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People Can Fly is hiring Principal Character Artist

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People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.   Job Summary : Principal Character Artist Job Detail Information Job Title Principal Character Artist Company People Can Fly Project Florence Department Art Industry AAA Game Development Location Warsaw, Poland Work Arrangement Remote / Hybrid Employment Type Full-time Experience Level Principal / Experienced Eligible Candidates Game industry professionals based in Europe Key Skills Character Modelling, Sculpting, Texturing, PBR, Unreal Engine Software Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine   About the Role People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence. As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements. You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists. This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team. About People Can Fly People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry. Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders. People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada, as well as remote locations. The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences. Current projects include Gears of War: E-Day, developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift, an original IP developed in-house, as well as other projects across new platforms and technologies.   What You’ll Do Character & Creature Creation You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style. Your work will include: Creating detailed characters, creatures and props for the game. Developing assets that meet both artistic and technical requirements. Creating believable characters with strong personality and visual appeal. Building characters from initial concepts through high-poly and low-poly stages. Creating detailed high-poly sculpts and optimized game-ready models. Creating realistic clothing, accessories, armor and other character elements. Creating complex creatures, including bipeds, quadrupeds and other creature types. Working on both organic and hard-surface elements. Creating and refining textures using modern PBR workflows. Setting up or adjusting surface shaders for in-game characters.   Art Direction & Quality You’ll help maintain a consistent visual standard across the project. You’ll: Work with the Art Director and Art Leads to understand and develop the project’s visual direction. Help establish artistic benchmarks and quality standards. Ensure character assets remain consistent with the game’s universe and style. Review your own work and identify areas where the visual quality can be improved. Help push the quality of character art across the project. Interpret concept art while also using your own artistic judgment when appropriate. Adapt your techniques and workflow to meet the project’s specific artistic requirements. Production & Deadlines You’ll also be responsible for delivering work efficiently within the production schedule. This includes: Completing assigned work according to project specifications. Following established production pipelines and workflows. Delivering high-quality assets within agreed deadlines. Troubleshooting and fixing asset-related issues. Documenting research, development and technical solutions when necessary. Sharing useful R&D findings with the team through the project’s knowledge base.   Collaboration Character art requires close collaboration with several departments. You’ll work with: Art Directors and Art Leads Character and Animation teams Technical Art Engineering and other technical departments Other artists and production teams You’ll help ensure that characters work correctly both visually and technically in the game. You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline. Mentoring & Knowledge Sharing As a Principal-level artist, you’ll also have opportunities to support the wider team. This may include: Sharing your knowledge and techniques with other artists. Providing constructive feedback during art reviews. Helping improve the quality of character assets. Supporting R&D initiatives with Technical Art and Animation teams. Helping develop better workflows and production techniques. Supporting recruitment activities when required. Helping with the onboarding of new team members. What We’re Looking For We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games. You should have: A strong portfolio demonstrating high-quality character modelling and texturing. Professional experience working in the game industry. Excellent knowledge of 3D modelling and sculpting workflows. Strong organic modelling skills, particularly for human characters and faces. Experience creating realistic and believable clothing and character details. Strong anatomical knowledge of human and animal forms. Experience creating both bipedal and quadrupedal creatures. Strong hard-surface modelling skills for assets such as armor, weapons and character equipment. Experience creating both high-poly and low-poly game-ready models. Strong understanding of textures and modern PBR workflows. Experience with Substance Painter or similar texturing software. Experience working with Unreal Engine. A strong understanding of art fundamentals, including: Shape Form Texture Value Colour Proportion Anatomy The ability to interpret concepts and turn them into production-ready 3D assets. The ability to develop or adapt to a specific art style with minimal supervision. Strong communication and collaboration skills. A proactive and solutions-oriented approach. The ability to adapt to changing project requirements and workflows. Software … Read more

