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Absurd Ventures hiring Senior Animator, San Rafael

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Absurd Ventures is a media company founded by Dan Houser, dedicated to building new universes and creating narrative-driven content across games, live-action, animation, and more. We are seeking a visionary and technically proficient Senior Animator to join our elite development team in California. This is a high-impact role designed for an artist who possesses a deep mastery of movement, a passion for storytelling through performance, and the technical acumen to implement those visions within a modern game engine. At Absurd Ventures, we don’t just create content; we build characters that define entire worlds. Job Overview: Senior Animator Category Details Company Name Absurd Ventures Job Title Senior Animator (Character & Creature Specialist) Salary Range $120,000 – $150,000 per year (Base Pay) Job Type Full-Time with Comprehensive Benefits Primary Locations San Rafael, CA or Santa Monica, CA (On-site) Experience Level Senior (5+ Years Industry Experience) Core Software Autodesk Maya, Unreal Engine (State Machines/Blueprints) The Role and Core Responsibilities The Senior Animator acts as the bridge between raw artistic performance and technical gameplay functionality. You will be responsible for the end-to-end animation pipeline for a variety of game assets, from hero characters to complex monstrous creatures. High-Fidelity Content Creation Keyframe & Mocap Excellence: You will produce industry-leading keyframe animations while also possessing the ability to clean up and enhance motion capture data. Your goal is to ensure that every movement—whether a subtle facial tick or an explosive combat maneuver—feels grounded and purposeful. Character & Creature Focus: You will breathe life into a diverse roster of NPCs and enemies, ensuring that their silhouettes and movements are readable, unique, and align with the studio’s established art direction. Technical Integration & Pipeline Innovation System Collaboration: You will work side-by-side with designers and engineers to ensure animations integrate seamlessly into AI systems. This includes the development and refinement of animation state machines, blend trees, and procedural animation solutions. Workflow Optimization: As a senior member of the team, you are expected to identify bottlenecks in the animation pipeline. You will collaborate with technical animators to refine workflows, maximizing both efficiency and the final visual quality on screen. Leadership & Creative Iteration Mentorship: You will play a pivotal role in the growth of our junior and mid-level animators. By providing constructive feedback and sharing your deep knowledge of animation principles, you will help elevate the entire department’s output. Feedback Loops: You will actively participate in playtests and internal reviews, iterating on your work based on gameplay feel and creative direction. Required Qualifications We are looking for a candidate who combines traditional artistic skill with modern technical proficiency. Professional Experience: A minimum of 5 years of experience specifically within the video game industry, having contributed to at least one shipped AA or AAA title. Software Mastery: Expert-level proficiency in Autodesk Maya is mandatory. You should be comfortable navigating complex rigs and managing high-density animation data. Engine Knowledge: Direct experience working within modern game engines. While we utilize Unreal Engine, experience with high-end proprietary engines is also valued. You must understand how animation logic (State Machines, Blend Trees) functions in a real-time environment. Foundational Art Skills: A profound understanding of the 12 principles of animation, character performance, weight, and motion dynamics. Collaboration: Strong communication skills are essential. You must be able to translate abstract creative concepts into technical requirements for engineers and vice-versa. More Jobs at Absurd Ventures Apply For this Job – Click Here The “Plus” Factor (Nice to Haves) While not mandatory, candidates with the following skills will be given high priority: MotionBuilder Proficiency: Experience with MotionBuilder for high-volume motion capture editing and retargeting. Technical Scripting: Familiarity with Python, MEL, or Unreal Blueprints to help automate tasks or build custom animation tools. Specialized Content: A background in creating high-impact combat animations, complex creature locomotion, or cinematic sequences. Procedural Animation: Knowledge of runtime animation techniques (e.g., IK systems, physical animation blending). Compensation, Benefits & Culture Absurd Ventures believe that world-class talent deserves world-class support. Our compensation package is designed to provide security and balance for our team members. Competitive Salary: A base range of $120,000 – $150,000, with final numbers determined by your specific experience, skill set, and market location. Health & Wellness: Comprehensive medical, dental, and vision insurance packages. We also provide life and disability insurance for all full-time employees. Future Security: 401(k) matching programs to help you plan for the long term. Work-Life Balance: Generous vacation time, sick leave, and paid company holidays. We also offer robust parental leave for growing families. Incentives: Certain roles may also be eligible for performance-based bonuses and equity options.

