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Snail Games USA Cinematic Director, Remote

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Job Overview Company Name: Snail Games USA Position Title: Cinematic Director (Art Center) Annual Salary Range: $125,000 – $180,000 Employment Type: Full-time Location: Remote (Select States*) Preferred Location: Los Angeles / Beverly Hills Area (For Collaboration) Work Model: Remote with Required Travel (Mocap & Milestones) Tech Focus: Unreal Engine 5 (Sequencer), AI-Assisted Production Snail Games USA – Remote / Beverly Hills, CA Snail Games USA has been a titan in the digital entertainment space since 2009, consistently pushing the boundaries of online gaming and real-time experiences. We are currently looking for a visionary Cinematic Director to act as a cross-project domain authority. Unlike traditional project-embedded roles, this position operates within our Art Center, serving as the architectural mind behind our cinematic standards across our entire portfolio of Unreal Engine projects. You will be responsible for the “Snail Games High Bar,” ensuring that every narrative sequence, from high-stakes trailers to in-game dialogue, meets world-class emotional and technical standards. *Eligible states: AK, AZ, CA, CO, CT, FL, GA, IL, ME, MO, NJ, NV, NC, OH, PA, TX, WA, WY. The Role: Architectural Storytelling & Innovation The Cinematic Director role at Snail Games is a hybrid of high-level strategy and elite-level execution. You are not just directing a scene; you are directing the method by which we tell stories. Core Responsibilities 1. Cross-Project Domain Authority You will oversee the “cinematic health” of multiple projects simultaneously. Your mission is to: Establish Standards: Define and elevate real-time cinematic benchmarks across all Snail Games titles. Identify Risks: Proactively monitor workflows, identifying bottlenecks or quality dips before they impact production. Problem Solve: Develop clear, actionable solution proposals for senior leadership and step in hands-on to stabilize execution during high-priority milestones. 2. Master of the Unreal Pipeline Your technical proficiency must be absolute. You will: Direct in Sequencer: Lead the execution of in-engine cinematics using Unreal Engine (UE4/UE5). Mocap Leadership: Direct motion capture shoots in collaboration with external partners and internal teams, ensuring performances are captured and integrated seamlessly. End-to-End Editing: Independently edit and finalize sequences, ensuring shot composition, pacing, and emotional beats align with narrative goals. 3. AI-Assisted Production Pioneer At Snail Games, we view AI as a “production accelerator.” You will: Leverage Emerging Tools: Use AI-assisted tools to accelerate previs, editorial iteration, and concept validation. Prototype Rapidly: Use AI to test visual approaches and narrative ideas quickly, improving pipeline efficiency without sacrificing the soul of the craft. Candidate Requirements & Expertise We are seeking a leader who can influence without a large reporting structure—a “force multiplier” for our global teams. Minimum Professional Requirements Unreal Mastery: Proven experience leading real-time cinematics specifically within the Unreal Engine environment (Sequencer proficiency is mandatory). Narrative Eye: A demonstrated ability to edit sequences with a focus on emotional clarity, rhythmic pacing, and cinematic weight. Technical Integration: Experience working with motion capture (mocap) performance integration and scalable animation pipelines. Global Collaboration: The ability to provide constructive, clear feedback to distributed teams across the US, Poland, and Suzhou (China). The “Nice to Have” Edge Foundational Builder: Experience building cinematic pipelines from the ground up for early-stage projects. Virtual Production: Familiarity with LED volume workflows or virtual camera (V-Cam) systems. AI Enthusiast: Practical experience integrating AI tools into the previs or narrative prototyping workflow. Industry Context: The Evolution of the Cinematic Director The role of the Cinematic Director has shifted significantly with the advent of real-time rendering. No longer confined to “post-production,” directors at Snail Games are involved in the “live” build of the game. Demographics & Industry Trends Real-Time Shift: Since 2022, there has been a 40% increase in demand for Cinematic Directors with Unreal Engine expertise as studios move away from pre-rendered FMVs (Full Motion Videos) toward in-engine storytelling. Global Workforce: Snail Games embraces the distributed nature of modern development. With teams in Poland and Suzhou, the Cinematic Director must navigate a multicultural landscape. Industry data suggests that hybrid/remote leadership is the fastest-growing sector in game art management, allowing for 24-hour production cycles across time zones. Rewards & Studio Culture: The Snail Games Advantage We believe that a “high bar” for games requires a “high bar” for employee care. Snail Games USA is committed to a culture of balance and security. Health & Financial Security Comprehensive Coverage: Premium medical, dental, and vision insurance. Future Planning: 401(k) program with a competitive company match. Safety Net: Life and Long-Term Disability (LTD) insurance included. Work-Life Harmony True Balance: Snail Games is known for a genuine focus on work/life balance, avoiding the “crunch” culture prevalent in the industry. Time Off: Paid company holidays, dedicated vacation time, and separate sick leave to ensure you can recharge when needed. Location & Travel While this is a remote position, it is a role of presence. Travel: You will be required to travel for key production milestones and motion capture shoots at external locations. The Beverly Hills Connection: While remote across eligible states, being near the Los Angeles area is preferred for periodic high-touch collaboration. Diversity, Inclusion, and Equal Opportunity Snail Games USA is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Our cross-border collaboration with teams in Europe and Asia provides a unique cultural tapestry where every voice is heard. We do not discriminate based on race, religion, color, sex, gender identity, sexual orientation, age, non-disqualifying physical or mental disability, national origin, or veteran status. How to Apply Are you ready to set the standards for the next generation of online gaming? Snail Games is looking for a leader who is as comfortable in a mocap suit as they are in an AI prompt or an Unreal Sequencer timeline. Submission Requirements: Cinematic Reel: Showcasing real-time Unreal Engine work (UE4 or UE5). Please include “before and after” examples of Sequencer work if possible. Resume: Highlighting your experience with distributed teams and pipeline development. Case Study: A brief description of a time you identified a cinematic workflow inefficiency and the solution you proposed to solve it. Join Snail Games USA. … Read more