Montreal Jobs : Lighting Artist job at People Can Fly

Montreal Jobs Lighting Artist job at People Can Fly THUMB

This senior-level role bridges the gap between creative vision and global execution, positioning you as a key technical leader within People Can Fly’s international production pipeline. If you are browsing Montreal jobs looking for a career move that combines high-level artistic ownership with international studio collaboration, this position offers an unparalleled opportunity. You will be instrumental in ensuring that distributed development partners hit the exact aesthetic benchmarks and engine performance metrics required for a premier AAA action title. Montreal jobs In this position (Lighting Artist), you will not only act as a world-class individual contributor creating breathtaking illumination setups, but you will also serve as the principal guardian of visual quality, engine performance, and stylistic consistency across multiple distributed external studios (XDev). You will author the technical blueprints and benchmarks that external partners rely on, offering critical aesthetic and technical oversight during every production phase.Montreal jobs The ideal candidate possesses an expert-level command of Unreal Engine’s advanced rendering pipelines, a deep mathematical and artistic comprehension of light behavior, and the communication prowess necessary to guide co-development teams across varying time zones and cultures. Montreal Job Overview : Lighting Artist Category Details Studio People Can Fly (PCF) Project Unannounced AAA Action Project (Shared portfolio lineage: Gears of War: E-Day, Project Echo, Lost Rift) Department Art Department Location Montreal, Quebec, Canada (Remote / Hybrid Flexibility) Work Setup 100% Full Remote Eligible (Distributed Global Workforce) Employment Type Full-time Core Focus External Development (XDev) Auditing, Real-Time & Cinematic Lighting, Visual Quality Control Key Software Unreal Engine, Jira, Confluence, Profiling Tools (RenderDoc, Unreal Insights) Platform Target Current-Generation Consoles (PS5, Xbox Series X|S) and High-End PC Language English (Professional written and verbal fluency) Core Responsibilities as Lighting Artist External Development (XDev) & Pipeline Management Creative Lighting Execution & Narrative World-Building Optimization, R&D, and Tech Art Collaboration Required Qualifications for Lighting Artist job Professional Experience & Production Savvy Technical & Artistic Skillsets Leadership & Soft Skills What We Offer , Montreal jobs People Can Fly stands out among competitive Montreal jobs by providing an elite corporate benefits structure that fully supports our employees’ health, financial stability, and work-life balance. Our comprehensive package includes: Comprehensive Health & Wellness Financial Security & Time Off Career Growth & Culture Montreal Jobs : Lighting Artist job at People Can Fly Apply now See open roles Explore More Montreal jobs

People Can Fly is seeking Senior Technical Animator, Poland

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People Can Fly is seeking a visionary Senior Technical Animator to join our world-class Animation Department. This role is a cornerstone of Project Florence, where you will bridge the gap between artistic intent and technical execution. As a studio with over two decades of heritage in the AAA shooter genre, we are looking for a technical expert who thrives on optimization, innovation, and the relentless pursuit of high-fidelity character movement within Unreal Engine Job Overview: Senior Technical Animator Category Details Company Name People Can Fly (PCF) Project Name Project Florence Job Title Senior Technical Animator Employment Type Full-time Location Warsaw, Poland (Hybrid/Remote options available) Salary Range Competitive AAA Industry Standard (Commensurate with seniority and 5+ years experience) Core Tech Stack Unreal Engine, Autodesk Maya, Python, Physics Simulations (Cloth/Hair) Department Animation About People Can Fly Founded in 2002, People Can Fly has solidified its reputation as a powerhouse in the global gaming industry. We are the architects behind some of the most visceral and mechanically polished shooters in history, including Painkiller, Bulletstorm, and Gears of War: Judgment. Most recently, we captivated millions with Outriders, proving our ability to blend deep RPG mechanics with intense action. We aren’t just a studio; we are a global collective. With hundreds of specialists across Poland, the UK, Ireland, the US, and Canada, we leverage a diverse range of perspectives to push the boundaries of the Unreal Engine. Currently, our teams are hard at work on: When you join PCF, you aren’t just taking a job—you are joining a legacy of technical excellence and creative audacity. The Mission: Senior Technical Animator As a Senior Technical Animator, you are the architect of the character pipeline. You aren’t just skinning models; you are building the systems that allow those models to breathe, react, and move with life-like precision. You will be responsible for the “guts” of our characters, from the intricate facial rigs that convey emotion to the complex physics setups that handle capes, hair, and armor in real-time. Core Responsibilities Required Qualifications & Expertise We are looking for a veteran who has seen the “trenches” of AAA development and emerged with a portfolio of success. Professional Experience Artistic & Technical Foundational Skills Soft Skills The “Nice to Haves” While not mandatory, candidates possessing the following will be given priority: Comprehensive Benefits & Perks People Can Fly believes in taking care of its people. Whether you are based in Poland or working from our UK hub, we offer a robust package designed to support your health, growth, and work-life balance. Poland Office (Warsaw/Remote) UK & International Support Why Project Florence? Project Florence represents a new chapter for People Can Fly. It is a project that demands technical innovation and artistic bravery. By joining this team, you will be at the forefront of defining the “feel” of our next great title. You will work in an environment that values candor, creativity, and craftsmanship. We don’t just build games; we build the technology that makes games possible. If you are a Technical Animator who is tired of the status quo and wants to contribute to a studio that is constantly evolving, we want to hear from you. Application Process To apply, please ensure your portfolio includes: People Can Fly is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Join us in Warsaw or from the comfort of your home. Let’s build the next generation of action games together. Detailed Breakdown of Technical Expectations 1. The Maya-to-Unreal Pipeline The Senior Technical Animator is the primary guardian of the bridge between our DCC (Digital Content Creation) tools and the game engine. You will be expected to: 2. Advanced Rigging Logic We expect more than just “biped” rigs. Project Florence may involve: 3. Unreal Engine Implementation Your work doesn’t end in Maya. In Unreal Engine, you will: 4. Leadership & Vision As a “Senior” member of the team, your influence extends beyond your own desk. You will: People Can Fly is seeking Senior Technical Animator, Poland Apply now See open roles Explore More Jobs