Santa Monica jobs – 3D Animator at Absurd Ventures

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Our studio is a collective of storytellers and innovators dedicated to pushing the boundaries of interactive entertainment. Whether in the creative hub of San Rafael or the bustling coastal center of Santa Monica, our team is united by a single goal: creating believable, breathtaking worlds. We are currently expanding our animation department and seeking a Senior Animator to define the movement and soul of our next major title. For those seeking Santa Monica jobs that offer both technical challenges and creative freedom, this role provides the opportunity to work at the forefront of the industry, utilizing state-of-the-art Motion Capture and Keyframe techniques to bring complex characters to life. 3D Animator Job Overview Category Details Company Absurd Ventures (Featured Partner) Job Type Full-Time, Regular Primary Locations Santa Monica, CA or San Rafael, CA (On-Site) Base Salary Range $120,000 – $150,000 (Annual) Core Technology Maya, Unreal Engine, MotionBuilder Primary Focus Keyframe & MoCap Character/Creature Animation Benefits Package Comprehensive Medical, Dental, Vision, 401(k) Matching, & Equity Core Responsibilities : High-Fidelity Animation & Performance As a Senior Animator, you are the final word on the “feel” of our characters. You will be responsible for creating high-quality keyframe and motion capture animations that set the standard for the entire game world. Cinematic & Gameplay: Transition seamlessly between subtle, narrative-driven character acting and high-intensity combat or traversal mechanics. Creature Excellence: Apply a deep understanding of anatomy and physics to create convincing movement for non-human entities and enemies. Integration Mastery: Ensure all animations integrate flawlessly into gameplay and AI systems, working in lockstep with designers to ensure “feel” and “responsiveness” are never sacrificed for “vividness.” Technical Systems & Pipeline Innovation Our animation philosophy relies on a blend of artistic intuition and technical logic. You will play a pivotal role in how our movement is “cooked” into the final experience. System Architecture: Collaborate with technical animators to develop and refine animation state machines, blend trees, and procedural animation solutions (such as IK and physical blending). Workflow Optimization: Help define and iterate on animation pipelines to maximize the team’s efficiency without compromising on the quality of the final output. In-Engine Implementation: Take ownership of your assets within Unreal Engine, ensuring that what looks great in Maya translates perfectly to the runtime environment. Leadership & Cross-Discipline Collaboration In a senior capacity, your value is measured not just by your own frames, but by the elevation of the team around you. Mentorship: Support and guide junior animators, sharing best practices in motion dynamics, cleanup, and implementation. Interdisciplinary Partnership: Work closely with engineers and designers to troubleshoot implementation issues and ensure that animation-driven gameplay mechanics are robust and scalable. Iterative Feedback: Lead the review process, providing actionable feedback during playtests to ensure the animation reinforces the core gameplay loop. Core Qualifications : Technical Expertise Industry Tenure: 5+ years of professional experience in game animation, with at least one shipped AAA title. DCC Proficiency: Advanced mastery of Autodesk Maya. You should be comfortable with complex rigs and have an eye for optimizing the graph editor. Engine Knowledge: Deep experience with modern game engine animation systems (Unreal Engine preferred), specifically with state machines and animation blueprints. MoCap Workflow: Comprehensive understanding of the motion capture pipeline, including data cleanup, retargeting, and performance enhancement. Artistic Foundation Principles of Motion: An expert grasp of weight, silhouette, anticipation, and follow-through. Storytelling through Movement: The ability to convey a character’s personality, history, and internal state through their physical presence. Detailed Portfolio: A professional-grade reel that showcases a range of high-quality character and creature work in a game-ready context. The “Plus” Factor (Desired Skills) MotionBuilder: Advanced skills in MoCap manipulation and rapid prototyping. Procedural Logic: Experience with runtime animation techniques or procedural layering. Scripting: Proficiency in Python, MEL, or Blueprints to automate tasks or create custom animation tools. Specialized Combat: Experience in martial arts, weapon choreography, or creature-specific locomotion. Team Leadership: Previous experience leading small strike teams or specialized feature pods. Why Consider Santa Monica Jobs at Our Studio? Santa Monica is more than just a location; it is a global hub for the game development community. Joining our team here means placing yourself at the center of the industry’s most innovative landscape. We provide a workplace that values the human behind the keyboard, offering: Stable Growth: A full-time role with a competitive base pay of $120,000 to $150,000, with actual compensation tailored to your specific expertise and market location. Holistic Support: A benefits package that includes top-tier medical coverage, parental leave, and generous 401(k) matching. Creative Legacy: The opportunity to have a direct, visible impact on the player experience in a world-class production environment. If you are ready to bring your expertise to the best Santa Monica jobs in animation, we invite you to submit your portfolio and join us in defining the next generation of play.

