Contract | Senior VFX Artist- Second Dinner
About Us Second Dinner is an award-winning independent game studio with 22+ industry awards, including Mobile Game of the Year (The Game Awards & DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation. Our debut title, MARVEL SNAP, was created in partnership with Marvel, and we’re now working on exciting new (still secret!) projects. We’re a remote-first studio that values diversity, creativity, and collaboration. Compensation 💰 $65 – $80 USD per hour (via third-party contractor, with benefits available). Final pay depends on experience, skills, and role fit. We are an equal opportunity employer committed to diversity and inclusion. The Project We’re building a new, bold, and massively fun multiplatform free-to-play game that’s designed to be played and loved for years. This is no side project — it’s a major title aimed at becoming a must-play experience. The Role We’re looking for a Contract Senior VFX Artist (3-month initial contract, with possible extension or full-time conversion). In this role, you’ll design and create real-time visual effects that bring gameplay, characters, and environments to life. Your work will help define the visual language, tone, and feel of the game from day one. What You’ll Do Create high-quality, stylized real-time VFX for gameplay, characters, environments, and UI. Collaborate with design, art, and engineering to ensure clarity, performance, and style. Use Unity and proprietary tools to develop dynamic, responsive effects. Shape the overall VFX style and contribute to artistic vision. Optimize performance across mobile, PC, and console. Stay up-to-date with VFX tools, workflows, and industry trends. What We’re Looking For 5+ years of experience as a VFX Artist in games/interactive media. Shipped at least one high-quality game with real-time VFX. Strong portfolio showcasing stylized, clear, and well-timed effects. Proficiency with Unity and tools like Photoshop, Houdini, Blender (or equivalent). Understanding of gameplay readability, timing, and flow. Modeling & UV mapping skills. Experience working across multiple platforms (mobile, PC, console). Excellent communication and collaboration skills. Nice to Have Live service or cross-platform development experience. Familiarity with in-engine implementation (Unity preferred). Why Join Us Be part of shaping the VFX style of a potential blockbuster. Collaborate with a proven, award-winning team. Fully remote and flexible environment. Opportunity to work on a new IP that could become iconic.