People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Senior Producer, Canada

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People Can Fly (PCF), a powerhouse in the independent AAA development space, is seeking a high-caliber Senior Producer to join our Montreal studio. This is a pivotal role designed for a production leader who thrives on complexity, multi-studio collaboration, and the pursuit of gaming excellence. Whether you are working from our creative hub in Montreal or contributing via our robust remote-work framework, you will be at the heart of an unannounced 2025 project that defines the next generation of action gaming. Job Overview: Senior Producer Feature Information Company Name People Can Fly (PCF) Job Title Senior Producer Project Project Echo (in collaboration with KRAFTON) Salary Range Competitive / Based on Seniority & Regional Benchmarks Job Type Full-time Work Model Remote / Hybrid Options Available Primary Locations Warsaw, Poland OR Montreal, Canada Department Production Experience Level 5+ Years Gaming (Senior/Lead level) Industry Requirement Candidates must have a background in Game Development Company Overview: The PCF Legacy Founded in 2002, People Can Fly (PCF) has established itself as one of the most prominent independent AAA game development studios in the global landscape. With over two decades of experience, we have cemented our reputation as masters of the shooter genre and pioneers in the Unreal Engine ecosystem. From the cult classic Painkiller and the adrenaline-fueled Bulletstorm to the globally acclaimed Outriders and our significant contributions to the Gears of War franchise, PCF has consistently pushed the boundaries of technical excellence and creative storytelling. Our studio is a truly international collective. We boast a diverse team of hundreds of talented specialists working across offices in Poland, the UK, Ireland, the USA, and Canada. As we continue to grow, our presence in Montreal, Canada, has become a vital hub for North American talent, mirroring the creative energy of our headquarters in Warsaw, Poland. We believe in the power of flexibility, offering remote and hybrid work models that allow the best minds in the industry to collaborate regardless of their physical geography, provided they are based within our operational regions. Currently, we are entering one of the most ambitious phases in our history. Our creative teams are firing on all cylinders across several high-profile titles: Joining PCF means more than just taking a job; it means becoming part of a legacy of innovation where your craft is perfected alongside industry leaders. Detailed Job Description: Senior Producer (Project Echo) As a Senior Producer for Project Echo, you will be at the structural heart of our development engine. This role is not merely about managing calendars or ticking boxes; it is about architectural leadership in production. You will bridge the gap between creative vision and technical execution, ensuring that our partnership with KRAFTON results in a world-class gaming experience that meets the high expectations of players globally. Whether you are joining us from the vibrant tech scene in Montreal or the historic development hub of Warsaw, your mission remains the same: to facilitate excellence. 1. Process Optimization and Facilitation You will be responsible for the health and efficiency of our internal development ecosystem. This involves identifying bottlenecks in the pipeline and implementing sophisticated, bespoke workflows that allow our developers to do their best work without unnecessary friction. You aren’t just following a process; you are refining it to suit the specific needs of a AAA production. 2. Leadership and Team Advocacy You will manage cross-disciplined teams (Art, Design, Code, QA, and Audio) totaling 20+ individuals. As a Senior Producer, you serve as both the shield and the engine for these teams. You will advocate for their needs, ensure their voices are heard by upper management, and foster a culture of high morale, psychological safety, and accountability. You will also directly manage and mentor up to three junior or mid-level producers, shaping the next generation of PCF production talent. 3. Strategic Planning and Risk Mitigation Working in tandem with other Producers and Directors, you will develop realistic, data-driven schedules. You are expected to look “around the corner” to identify dependencies and potential risks months before they become blockers. For every identified risk, you will prepare multiple solutions, weighing the pros and cons of each to present clear, actionable options to the Production Lead. 4. Stakeholder and Publisher Relations “Project Echo” is a collaborative effort with KRAFTON. You will be a primary point of contact, managing the delicate balance between internal studio goals and publisher expectations. This requires high-level communication skills and the ability to represent PCF’s interests while maintaining a productive, transparent, and professional relationship with external partners and vendors. Required Qualifications and Skills People Can Fly is seeking a seasoned veteran who understands the unique pressures and rhythms of AAA development. To be successful in this role, you must meet the following criteria: Professional Experience Technical and Methodological Expertise Soft Skills and Leadership Exclusive Benefits and Perks People Can Fly is committed to the holistic well-being of our employees. While specific local laws vary, our commitment to a premium employee experience is universal across Warsaw and Montreal. Health and Wellness Lifestyle and Environment The People Can Fly Commitment to Diversity People Can Fly is committed to an inclusive and diverse work culture. People Can Fly is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status, or any other legally protected status. We believe that the best games—the ones that truly resonate with a global audience—are made by teams that reflect the diversity of the players who enjoy them. “Project Echo” represents a significant milestone for PCF. In partnership with KRAFTON, we are building something that challenges the status quo of action games. As a Senior Producer, you aren’t just a cog in the machine; you are the one ensuring the machine runs beautifully, remains efficient, and reaches the finish line with the highest possible quality. Whether you are looking to join our foundational team in Poland or our expanding footprint in Montreal, you will find a … Read more

