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3D Environment & Prop Artist | HyperHug, Remote

HyperHug LOGO

  HyperHug is seeking a highly skilled and performance-minded 3D Environment & Prop Artist to join our international, fully remote art department. This full-time position is dedicated to expanding, polishing, and optimizing the sprawling open world of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for the entire environment art pipeline, creating everything from unique standalone “hero” landmarks to highly efficient, modular architectural kits, organic terrain assets, and world props. Your work will bridge the gap between high-fidelity world-building and strict mobile performance budgets, ensuring our players encounter a believable, atmospheric, and highly performant survival landscape. Job Overview : 3D Environment & Prop Artist Attribute Details & Specifications Position Title 3D Environment & Prop Artist Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Environment Art Core Software Stack Substance Painter, and (Blender / Maya / 3ds Max) Engine Focus Unity Integration (URP experience is a strong plus) Language Profile Russian (C1+) & English (B1+) Key Optimization Targets Mobile poly budgets, texture memory, atlases, trim sheets, LODs, draw calls   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because the environment serves as the direct stage for player base-building, tactical positioning, and resource gathering, creating a spatially logical and visually engaging world is critical to our gameplay experience.   Job Description & Core Responsibilities as 3D Environment & Prop Artist Role Overview as 3D Environment & Prop Artist As a 3D Environment & Prop Artist, your primary mandate is to build immersive, grounded, and believable open-world locations. You will design and implement the physical assets that establish the game’s atmosphere—ranging from rugged natural landscapes (cliffs, rocks, dynamic vegetation) to artificial structures (abandoned buildings, industrial props, and survival components). You will ensure that every asset supports player navigation, visual storytelling, and tactical clarity while remaining highly optimized. Key Responsibilities as 3D Environment & Prop Artist 1. Full-Pipeline Asset Creation & Implementation End-to-End Development: Author high-quality 3D environment assets and props from the initial concept or blockout stage to final implementation within the game engine. High & Low-Poly Modeling: Create clean, efficient low-poly geometry backed by high-poly bakes, ensuring sharp silhouettes and readable details on mobile screens. Organic & Hard-Surface World Building: Sculpt and texture realistic world elements, including terrain surfaces, diverse vegetation, rock formations, cliffs, and structural architecture. 2. Modular Design & Level Construction Modular Kits: Develop smart, reusable modular asset kits for structures and industrial props to ensure rapid and cohesive world assembly. Cross-Discipline Collaboration: Partner closely with Level Designers to transform technical layout blockouts into visually striking, fully realized zones that respect player flow, collision, and sightlines. Visual Storytelling: Use asset placement, distressing, and prop composition to inject environmental narrative into abandoned structures and survival outposts. 3. Strict Mobile Optimization Performance Budgets: Manage strict mobile technical limits, balancing polygon counts, texture memory allocations, and level-of-detail (LOD) transitions. Draw Call Reduction: Utilize efficient texture atlases, trim sheets, batching techniques, and material sharing to minimize engine draw calls and mitigate overdraw issues on small, lower-spec displays.   Candidate Profile & Qualifications The ideal candidate possesses a deep understanding of spatial logic and natural geology, backed by the technical discipline required to launch large-scale open worlds on mobile hardware. You are self-motivated, proactive, and comfortable collaborating across time zones. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D Environment Artist within the games industry, preferably focusing on open-world or mobile projects. Pipeline Mastery: Expert knowledge of the complete environment art pipeline, including asset blockouts, UV layouts, texturing, material configuration, and engine integration. Software Stack: High proficiency with modern texturing suites (e.g., Substance Painter) and at least one primary DCC package (Blender, Autodesk Maya, or 3DS Max). Advanced Mobile Optimization: Practical experience implementing optimization strategies like texture packing, trim sheets, lodding, and resolving screen-space readability issues. Specialized Portfolio: A comprehensive online portfolio demonstrating realistic environment art, organic asset creation, modular structural kits, and completely assembled game scenes. Language & Communication Skills Due to our global operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Hands-on experience working within the Unity URP (Universal Render Pipeline) ecosystem, including managing shaders, real-time lighting, baking lightmaps, post-processing profiles, and mobile rendering constraints. A strong personal interest in the survival shooter genre or realistic, gritty architectural/industrial design styles.   What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on world-building, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and regional market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.

