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Kojima Productions hiring 3D Animator, Japan

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  Kojima Productions is seeking a talented and passionate Animator to join our dedicated Art Department at Kojima Productions in Tokyo. In this role(Animator), you will be responsible for bringing our worlds to life by creating high-quality, immersive in-game and cutscene animations. Whether you are a seasoned industry veteran or a promising newcomer with a stunning portfolio, we want to hear from you. Kojima Productions offers a dynamic, flexible working environment combining a standard 10:00 AM–6:45 PM workday with a Discretionary Labor System that leaves exact daily hours to individual discretion. Job Overview : 3D Animator Quick Overview Details Company Kojima Productions Location Minato-ku, Tokyo, Japan Nearest Station Shinagawa Station Employment Status Contract Employee (with potential promotion to Permanent Employee) Core Software Autodesk Maya, 3ds Max, or Softimage     Scope of Work & Responsibilities as an Animator As an Animator, your primary objective will be to design and execute compelling movement that enhances both gameplay feel and cinematic storytelling. Your core duties will include: In-Game Animation Production: Designing fluid, responsive player and NPC movements, combat mechanics, and environmental interactions. Cutscene Animation Production: Crafting cinematic sequences that convey deep narrative beats, character emotions, and high-impact action. Pipeline Collaboration: Working closely with technical artists, designers, and programmers to ensure assets integrate seamlessly into the game engine.     Application Requirements for Animator Kojima Productions welcome applications from a diverse range of experience levels, provided you possess the core technical skills required to succeed. Core Eligibility Criteria Software Proficiency: Practical, hands-on experience executing keyframe animation utilizing industry-standard software such as Autodesk Maya, 3ds Max, or Softimage. Industry Experience: Proven track record of taking at least one game title from development through to successful commercial completion. Alternative Entry Pathways For New Graduates: You do not need to meet every single eligibility requirement listed above. We heavily weigh your foundational skills, academic projects, and enthusiasm. For Candidates with No Industry Experience: A lack of professional game dev experience is not a disqualifier. However, your application and portfolio must strongly showcase alternative capabilities, self-taught mastery, or transferable skills that compensate for a lack of commercial tenure.     Preferred Qualifications as Animator While not strictly mandatory, candidates who possess one or more of the following skills will be given strong preference during the selection process: Cinematic Expertise: Experience crafting dedicated cutscene motions with an advanced understanding of the fine, subtle nuances of human body mechanics. Motion Capture Mastery: Proven ability to clean, modify, adjust, and optimize raw motion capture data for seamless in-game implementation. Exceptional Hand-Keying: A strong artistic eye and technical knack for traditional hand-key animation. Advanced Toolsets: Direct experience creating animations within Maya and utilizing Motion Builder for advanced character setups. Diverse Portfolio Scope: Knowledge and practical experience animating a diverse array of subjects beyond humanoids, including vehicles, machinery, and complex monsters. Facial & Technical Animation: Experience in high-fidelity facial animation, as well as a solid understanding of character rigging principles and practices.   Required Submission Documents To be considered for this position, please ensure your application includes all of the following materials. Incomplete applications may not be reviewed. Japanese CV (Rirekisho): Please include a professional photograph, if available. Detailed Curriculum Vitae (CV): Your CV must explicitly outline: The specific animation tools and software you specialize in, alongside the exact number of years you have used them in practice. A comprehensive list of all past game titles you have contributed to, detailing your exact responsibilities for each project. Industry Insight & Written Responses: Please provide short, brief answers to the following three prompts: Prompt 1: List the game or video titles that you believe feature the most wonderful, high-tier animation work on the market right now. Briefly explain the reasoning behind your choice. Prompt 2: Identify one current technology trend within the animation or gaming industry that has captured your attention, and briefly explain why. Prompt 3: Name the game titles you have personally enjoyed playing the most recently, and briefly detail what made them so engaging for you. Portfolio / Work Samples: Submit a digital showreel or portfolio showcasing your best work. Note: We accept any digital format of your choosing, but all files must be viewable on a standard Windows operating system.   Compensation, Benefits, & Time-Off Kojima Productions believe in taking care of our team by offering a highly competitive compensation package and a healthy work-life balance. Salary & Incentives Structure: Annual salary model, paired with a robust performance incentive system. Evaluation: Final salary offers will directly take into consideration your unique past experiences, portfolio strength, and capabilities, aligned with internal company regulations. Salary Revision: Conducted once per year to reflect performance and growth. Benefits Package Comprehensive health, social, and employment insurance. Full coverage of commuting/transportation expenses. Regular medical checkups. Congratulatory and condolence allowances. For Permanent Employees Only: Access to a corporate defined contribution pension plan and additional corporate incentives. Paid Time-Off Standard Leave: Fully enforced five-day work week (Saturdays and Sundays off) alongside all Japanese official national holidays. Seasonal Breaks: Dedicated summer vacation and End-of-Year/New Year company closures. Additional Leave: Paid annual vacation days, alongside congratulatory and bereavement leave.   Crucial Application Notes International Applicants: Kojima Productions digital application system is currently unable to process overseas postal codes. If you are applying from outside of Japan, you do not need to input a postal code that matches your actual current address. However, please ensure that every other field in your address information is completely valid and accurate. Age Verification: Please note that age verification will be required as part of our standard onboarding and compliance process.