Art Manager job at People Can Fly, Canada

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People Can Fly (PCF), a premier global independent AAA developer with over 20 years of experience in creating genre-defining action titles, is seeking a highly organized and artistically gifted Art Manager to join our Montreal studio. This role is a critical leadership position for an Unannounced 2025 Project. You will serve as the bridge between artistic vision and production reality, managing high-level talent while ensuring that UI, Lighting, and VFX meet world-class quality standards. At PCF, we provide a collaborative environment where your managerial expertise will directly impact the next generation of action gaming. Job Overview : Art Manager Category Details Company Name People Can Fly (PCF) Position Title Art Manager Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Production / Art Experience Level 7+ Years Industry Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges for Art Management in the Montreal AAA sector are competitive, reflecting the candidate’s ability to manage multi-disciplinary teams and global external partners. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Leadership Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement for claims (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic care Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Since our inception in 2002, People Can Fly has been a dominant force in the shooter genre. From the relentless action of Painkiller and Bulletstorm to the massive success of Outriders and our contributions to the Gears of War universe, we are masters of the Unreal Engine. With a global footprint spanning Poland, the UK, Ireland, the US, and Canada, we offer a truly international atmosphere. We are currently working on high-profile collaborations with industry-leading publishers alongside our own original self-published titles. Joining PCF Montreal means working with a passionate team dedicated to pushing the technical and artistic boundaries of game development. Detailed Job Responsibilities 1. Managerial Leadership & People Development As an Art Manager, your primary focus is the growth and morale of our talented artistic team: 2. Quality Control & Discipline Oversight You will act as the guardian of visual quality across multiple internal and external workstreams: 3. Project Strategy & Risk Management Working at the intersection of Art and Production, you will protect the health of the build: Candidate Qualifications Required Professional Experience Core Technical & Artistic Skills Leadership Competencies What We Offer: The PCF Montreal Advantage People Can Fly Montreal provides a world-class benefits package designed to support a long-term, healthy career. 1. Total Health & Dental Security 2. Financial & Future Planning 3. Holistic Well-being To apply for the Art Manager position, please ensure your application includes: Art Manager job at People Can Fly, Canada Apply now See open roles Explore More VFX jobs