Absurd Ventures is hiring Character Outsourcing Artist

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🎮 Character Outsourcing Artist | Santa Monica, CA Absurd Ventures is looking for a Character Outsourcing Artist to help bring our game’s characters to life. This role bridges internal development and external vendors, ensuring outsourced character assets meet artistic, technical, and quality standards. You’ll also contribute by creating high-quality hand-made character art when needed, independent of scans. Key Responsibilities Review, integrate, and provide feedback on character assets from outsourcing partners, maintaining artistic and technical quality. Create high-quality character models, textures, and materials that match the project’s style and fidelity goals. Maintain consistency across outsourced assets, ensuring adherence to visual benchmarks, technical specifications, and naming conventions. Collaborate with Art Director, Lead Character Artist, and Technical Animators to ensure characters look great and function properly in-engine. Provide clear and actionable feedback, reference materials, and documentation to outsourcing teams. Troubleshoot and resolve technical issues related to character asset integration. Core Qualifications Proven experience as a Character Artist in the video game industry with at least one shipped AAA title. Strong portfolio showcasing modeling, texturing, material creation, and technical ability. Proficient in Maya, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Perforce. Familiarity with Unreal Engine and asset integration pipelines. Excellent communication skills for giving clear feedback to external vendors. Strong organizational skills and attention to detail, managing multiple assets simultaneously. Bonus Skills Strong drawing and painting skills. Experience working directly with outsourcing teams on character pipelines. Knowledge of Marvelous Designer, XGen Hair/Fur workflows, rigging, skinning, or animation support. Creative ideas to elevate character quality and workflow efficiency. Employment Details Type: Full-time, On-site Location: Santa Monica, CA Salary: $120,000 – $140,000 per year Benefits: Paid vacation, sick leave, holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k) matching, and potential bonus/equity. This is a key role for artists who excel in both creation and collaboration, helping shape AAA-quality characters while working with internal teams and outsourcing partners.