3D Animator job at Kojima Productions, Tokyo

Kojima Productions logo

Elevate your career at Kojima Productions, the world-renowned independent studio founded by visionary Hideo Kojima. Located in the heart of Tokyo, our studio is a sanctuary for creators who seek to push the boundaries of digital entertainment and “Homo Ludens” (those who play). We are looking for a dedicated 3D Animator to join our Art Department to help craft the highly detailed, emotionally resonant, and technically groundbreaking experiences our fans expect. At Kojima Productions, we don’t just follow industry standards; we define them. This role is perfect for an artist who possesses a deep cinematic sensibility and a passion for merging high-end technology with soul-stirring storytelling. Job Overview: 3D Animator Category Details Company Name Kojima Productions Position Animator (In-game & Cinematic Cutscenes) Location Minato-ku, Tokyo, Japan (Near Shinagawa Station) Job Type Contract Employee (Promotion to Permanent Employee Possible) Salary Range (Est.) ¥5,000,000 – ¥9,500,000 Annually (Based on experience) Work Hours 10:00 – 18:45 or Discretionary Labor System Core Technology Maya, 3ds Max, Motion Builder, Proprietary Tools Benefits Full Insurance, Performance Incentives, Global Work Culture Detailed Job Description 3D Animator at Kojima Productions is more than just movement; it is the bridge between the player and the narrative. Whether it is the subtle twitch of a facial muscle in a high-stakes dialogue or the heavy, realistic stride of a character traversing a rugged landscape, our animators are responsible for maintaining the “immersion of reality.” You will work on projects that challenge the status quo, requiring a blend of hyper-realism and artistic flair. Core Responsibilities In-Game Animation: Design and implement fluid, responsive character motions that integrate seamlessly with gameplay mechanics. You will focus on “weight,” “momentum,” and “physics-based” movement to ensure every action feels earned. Cinematic Cutscenes: Produce high-fidelity cinematic animations that rival major motion pictures. You will be responsible for bringing the Director’s vision to life through intricate keyframe work and the refinement of performance capture data. Asset Creation: Develop animations for a diverse range of subjects, including human characters, complex mechanical structures, vehicles, and otherworldly creatures. Pipeline Collaboration: Work closely with the Art Director, Technical Animators, and Game Designers to ensure all animations are optimized for our proprietary engine while maintaining maximum visual quality. Iteration & Polish: Proactively identify areas for improvement in existing motions and refine them to reach the “Kojima Standard” of excellence. Requirements & Qualifications Kojima Productions is looking for individuals who prioritize quality above all else. Practical Experience: Extensive hands-on experience with keyframe animation using industry-standard software such as Maya, 3ds Max, or Softimage. Shipped Titles: For experienced candidates, a minimum of one shipped AAA title as an animator is preferred. Inclusive Hiring: * New Graduates: We welcome applications from talented new graduates. If you have a passion for the medium and a strong foundational portfolio, we want to hear from you. Industry Career-Switchers: If you have high artistic ability from another field (e.g., film, VFX), we encourage you to apply and demonstrate how your skills translate to the gaming environment. Preferred Expertise & Technical Skills To excel at Kojima Productions, candidates should ideally possess: Facial Animation Mastery: A keen eye for expressing human emotion through subtle facial movements and eye contact. Motion Capture Expertise: Experience modifying, cleaning, and adjusting high-density motion capture data to achieve a natural look. Technical Rigging: Basic knowledge of rigging and skinning to help facilitate smoother animation workflows. Mocap Tools: Proficiency in Motion Builder is highly desirable for real-time motion editing. Industrial & Creature Design: The ability to animate non-human entities, ensuring that vehicles feel heavy and monsters feel threatening and organic. Required Application Documentation Kojima Productions values the “thinking” behind the art. Please provide: Japanese CV (Rirekisho): Including a photo (if available/applicable). Technical CV: Detail the specific tools you use, your years of experience, and a comprehensive list of past titles/duties. Insight Paper: Provide brief responses to the following: Visual Excellence: Which recent game or film do you believe represents the pinnacle of current animation technology, and why? Tech Trends: Which emerging technology (e.g., AI-assisted animation, real-time physics) excites you most? Personal Passion: What game have you played recently that you found truly “fun,” and what specific mechanic or animation stood out? Portfolio/Reel: A digital reel viewable on Windows. We look for reels that demonstrate a strong sense of timing, weight, and “the breath of life.” Compensation & World-Class Benefits Financial Rewards Competitive Salary: Annual salary based on a holistic review of your skills and portfolio. Performance Incentives: Our incentive system rewards excellence and project success. Salary Revision: Conducted annually to ensure your compensation reflects your growth. Health & Lifestyle Insurance: Comprehensive social insurance, including health, pension, and employment insurance. Work Flexibility: While we value the energy of our Minato-ku studio, our Discretionary Labor System allows for professional autonomy in managing your schedule. Commuter Support: Full reimbursement of transportation expenses. Health & Wellness: Annual comprehensive medical checkups and mental health support. Corporate Culture Career Path: We prioritize long-term growth; contract employees have a clear pathway to permanent (Seishain) status. Time-Off: A standard five-day work week with generous vacation time, including a summer break and an extended New Year holiday to recharge. Incentives: Permanent employees have access to a corporate defined contribution pension plan and specialized performance bonuses. Living & Working in Tokyo Kojima Productions studio is located in Minato-ku, one of Tokyo’s most cosmopolitan and technologically advanced districts. Being near Shinagawa Station provides instant access to the Shinkansen (bullet train) and major city lines, making it a perfect hub for both work and exploration. You will be working in a multicultural environment where the world’s best talents converge to create the future of play. Note for International Applicants: Kojima Productions is a global studio. If you are applying from overseas, do not worry about postal code mismatches in our digital system—simply ensure your address and contact details are clearly listed in your CV.