Lead Lighting Artist hiring People Can Fly, Montréal

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People Can Fly (PCF), a legendary name in the AAA shooter genre with over 20 years of experience, is seeking a visionary Lead Lighting Artist to join our Montreal hub. This role is primarily focused on one of the most prestigious franchises in gaming history: Gears of War (Gears of War: E-Day), as well as our unannounced collaboration with Microsoft, Project Maverick. We are looking for a leader who can master the interplay of light, shadow, and color to drive narrative storytelling and cinematic excellence in the Unreal Engine. Job Overview : Lead Lighting Artist Category Details Company Name People Can Fly (PCF) Position Title Lead Lighting Artist (Chef d’équipe, artiste éclairagiste) Job Type Full-Time, Permanent Key Projects Gears of War: E-Day & Project Maverick Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Flexible Options) Department Art Experience Level 7+ Years Industry Experience Language Requirement Proficiency in English (Global Team Integration) Estimated Compensation & Financial Benefits Note: Leadership salaries in the Montreal AAA market reflect the high level of technical and managerial expertise required for world-class titles. Benefit Type Provision Details Annual Salary Range Competitive AAA Leadership Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid (Individual and Family Coverage) Claims Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic work Paid Time Off 20 Vacation Days + 5 Sick Days Winter Shutdown Fully paid week off during the Winter Holiday season Virtual Health Free virtual healthcare and mental well-being for dependents About People Can Fly Since its inception in 2002, People Can Fly has been a powerhouse in the action-shooter space. With a portfolio featuring Painkiller, Bulletstorm, Outriders, and the critically acclaimed Gears of War: Judgment, we have solidified our status as one of the world’s most experienced Unreal Engine developers. Our global team spans Poland, the UK, Ireland, the US, and Canada. We are currently expanding our horizons with internal solutions like the PCF Framework and working on massive collaborations with Microsoft and Square Enix. Joining PCF means working on the front lines of AAA development, where technical mastery meets creative audacity. Detailed Job Responsibilities 1. Creative Leadership & Vision As the Lead Lighting Artist, you are the bridge between the Art Director’s concept and the final player experience. 2. Production & Technical Execution You will manage the pipeline to ensure visual beauty never compromises technical performance: 3. Cross-Discipline Collaboration Storytelling in Gears of War is a massive, multi-disciplinary effort. You will: 4. Talent & People Management As a Lead, you are responsible for the health and growth of the lighting department: Required Professional Experience Core Artistic & Technical Skills Tools & Software Montreal is one of the world’s greatest hubs for game development, and PCF is one of its most innovative studios. 1. Unrivaled Projects You won’t just be making “another game.” You will be working on Gears of War: E-Day, contributing to a franchise that defined the cover-shooter genre, and Project Maverick, an unannounced project with Microsoft that promises to push AAA boundaries. 2. The “People First” Philosophy We offer a 100% employer-paid benefits package because we believe our people shouldn’t have to worry about the basics. Our Remote Work Program is one of the most robust in the industry, allowing you to work from home across Canada while still being a core part of the Montreal culture. 3. Financial Growth & Security With 100% vesting in our RRSP program from Day 1 and a mandatory winter holiday shutdown, we provide both the financial future and the rest periods you need for a long-term, sustainable career in high-end gaming. Lead the Light At People Can Fly, we don’t just illuminate scenes; we create worlds. If you have the eye of a cinematographer and the heart of a leader, we want you to help us light the next generation of action games. Apply today and help us define the look of Project Maverick and Gears of War. People Can Fly hiring Lead Lighting Artist, Montréal Apply now See open roles Explore More Lighting Artist Jobs