Absurd Ventures hiring Senior Technical Artist – Materials

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🎮 Senior Technical Artist – Materials | Absurd Ventures (Santa Monica, CA) Absurd Ventures is looking for a Senior Technical Artist (Materials) to help define the visual fidelity of our AAA open-world game. You’ll focus on creating, optimizing, and implementing high-quality materials and shaders that enhance realism and immersion across environments and characters. This role combines artistic vision with technical expertise, collaborating closely with artists, engineers, and designers to ensure materials are visually stunning while maintaining performance across platforms. Key Responsibilities Design and implement material pipelines and create high-quality, optimized materials and shaders using physically-based rendering (BSDF). Develop layered, dynamic, and procedural materials for diverse environmental and character needs. Partner with environment and character artists, and engineers to ensure seamless material integration. Establish and maintain best practices for material creation and optimization. Analyze material performance across platforms and implement optimizations without compromising visual quality. Solve technical material challenges to meet frame rate and memory targets. Explore and implement new material workflows and shader techniques. Develop tools, utilities, and templates to improve artist workflows. Document best practices and workflows for material creation. Mentor and guide artists in material authoring and optimization. Core Qualifications 5+ years in Technical Art, Material Art, or similar roles in the gaming industry. Experience on at least one shipped AAA title. Expert knowledge of PBR (BSDF) material and shader authoring. Strong proficiency in Unreal Engine 5, including Material Editor, functions, and texture management. Experience with Substance Designer, Substance Painter, and Photoshop. Deep understanding of GPU profiling, draw calls, and performance optimization. Basic knowledge of Python, Blueprint, and HLSL for tool creation and pipeline enhancement. Strong problem-solving, collaboration, and communication skills. Bonus / Preferred Skills Experience with photogrammetry-based materials. Ability to work across both environment and character art disciplines. Familiarity with UE5 Substrate materials and advanced material workflows. Employment Details Type: Full-time, On-site Location: Santa Monica, CA Salary: $140,000 – $170,000 per year Benefits: Paid time off, sick leave, company holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k), plus potential bonus and equity. This is a key technical leadership role for a creative problem-solver passionate about pushing visual quality in AAA games.

Absurd Ventures hiring Senior Animator

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🎮 Senior Animator – Absurd Ventures (San Rafael or Santa Monica, CA) Absurd Ventures is seeking a talented Senior Animator to craft high-quality character and creature animations that define the look and feel of our game worlds. You’ll ensure animations are fluid, realistic, and enhance gameplay, while collaborating closely with designers, engineers, and technical animators. Key Responsibilities Create keyframe and motion capture animations for player characters, NPCs, and enemies. Collaborate with designers and engineers to ensure animations integrate seamlessly with gameplay and AI systems. Help define and refine animation pipelines and workflows for efficiency and quality. Work with technical animators to develop state machines, blend trees, and procedural animation solutions. Maintain a high level of artistic and technical quality while meeting project deadlines. Mentor junior animators and share knowledge, techniques, and best practices. Iterate animations based on playtests and internal reviews for optimal performance and player experience. Core Qualifications 5+ years of experience in game animation. Strong proficiency in Maya. Experience with animation systems in modern game engines (Unreal Engine preferred). Deep understanding of animation principles, character performance, and motion dynamics. Familiarity with motion capture cleanup and implementation. Experience with state machines, blend trees, and animation-driven gameplay mechanics. Strong collaboration and communication skills across disciplines. Portfolio showcasing high-quality character animation. Bonus / Preferred Skills Experience with MotionBuilder. Knowledge of procedural or runtime animation techniques. Familiarity with scripting or tools development (Python, MEL, Blueprint). Background in combat, creature, or cinematic animation. Experience mentoring or leading a small animation team. Employment Details Type: Full-time, On-site Location: San Rafael, CA or Santa Monica, CA Salary: $120,000 – $150,000 per year (based on experience and location) Benefits: Vacation, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k) matching, with potential bonus and equity eligibility. This is a great opportunity for a skilled animator to have a direct impact on gameplay and storytelling while mentoring others and shaping the animation quality of a AAA game project.