3D Artist job at HyperHug, Remote

HyperHug LOGO

  HyperHug is seeking a highly skilled and detail-oriented 3D Artist specializing in Skins and Textures to join our international development team. This is a full-time, fully remote position dedicated to the continuous growth and visual evolution of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for authoring high-fidelity, realistic surface textures and cosmetic skin variations for an extensive arsenal of weapons and in-game props. You will bridge the gap between creative concept and mobile optimization, ensuring that every asset not only looks visually stunning but also maintains peak performance across a wide array of mobile devices. Job Overview : 3D Artist Attribute Details & Specifications Position Title 3D Artist (Skins & Textures) Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Game Art Core Software Stack Substance Painter, Photoshop, and (Blender / Maya / 3ds Max) Language Profile Russian (C1+) & English (B1+) Key Optimization Target Mobile Hardware & Rendering Constraints   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because weapons and equipment are central to the player experience, high-quality, realistic weapon customization and visual progression (skins) are vital drivers of player retention, expression, and engagement. Job Description & Core Responsibilities as 3D Artist Role Overview As a 3D Artist focusing on skins, your primary mandate is to inject personality, realism, and aesthetic variety into the game’s hardware. You will translate thematic concepts into meticulously detailed textures, applying realistic wear, weathering, and material properties to weapons and props. Your work will directly influence the game’s visual economy and player expression systems. Key Responsibilities as 3D Artist 1. Texture Authoring & Cosmetic Variant Creation High-Fidelity Texturing: Design and execute photorealistic textures and complex skin variations for weapons, attachments, and environmental props, strictly adhering to the gritty, grounded visual style of Oxide. Material Realism: Apply advanced texturing principles to simulate authentic surface details, including complex metal and polymer properties, scratching, dirt accumulation, rust, and operational wear-and-tear. Asset Preparation: Take blockout or completed 3D models and prepare them for texturing by generating, organizing, and polishing UV layouts to maximize texture space efficiency. 2. Mobile Optimization & Technical Integration Mobile Engine Performance: Optimize texture resolutions, channel packing, and material layouts to comply with the rigid hardware and memory constraints of modern mobile devices. Engine Collaboration: Coordinate closely with technical artists and developers to ensure that textures, maps, and materials integrate seamlessly into the production pipeline and render accurately within the game engine. 3. Collaborative Iteration & Quality Control Style Consistency: Partner with the Art Lead to ensure all cosmetic assets remain visually cohesive with the established universe and art direction. Agile Response: Accept, process, and implement artistic and technical feedback rapidly within an agile, fast-paced production environment.   Candidate Profile & Qualifications The ideal candidate possesses a strong eye for physical materials and industrial design, coupled with the technical discipline required to develop assets for mobile deployment. You should be a self-motivated individual who excels in an independent, remote team dynamic. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D artist within the video game industry. Specialized Portfolio: A robust online portfolio showcasing exceptional skill in weapon and prop texturing, surface shading, and cosmetics/skins. Software Mastery: Proficient in Substance Painter and Adobe Photoshop, alongside deep familiarity with at least one major 3D DCC package (Blender, Autodesk Maya, or 3DS Max). Texturing Fundamentals: An expert-level understanding of physical material behaviors, PBR (Physically Based Rendering) factors, roughness, and aging/weathering techniques. Mobile Awareness: Foundational knowledge of digital asset optimization techniques specifically geared toward mobile platform performance. Language & Communication Skills Due to our cross-border operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Direct, hands-on experience working within the Unity engine pipeline. A sophisticated understanding of mobile rendering constraints, draw calls, and mobile-friendly PBR workflows. A personal passion for the survival shooter genre and realistic military/industrial art styles. What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on their craft, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.