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Grimlore Games hiring VFX Artist, Germany 2026

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  Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany.   What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.

Grimlore Games hiring Senior Systems Designer, 2026

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  Grimlore Games is seeking a seasoned, passionate, and highly creative Senior Systems Designer (m/f/d) to spearhead core gameplay development for our upcoming title, Titan Quest II. As a critical member of our design team, you will take full ownership of the player class and ability systems, alongside their foundational progression structures. Titan Quest II is an ambitious Action-RPG (ARPG) set in the rich world of ancient Greece, engineered to innovate upon traditional genre formulas. In this senior position, you will act as the principal point of contact for your designated ownership areas, driving features from initial high-level concepts through to final technical execution. This role offers immense workplace flexibility, with options available for both local studio integration in Munich or complete remote work. Job Overview : Senior Systems Designer Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project Titan Quest II (Action-RPG set in ancient Greece) Location Munich, Germany (Onsite/Hybrid) or 100% Full Remote Experience Level Senior level Core Focus Character Classes, Ability Systems, Combat Design & Player Progression Key Tech & Tools Unreal Engine, Scripting Languages (LUA, AngelScript), Confluence, Miro Target Genre Isometric Action-RPG (ARPG) Contract Types • EU Residents: Permanent Full-Time Employee • Non-EU Residents: Remote Service / Freelance Contract Language Requirement Fluent written and spoken English (German is a plus) Core Responsibilities as Senior Systems Designer System Ownership & Creative Leadership Feature Ownership: Fully own, iterate, and advance the architecture of player classes, active/passive ability systems, and character progression loops. Strike Team Leadership: Drive interdisciplinary strike teams, taking creative leadership over complex features, tracking cross-department deliverables, and aggressively chasing required work to meet milestone goals. Autonomy & Prioritization: Execute large-scale design tasks independently while assisting the Lead Designer with task management, scoping, and roadmap prioritization within your functional area.   Design, Implementation & Documentation Gameplay Mechanics: Architect balanced and engaging systems encompassing real-time combat telemetry, enemy behavior patterns, ability interactions, and rewarding progression curves. Technical Implementation: Bring designs to life directly within Unreal Engine, utilizing visual scripting and text-based scripting languages to implement fluid abilities and AI parameters. Technical Writing: Maintain exceptional documentation standards by authoring clear, concise design specifications, flowcharts, and system logic on Confluence and Miro. Collaboration & Mentorship Cross-Functional Alignment: Collaborate closely with Producers, Artists, Programmers, and the Audio team to maintain alignment and realize the creative vision of the game. Team Mentorship: Serve as a positive cultural force and role model within the design studio, actively mentoring junior designers to foster their professional growth. Stakeholder Presentation: Present ongoing design work and technical features to the internal studio team and occasional external stakeholders in an articulate, engaging manner.   Required Qualifications for Senior Systems Designer Professional Track Record: Proven experience working as a Game, Level, or Narrative Designer within a professional studio environment, backed by at least two shipped commercial titles. Prior experience operating at a senior level is highly beneficial. Genre Expertise: Deep knowledge of and familiarity with the ARPG genre (e.g., Diablo, Path of Exile, Titan Quest), paired with an extensive personal background as an active player of RPGs. Mathematical Systems Balancing: A sophisticated, analytical understanding of game balancing, economy design, and the mathematical principles governing combat systems and progression scaling. Iterative Mindset: Comfort with taking responsibility for high-impact game pillars, alongside a mature attitude toward giving, receiving, and integrating constructive critical feedback. Communication: Exceptional written and spoken English communication skills, with a demonstrated ability to write rigorous technical documentation.   Nice-to-Have Qualifications for Senior Systems Designer Direct production experience working on shipped ARPG titles. Advanced technical proficiency within modern engines, with Unreal Engine experience being a significant advantage. Hands-on experience utilizing scripting languages (such as Lua, AngelScript, or Blueprint) to implement complex combat content, ability mechanics, or proprietary AI behaviors. Professional proficiency in the German language.   How to Apply If you are eager to redefine the ARPG landscape and build the future of Titan Quest II, please submit your comprehensive application through our careers portal (Grimlore Games). Your submission must include an updated CV and any relevant design portfolios, case studies, or documentation samples highlighting your expertise in systems balancing, character class design, or technical scripting.  

