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Matheus Lima

Summary

I’ve started my studies about game development in 2016, at UniFacisa college, Campina Grande, Brazil, attending the Digital Games Development Degree from 2016 to 2018. Initially started as a 3D artist but slowly shifted towards technical art, specifically character and props rigging for games.

https://www.matheusrigging.com

I’m a California-based character technical artist specializing in rigging characters for video games. I am most experienced with Autodesk Maya, game engines such as Unity and Unreal, as well as Python scripting.

I’ve worked in a variety of projects as a freelancer on games such as Combat Champions and Pavlov VR, and recently at Blizzard for 1.5 years on the unannounced survival game as a character technical artist.

Relocated all the way from Brazil to the US with only a luggage and a cat to pursue my dream of being part of the games industry.

Skills

Rigging , Programming, 3D ModelingGame Development