festybay

Create Your FestyBay Profile

Nintendo – Environment Lighting Artist, USA

Nintendo Software Technology logo

Nintendo Software Technology Corporation (NST) is currently seeking a creative, technically proficient, and collaborative Environment Lighting Artist II to join our elite development team in Redmond, Washington. As a key member of the Nintendo family, you will be tasked with illuminating the worlds that define our legacy, ensuring every scene evokes the wonder, mystery, and joy that players expect from a Nintendo experience. Job Overview: Environment Lighting Artist Category Details Company Name Nintendo Software Technology Corporation (NST) Position Title Environment Lighting Artist II Base Salary Range $73,797 – $110,695 USD Job Type Full-Time Work Model Hybrid (Regular onsite presence required in Redmond, WA) Location Redmond, Washington, USA Experience Level Intermediate (3+ years professional experience) Bonus Eligibility Semi-annual discretionary performance bonus Sponsorship No Visa Sponsorship available (Must be legally eligible to work in the U.S.) About Nintendo Software Technology (NST) Nintendo Software Technology Corporation, located in the tech hub of Redmond, Washington, is a wholly-owned subsidiary of Nintendo Co., Ltd., based in Kyoto, Japan. Since our inception, NST has been a cornerstone of Nintendo’s global development strategy, focused on designing and delivering world-class video games that push the boundaries of entertainment. Our studio culture is defined by a “tight-knit” atmosphere where every employee is more than just a staff member—they are a valued contributor to the Nintendo legacy. We combine the agility of a focused development studio with the state-of-the-art resources of the world’s most iconic gaming brand. At NST, we conduct cutting-edge research and utilize proprietary equipment to ensure our quality is never compromised. We are a team of perfectionists, dreamers, and engineers dedicated to the mission of surprising and delighting our customers. The Role: Environment Lighting Artist II Lighting is the soul of an environment; it directs the player’s eye, sets the emotional tone of the narrative, and defines the visual fidelity of the world. As an Environment Lighting Artist II, you will transition between the roles of technical specialist and visual storyteller. You will collaborate closely with Environment Artists, Level Designers, and Art Leads to ensure that the technical constraints of the hardware are met without sacrificing the artistic vision of the project. This is a mid-level role that requires not only a high degree of artistic “feel” but also a disciplined understanding of game engine pipelines and optimization. You will be expected to guide less experienced team members while contributing to the evolution of our internal tools and workflows. Detailed Description of Duties In this role, your responsibilities span the entire creative pipeline, from initial visual targets to final performance optimization: Lighting Design & Implementation: You will create complex lighting setups for a variety of 3D environments, ensuring that the lighting supports gameplay clarity and aesthetic goals. This includes baking static lighting and managing real-time light sources. 3D Content Creation: Beyond lighting, you will create a variety of 3D assets, including models and textures for characters and environments, ensuring they adhere to specific art direction and quality standards. Visual Target Development: Working alongside Art Leadership, you will help visualize and develop “look-dev” targets to define the aesthetic benchmark for new projects. Cross-Disciplinary Collaboration: You will partner with the User Interface (UI) team to create visual assets and animations (2D/3D) that enhance the player’s navigational experience. Technical Pipeline Support: You will support the growth of enhanced art development tools. This involves testing new proprietary Nintendo software and providing feedback to the engineering teams to improve workflow efficiency. Mentorship: As a Level II artist, you will provide guidance and technical troubleshooting for junior artists, fostering a culture of continuous learning and excellence. Quality Assurance: You will apply your professional expertise to review, analyze, and test products currently in development. Your goal is to ensure the “Nintendo Standard”—a level of polish and stability that is world-renowned. Summary of Requirements We are looking for an individual who possesses a rare blend of artistic intuition and technical rigor. To be successful, you must meet the following criteria: Professional Experience 3+ Years of Industry Experience: You must have a minimum of three years of professional experience specifically within game development. Shipped Titles: Preference is given to candidates who have seen a project through from pre-production to gold master. Technical Skills & Software Engine Proficiency: Deep experience with modern game engines such as Unreal Engine, Unity, or sophisticated proprietary engines. You should understand how lighting interacts with shaders, materials, and post-processing stacks. Standard Art Suite: High proficiency in industry-standard software, including but not limited to Maya, ZBrush, Substance Painter/Designer, and Photoshop. Pipeline Knowledge: A thorough understanding of 3D asset pipelines, including UV mapping, PBR (Physically Based Rendering) workflows, and memory/performance optimization. Education & Eligibility Academic Background: An undergraduate degree in Fine Arts, Digital Art, Game Design, or a related field. Equivalent professional experience will also be considered. Legal Status: You must be legally authorized to work in the United States. Please note that NST does not offer visa sponsorship for this specific position. Location: This is a hybrid role. Candidates must reside within commuting distance of Redmond, WA, or be willing to relocate, to accommodate regular onsite collaboration. Comprehensive Benefits & Compensation Nintendo believes that our people are our greatest asset. To support our team, we offer a robust compensation package designed to provide stability and peace of mind: Competitive Salary: A base pay range of $73,797 to $110,695, commensurate with experience and skill level. Bonuses: Participation in a semi-annual discretionary performance bonus program. Health & Wellness: Comprehensive medical, dental, and vision insurance plans for you and your family. Retirement: A 401(k) plan with company matching to help you secure your future. Work-Life Balance: Generous Paid Time Off (PTO) to ensure you stay refreshed and inspired. Corporate Culture: Access to a creative, inclusive environment where your work is seen by millions of players worldwide. How to Apply If you have a passion for light, shadow, and the “Nintendo Magic,” we want to hear from you. Application Note: A portfolio is required for consideration. Your portfolio should demonstrate a mastery of lighting (interior and … Read more

