work 100% remotely from anywhere within the province of Quebec. High-End Projects: Work on a cutting-edge video game project utilizing the latest in real-time and pre-rendered technology. Collaborative Innovation: Be part of a team that values your input on pipeline improvements and technical advances in muscle simulation. How to Apply If you are ready to help us squeeze Animation every bit of potential out of our characters, we want to see your portfolio! Please ensure your demo reel highlights: Complex mechanical or anatomical rigging. Experience with mGear and Maya/Python workflows. Integration of rigs into Unreal Engine.