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Sledgehammer Games-Animation Intern (Summer 2026)

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Job Overview Company: Sledgehammer Games (Activision Blizzard / Microsoft). Location: Toronto, Ontario (Strictly in-person/studio-based). Salary: $60,000 CAD annualized (calculated based on a 40-hour work week). Relocation: Support available for students living 150km+ from the Toronto office. Duration: 12-week program starting mid-May 2026. Sledgehammer Games, a premier studio under the Activision Blizzard umbrella (now part of the Microsoft Gaming family), is looking for visionary students to join their Toronto-based team for the Summer 2026 internship cycle. As a core developer of the Call of Duty® franchise, Sledgehammer Games is at the forefront of AAA game development, pushing the boundaries of realism, cinematic storytelling, and technical performance. This 12-week program is designed to provide “meaningful projects and an unparalleled experience.” Interns are not just observers; they are integrated into production pipelines where their creative output directly impacts world-class titles played by millions globally. The Opportunity: Bringing Characters to Life As an Animation Intern, you will transition from academic theory to professional execution within a “realistic and grounded” art style. The role is multidisciplinary, requiring collaboration with designers, character artists, and technical artists to ensure that every movement—from a soldier’s tactical reload to a subtle facial twitch in a cinematic—aligns with the game’s vision. Key Areas of Focus: Real-Time Game Assets: Developing animations that perform flawlessly within a proprietary game engine. 1st & 3rd Person Perspectives: Crafting the “feel” of movement from the player’s point of view as well as external AI behaviors. In-Game Cinematics: Assisting in the creation of narrative sequences that bridge the gap between gameplay and story. Cross-Disciplinary Collaboration: Participating in production meetings to understand how animation interacts with rigging, lighting, and game design logic. Candidate Requirements & “Player Profile” Sledgehammer Games looks for “Learning Agility”—the ability to grasp complex new skills quickly and apply them to organized, solution-oriented problem-solving. Technical Qualifications: DCC Proficiency: Highly skilled in a traditional 3D animation suite, specifically Autodesk Maya. Animation Principles: A profound understanding of timing, weight, anticipation, and squash-and-stretch applied to realistic human movement. Engine Implementation: Knowledge of how animations are integrated into game engines (e.g., state machines, blend trees). Portfolio/Reel: A mandatory requirement. Your reel should demonstrate grounded, realistic motion consistent with the Call of Duty aesthetic. Academic & Logistics: Enrollment: Must be in a post-secondary or graduate program. Residency: Must currently reside in Canada or be willing to relocate (Sledgehammer provides relocation services for those qualifying). Soft Skills: Excellent communication and the ability to contribute effectively within a large team hierarchy. Industry Context: Diversity and Representation Activision Blizzard and Sledgehammer Games are committed to building an inclusive culture. This is especially relevant in the Canadian gaming landscape, which has seen significant shifts in recent years. Workforce & Market Statistics Gender Representation: As of late 2025, reports from the Entertainment Software Association of Canada (ESAC) indicate that 51% of Canadian gamers are women. However, within the technical workforce (Animation/Engineering), women historically represent approximately 27-30% of the industry. Sledgehammer Games explicitly encourages women and underrepresented groups to apply to bridge this gap. Racial Diversity: The gaming industry in North America has seen an upward trend in ethnic diversity. For example, recent industry-wide data shows that racial and ethnic minorities now make up over 53% of the broader tech workforce in major firms, with a focus on increasing representation in senior and specialized roles like Technical Animation. The “Toronto Hub”: Toronto has emerged as a global center for game dev, housing over 100+ studios. The Sledgehammer Toronto office specifically serves as a strategic pillar for the global Call of Duty pipeline, partnering with sites in California, Melbourne, and the UK. Our World: The Sledgehammer Culture Working at Sledgehammer Games means joining a network that “entertains the universe.” The studio is responsible for some of the most successful entertainment products in history, including Modern Warfare III, Vanguard, and Advanced Warfare. The culture emphasizes: Innovation: Using AI and proprietary tools to solve rigging and animation challenges. Holistic Wellbeing: Providing benefits that support physical, emotional, and financial health—even for temporary intern roles. Equity: A transparent hiring process where candidates are updated on decisions within a timely window (typically 45 days post-interview under new Ontario standards). Application & Hiring Process Initial Application: Submit a resume and a link to your digital portfolio or demo reel. Portfolio Review: Sledgehammer’s animation leads evaluate your technical “craft” and stylistic fit. Interviews: If selected, you will undergo interviews focusing on your organization, problem-solving, and collaborative spirit. Onboarding: Successful candidates will begin their 12-week journey in mid-May 2026.

