Grimlore Games hiring VFX Artist, Germany 2026
Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany. What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.