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Gameplay Animator job at EA SPORTS FC,Vancouver 2026

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As a Gameplay Animator for EA SPORTS FC, you will be at the epicenter of sports innovation. This role is not just about making characters move; it is about pioneering the future of “The World’s Game.” You will work at the intersection of high-fidelity artistry and cutting-edge technology, utilizing Motion Matching and Machine Learning (ML) to create the most authentic football experience ever seen in interactive entertainment. Based in the vibrant tech hub of Vancouver, British Columbia, you will join a team of industry veterans dedicated to pushing the boundaries of realism and responsiveness. Job Overview: Gameplay Animator Category Details Company Electronic Arts (EA) – EA SPORTS Project EA SPORTS FC Location Vancouver, BC, Canada (Burnaby Campus) Job Type Full-Time, Regular Employee Work Model Hybrid (3 Days On-site: Tue, Wed, Thu) Salary Range $91,100 – $126,900 CAD per year Tech Stack Maya, MotionBuilder, Python, Motion Matching, ML The Role: Pioneering Next-Gen Animation The animation landscape is shifting from traditional state-machine logic to data-driven, procedural, and AI-assisted systems. As a Gameplay Animator at EA SPORTS, you are the architect of this transition. Your primary focus will be the “end-to-end” lifecycle of animation—from the initial spark of a motion capture session to the final, seamless implementation in the game engine. Core Responsibilities 1. Data-Driven Implementation Curate and Edit: Process massive datasets of high-fidelity motion capture. You won’t just “clean” data; you will curate it to feed complex Motion Matching databases. Machine Learning Integration: Collaborate with technical teams to review and refine animation results generated by AI models. You will provide the “human eye” needed to ensure ML outputs meet the rigorous standards of EA SPORTS authenticity. 2. Tool and Pipeline Innovation R&D Collaboration: Participate in Research and Development projects involving procedural runtime systems. Pipeline Development: Use your proficiency in Python to help design and automate tools that empower other animators and designers, reducing friction in the creative workflow. 3. Directing the Vision Mocap Mastery: Take responsibility for directing motion capture actors to ensure the data captured aligns with specific gameplay mechanics. Cross-Domain Synergy: Work side-by-side with Software Engineers to solve unique architectural challenges and with Game Designers to ensure the “feel” of the controller matches the fluidity of the on-screen movement. Qualifications and Expertise We are seeking a “Technical Artist” hybrid—someone who understands the soul of a performance but possesses the logic of a programmer. Technical Requirements AAA Experience: A proven track record in gameplay animation for large-scale titles, specifically with experience in Motion Matching and procedural solutions. Software Mastery: Expert-level knowledge of Autodesk Maya and MotionBuilder. Scripting: Proficiency in Python is essential for navigating and improving our modern animation pipelines. Foundational Skills: A deep, intuitive understanding of animation principles (timing, weight, anticipation) and human anatomy/biomechanics. Soft Skills Problem-Solving: The ability to “debug” an animation—identifying why a transition feels “off” and whether the fix lies in the data, the code, or the blending logic. Collaborative Spirit: EA SPORTS FC is a massive undertaking; the ability to communicate effectively across different departments (QA, Engineering, Art) is paramount. The Vancouver Studio Experience The Burnaby/Vancouver campus is one of EA’s flagship locations. It features state-of-the-art motion capture studios, a full-sized soccer pitch, and an environment designed to foster creativity. Hybrid Culture We believe in the power of face-to-face collaboration. Our 3-day on-site model (Tuesday through Thursday) allows teams to brainstorm and iterate in person while providing the flexibility of remote work for the remainder of the week. Diversity and Inclusion Statistics EA is committed to a diverse workforce. Based on our 2024–2025 global insights, we continue to strive for representation that reflects our global player base: Gender: Our technical and creative teams are seeing a steady increase in gender diversity, with women and non-binary professionals making up approximately 31% of more recent hiring cohorts. Ethnicity: We are actively diversifying our talent pool; while historical data showed a majority Caucasian workforce (approx. 75%), recent recruitment initiatives have significantly increased representation from Asian, Black, and Latinx communities to ensure “The World’s Game” is built by the world. Compensation, Benefits, and Wellness At EA Sports FC, compensation is viewed holistically. While the base salary is competitive ($91,100 – $126,900 CAD), the total rewards package is designed to support your life inside and outside the studio. Financial and Career Growth Annual Salary: Structured ranges based on experience and geographic location. Bonus & Equity: Many roles are eligible for annual performance bonuses and stock grants (RSUs). Retirement: A robust retirement savings plan with company matching. Health and Family Comprehensive Coverage: Extended health, dental, and vision insurance from day one. Parental Leave: We offer a 100% base salary “top-up” for new parents (12 weeks for birth parents; 4 weeks for parental/adoption leave). Paid Time Off: 3 weeks of vacation to start, plus 10 dedicated sick days per year and additional studio “recharge” breaks. Perks of the Game Free Games: Access to the EA library to keep you connected to the products we build. Wellness Programs: Mental health support, fitness reimbursements, and on-site amenities. How to Apply Portfolio Requirement: All candidates must submit a digital portfolio or demo reel. We are looking for: Examples of gameplay animation (in-engine). Demonstrations of technical implementation (State Machines, Motion Matching setups). Any Python-based tools or scripts you’ve authored to improve workflows. Electronic Arts is an equal opportunity employer. We value the unique perspectives you bring to the table and are eager to see how your creativity can help us define the next generation of football.