Absurd Ventures hiring Principal Lighting Artist

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🎮 Principal Lighting Artist – Absurd Ventures (Santa Monica, CA) Absurd Ventures is seeking a talented Principal Lighting Artist to lead the creative and technical vision for lighting across our projects. You will define mood, atmosphere, and storytelling through advanced lighting design, ensuring consistency and emotional impact across environments and cinematics. This role combines artistic leadership, hands-on creation, and mentorship, offering the chance to shape the visual identity of a AAA open-world game while working closely with Art, Design, and Engineering teams. Key Responsibilities Lead lighting for key areas of the game using real-time and post-process solutions. Establish a robust lighting ruleset for diverse natural and urban environments. Champion lighting as a core element of design, narrative, and tone across the game. Collaborate hands-on with directors for Look Development and overall lighting vision. Develop scalable lighting pipelines for production across internal and external teams. Create lighting states for dynamic lighting and weather systems. Work closely with Material Artists to maintain consistency, quality, and efficiency. Integrate assets from Substance Designer/Painter into lighting workflows. Ensure lighting goals are delivered on time and to high-quality standards. Mentor and provide feedback to junior Lighting Artists, fostering artistic growth. Core Qualifications 7+ years of experience in lighting, technical art, or rendering. Experience with large-scale open-world projects. Strong sense of cinematic storytelling, color, and mood. Expertise in real-time shading, rendering, and post-process effects (lens effects, color grading, tone mapping). Deep knowledge of physical lighting units, camera exposure, and linear space rendering. Excellent communication skills for collaboration across time zones. Understanding of performant lighting techniques for real-time optimization. Passion for exploring the latest lighting technologies and trends. Bonus / Preferred Skills Experience with Unreal Engine 5 (UE5). Strong fundamental art skills with an eye for color, form, composition, and narrative storytelling. Employment Details Type: Full-time, On-site Location: Santa Monica, CA (near downtown, metro, and freeways) Salary: $160,000 – $185,000 per year (based on experience and location) Benefits: Vacation, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k) matching, and potential bonus/equity eligibility. This is a high-impact role for a creative and technical leader ready to shape the visual storytelling of a AAA project. If you are passionate about cinematic lighting, innovation, and mentoring artists, this is your chance to make a lasting impact.

Absurd Ventures hiring Principal Animator

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In the rapidly evolving world of AAA video game development, the standard of character performance, weight, and movement can make or break a player’s immersion. At Absurd Ventures, we are dedicated to pushing creative boundaries and building extraordinary, deeply engaging game worlds that captivate audiences. Operating on an on-site basis out of our vibrant California studios in San Rafael or Santa Monica, our team thrives on artistic excellence, cross-disciplinary collaboration, and a relentless passion for interactive storytelling. We are currently looking for a visionary, highly skilled Principal Animator to join our team on a full-time basis. If you possess a masterful understanding of movement, a track record of leadership in AAA development, and a desire to define the cinematic and gameplay motion of our next major titles, this on-site opportunity is your chance to make a definitive mark on the industry. Job Summary : Principal Animator Detail Specification Company Name Absurd Ventures Position Principal Animator Location Type On-site (San Rafael, CA or Santa Monica, CA) Employment Type Full-Time Salary Range $140,000 – $175,000 per year (based on experience and location) Benefits & Perks PTO, sick leave, company holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k), plus potential bonus and equity eligibility. Role Overview: Defining the Motion of Our Universes As the Principal Animator at Absurd Ventures, you will serve as a foundational anchor for our entire animation department. Your work will directly shape how players interact with and perceive our game universes. You will be tasked with conceptualizing, driving, and executing fluid, lifelike, and emotionally resonant character and creature animations that breathe life into every corner of our worlds. Working hand-in-hand with the Animation Director, you will help establish the aesthetic and technical benchmark for all motion assets. Whether you are fine-tuning responsive gameplay loops or elevating cinematic storytelling, your expertise will bridge the gap between technical constraints and artistic brilliance. Furthermore, you will act as a mentor and technical guide to fellow animators, ensuring our pipeline remains efficient, scalable, and cutting-edge. Key Responsibilities Set the standard for all character, creature, and object animations. Collaborate with the Animation Director to define animation style and direction. Oversee the rigging process, ensuring rigs are optimized for smooth animation workflows. Work closely with gameplay and cinematics teams to integrate animations seamlessly. Provide mentorship and constructive feedback to other animators. Ensure animations meet performance and memory constraints across platforms. Stay current with industry trends, techniques, and emerging technologies in animation. Core Qualifications Bachelor’s degree in Animation, Fine Arts, or related field. 7+ years of experience in video game animation. Proficiency in Maya and other industry-standard animation tools. Strong understanding of anatomy, motion, and weight in animation. Experience with keyframe animation and motion capture techniques. Familiarity with Unreal Engine 5 (UE5). Proven track record of leading animation teams and delivering high-quality content. Strong collaboration and cross-department communication skills. Bonus / Preferred Skills Experience with creature animation and complex character rigs. Knowledge of physics-based animation systems. Previous work on AAA titles or games with a focus on realistic animation. Experience working with co-developers and outsource vendors. Employment Details Type: Full-time, On-site Location: San Rafael, CA or Santa Monica, CA Salary: $140,000 – $175,000 per year (based on experience and location) Benefits: Paid time off, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k), with potential bonus and equity eligibility. This is an exciting opportunity for a talented animator to lead, mentor, and shape high-quality animation in immersive AAA game worlds. If you’re passionate about character and creature animation, this is your chance to make a tangible impact on player experience. Shape the Future of Interactive Entertainment If you are an accomplished animator looking to lead, inspire, and craft unforgettable gameplay moments, Absurd Ventures offers an environment where your creative vision can thrive. Bring your talent, passion, and leadership to our California studios and help us build the next generation of immersive gaming experiences.

