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3D Junior Game Designer at Jagex, UK

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  Jagex is seeking a highly creative, systems-minded Junior Game Designer to join the core RuneScape Design team at our Cambridge headquarters. In this foundational role, you will play an active part in designing, scripting, and implementing engaging live-game content experienced by millions of players worldwide. This position offers a rare, hands-on opportunity to step into the world of MMORPG development. You will take creative ownership of weekly content updates, minor feature implementations, and system balancing while collaborating within multi-disciplinary feature squads. Full technical training will be provided for RuneScript, Jagex’s proprietary, in-house scripting language. If you possess a deep, encyclopedic understanding of RuneScape, a strong grasp of progression loops, and the technical aptitude to code your own designs, this role is the perfect launchpad for your professional design career. Job Overview : Junior Game Designer Attribute Details Job Title Junior Game Designer – RuneScape Company Jagex (The RuneScape Company) Location Cambridge, UK Core Scripting Stack RuneScript (Proprietary; full training provided) Experience Level Entry to Junior (Modding, indie, or academic backgrounds welcome) Essential Prerequisite Extensive, live-game knowledge of RuneScape Project Remit RuneScape Live Operations & Weekly Content Updates Sponsorship None Available (Must possess permanent UK Right to Work)   About Jagex: The RuneScape Company Jagex is an icon of the British video game industry and home to one of gaming’s most enduring live-operations success stories. For a quarter of a century, our flagship MMORPG franchise, RuneScape, has welcomed over 300 million player accounts across PC and mobile devices. Jagex is accelerating our studio strategy to expand the RuneScape universe into a broader ecosystem of “forever games” and connected experiences. Grounded in a renewed commitment to product integrity and player-first fair play, we are focusing on core gameplay value while actively scaling our portfolio—including the expansion of the franchise into new genres via projects like RuneScape: DragonWilds. Jagex remain fiercely dedicated to empowering player-led innovation, building community-powered online worlds, and laying the foundations for the boldest era in Jagex history.   Key Responsibilities as Junior Game Designer 1. Content Design & Systems Implementation Creative Content Ownership: Conceptualize, pitch, and design engaging, varied content across multiple areas of RuneScape, managing independent micro-tasks while contributing to macro studio expansions. Hands-on Scripting: Write and deploy your designs directly into the engine using RuneScript, establishing the logic, trigger states, quest flags, and reward mechanisms behind your features. Design Documentation: Standardize, author, and maintain explicit game design documents (GDDs) to ensure engineering, art, and QA branches stay perfectly aligned. 2. Live-Ops Collaboration & Community Integration Weekly Update Cadence: Collaborate within agile, multi-disciplinary development sprints alongside engineers, artists, and sound designers to deliver polished weekly game updates. Systemic Synergy: Deepen your knowledge of RuneScape’s legacy system architecture, ensuring all new quests, items, or skills integrate organically into the 25-year-old economy. Community Engagement: Partner closely with our embedded Community Management division to gather, synthesize, and analyze active player sentiment, applying player insights to your iterative design workflows.   What We Are Looking For (Selection Criteria) Core Requirements RuneScape Expertise (Essential): A profound, comprehensive working knowledge of RuneScape, including its core skills, quest structures, progression economies, lore, and intrinsic player behaviors. You must deeply understand the player base because you are a part of it. MMO Design Principles: A foundational understanding of MMORPG content loops, micro/macro progression design, reward schedules, and systemic gameplay mechanics. Technical Scripting Aptitude: Basic experience with scripting or object-oriented programming (e.g., Python, C#, C++, Lua, JavaScript, or game engine visual scripting frameworks), demonstrating the logical aptitude to master RuneScript. Teamwork & Soft Skills: Experience working collaboratively within a team environment—whether via professional game development, active community modding, indie projects, or university collaborations. Time Management: Proven capability to manage your own day-to-day task distributions, communicate blockers transparently, and recognize when to raise your hand for senior support. Our Values Embrace Fellowship: We collaborate across boundaries, communicating openly and sharing information transparently. Hone Our Craft: We are persistent learners, constantly testing, evaluating, and improving our creative and technical outputs. Honour Our Vows: We act with absolute integrity, maintaining honesty and transparency with our colleagues and our players. Be Our Customers’ Heroes: We champion our players, listening intently to our community to deliver experiences that honor their time and dedication. Seize The Day: We operate dynamically, maximizing every developmental and structural opportunity to push our worlds forward.   What We Offer You Health & Vitality: Premium Private Healthcare cover, including a comprehensive corporate Dental Plan. Financial Upside: Entry into our discretionary annual studio performance bonus program. Retirement Planning: Highly competitive pension schemes with a minimum of 6% employer contributions. Security & Peace of Mind: Full Life Insurance coverage from your first day of employment. Work-Life Balance: Flexible working hours frameworks, enhanced family, maternity, and paternity leave policies from day one, and 25 days of standard annual leave (plus all 8 UK Bank Holidays). Time Flexibility: Dedicated corporate options to buy or sell annual leave days to fit your personal lifestyle requirements.   Inclusion, Accessibility & Right to Work Jagex is an equal opportunity employer committed to creating a diverse, highly inclusive environment where creators from all backgrounds can thrive. We evaluate, hire, and advance personnel based entirely on individual merit, technical capability, and artistic talent. Reasonable Adjustments: If you require any specific technical or physical accommodations during the application or interview phase, please notify your Talent Acquisition partner. Right to Work Constraint: This role is strictly open to applicants who hold permanent, independent eligibility to work in the UK. Jagex cannot provide, transfer, or sponsor visas for this specific junior vacancy.