Grimlore Games hiring 3D Environment Artist, Germany

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  Grimlore Games is seeking an experienced Senior or Principal Environment Artist to join our team for “Project Minerva,” an exciting Action-RPG set in an ancient, mythical world filled with Greek, Persian, and Egyptian lore. In this role, you will help us build a picturesque, hand-crafted open-world experience by creating a wide variety of atmospheric environment assets and foliage. This is a highly collaborative and flexible position that utilizes cutting-edge workflows, like Houdini, and is open to artists wishing to work on-site in Munich, Germany, or from anywhere in the world via 100% full remote work. This senior-level position offers a unique chance to make a massive creative footprint on a massive, mythological open world. Because the studio leverages modern procedural pipelines like Houdini alongside traditional hand-crafted modeling techniques, you will have the freedom to balance technical innovation with fine art fundamentals. Whether you choose to collaborate face-to-face with the team at the Munich studio or work completely from home, you will step directly into a mentorship role that shapes both the visual identity of the project and the growth of the artists around you.   Job Overview : Environment Artist Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project “Project Minerva” (Action-RPG set in ancient Greece, Persia, and Egypt) Location Munich, Germany (Onsite / Hybrid) or 100% Full Remote Experience Level Senior / Principal level Core Specialization 3D Environment Art & Organic/Foliage Creation Key Tech & Tools Maya, Max, Blender, Substance Suite, ZBrush, Houdini, SpeedTree Target Engine Unreal Engine 4 / 5 Contract Types • EU Residents: Full-Time Employee (Festanstellung) • Non-EU Residents: Remote Service / Freelance Agreement Language Requirement Fluent written and spoken English   What is the project? Grimlore Games is making “Project Minerva”, an Action-RPG with a beautiful, hand-crafted open world filled with mythological creatures. We use modern tools like Houdini for our workflow, and we are looking for someone who loves creating environment assets and foliage/plants.   Job Responsibilities as 3D Environment Artist As a Senior or Principal Environment Artist, you will create beautiful environment assets that look great and run efficiently in the game. Working closely with the Concept Art and Level Design teams, you will act as a proactive problem solver who can find visual solutions even when direct concept art is not available. Beyond asset creation, you will help shape the studio’s (Grimlore Games) modern 3D art pipeline and actively mentor and coach junior artists on the team. Required Skills & Experience To be successful in this role, you must have great 3D modeling skills using industry-standard tools like Maya, 3ds Max, or Blender, alongside experience with texturing software such as Substance and ZBrush. You need a strong understanding of PBR textures and core art fundamentals, fluency in English, and a portfolio filled with relevant 3D environment artwork. Experience with Unreal Engine 4 or 5, as well as specialized software like Houdini or SpeedTree, is highly desirable. Hiring & Location Setup This position offers immense flexibility and can be done onsite in Munich, Germany, or as a 100% full remote role. Depending on your location, the contract structure varies: applicants residing within the European Union will be brought on as permanent, full-time employees, while non-EU applicants will work under a remote service or freelance agreement. While relocation to Munich is entirely optional, a passion for learning new software and workflows is highly welcomed. How to Apply for 3D Environment Artist Ready to help shape the mythical ancient world of “Project Minerva”? To apply, please submit your updated CV along with a link to your digital portfolio or ArtStation profile. We are specifically looking for breakdowns of your environment work that demonstrate a strong understanding of PBR textures, organic asset composition, and foliage creation, alongside any examples that show your ability to solve visual challenges from blockout to final polish.