Sledgehammer Games hiring Senior Animator

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Job Overview Location: Melbourne, Victoria, Australia Category: Animation Job Type: Full-Time Sledgehammer Games, a leading global development studio, is seeking an experienced and highly creative Senior Animator to join our expanding team in Melbourne, Australia. This role offers a unique opportunity to shape the visceral, high-fidelity experience that defines one of the world’s most successful franchises, Call of Duty Your Platform: Excellence in First-Person Shooter Development Since our founding in 2009, Sledgehammer Games has been at the forefront of the video game industry, setting new benchmarks for visual and gameplay fidelity. Our rich portfolio includes seminal titles that have redefined the first-person shooter genre, such as Call of Duty: Advanced Warfare, Call of Duty: WWII, Call of Duty: Vanguard, and, most recently, the highly successful Call of Duty: Modern Warfare III. As industry leaders, our commitment to technical and artistic excellence permeates every detail of our work. We specialize in crafting both highly polished multiplayer experiences and emotionally engaging single-player campaigns, focusing on sophisticated systems and impactful player immersion. At Sledgehammer Games, we don’t just develop games—we push creative boundaries, redefine the possibilities of interactive storytelling, and strive to deliver world-class gaming content that continually raises the bar for quality, innovation, and player engagement on a global scale. Joining our Melbourne studio places you within a dynamic ecosystem, working collaboratively with talented teams across our international locations in the United States, Canada, and the United Kingdom. This global structure ensures that you are contributing directly to the core development of monumental AAA titles. If you are ready to be part of a dynamic, supportive, and collaborative environment where your exceptional skills will have a direct and measurable impact on millions of players worldwide, we invite you to explore this pivotal career opportunity. To learn more about our studio’s legacy and culture, please visit us at www.sledgehammergames.com. Your Mission: Crafting Complex and Believable In-Game Motion As a Senior Animator based in Melbourne, you will become an essential member of a tight-knit and passionate animation team. Your mission is to create intricate and believable in-game and cinematic animations that are fundamental to both the emotional narrative and the core gameplay loop. Working in close collaboration with the Animation Lead, you will receive assignments that require a deep understanding of character motivation, action choreography, and the project’s overall emotional and gameplay objectives. Your daily work will demand technical precision and creative independence, requiring you to build essential collaborative relationships across multiple production disciplines, including Design, Engineering, and Environment teams, to ensure optimal visual and narrative consistency. This is a senior-level position requiring you to act as a creative driver and technical mentor. Responsibilities are comprehensive and include, but are not limited to: Diverse Animation Craftsmanship: Utilizing a powerful combination of Motion Capture (MoCap) editing and cleanup alongside expert Key Framing to produce a wide range of game motions, including nuanced 1st-person gameplay mechanics, immersive viewmodel/weapon animations, crucial in-game cinematics, and detailed 3rd-person character vignettes. Cinematic Expertise: Demonstrating a sophisticated understanding of camera animation, cinematic framing, shot continuity, and facial animation to ensure seamless and impactful storytelling moments. Quality & Polish: Exhibiting a strong capacity to receive and implement feedback effectively, iterating diligently to achieve the industry-defining polish level mandatory for AAA titles. Workflow Leadership: Proactively troubleshooting tool implementations and acting as a technical resource to spearhead workflow improvements that measurably enhance the efficiency, creativity, and output of the entire animation team. Production Insight: Working closely with production staff to advise on potential performance concerns, accurately assess animation scope, and actively mitigate project risks before they impact the schedule. Creative Independence: Leveraging your wealth of professional experience to work creatively and independently, often requiring little instruction and proactively solving complex animation challenges. Mentorship: Setting a high standard by example and actively mentoring Junior Animators, contributing to the professional growth and overall skill level of the department. Player Profile: Technical Mastery and Leadership We are seeking a highly experienced individual who possesses both the technical dexterity to manage complex animation pipelines and the creative vision to deliver emotionally resonant character movement. Minimum Requirements: Highly Valued Attributes (Extra Points): More Jobs