Absurd Ventures hiring Lead VFX Artist (Real-Time UE5)

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Absurd Ventures is seeking a talented and experienced Lead VFX Artist to drive the creation of stunning real-time visual effects for our ambitious open-world project. This role offers the unique opportunity to shape the visual identity of the project in its early stages while collaborating closely with Art, Design, and Engineering teams to bring our expansive world to life. Key Responsibilities Lead the VFX Team: Mentor and guide junior VFX artists, fostering growth and ensuring high-quality output. Create Real-Time VFX: Develop high-quality effects for environmental elements, character abilities, destruction systems, and cinematic sequences. VFX Pipeline & Best Practices: Define workflows to optimize asset creation and integration while ensuring AAA-quality standards. Artistic Direction: Collaborate with the Art Director to establish visual style, tone, and pacing for both game and cinematic events. Pre-Production & Concepting: Lead concept development, reviews, and previsualization (previs) planning to set AAA visual goals. Technical Collaboration: Work with Technical Material Artists, Engineering, and Tech Art to build tools, master materials, and implement optimized real-time effects. Problem Solving: Troubleshoot integration, performance, and memory optimization challenges for complex VFX. R&D & Innovation: Stay updated on the latest real-time VFX trends and implement innovative techniques to enhance the project. Production Coordination: Plan, estimate, and track VFX tasks in alignment with project milestones and deadlines. Core Qualifications Strong portfolio showcasing real-time VFX work across multiple projects. 5–8 years of experience as a VFX Lead or Senior VFX Artist. Shipped at least one AAA title as a VFX Lead or equivalent. Proficiency with Unreal Engine 5, particle systems, shaders, lighting, and real-time rendering pipelines. Ability to balance visual fidelity with optimized technical performance. Experience collaborating across departments including Design, Lighting, Environment, Cinematics, and Marketing. Deep understanding of timing, animation, physics, and motion in visual effects. Familiarity with PBR lighting and physics-based effects. Experience with third-party VFX tools: Houdini, 3ds Max, Maya, Embergen. Excellent communication, collaboration, and problem-solving skills. Passion for creating immersive, visually compelling game worlds. Bonus / Preferred Skills Experience with dynamic weather systems, large-scale destruction effects, or advanced open-world VFX. Familiarity with scripting or visual scripting tools for VFX implementation. Employment Details Type: Full-time, On-site Location: Santa Monica, CA (near downtown, accessible via metro/freeway) Salary: $150,000 – $190,000 per year (based on experience, location, and qualifications) Benefits: Paid time off, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k). Certain roles may also be eligible for bonus and equity. This is a high-impact role for a creative and technical VFX leader ready to influence the visual direction of a AAA open-world game and push the boundaries of real-time effects.