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HB Studios hiring 3D Junior Level Designer, Canada

3D Animator HB Studios, CanadaHB Studios

  join HB Studios ,As a Junior Level Designer, you will contribute directly to the creation of both photorealistic real-world adaptations and imaginative fictional environments. Your work will bridge aesthetic realism and technical playability, ensuring that every course meets the high standards of visual fidelity and engaging gameplay that our community expects. This entry-level role is an ideal launchpad for an aspiring designer looking to build a career within a major AAA/AA publishing ecosystem (2K Games / Take-Two Interactive). Studio Overview HB Studios is an industry leader in sports video game development and the creative force behind the critically acclaimed PGA TOUR 2K franchise. Based in the historic coastal town of Lunenburg, Nova Scotia, we are a passionate team of developers, creators, and fans dedicated to the art and technical craft of game design. We offer a collaborative environment where fresh talent works alongside industry veterans to shape the future of virtual sports simulation on Console and PC. Job Overview : Level Designer Attribute Specification Location Lunenburg, Nova Scotia, Canada (Relocation Support Available) Employment Type Full-time Studio / Publisher HB Studios (A 2K Games Studio) Project Focus Premium Sports Gaming (PGA TOUR 2K Series) Target Experience Entry-level (Typically up to 2 years in Game/Level Design) Primary Platforms PC and Modern Home Consoles   Core Responsibilities as Junior Level Designer 1. Course Architecture & World-Building Authentic Recreation: Assist in recreating world-famous, real-world golf courses by analyzing and translating real-world reference data, satellite imagery, and terrain maps into the game engine. Fictional Conception: Design and build original, fictional courses from scratch, executing all phases of level design from initial conceptual layouts to final asset placement. Gameplay Layouts: Design and implement supplementary game modes and spatial challenges (e.g., specific skill challenges, tutorials, and mini-games) on top of existing level architecture. 2. Art Collaboration & Technical Execution Visual Set Dressing: Flesh out the microscopic visual needs of a course—including foliage, terrain blending, water hazards, and architectural placement—collaborating with the Environment Art team to lock down the final look. Pipeline Compliance: Adhere closely to studio-established processes for file management, level integration, build verification, and repository check-ins. Tool Testing & Vetting: Provide operational feedback on our user-facing and proprietary Course Designer tools. Partner with the Quality Assurance (QA) team to identify, isolate, and log bugs with precise reproduction steps. Skills, Knowledge, and Experience Core Design & Technical Criteria Industry Tenure: Typically up to 2 years of professional industry experience in Game Design, or a strong portfolio demonstrating relevant experience in digital level design or real-world golf course design. Golf Literacy: A solid understanding of golf course design principles from a playability, strategy, and sports-logic perspective (e.g., risk-reward routing, green topology, and hazard placement). Engine Familiarity: Familiarity with the Unity game engine is a strong secondary asset. PGA Toolset Knowledge: Direct experience using the public, player-facing Course Designer toolset within the PGA TOUR 2K series is considered a massive advantage. Professional Competencies Technical Adaptability: A proven ability to quickly learn proprietary studio software, tools, and intricate technical pipelines. Communication: Clear, concise written and verbal English communication skills, vital for documenting design intentions and logging technical issues. Collaborative Mindset: A receptive, growth-oriented attitude with the ability to constructively receive, iterate on, and apply structural feedback from design peers and senior mentors. Compensation & Regional Outlook Compensation Component Estimated Range / Details (CAD) Base Salary Range $45,000 – $60,000 CAD / year (Based on entry-level regional gaming averages) Relocation Assistance Available for qualified candidates moving to Nova Scotia Benefits Package Comprehensive health, dental, and 2K network studio perks   Equal Opportunity and Security Advisory HB Studios is an equal opportunity employer. We are committed to providing reasonable accommodations to ensure individuals with disabilities can fully participate in the job application and interview process, execute essential functions, and enjoy equal benefits of employment. Recruitment Fraud Alert: Please note that 2K Games and its subsidiary studios never utilize instant messaging applications (e.g., WhatsApp, Telegram) or personal email accounts to contact prospective candidates or conduct interviews. Official communications will originate exclusively from verified @2k.com email addresses.  