Sledgehammer Games hiring Viewmodel Animator

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Job Overview Location Toronto, Canada Job Title Viewmodel Animator Job Type Studio-Based (with flexible working support) About Sledgehammer Games Sledgehammer Games stands as a leading developer within the global video game industry, distinguished by its significant, high-impact contributions to the Call of Duty franchise. Established in 2009, the studio has consistently delivered iconic, critically acclaimed titles, including Call of Duty: Advanced Warfare, Call of Duty: WWII, and our most recent achievement, Call of Duty: Modern Warfare III. Our core philosophy is to leverage cutting-edge technology alongside an innovative creative vision, resulting in games that achieve massive resonance and success with players across the globe. We maintain an unwavering focus on developing both high-quality, competitive multiplayer experiences and captivating, narrative-driven single-player campaigns, continuously shaping and advancing the first-person shooter genre. Join Our Global Team in Toronto We are actively seeking passionate and talented individuals to enhance our studio team located in Toronto, Canada. In this strategic role, you will engage in close collaboration with our development teams across our global studio locations in the United States and Australia, contributing to the creation of epic content for some of the world’s largest gaming franchises. If you are prepared to join a dynamic and highly collaborative environment where your expertise will deliver tangible, worldwide impact, we strongly encourage you to explore career opportunities with us. This position is designed to be studio-based at our Toronto, Canada location, with provisions for flexible working support to promote a healthy and productive work environment. Sledgehammer Games operates as a key component of the Activision family and is wholly owned by Microsoft. To gain a deeper understanding of our studio culture, projects, and legacy, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on major social media platforms. Your Mission: Crafting Unrivaled Player Immersion The Viewmodel Animator is a critical role focused on the core pillar of our game experience: ultimate player immersion. You will be primarily responsible for the creation of high-fidelity, first-person animations that the player directly experiences, including: Your prime directive is to identify and execute the precise “feel” instructed by the project’s creative direction, often achieved by mirroring real-world counterparts while enhancing the experience with the kinetic energy required of a AAA action title. You will join a passionate and dedicated team of animators committed to continually raising our standards of quality and driving studio-wide artistic excellence. Key Responsibilities and Accountabilities In this fast-paced, high-quality development environment, your day-to-day responsibilities will be dynamic and impactful. This includes, but is not limited to: Animation Creation: Utilizing traditional animation fundamentals to craft game motions that must seamlessly transition between highly stylized and hyper-realistic aesthetics, depending on the project’s needs. Cinematic Fidelity: Demonstrating a strong understanding of camera animation principles and cinematic framing to ensure animations integrate flawlessly into the overall game experience, particularly during contextual events. Iteration and Polish: Responding professionally and constructively to feedback from Animation Directors and Leads, demonstrating a willingness to iterate multiple times to achieve the industry-leading polish level required for AAA titles. Technical Workflow: Troubleshooting tool implementations, integrating assets within our proprietary game engine, and proactively spearheading workflow improvements to enhance the creative output and efficiency of the animation team. Cross-Discipline Collaboration: Working closely with Design, Engineering, and Audio teams to ensure animations meet both the aesthetic and technical requirements of gameplay and system functionality. Player Profile: Required Skills and Experience We are looking for a highly motivated and skilled individual who possesses both the artistic sensibility and technical acumen necessary to excel in this role. Minimum Requirements Extra Points (Highly Desirable): Our World: Fostering an Inclusive Future Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. We encourage all qualified candidates to apply. Ready to Activate Your Future and help shape the next generation of AAA first-person experiences? Apply today! More Jobs