Nintendo Software Technology hiring 3D Animator

Nintendo Software Technology logo

Are you an aspiring animator with a passion for the “Nintendo Magic”? Nintendo Software Technology (NST) is looking for a talented and motivated Associate Animator to join our elite development team in Redmond, Washington. This is a unique opportunity to contribute to the legacy of the world’s most iconic video game manufacturer. At NST, our mission is simple: to design, develop, and deliver the very best video games. As a wholly owned subsidiary of Nintendo Co., Ltd., we combine the innovation of a Western studio with the storied quality standards of our Kyoto headquarters. In this role, you will be a valued team member, encouraged to breathe life, personality, and fluid movement into characters and environments that define the next generation of play. Animator Job Overview Company Name: Nintendo Software Technology (NST) Job Title: Associate Animator Employment Type: Contract (Agency-based) Job Field: Software Development – Games Location: Redmond, Washington, United States (Greater Seattle Area) Pay Range: $31.00 – $47.00 USD per hour Core Software: Autodesk Maya, Blender, Adobe Photoshop, Proprietary Tools About Nintendo Software Technology Located in the tech hub of Redmond, NST is a cornerstone of Nintendo’s North American development efforts. We operate at the intersection of research and creativity, using state-of-the-art equipment and a rigorous review process to ensure every product meets the “Nintendo Standard.” We pride ourselves on a welcoming and inclusive environment. We believe that diverse perspectives are essential to creating games that resonate with a global audience. Our culture is built on kindness, empathy, and a mutual respect for the craft of game making. Detailed Job Responsibilities as 3D Animator As an Associate Animator, you will be integrated into a high-functioning production team. Your work will span the creative spectrum, from early-stage 3D content creation to the final polish of gameplay features. 1. 3D Content & Asset Creation You will participate in the end-to-end creation of 3D assets that align with the project’s artistic direction. This includes: Character Animation: Applying fundamental principles (squash and stretch, anticipation, timing) to bring personality to heroes and NPCs. Environmental Assets: Creating 2D and 3D animations for interactive objects and environmental elements. Modeling & Texturing: Assisting in the development of 3D models and textures for characters and objects as assigned by the lead artists. 2. Tool Proficiency & Implementation Nintendo is famous for its bespoke development environments. In this role, you will: Utilize Proprietary Tech: Maintain and expand your knowledge of Nintendo’s internal art production tools alongside commercial software like Maya and ZBrush. Gameplay Alignment: Implement gameplay features that are strictly aligned with game design goals, ensuring that movement feels “right” to the player. 3. Quality Assurance & Iteration Quality is non-negotiable at Nintendo. You will: Review & Test: Apply your professional expertise to analyze and test products currently under development. Respond to Feedback: Work closely with senior leads to iterate on animations quickly and efficiently, ensuring the final output is polished and timely. Summary of Requirements We are looking for an artist who possesses a strong technical foundation and a collaborative spirit. Artistic Foundation: Proven skills in 3D and/or 2D art production. You should have a deep understanding of weight, silhouette, and movement. Software Mastery: Proficiency with industry-standard software such as Maya, Photoshop, ZBrush, and Substance Painter. Familiarity with Blender is also highly valued. Engine Experience: Experience working within game development pipelines and engines (e.g., Unreal, Unity, or proprietary game engines). Communication & Organization: Excellent organizational skills and the ability to articulate creative ideas clearly within a team setting. Education: An Undergraduate degree in Art or a related field; or equivalent professional education and experience. Contract Benefits & Agency Partnership This position is offered as a contract role through one of Nintendo’s trusted staffing partners. While it is a contract, Nintendo ensures that our partners provide a supportive benefits package to keep our team healthy and motivated. Healthcare: Eligibility for medical insurance plans. Employee Assistance: Access to Employee Assistance Programs (EAP). Paid Leave: Accrued paid sick leave in accordance with local regulations. Professional Environment: Full access to NST’s state-of-the-art facilities and a chance to work on world-class IP. Note: All benefits are subject to election and eligibility requirements confirmed at the time of the offer by the employing agency. Why Redmond, WA? The Pacific Northwest is the heart of the American games industry. Working at NST in Redmond puts you in the middle of a thriving creative community. Between the lush greenery of the Washington landscape and the bustling tech scene, it is the ideal place for an animator to find inspiration. Join the Legend If you have a strong foundation in character animation principles and a passion for bringing movement and personality to gameplay, we want to see your work. Nintendo is an equal opportunity employer committed to building a team that represents the diverse consumers we serve. How to Apply: Please ensure your application includes a link to your Demo Reel showcasing your best 2D/3D animation work.