Character Artist at Jagex, United Kingdom

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Are you a master of the digital clay? Do you find joy in sculpting everything from the menacing silhouette of a dragon to the intricate stitching on a hero’s gauntlet? Jagex, the home of the legendary RuneScape franchise, is looking for a Character Artist to help build the next era of our universe: RuneScape: Dragonwilds. As we expand Gielinor into a broader ecosystem of “forever games,” we need artists who can bridge the gap between stylized charm and modern technical excellence. Based in our headquarters in Cambridge, UK, this role offers the perfect balance of creative autonomy and the stability of a world-renowned studio. Character Artist Job Overview Company Name: Jagex (The RuneScape Company) Project: RuneScape Dragonwilds Job Title: Character Artist Employment Type: Full-Time Work Model: Hybrid (Predominantly Remote; occasional commute required) Location: Cambridge, United Kingdom Salary Range: £35,000 – £52,000 (Estimated based on 2026 market data & experience) Core Tech Stack: Autodesk Maya, ZBrush, Substance Painter, Unreal Engine About Jagex & RuneScape: Dragonwilds For 25 years, Jagex has been a pioneer in community-driven gaming. Our flagship franchise has welcomed over 300 million players, and as we move into 2026, we are bolder than ever. RuneScape: Dragonwilds represents a major evolution for the brand—a survival-crafting adventure that takes players to the untamed continent of Ashenfall. This is not just “another MMO”; it is a multi-genre experience built on integrity, fair play, and high-fidelity stylized art. By joining this project, you are helping define the visual language of RuneScape’s most ambitious chapter yet. Your Mission as a Character Artist In this role, your daily production will be as varied as the world of Gielinor itself. You won’t just be focused on humanoids; you will be the architect of an entire ecosystem. 1. End-to-End Character Creation You will take responsibility for every facet of a character asset. This includes high-fidelity sculpting in ZBrush, retopology for game-ready performance, and texturing using a PBR (Physically Based Rendering) pipeline. Your work will span: Player Outfits: From humble starter rags to legendary endgame armor. Weapons & Props: Ensuring that every sword, staff, and shield feels weighted and integrated. NPC Creatures: Designing and modeling monsters of all shapes and sizes, from classic goblins to massive, fearsome dragons. 2. Cross-Disciplinary Collaboration Great characters aren’t made in a vacuum. You will work hand-in-hand with Concept Artists to translate 2D visions into 3D reality, and with Animators/Riggers to ensure your mesh flow allows for expressive, fluid movement. You are expected to be a “solution-focused” team player, identifying technical hurdles early and iterating based on feedback. 3. Stylized Excellence While we use a PBR pipeline, our heart remains stylized. You must have a keen eye for art fundamentals—shape, silhouette, and color—to ensure that even the most complex monsters feel like they belong in the RuneScape universe. Requirements & Experience Jagex is looking for a blend of artistic flair and technical discipline. To be considered, you should demonstrate: Portfolio Excellence: A portfolio that showcases strong sculpting (ZBrush) and texturing (Substance Painter) skills specifically within a stylized PBR pipeline. Technical Proficiency: * Mastery of Maya for modeling and UV layout. In-depth understanding of human and creature anatomy. Proven experience with Unreal Engine (UE4/UE5). Game-Ready Workflows: Demonstrated ability to create assets with efficient mesh flow (suitable for rigging) and optimized UVs. Industry Track Record: You must have worked on at least one released title (PC, Console, or high-end Mobile). Self-Management: The ability to prioritize your own schedule and deliver high-quality assets within production deadlines. Perks & Benefits Jagex believes that happy creators make better games. When you join us in Cambridge, you’ll enjoy a package designed to support your life inside and outside the studio: Health & Wellbeing: Private Healthcare, including a Dental Plan and onsite counseling services. Financial Security: Life Insurance and a minimum 6% Pension contribution, plus a discretionary annual performance bonus. Work-Life Balance: 25 days of annual leave (plus Bank Holidays and the option to buy/sell days). We also offer flexible working hours and enhanced family leave from Day 1. The “Jagex Experience”: A collaborative, inclusive environment where we “Embrace Fellowship” and “Hone our Craft” through constant learning. Why Join Us Now? Jagex is at a turning point. With Dragonwilds entering a critical phase of its development, your artistic contributions will be visible to millions of players worldwide. We value autonomy and trust, giving you the space to do your best work while supported by a team of industry veterans.