People Can Fly hiring Technical Artist, Montréal 2026

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People Can Fly (PCF), an industry-leading independent AAA developer with a 20-year legacy of pushing the boundaries of the action-shooter genre, is seeking a highly skilled Technical Artist to join our Montreal studio. This role is a critical nexus between art, animation, and engineering. You will be tasked with building robust tools, automating complex pipelines, and ensuring visual excellence across an Unannounced 2025 Project. At PCF, we provide a collaborative, “People First” environment where technical innovation is the catalyst for world-class creativity. Job Overview: Technical Artist Category Details Company Name People Can Fly (PCF) Position Title Technical Artist (Artiste technique) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Tech Art Experience Level 3+ Years Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges in the Montreal AAA sector are competitive and reflect the candidate’s mastery of automation, shader authoring, and pipeline management. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Founded in 2002, People Can Fly has defined the shooter genre with iconic titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As a premier Unreal Engine studio, we are currently working on high-profile collaborations like Gears of War: E-Day (with Microsoft) and Project Echo (with KRAFTON), alongside our original internal IP, Lost Rift. With studios in Poland, the UK, Ireland, the US, and Canada, we offer a truly global environment. Joining PCF Montreal means working alongside industry veterans to build the next generation of visceral, unforgettable action games. Detailed Job Responsibilities 1. Tool Development & Automation The core of this role involves creating a friction-less environment for our artists: 2. Shaders, Materials & Rendering You will be the guardian of visual quality and material integrity: 3. Cross-Discipline Collaboration A Technical Artist at PCF is a consultant and a problem-solver: 4. Mentorship & Documentation As a Senior-level contributor, you will help grow the collective intelligence of the studio: Candidate Qualifications Required Technical Skills Core Competencies Preferred (Bonus) Qualifications What We Offer: The PCF Montreal Advantage Working at People Can Fly Montreal offers more than just a job; it offers a comprehensive lifestyle and career support system. 1. Total Health Security We believe our employees should never worry about their health costs. We pay 100% of your insurance premiums. Whether it’s a routine dental check-up or a specialized medical service, our plan reimburses up to $1,000 per service annually, covering both you and your dependents. 2. Financial Prosperity 3. Professional Growth People Can Fly hiring Technical Artist, Montréal Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada

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People Can Fly (PCF), a premier independent AAA game development studio with over two decades of industry-leading experience, is seeking a high-caliber Senior VFX Artist to join our Montreal-based team. This role is pivotal for an Unannounced 2025 Project, offering the opportunity to work on cutting-edge titles like Gears of War: E-Day and original IPs. We are looking for a visionary who can bridge the gap between technical constraints and breathtaking artistic direction. Job Overview : Senior VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Senior VFX Artist (Artiste Senior, Effets Visuels) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Art Experience Level Senior / Lead Potential Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Specific salary figures are often negotiated based on the candidate’s portfolio and years of experience within the AAA industry. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (No cost to employee) Health Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Founded in 2002, People Can Fly has carved a permanent legacy in the shooter and action genres. With a pedigree that includes Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, we are recognized as one of the most proficient Unreal Engine studios globally. Our international presence spans Poland, the UK, Ireland, the USA, and Canada. We believe in a “People First” culture, providing the tools and flexibility for artists to perfect their craft while maintaining a healthy work-life balance. Joining PCF means joining a journey to build the next generation of action games for a global audience. Detailed Job Responsibilities 1. Artistic Vision & Quality Control The Senior VFX Artist is the guardian of the project’s visual signature. You will: 2. Technical Execution & Integration In this role, you aren’t just making “pretty” particles; you are building a functional system: 3. Leadership, Mentorship & Recruitment As a Senior member of the Art Department, you will: Candidate Qualifications Required Expertise The “Ideal” Candidate (Bonus Points) Working at our Montreal studio (or remotely within Canada) provides a unique blend of independent studio agility and AAA stability. Health & Well-being We understand that high-performance creative work requires rest and support. Global Growth You will be part of a global environment, interacting with colleagues from across Europe and North America. This provides unparalleled opportunities for personal development and networking within the highest levels of the game industry. Join the Flight At People Can Fly, we don’t just make games; we create unforgettable experiences. If you are a Senior VFX Artist who thrives on pushing the boundaries of what’s possible in Unreal Engine, we want to hear from you. Apply today to take your craft to new heights. People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada Apply now See open roles Explore More VFX Jobs