🎮 EA SPORTS is Hiring – Associate Groom Character Artist

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Are you ready to redefine the standards of digital realism? EA SPORTS is currently seeking a talented and detail-oriented Associate Groom Character Artist to join our world-class development team in Vancouver, British Columbia. This is a unique opportunity to contribute to legendary sports franchises—including Madden NFL, EA SPORTS™ FC, NHL®, and UFC—by crafting the high-fidelity characters that place players directly into the heat of the action. Job Summary As an Associate Groom Character Artist, you will play a pivotal role in the visual fidelity of our character pipelines. You will bridge the gap between technical execution and artistic expression, focusing specifically on the intricacies of human grooming and character outfitting. Your work will involve transforming scan data and conceptual references into game-ready, photo-realistic assets. Whether it is sculpting precise anatomy, simulating complex strand-based hair, or texturing performance-grade apparel, you will be the artist responsible for ensuring our athletes look as authentic on-screen as they do in real life. This is a hybrid position that thrives on collaboration, innovation, and an unwavering commitment to high-quality visual standards. Job Overview : Associate Groom Character Artist Category Details Role Associate Groom Character Artist Company EA SPORTS Location Vancouver, BC (Hybrid) Job Type Temporary Experience 3+ Years Salary Range $66,100 – $92,700 CAD   Key Responsibilities In this role, your daily contributions will be essential to the final aesthetic of our games. You will be expected to: Character Creation: Develop high-quality character models by leveraging scan data, intricate photo references, and advanced 3D sculpting techniques. Grooming Expertise: Utilize industry-standard tools like Xgen or Ornatrix to create both card-based and strand-based hair systems, ensuring realistic movement and aesthetics. Clothing & Accessories: Model and texture clothing and gear, ensuring they maintain the character’s style while adhering to the technical constraints of game engines. Optimization Pipeline: Execute efficient high-poly to low-poly baking workflows to create high-performance, game-ready assets without compromising visual quality. Technical Integration: Collaborate closely with engine teams to integrate characters into our proprietary Frostbite engine, as well as industry-standard engines like Unreal and Unity. Refinement: Maintain rigorous standards for topology, UV layout, and deformation to ensure assets are production-ready for rigging and animation pipelines.   Professional Requirements To be successful in this role, you should possess a refined artistic eye and a strong technical foundation. We are looking for candidates who meet the following criteria: Experience: A minimum of 3+ years of professional experience in character creation and grooming for AAA gaming or feature film production. Software Proficiency: Expert-level mastery of Maya, ZBrush, and Photoshop. Technical Art Skills: Deep understanding of PBR (Physically Based Rendering) texturing, advanced material creation, and cloth simulation techniques. Problem Solving: A proven ability to work from limited references or abstract concepts to create cohesive, fully realized 3D models. Anatomical Knowledge: A strong grasp of human anatomy, proportion, and form to ensure high-fidelity results.   Portfolio Requirements Your portfolio is the most critical component of your application. We are specifically looking for: Photo-realistic character modeling: Demonstrable experience in texturing, hair, clothing, and human likeness. Strand Hair: Clear examples of high-quality, realistic strand-based hair creation. Workflow Depth: Examples showing your ability to move from a concept or scan to a finalized, optimized game-ready model.   Compensation & Benefits We value our talent and provide a competitive compensation package commensurate with experience and regional location (e.g., Vancouver vs. Victoria). Salary Range: $66,100 – $92,700 CAD per year. Comprehensive Benefits: Employees enjoy a robust benefits package, including paid vacation and sick leave, comprehensive health, dental, and vision coverage, and basic life insurance.   Why EA SPORTS? At EA SPORTS, we do more than make games; we create cultural touchstones. Joining our team means working in a creative, inclusive, and fast-paced environment where your voice matters. We offer significant opportunities for professional development, allowing you to grow your skillset alongside the industry’s top veterans. Ready to build the future of sports gaming? Apply now and bring your artistic vision to life! Would you like me to help you draft a cover letter tailored to this specific job description?