Grimlore Games hiring Content Designer & Scripter, 2026

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  Fill our game worlds with life! Grimlore Games is seeking a talented, solution-oriented Content Designer & Scripter (m/f/d) to become the central hub where gameplay mechanics, narrative, and environmental layout converge. In this role, you will collaborate closely with our Level Designers, Game Designers, Sound Designers, and Writers to weave disparate gameplay systems into a seamless, memorable experience for our players. The ideal candidate is an analytical storyteller who loves getting their hands dirty in code and masterfully navigating proprietary engine toolsets. If you know how to pace a narrative arc through active player mechanics, script complex encounters from scratch, and possess a profound love for RTS and RPG titles, you will fit right into our development pipeline. Job Overview : Content Designer & Scripter (m/f/d) Job Details Specification Job Title Content Designer & Scripter (m/f/d) Studio Grimlore Games (THQ Nordic) Location Target Munich, Germany (Onsite or Hybrid) Core Software Focus Proprietary In-House Toolsets, Modern Game Engines Scripting Toolset Lua, AngelScript, or equivalent logic environments Core Genres Real-Time Strategy (RTS) & Roleplaying Games (RPG) Primary Workflow Quest Design, Boss Fights, Narrative Scripting, System Polish   About Grimlore Games Founded in 2013 by THQ Nordic, Grimlore Games is an established game development studio located in the vibrant tech hub of Munich, Germany. We are dedicated to creating world-class, deep interactive experiences for PC and consoles, specializing in high-fidelity titles within the Real-Time Strategy (RTS) and Roleplaying Game (RPG) genres. As the creative force behind the critically acclaimed SpellForce 3 series and the development team behind Titan Quest II, we pride ourselves on blending complex systems with rich, atmospheric storytelling. Our team thrives on a culture of collaboration, pushing technical boundaries, and passion for the genres we build. To support our upcoming slate of ambitious projects, we are expanding our design division and looking for fresh talent to join our Munich family. Key Responsibilities as Content Designer & Scripter In this position, you will be the architectural bridge between pure game mechanics and the player’s direct interactive journey: 1. Mission, Quest & Gameplay Scripting Narrative Staging: Design, prototype, and script complex narrative quests, dynamic world events, and critical campaign missions, maintaining an excellent eye for dramatic pacing, player agency, and structural flow. Encounter Engineering: Concept, structure, and implement challenging boss encounters and specialized combat scenarios, balancing technical AI behaviors with clear, satisfying mechanical feedback loops. Proprietary Tool Mastery: Become a power-user and resident expert in Grimlore’s proprietary in-house studio toolset, continuously pushing its functional capabilities to elevate game content. 2. Cross-Discipline Collaboration & Documentation Creative Alignment: Sync continuously with Game Designers, Level Designers, and Writers to ensure that layout spaces, underlying game balance, and written text harmonize into a single coherent player experience. Technical Communication: Translate raw creative concepts into actionable, well-documented technical design requirements, ensuring your code logic respects the foundational parameters set by our engineering team. System Maintenance: Monitor, iterate, and polish existing scripted systems, proactively fixing runtime scripting bugs and adjusting logic based on user testing and internal studio feedback. Requirements & Qualifications We are looking for a structurally minded designer who balances an excellent eye for narrative detail with fundamental programming logic: Core Craft Profile Production Footprint: Professional production experience working as a Content Designer, Scripter, or Mission Designer. 💡 Note: Exceptional exceptions will be fully considered for candidates who bring a portfolio of large, highly complex, and completed total-conversion game modding projects. Genre DNA: Proven structural experience or a deep mechanical understanding of Real-Time Strategy (RTS) and Roleplaying Game (RPG) designs. Scripting Language Fluency: Hands-on experience writing clean, optimized logic using standard industry scripting languages (such as Lua, AngelScript, Python, C#, or similar syntax environments). Engine & Tool Familiarity: Prior experience working with current-generation game engines (such as Unreal Engine, Unity, or comprehensive proprietary editors). Foundational Programming: A strong understanding of the basic concepts of game programming (e.g., object orientation, state machines, event-driven architecture). Soft Skills: Clear written and spoken English communication skills, solid design documentation habits, and a highly collaborative, positive attitude. Regional Compliance Work Authorization: Applicants must hold current, unrestricted legal authorization to live and work inside Germany or the broader European Union.   How to Apply If you have a passion for crafting living, breathing game worlds alongside the team at Grimlore Games, please submit your application through our online recruitment channel. Please ensure your submission includes: An updated CV highlighting your shipped titles, structural project history, or modding portfolio. A direct link to a digital portfolio or scripting sample showcasing your design workflow, quest scripting nodes, logic scripts, or playable levels.

Grimlore Games hiring System Designer, Germany

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We’re seeking a System Designer to help us innovate on the traditional ARPG formula for Titan Quest II. If you’re obsessed with balance, combat feel, and rewarding progression systems, we want you in our ranks.