3D Animator | HB Studios, Canada

3D Animator HB Studios, CanadaHB Studios

  As a 3D Animator at HB Studios, you will collaborate with an elite team of cross-disciplinary professionals to design, refine, and implement top-tier animations that elevate the gameplay and cinematic realism of one of the fastest-growing sports franchises in the gaming industry. This role (3D Animator) offers a unique blend of creative and technical challenges. You will work extensively with cutting-edge motion capture data, advanced rigging setups, and modern game engine tools, transforming raw physical performances into responsive, fluid digital actions. If you have a passion for human locomotion, an eye for comedic or dramatic nuance in facial performance, and a drive to solve technical pipeline challenges, this position offers an ideal platform to advance your career. Studio Overview, HB Studios HB Studios is a premier driving force in the sports video game industry, recognized globally as the creative studio behind the critically acclaimed PGA TOUR 2K franchise. Headquartered in the historic, coastal town of Lunenburg, Nova Scotia, we have built a world-class reputation for delivering deeply immersive, authentic, and high-fidelity sports simulations across modern Console and PC platforms. HB Studios is a diverse, highly collaborative collective of developers, creators, engineers, and passionate gamers who are deeply invested in the art, science, and technical evolution of game development. We believe that a great game is the product of a healthy, supportive team environment where every voice is heard, and creative ownership is encouraged. As we continue to expand and push the graphical and technical boundaries of digital sports, we are looking for an experienced 3D Animator to join our team and help us breathe life into the virtual athletes on our rosters. Core Responsibilities as 3D Animator 1. High-Fidelity Character Animation & Motion Capture Integration Mocap Optimization: Edit, clean, and layer extensive motion capture data to create highly realistic human motion tailored for both real-time gameplay mechanics and high-impact cinematic sequences. Body Mechanics: Ensure all character movement exhibits realistic weight, momentum, balance, and anatomical accuracy, matching the high standards expected of professional sports athletes. Facial Performance: Hand-key complex facial rigs and polish facial performance capture to capture subtle emotional nuances, ensuring characters look alive and expressive during close-ups and dramatic beats. 2. Technical Implementation & Asset Management Prop & Environment Interaction: Utilize rigging and constraint systems within your DCC toolset to animate equipment, props, and environmental elements that interact seamlessly with character assets. Engine Integration: Import, set up, and test animation assets directly within the game engine, ensuring that all source data is clean, properly structured, and entirely build-ready. Optimization & Compliance: Maintain an uncompromising level of aesthetic quality while working strictly within established memory budgets, technical constraints, and target frame rates. 3. Cross-Disciplinary Collaboration & Pipeline Innovation Engineering Partnership: Collaborate directly with Gameplay and Software Engineers to implement, test, troubleshoot, and debug state-of-the-art animation systems, state machines, and blending trees. Creative Agility: Respond constructively to creative direction and feedback from animation leads and directors, displaying an eagerness to iterate on assets to achieve the best possible result for the game. Process Improvement: Proactively identify self-directed learning opportunities, keeping pace with industry advancements to recommend new tools, workflows, and techniques that enhance studio-wide production efficiency.   