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3D Character Rigger job at Roarty Digital Inc,

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  Roarty Digital Inc. is seeking an exceptionally skilled and pipeline-focused Technical Artist / Character Rigger to serve as a vital cornerstone for our characters and animation pipeline. This critical Character Rigger role demands a professional who is deeply proficient in navigating both Autodesk Maya and Unreal Engine, ensuring that beautiful static character sculpts are transformed into highly articulate, dynamic, and engine-optimized assets ready for production. The ideal candidate behaves as a natural bridge between character modeling, traditional animation, and real-time engine engineering. You will take immediate ownership of body and facial rigging, anatomical skinning weight distribution, complex animation retargeting pipelines, and real-time interactive physics setups. If you are a self-motivated technical creator who thrives in a collaborative team environment and loves perfecting the deformation and movement of digital characters, we want to hear from you. Job Overview Character Rigger The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name To be disclosed under initial NDA screening Position Title Technical Artist / Character Rigger Department Technical Art / Character & Animation Pipeline Job Type / Tenure Full-Time Engagement Work Model Fully Remote Primary Location Remote within North America or South America (Strongly Preferred) Estimated Base Salary Range $65,000 – $90,000 USD per year (Gross/Pre-tax) Hourly Rate Equivalent Approximately $32 – $45 USD per hour (Depending on contract structure) Experience Level Mid-Level (2+ Years of verified studio experience) Language Requirement Proficient written and spoken English skills (Mandatory) Technical Stack Focus Autodesk Maya, Unreal Engine (AnimGraphs, Retargeting, Chaos Cloth)     Core Responsibilities: What You’ll Do As our Technical Artist/ Character Rigger, your day-to-day work balances complex anatomical puppet construction with cutting-edge real-time engine integrations. Your core tasks are divided across three operational pillars: 1. Advanced Character Rigging & Skinning (Maya) Deformation & Mechanical Setup: Architect, implement, and maintain robust, scalable character rigs inside Autodesk Maya, ensuring skeletons are highly optimized for game engine traversal requirements. Anatomical Skinning: Apply precise skin weights across complex bipedal and creature models, maintaining excellent structural integrity and natural muscle/joint volume preservation during extreme poses. Facial Setup & Blendshapes: Build expressive, high-fidelity facial rigging systems utilizing complex combinations of joint-based deformation and localized facial blendshapes to translate nuanced performances accurately. 2. Unreal Engine Integration & Retargeting Pipeline Asset Ingestion: Act as the direct owner for importing character meshes, skeletons, and animation assets into Unreal Engine, ensuring data integrity, correct scale, and clean asset hierarchies. Animation Retargeting: Manage our animation library retargeting pipelines, seamlessly adapting existing animations across varying skeletal proportions, tracking down structural offsets, and troubleshooting joint rotational anomalies. Real-Time Animation Workflows: Collaborate closely with animation departments to establish fluid runtime systems, working confidently within Unreal’s AnimGraphs, state machines, and control rigs. 3. Dynamics, Physics, & Secondary Motion Sets Real-Time Cloth Solutions: Set up, paint weight maps, and optimize real-time physics-driven cloth solutions within Unreal Engine to deliver believable secondary motion for clothing, capes, and accessories. Dynamic Interactive Physics: Implement rigid-body, ragdoll, and capsule-driven physics setups for hair, dangling objects, pouches, and armor components, ensuring they react naturally to environmental forces and player acceleration.   Candidate Profile: Who You Are   Required Technical Qualifications Studio Tenure: You possess 2+ years of professional experience operating as a Technical Artist or Character Rigging Artist inside the interactive video game or high-end Visual Effects (VFX) industries. Software Mastery (Maya): Deep, practical experience using Autodesk Maya for advanced deformation setups, constraint systems, and scripting configurations. Engine Proficiency (Unreal Engine): Proven expertise integrating visual components, building character Blueprints, creating physics assets, and handling systemic optimization inside Unreal Engine. Comprehensive Portfolio: A strong, diverse rigging reel or portfolio demonstrating production-ready body rigs, flawless joint placement, and believable facial expressions (blendshapes/joints). Animation Workflow Literacy: A complete understanding of the parameters governing real-time animation constraints, frame-rate budgets, draw calls, and vertex-processing optimizations. Soft Skills & Team Alignment Strong Communicator: Outstanding English communication skills, allowing you to clearly convey technical problems, write clean documentation, and align priorities with creative directors. Autonomy & Initiative: Highly self-motivated and comfortable managing your tasks and balancing delivery timelines inside a decentralized, remote working framework. Collaborative Teammate: You are an empathetic professional who values collective feedback, welcomes diverse design points of view, and enjoys brainstorming alongside animators and character artists.     Pre-Application Assessment Questionnaire To help us accelerate our onboarding screening and perfectly align your distinct skills with our upcoming project milestones, please provide clear, direct, and detailed answers to the questions listed below. There are no right or wrong answers — Roarty Digital Inc. highly value transparency, technical candor, and practical descriptions of your experience. Portfolio Overview: Please provide the direct link to your online portfolio or rigging showreel. Briefly point out which assets highlight your strongest facial blendshape work and your best real-time cloth simulation work inside an engine. Unreal Engine Pipeline Depth: On a scale of 1 to 10, how comfortable are you taking a raw character file from Maya, importing it into Unreal Engine, mapping out its physics assets, and setting up its runtime cloth layers completely independently? Please provide a brief example of a challenging engine setup you resolved. Animation Retargeting Experience: Can you describe your past practical experience with Unreal Engine’s IK Retargeter system? What specific steps do you take to fix stretching or joint rotation errors when passing animation data between different skeletal frameworks? Maya Rigging Workflows: Do you utilize custom scripting (Python/MEL) or third-party automated rigging systems (e.g., Advanced Skeleton, mGear) to optimize your production workflow in Maya, or do you build custom rigs entirely from scratch? Geographic & Work Status: Are you currently located full-time within North America or South America? What is your current work availability (e.g., immediate, 2 weeks’ notice, 4 weeks’ notice), and what are your baseline salary expectations for a full-time position?   How to Apply If you meet the requirements and are eager to tackle our complex character pipeline challenges, please submit your updated Curriculum Vitae (CV) and completed Assessment Questionnaire responses … Read more