Snail Games USA is Hiring Animator – Central Art

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At Snail Games USA, we are dedicated to creating the next high bar for gameplay experiences in the world of online gaming. Since 2009, we have been a global developer and publisher of digital entertainment, delivering innovative experiences across a wide array of genres. Our mission is to push the boundaries of what games can achieve, combining cutting-edge technology, immersive storytelling, and world-class artistry. We are seeking a talented, ambitious, and versatile Animator to join our Central Art team in Bellevue, WA. This role is ideal for animators who are passionate about bringing characters—both human and fantastical—to life with expressive, high-quality animation. You will work on a variety of fantasy and science-fiction projects, creating immersive, engaging, and believable animations for gameplay and cinematic sequences. At Snail Games, we value creativity, technical fluency, and collaboration. The Animator role is not just about creating motion; it is about defining the visual language and personality of our characters and creatures, ensuring that every movement feels intentional, expressive, and consistent across projects. About the Role As an Animator in our Central Art team, you will be responsible for developing polished animations for a wide variety of characters—ranging from grounded humanoid performances to imaginative alien creatures. Working closely with our Senior Technical Animator, you will help establish and maintain animation standards and best practices across multiple teams, both in-house and overseas. You will also review and provide constructive feedback on partner-submitted animations, ensuring stylistic consistency and high-quality motion throughout our projects. This is a full-time, hybrid role based in Bellevue, WA, with occasional on-site collaboration or motion capture reference sessions (typically 1–2 days per month). The position offers a dynamic, fast-paced environment where creativity, initiative, and collaboration are highly valued. Key Responsibilities As an Animator at Snail Games USA, your responsibilities will include: Creating high-quality animations: Produce polished gameplay and cinematic animations for human, creature, and alien characters using Unreal Engine 5 and Blender, ensuring they meet both technical and artistic standards. Defining animation standards: Assist in establishing style guides, best practices, and documentation for animation across fantasy and sci-fi projects under the guidance of the Senior Technical Animator. Reviewing partner work: Evaluate animations submitted by overseas partners, providing clear, constructive feedback in both written and video formats to ensure quality and stylistic consistency. Maintaining consistency: Ensure that all character animations, from realistic to highly stylized, maintain believability, personality, and adherence to project visual standards. Collaborating with teams: Work closely with art and design teams to ensure animations integrate smoothly into gameplay systems and meet project requirements. Organizing and tracking tasks: Use Jira to manage assigned tasks, maintain organized notes, and track references, ensuring deadlines and quality standards are met. Supporting creative vision: Contribute ideas and creative input to elevate the animation quality and the overall player experience. Minimum Requirements We are looking for candidates who possess a combination of artistic talent, technical proficiency, and a strong understanding of animation fundamentals. Required qualifications include: Strong portfolio showcasing mastery of animation fundamentals, including weight, timing, expression, and appeal. Proficiency in Blender and Unreal Engine 5 for keyframe animation and refinement. Ability to convey personality and motion across both realistic and stylized characters. Excellent written communication skills, particularly for providing clear feedback to remote teams. Organized and proactive, able to manage multiple projects simultaneously while maintaining quality standards. Preferred / Nice-to-Have Skills While not required, the following skills and experiences are highly valued: Understanding of motion capture workflows and cleanup techniques. Proficiency