Core Responsibilities as 3D Animator 1. High-Fidelity Character Animation & Motion Capture Integration Mocap Optimization: Edit, clean, and layer extensive motion capture data to create highly realistic human motion tailored for both real-time gameplay mechanics and high-impact cinematic sequences. Body Mechanics: Ensure all character movement exhibits realistic weight, momentum, balance, and anatomical accuracy, matching the high standards expected of professional sports athletes. Facial Performance: Hand-key complex facial rigs and polish facial performance capture to capture subtle emotional nuances, ensuring characters look alive and expressive during close-ups and dramatic beats. 2. Technical Implementation & Asset Management Prop & Environment Interaction: Utilize rigging and constraint systems within your DCC toolset to animate equipment, props, and environmental elements that interact seamlessly with character assets. Engine Integration: Import, set up, and test animation assets directly within the game engine, ensuring that all source data is clean, properly structured, and entirely build-ready. Optimization & Compliance: Maintain an uncompromising level of aesthetic quality while working strictly within established memory budgets, technical constraints, and target frame rates. 3. Cross-Disciplinary Collaboration & Pipeline Innovation Engineering Partnership: Collaborate directly with Gameplay and Software Engineers to implement, test, troubleshoot, and debug state-of-the-art animation systems, state machines, and blending trees. Creative Agility: Respond constructively to creative direction and feedback from animation leads and directors, displaying an eagerness to iterate on assets to achieve the best possible result for the game. Process Improvement: Proactively identify self-directed learning opportunities, keeping pace with industry advancements to recommend new tools, workflows, and techniques that enhance studio-wide production efficiency.   Location, Lifestyle, and Relocation This position is physically located at our beautiful studio in Lunenburg, Nova Scotia. For the ideal candidate, comprehensive relocation assistance may be available to help ease your transition to the region. Nova Scotia offers an unparalleled quality of life, perfectly balancing professional ambition with personal well-being. Residents enjoy immediate access to pristine wilderness, dramatic ocean coastlines, and rich cultural traditions, all set within a welcoming, safe, and community-driven environment. It is the perfect place to build a long-term career while enjoying a slower, more fulfilling pace of life outside the office. Equal Opportunity and Accessibility HB Studios and 2K Games are dedicated to fostering a diverse, equitable, and inclusive workplace. We make all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, or status as an individual with a disability. HB Studios is committed to providing reasonable accommodations to ensure that qualified individuals with disabilities can fully participate in our application and interview process, execute essential job functions, and enjoy equal access to employment benefits. If you require an accommodation at any stage of the recruitment pipeline, please reach out to our human resources team. Security Advisory for Applicants: Please be aware that 2K Games and its subsidiary studios never utilize instant messaging applications (e.g., Telegram, WhatsApp) … Read more