Roarty Digital | Senior 3D Character Artist

Roarty Digital logo

Roarty Digital is an elite external development studio specializing in high-end character creation for world-class AAA video games and cinematic projects. We are a team of passionate creators who push the boundaries of realism and digital human technology. We are currently seeking an excited, driven, and exceptionally talented 3D Character Artist to join our global team. If you are an 3D Character Artist who obsesses over the micro-details of skin pores, the intricate folds of heavy fabric, and the structural accuracy of human anatomy, we want to see your work. This is a role where you will contribute to “world-class” projects, helping us set the gold standard for real-time character art. Job Overview: Senior 3D Character Artist Category Details Organization Roarty Digital Role Senior 3D Character Artist (Realistic Focus) Location Remote (Global Applicants Welcome) Employment Type Full-Time Experience Requirement 3+ Years in Games or VFX Industry Expected Salary Range $65,000 – $95,000 USD (Based on portfolio and location) Core Software Stack Unreal Engine, Maya, ZBrush, Substance Painter, Marvelous Designer The Vision of the Role At Roarty Digital, the Character Artist is at the heart of our production. You won’t just be “making models”; you will be breathing life into digital humans and creatures. We are looking for an artist skilled in creating highly detailed, real-time assets that blur the line between game-play and cinema. In this position, you will build on your existing skillset while pitching in across all aspects of the character pipeline—from high-poly sculpting and intricate cloth simulation to low-poly optimization and engine-ready material setup. You will work alongside some of the best leads in the business to deliver stunning characters for the industry’s most anticipated titles. EXPLORE LATEST JOBS INDUSTRY LIGHT & MAGIC – ALL OPENINGS Primary Responsibilities as 3D Character Artist 1. High-Fidelity Character Sculpting Anatomical Mastery: Creating realistic human and creature models with a deep understanding of skeletal structure, musculature, and skin tension. Surface Detailing: Utilizing ZBrush or Mudbox to sculpt micro-surface details, including wrinkles, pores, and scars, ensuring the highest level of realism. 2. Advanced Cloth & Costume Creation Marvelous Designer Workflow: Designing and simulating realistic clothing. You must understand how different fabrics drape, fold, and react to body movement. Technical Hard Surface: Creating realistic accessories, armor, and gear that complement the organic character sculpts. 3. Real-Time Pipeline Management Retopology & UVs: Crafting clean, efficient low-poly game meshes that maintain the silhouette of the high-poly sculpt while staying within technical budgets. Texturing & Shading: Creating PBR (Physically Based Rendering) textures in Substance Painter that respond accurately to lighting environments. Unreal Engine Integration: Setting up characters within UE, including material instances, texture optimization, and ensuring the asset looks “stunning” in the final engine environment. 4. Collaborative Production Team Synergy: Actively participating in critiques and team meetings. You are a “team player” who values collective success over individual ego. Communication: Clearly articulating technical hurdles and creative choices to leads and project managers, especially in a remote work environment. Required Skills & Technical Competencies Exceptional Portfolio: A showcase of work that demonstrates a mastery of Realism. We are looking for high-quality, real-time assets that look indistinguishable from film-quality renders. Software Proficiency: * Maya: For scene assembly, retopology, and UV mapping. ZBrush/Mudbox: For organic and high-poly sculpting. Substance Painter: For advanced texturing and material definition. Marvelous Designer: For realistic garment creation. Engine Knowledge: A mandatory, “must-have” understanding of Unreal Engine (UE). The “Real-Time” Mindset: A very strong understanding of the full workflow: Hi-poly to low-poly, baking maps (Normal, AO, Curvature), and material application. Experience: 3+ years of professional experience or a specialized post-secondary education in a related field. Preferred Qualifications (The Plus Factor) While not strictly required, we are highly interested in candidates who possess: Grooming Skills: Knowledge of hair creation for real-time (using XGen, Ornatrix, or UE Groom). Cinematic Experience: Background in creating assets for post-production or high-end cinematic trailers. Cross-Disciplinary Knowledge: A basic understanding of rigging or skinning to ensure your models are “deformation-friendly.” Why Roarty Digital? Roarty Digital offer a culture of excellence, flexibility, and growth. 100% Remote: Work from the comfort of your home, regardless of your time zone, while staying connected through our robust digital pipeline. Top-Tier Projects: Gain credits on world-class AAA games and cinematic IPs. Professional Growth: We encourage our artists to constantly evolve. You will have access to the latest tools and internal workshops. Supportive Environment: We believe in motivation and drive, but we also believe in supporting our artists to prevent burnout. Application & Selection Process Roarty Digital take our hiring seriously. After submitting your application, please be prepared to answer a series of specific questions regarding your software expertise and current status. There are no right or wrong answers—we simply value truthfulness and directness to ensure we are the right fit for your career goals. To Apply, please provide: Link to your Portfolio/ArtStation: (Must highlight realistic characters). Updated Resume: Highlighting your years of experience in the industry. Software Checklist: A brief summary of your proficiency levels in Maya, ZBrush, and Unreal Engine. Join Roarty Digital and help us define the future of digital characters. We look forward to seeing your vision!