in Mandarin or prior experience collaborating with Chinese-speaking teams. Familiarity with Chinese cultural or cultivation themes, particularly for fantasy-based projects. Experience establishing animation style guides or documentation for teams. Knowledge of Control Rig or retargeting workflows in Unreal Engine 5. Compensation Salary Range: $68,000 – $88,000 annually This is a full-time role with competitive pay based on experience and skills. Why Join Snail Games USA? At Snail Games, we believe that the best work comes from a balanced, healthy, and supportive environment. We are committed to providing our employees with the tools, resources, and benefits they need to succeed both professionally and personally. Work-Life Balance: True emphasis on maintaining a healthy work-life balance. Paid company holidays, vacation, and separate sick leave. Healthcare & Benefits: Comprehensive medical, dental, vision, and life/long-term disability insurance. Opportunities to support physical and mental well-being. Retirement & Future Planning: 401k plan with company match to help you plan for the future. Professional Growth & Collaboration: Collaborate with a team of talented, motivated, and passionate animators and artists. Learn from experienced colleagues and work on innovative projects at the forefront of fantasy and sci-fi game development. Opportunity to contribute to style guides, pipelines, and best practices that influence multiple projects. Creative Environment: Hybrid work model allows flexibility while encouraging in-person collaboration for mocap or key creative sessions. Work on cutting-edge technology in Unreal Engine 5 and industry-standard animation tools. About Snail Games USA Since 2009, Snail Games has been a global developer and publisher of digital entertainment, committed to creating immersive, engaging, and innovative gaming experiences. Our mission is to push the boundaries of the industry, combining technical excellence with artistic creativity to produce games that resonate with players worldwide. We are passionate about our games, our team, and the culture we create together. If you are a talented animator with a desire to contribute to high-quality, imaginative projects, and thrive in a collaborative, forward-thinking environment, Snail Games USA is the perfect place to advance your career. 📍 Location: Bellevue, WA (Hybrid, on-site 1–2 days per month)💼 Employment Type: Full-Time💵 Salary Range: $68,000 – $88,000 annually Join Snail Games USA and help us bring extraordinary characters and creatures to life in groundbreaking online games!

Snail Games USA is Hiring – Senior Animator (Central Art)

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About UsSince 2009, Snail Games USA has been redefining digital entertainment as a global developer and publisher. Our mission is simple: push the boundaries of online gaming and set a new high bar for immersive gameplay experiences. About the RoleWe’re seeking a hands-on Senior Animator to elevate animation quality across multiple projects. This role blends Unreal Engine 5 animation, Blender workflows, and mocap direction—you’ll deliver stunning character and creature performances while also mentoring overseas partners. What You’ll Do Animate high-quality characters & creatures in UE5 + Blender. Review overseas partner work and provide structured feedback. Support & occasionally direct mocap sessions in Bellevue; handle cleanup for integration. Track and manage tasks in Jira while maintaining strong feedback loops. Help improve pipelines and document animation standards. What We’re Looking For✔️ Strong portfolio of gameplay & cinematic animations✔️ Knowledge of rigging & mocap pipelines (for feedback/direction)✔️ Proficiency in Blender & Unreal Engine 5 (state machines, Control Rig, Sequencer, root motion)✔️ Organized, detail-oriented, and collaborative across time zones✔️ Experience using Jira or similar task tracking tools Bonus Skills⭐ Mocap shoot direction/support⭐ Working with overseas teams (Mandarin language a plus)⭐ Knowledge of Chinese cultivation themes⭐ Python/UE Editor utility scripting Why Join Snail Games USA? Competitive salary: $88K–$127K True focus on work-life balance Paid holidays, vacation & sick leave Medical, dental, vision & life insurance 401k with company match