HB Studios hiring Senior 3D Animator, Canada

HB Studios logo

HB Studios is not just a developer; we are the architects of the world’s most prestigious digital golf experience. As the driving force behind the acclaimed PGA TOUR 2K franchise, we pride ourselves on delivering “AAA” quality to millions of players across Console and PC platforms. Our studio, located in the historic and picturesque town of Lunenburg, Nova Scotia, combines a serene, balanced lifestyle with the high-octane energy of top-tier game development. HB Studios is currently searching for a Senior 3D Animator who possesses a rare blend of technical precision and artistic soul. In this role, you will be the primary engine of character personality. Your work will bridge the gap between realistic human movement and the compelling, stylized performances that define our high-fidelity sports simulations. If you have a passion for human body mechanics, a mastery of motion capture, and a desire to see your work on the world stage, HB Studios is your next home. Job Summary Category Details Company Name HB Studios (A 2K Studio) Position Title Senior 3D Animator Location Lunenburg, Nova Scotia, Canada (Remote Options Available) Employment Type Full-time, Permanent Experience Level Senior (4–6+ Years) Primary Platforms Console and PC Core Software Maya, MotionBuilder, Unity Salary Range $85,000 – $115,000 CAD per year (Estimated based on seniority and regional industry standards) The Role: Breathing Life into the Digital Athlete As a Senior member of our animation team, you are responsible for more than just moving joints—you are responsible for the “feel” of the game. You will craft and maintain top-quality character animations that provide the immersion required for a world-class sports title. The successful candidate must be equally comfortable working with hyper-realistic human motion and stylized character performances. You will act as a technical and artistic pillar, ensuring that our characters don’t just move, but that they possess the mannerisms, weight, and fluid locomotion expected of professional athletes. Main Duties and Responsibilities 1. Motion Capture & Retargeting At the “AAA” level, data is our foundation. You will be responsible for: Processing and retargeting complex animation data onto various game assets and character skeletons. Utilizing industry-standard workflows to ensure that motion capture (MoCap) data is cleaned and composed into realistic human motion for both in-game gameplay and cinematic sequences. Polishing MoCap transitions to ensure that the blend between “real” data and hand-keyed animation is imperceptible to the player. 2. Character & Prop Rigging Animation doesn’t exist without a robust technical skeleton. You will: Animate intricate props using complex rig and constraint systems. Ensure that character rigs are optimized for performance while maintaining the fidelity required for high-end deformation and skinning. Apply hand-keyed facial animation to polish “solved” data or layer facial clips over MoCap to achieve emotive, realistic performances. 3. Pipeline & Engine Integration We work within a highly optimized Unity pipeline. Your duties include: Working directly within the game engine to ensure all assets are in a “build-ready” format. Setting up, maintaining, and troubleshooting Animation Controllers, flow graphs, and state machines that dictate how characters react to player input. Maintaining a high level of quality while adhering to strict technical constraints, balancing aesthetic goals with hardware performance limits. 4. Technical Collaboration You will serve as a bridge between art and engineering. Collaborate with Software Engineers to implement, troubleshoot, and debug complex animation systems. Participate in team and department-wide meetings to drive the evolution of our production methods. Advocate for and help develop new tools and techniques that streamline the animation pipeline. 5. Creative Alignment & Professionalism Respond to creative direction with an open mind, refining animations based on direct input from the Creative Director, Art Director, and Animation Leads. Meet rigorous project deadlines set by Producers, ensuring that the aesthetic vision of the game is consistently met. Mentor junior staff and follow company-wide art practices to maintain a cohesive studio style. Required Skills, Knowledge, and Experience The Essentials Proven Experience: Typically, a minimum of 4 to 6+ years of experience in professional game animation, preferably on “AAA” or high-fidelity titles. Human Mechanics: An expert-level understanding of anatomy, weight, and the mechanics of the human body. Software Mastery: Strong proficiency in Maya, MotionBuilder, and Unity. Technical Literacy: Knowledge of rigging and skinning characters, as well as building and maintaining animation state machines. Facial Expertise: Significant experience with facial animation and facial rig manipulation. Project Management Tools: Familiarity with Shotgrid, Jira, and Confluence for tracking tasks and documentation. The “Bonus” Skills Technical Animation: Experience in tool creation (Python/MEL) or a deep understanding of the math behind animation systems. Sports Enthusiast: A natural interest in sports mechanics (specifically golf) can provide a significant advantage in understanding the nuances of player movement. Why Join HB Studios? The Project: PGA TOUR 2K You will be working on one of the most recognizable sports franchises in the world. The challenges of animating golf—from the physics of the swing to the subtle emotional reactions on the green—provide a unique canvas for an animator to showcase their skills in realism. The Location: Lunenburg, Nova Scotia Our studio is located in a UNESCO World Heritage site. Lunenburg offers a lifestyle that is rare in the high-pressure world of game dev: Nature at Your Doorstep: Incredible access to the Atlantic coast, hiking, and outdoor adventure. Cultural Depth: A vibrant local arts scene and historic charm. Work-Life Balance: We believe that the best work is done by people who have the time to live their lives. Remote Work Flexibility While we love our studio home, we understand the modern landscape. This position is open to remote work within Canada for the right candidate, allowing you to contribute to a world-class project regardless of your physical location. Professional Benefits Comprehensive Health & Dental: Robust coverage for you and your family. Retirement Savings: Competitive RRSP matching programs. Paid Time Off: Generous vacation packages and studio-wide holidays to ensure you stay refreshed. Career Growth: As part of the 2K family, you have access to global resources, training, and opportunities for advancement across the entire organization. How to Apply If … Read more